Angels of Redemption: Difference between revisions
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On the tabletop, the Angels of Redemption behave exactly like Dark Angels but with a different colour scheme (though they have no unique special characters), but in the [[Deathwatch (RPG)]], Angels of Redemption characters make excellent trackers, since they are always on the lookout for signs of the Fallen. | On the tabletop, the Angels of Redemption behave exactly like Dark Angels but with a different colour scheme (though they have no unique special characters), but in the [[Deathwatch (RPG)]], Angels of Redemption characters make excellent trackers, since they are always on the lookout for signs of the Fallen. | ||
In the RPG, there is even [[Ophidium Gulf Crusade|an incident]] described where the [[Deathwing|1st]] and [[Ravenwing|2nd]] companies of the Angels of Redemption appeared in orbit above an Imperial Guard fortress world and demanded access to the dungeons. When they were refused entry they shot their way in and left three days later with several stasis caskets without saying a word. | In the RPG, there is even [[Ophidium Gulf Crusade|an incident]] described where the [[Deathwing|1st]] and [[Ravenwing|2nd]] companies of the Angels of Redemption appeared in orbit above an Imperial Guard fortress world and demanded access to the dungeons. When they were refused entry they shot their way in and left three days later with several stasis caskets without saying a word. One wonders who the moron was who refused entry to an army of Space Marine Terminators. Especially since the Astartes ''out-rank them''. Probably not so much of a moron considering the caskets are almost guaranteed to hold Fallen and the commander probably knew they were Dark Angel traitors and feared he was facing down a renegade chapter trying to cover its tracks. In that case it was badassery and incredible courage. Weird the Guard didn't win, though. I mean, they win against larger warbands than that with hordes of daemons on rocks in the middle of nowhere. This was a ''Fortress World'' so...yeah. Perhaps most of the Guardsmen just plain refused to fight because they thought the ''Commander'' was a traitor for ordering them to fight seemingly loyalist Marines? | ||
{{Template:Marines-Official}} | {{Template:Marines-Official}} | ||
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]] | [[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]] | ||
[[Category:Dark Angels]] | [[Category:Dark Angels]] |
Revision as of 17:46, 26 May 2023
Angels of Redemption | ||
---|---|---|
Battle Cry | Undetermined, possibly REEEEEEEEEEEEEEEEEEPENT | |
Founding | Second Founding | |
Successors of | Dark Angels | |
Primarch | Lion El'Jonson | |
Strength | probably the same as the Dark Angels | |
Specialty | terminators, bikes, abandoning allies | |
Allegiance | Imperium of Man, |
|
Colours | Green & Bone White halved down the middle. |
The Angels of Redemption are a Second Founding chapter of the Dark Angels and behave and function in a manner very similar to their parent chapter, including have similar formations in the Deathwing and Ravenwing, keeping in touch with the other Unforgiven chapters, and sharing the Inner Circle and the hunt for the MEMBERS OF THE NINE TRAITOR LEGIONS!.
As a Second Founding chapter, they have a long and celebrated history just like the Dark Angels. Unfortunately, they were never taught by their parents the important life lessons of courtesy and keeping your promises. So where the Dark Angels and the other Unforgiven have managed to balance their duties to the Imperium with the hunt for the FILTHY TRAITORS WHICH ARE IN NO WAY RELATED TO THE DARK ANGELS in such a way as to not be noticed while they do it (mostly by only sending groups of elite units so the rest of the Chapter isn't tied down and by prioritizing the Imperium over their vendetta in the most extreme situations), the Angels of Redemption lose their minds whenever the merest whiff of HERETICS FROM THE TRAITOR LEGIONS comes in their direction and they drop whatever it is that they were doing and go chasing them like a dog running after a car.
Obviously to anyone who is not Unforgiven, this makes the Angels of Redemption seem a bit unreliable at best and some commanders have even gone so far as to decline aid from them rather than risk abandonment later on. It's unlikely Astartes care about their "offer" of assistance being refused. They'll stomp mudholes anyway.
On the tabletop, the Angels of Redemption behave exactly like Dark Angels but with a different colour scheme (though they have no unique special characters), but in the Deathwatch (RPG), Angels of Redemption characters make excellent trackers, since they are always on the lookout for signs of the Fallen.
In the RPG, there is even an incident described where the 1st and 2nd companies of the Angels of Redemption appeared in orbit above an Imperial Guard fortress world and demanded access to the dungeons. When they were refused entry they shot their way in and left three days later with several stasis caskets without saying a word. One wonders who the moron was who refused entry to an army of Space Marine Terminators. Especially since the Astartes out-rank them. Probably not so much of a moron considering the caskets are almost guaranteed to hold Fallen and the commander probably knew they were Dark Angel traitors and feared he was facing down a renegade chapter trying to cover its tracks. In that case it was badassery and incredible courage. Weird the Guard didn't win, though. I mean, they win against larger warbands than that with hordes of daemons on rocks in the middle of nowhere. This was a Fortress World so...yeah. Perhaps most of the Guardsmen just plain refused to fight because they thought the Commander was a traitor for ordering them to fight seemingly loyalist Marines?