Iron Lords

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Iron Lords
Battle Cry Iron of Grip! Iron of Vigil!
Founding M38, most likely the 23rd 'Sentinel' Founding
Successors of Iron Hands
Chapter Master Unknown
Primarch Ferrus Manus
Homeworld Sternac
Strength Unknown
Specialty Killing Aliens.
Allegiance Imperium
Colours Black body, Red legs, with Helmet stripe of company color.

"Kill anything that's not human."

– SGT. Natz, Battle For LA

Take the demeanor of the Iron Hands and merge it with the endless xeno-hate of the Novamarines and you get the Iron Lords. These guys hate xenos, everything they have done has been against various xenos in 40k. Tyranids? Check. Tau? Check. Unknown-but-who-cares-since-they-can-be-killed xenos? Check. Typically found guarding the Grendl Stars (a region located to the galactic east of the Hadex Anomaly) to prevent another xeno species from getting in the way of the Imperium. But that was only a brief period of time, after which they purged the shit out of the Grendl Stars. Death Spectres, take notes. Unfortunately, these aliens are apparently really fucking hard to kill, and to make matters worse Hive Fleet Kraken has decided to go harvest their bio-mass. The Iron Lords have managed so far cockblocked the Hive Fleet, but the resources needed to permanently purge the hyper-agressive "Barghesi" out of the Grendel Stars are unlikely to come anytime soon, considering the Imperium has more pressing things to deal with.

If their color scheme didn't make any sense it will now after they plant their foot up your ass.

If these guys had more fluff, they'd be a big thing. Just imagine a bunch of space marines who act like robots on a daily basis. They seem slow, irritable and gruff. Its as if they don't care about anyone else. It's also as if they don't do anything at all. Just standing around, occasionally doing a drill or maneuvers. Then word from the Brass comes down and you got an Ork Kill Kroozer heading your way, so you and your regiment get it together and start planning out potential landing zones the Orks might take. But wait, you gotta tell those Marines that something is coming. At first their Force Commander just looks at you, past you; then you tell them it's Orks that are heading here. That does something to the Marines. Soon you find that they can convey emotion, mainly swears, and eventually every spot your forces are at, the Marines are at too. You overhear them talk, its like they're happy. When the orbital defenses fall, and the Kroozer plummets down onto the surface, the Marines don't wait. The shock-wave hasn't even dissipated yet and there they are, riding up to the hull of the craft waiting to crush anything that isn't human that comes out. Soon you get orders to shell the Kroozer until you run out of ammo. You can see the Marines there, at the edge of the crater just blowing holes in the hulk. Orks are getting out of their scrap-heap but each one that does winds up a tattered rag of green flesh. Hours go by like this, then days, but at last the apparent Warboss cleaves a new exit from his ship. He and his posse don't have much time to react, as there are a few dozen multi-meltas and plasma cannons, and a few hundred bolters unloading their on them. Whatever is left of the Warboss is now being stomped on by a Marine in Terminator armor while he flips the bird at the puddle of Ork guts he's standing in.

Campaigns[edit]

  • Grendl Stars Campaign - In M38, the Chapter kicks the ass of the hyper-aggressive Barghesi and sends them back to their home in the Grendl Stars. This establishes their dominance in the region.
  • Judgement of Hellenus - Caught off guard by mutants, their gene-seed got tainted so they had BLAM a few of their own. Hector Rex was involved in this, which means the threat was some serious shit, and the failure cannot be blamed entirely on the Chapter.
  • Defence of Valedor - Lost their battle barge when Hive Fleet Leviathan fell upon a Cardinal World.
  • Zeist Campaign - Marneus Calgar summons a force Astartes to throw back the expansion of the Tau's Third Sphere of Expansion. The Iron Lords answer the call and participate in the following punitive campaign alongside the forces led by Cato Sicarius.
  • Defence of the Aberrus System - Along with the Lamenters, the Knights of the Raven and the Scythes of the Emperor, they fought back a tendril of Hive Fleet Kraken that was heading into the Grendel Stars, blueballing the Hive Mind out of that spicy Barghesi DNA. The Chapter displayed a surprising level of cunning when they used demolition charges to unleash a landslide into hordes of Kraken bio-constructs.
Chapters of the Adeptus Astartes
First Founding
(M29)
Blood AngelsDark AngelsImperial FistsIron HandsRaven GuardSalamandersSpace WolvesUltramarinesWhite Scars
Second Founding
(021.M31)
Angels of AbsolutionAngels EncarmineAngels PorphyrAngels of RedemptionAngels SanguineAngels of VengeanceAngels VermillionAurora ChapterBlack ConsulsBlack GuardBlack TemplarsBlood DrinkersBrazen ClawsCrimson FistsDestroyersDoom EaglesEagle WarriorsExcoriatorsFists ExemplarFlesh TearersGenesis ChapterInceptorsIron SnakesLibatorsLions SableMaraudersMortifactorsNemesisNovamarinesObsidian GlaivesPatriarchs of UlixisPurple StarsPraetors of OrpheusRampagersRaptorsRed TalonsRevilersSilver EaglesSilver SkullsSoul DrinkersStorm LordsWhite ConsulsWolf Brothers
Third to
Twelfth Founding
(M32-M35)
Astral ClawsAngels PenitentAngels RevenantCharnel GuardDark PaladinsExecutionersFlesh EatersHalo BrethrenHowling GriffonsIron KnightsMantis WarriorsMarines MalevolentNight SwordsSable Swords (initial) - Scythes of the EmperorSpace SharksSons of Guilliman
Thirteenth Founding
(M35)
Death SpectresExorcists
Fourteenth to
Twentieth Founding
Angels of FireAvenging SonsCelebrants
Twenty-First Founding
(991.M35)
Black DragonsBlood GorgonsFire HawksFlame FalconsLamentersMinotaursSons of AntaeusTiger Claws
Twenty-Second to
Twenty-Sixth Founding
(M35-M41)
Angels of VigilanceAngels ExcelsisCelestial LionsDark HuntersDisciples of CalibanEmperor's SpearsFire AngelsGolden SonsHospitallersImperial HarbingersIron LordsKnights of the RavenMarines ErrantMentorsFire Claws/RelictorsStar PhantomsSubjugators
Ultima Founding
(999.M41/000.M42 to 012.M42)
Angels of DefianceBlack VipersBlades of VengeanceCastellans of the RiftCovenant of FireDark KrakensFulminatorsKnights CeruleanKnights of the ChaliceKnights of ThunderNecropolis HawksNemesorsPraetors of UltramarPrime AbsolversRift StalkersSilver DrakesSilver TemplarsSons of the PhoenixStorm ReapersUmbral KnightsUnnumbered SonsValiant BladesVoid TridentsWolfspear
Unknown Founding AbsolversAccipitersAdulatorsAngel GuardAngels EradicantAngels of RetributionAstral KnightsBlood RavensBlood SwordsBrazen DrakesBringers of JudgementBrothers PenitentCarmine BladesCowled WardensCrimson CastellansCrimson ConsulsCrimson ScythesDark HandsDark SonsDeath EaglesDoom WarriorsEmperor's ShadowsFire LordsGuardians of the CovenantGraven SpectresHammers of DornHarbingersHawk LordsInvadersIron CrusadersIron TalonsJade DragonsKnights of BloodKnights UnyieldingMarines ExemplarThe NamelessNight WatchRainbow WarriorsReclaimersRed HuntersRed ScorpionsRed SeraphsRed TemplarsRetributorsSable Swords (refounded) • Shadow WolvesSolar HawksSons of OrarStar DragonsStormwatchersStorm GiantsStorm WardensValedictorsViper LegionVorpal SwordsWhite TemplarsStorm Wings
Unsanctioned Founding Consecrators (founding unknown, but likely after 2nd Founding) • Sons of Medusa (separated from parent Chapters, ratified by edict) • Steel Confessors (de facto 22nd Founding, de jure ratified by edict) • Ashen Claws (separatist Raven Guard Legion exiles, nominal loyalists)
Others Astartes PraesesDeathwatchGrey KnightsJudgedLegion of the Damned