Deathwatch

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The Deathwatch
Battle Cry "Suffer not the Alien to live!" / Various battle cries from the Marine's parent chapter.
Founding Around M32
Chapter Master None - Lead by Watch Commanders
Primarch Varies
Homeworld Various Watch Fortresses around the galaxy, but officially Talasa Prime
Strength Exact number varies - Probably around 2-3000 Marines at most
Specialty Killing Xenos, Kill-team strikes, being every Chapter at once.
Allegiance Imperium
Colours Black, with a silver left arm and right pauldron bearing the colors and iconography of the Marine's parent Chapter
"Ooh ooh ooh! DEATH-WATCH! Ooh ooh ooh! DEATH-WATCH!"
- An unorthodox battle cry, which has gained popularity among the more musically inclined in the Deathwatch.
The old but still-used front for the Deathwatch (RPG) core rules... Well, at least it's kinda goofy.

This article is about the organization. If you were looking for a different Deathwatch, see below.

The Deathwatch is the chamber militant of the Ordo Xenos and is composed of the most badass Space Marines from every chapter who are deployed according to their skills and which specific kind of xeno they are the most experienced at facing. If they have a devastator squad composed of ten heavy bolter-equipped Space Marines who are sent to fight the Tyranids, then you can bet that those heavy bolter-equipped marines will be the best shots with a heavy bolter the Inquisition could get their hands on and know everything there is to know about fighting the space bug lizards, loaded with all the best toys for Tyranid killing.

Their armor is painted black save for one pauldron which remains painted in the chapter colors to avoid pissing off the machine spirit. The other pauldron gets replaced entirely with a superfancy silver one. Surprisingly this paint job actually manages to look really badass even if it ends up being totally pointless with the Black Consuls, Black Templars, Raven Guard, and anyone else wearing black. They get their shit done and get it done quickly and the only conceivable reason that they don't have their own codex is that they tend to be deployed in singular squads rather than fighting large scale battles. There are a few fan-made codices for them as well as an RPG where they star as player characters though.


Sister Carmella appreciates Battle Brother Bellephoron's screening for Genestealer contamination a bit too much. The outrage and jealousy offer Brother Seraphicus a perfect distraction to slip away from the team, seeking objectives unknown.

In short, Space Marine Special Forces.

Breaking news! Apocalypse: War Zone Damnos gives Deathwatch official rules as a Space Marine formation: 1 Captain and 2 Sternguard/Vangaurd Veteran squads gain Preferred Enemy (one Xenos codex of your choice) and Aniphase Bolter Rounds (24" range, S4 AP4, forces Necrons to reroll successful Reanimation Protocols).

ULTRA- BREAKING NEWS!: Deathwatch: Overkill, a board game featuring a Kill Team of the Deathwatch led by none other than Cassius aganist some really old fellas is incoming un March 2016. UPDATE - Here's the rules.

ULTRA ULTRA- BREAKING NEWS!: Codex:Adeptus Astartes Deathwatch, A new codex has been announced, watch this space. YAAAAAASSSSSSSS, YAAAAEAAASSSSS IT'S GLORIOUS!!

Tactics for Overkill's Deathwatch have been assembled here: Tactics/Space Marines and here: Tactics/Inquisition, since it's not entirely clear which the Overkill dataslate is a supplement for. Tactics for the codex can be found here.

Origins

While the ordo xenos was founded right after the Horus Heresy, the same cannot be said about its chamber militant. The story goes way back in time, still. During the days of the WAAAGH! Beast, the orks were an almost unstoppable force and many marine chapters were slaughtered. The Imperial Fists chapter master of the time (whom was BBF with Vangorich-yes, the dude that killed all the High-Lords, and he was a rather cool dude back then) decreed that many chapter mixed units were formed and have their armor painted black. Thus they forgoed their allegiance to the chapter and most importantly, its dogma. With this concept the space marines would have an extremely flexible force: from the melee prowess of the Blood Angels, to the stalwart defense of the Dark Angels. It was a specialist force, but all the specialists were mixed in giving each unit an edge on every possible situation.

Induction and Training

Calling on ancient oaths and debts of honor from hundreds of Space Marine Chapters, the Inquisition (forces)asks each Chapter to volunteer a handful of its best marines to be conscripted into the Deathwatch. This usually occurs when the old Deathwatch-conscripted marine dies in battle, or in rare cases, actually returns after he fulfills his term of service to the Ordo Xenos. Some Chapters view recruitment into the Deathwatch as a great honor, with the warrior both envied and revered by his battle brothers for being chosen. Others, either view the conscription as little more than an inconvenience as it robs them of their best warriors or as a chance to get rid of marines too insubordinate to mix with the battle companies but too well-celebrated to be demoted.

The Inquisitorial Black Ships bring the potential inductees to secret Watch Fortresses scattered along the outer rims of the galaxy. As these are full-fledged space marines and not mere neophytes, they usually believe they have some idea what to expect; most assume that they will be brought to a heavily-fortified space station where they will be trained much in the same way they are already trained, but with more specialized weapons (after all, Space Marine training is already quite intense and comprehensive). This notion is immediately proven wrong as the inductees first gaze upon a Watch Fortress. What greets them is a systemless planet floating in the middle of nowhere, encircled by a colossal artificial ring, supposedly built millions of years ago by an ancient alien civilization. It is on this ring, bristling with Imperial gun batteries and missile defenses, that the Deathwatch and its private fleet of warships make their home.

Deathwatch Marines with Bolt Pistols only? The Deathwatch know how to conserve for the really big things.

The ring station is so large that the Imperium has built entire orbital cities into their ancient superstructure; including individual quarters for thousands of space marines and inquisitorial serfs, vast customizable training fields, including artificially-recreated planetary environments. The recruits are sworn into the Deathwatch and are forced to undergo hypno-indoctrination to put the Watch above all their old loyalties, and then undergo months of intensive retraining in unconventional tactics. They are divided into 6-man Kill Teams, no two members being from the same chapter. The inductees are also introduced to their new arsenal; each of them is given a Combi-weapon built to accept a range of attachments and ammunition, for every Deathwatch space marine must have a secondary and tertiary weapon for any eventuality. Their armor is painted black except for their right pauldron (which was transferred from their left), and the Deathwatch's silver pauldron and arm is attached in its place.

As part of the training, each marine is forced to watch endless hours of vid-recordings of space marines losing battles against Xenos. The lesson there is two-fold, one is to understand Xenos strategies, tactics, and weaponry, including all their strengths and weaknesses. The other is that though the Deathwatch marines come from diverse backgrounds, apparently nothing creates better unit cohesion and hatred against the Xenos than for a Space Marine to watch helplessly as another space marine fights a desperate and ultimately doomed last stand, again and again across thousands of battles. At that point the point is pressed home--it does not matter what chapter you are from, the Space Marines in the recordings were mercilessly slaughtered and you must now avenge them with extreme prejudice. The experience is so realistic that all inductees must be physically restrained to their seats prior to donning the vid gear (which in all likelihood includes a Pain Glove nicked from the Imperial Fists, so that the Deathwatch trainees get to feel the pain the Astartes victims of Xenos likely felt in those recordings, which must be especially unnerving if the recording a trainee is watching came from a helmet cam mounted to an unfortunate Astartes being disemboweled and then beheaded by a Genestealer or certain Dark Eldar).

At the end of their training, every Deathwatch Space Marine has not only been reforged into an unparalleled Xenocide machine, but a Deathwatch Kill Team as a whole will royally fuck up the shit of their target. Though extremely rare as Deathwatch is more of a small unit spec-ops force meant to infiltrate and eliminate specific objectives and targets instead of fighting all-out battles, the arrival of additional Deathwatch Kill Teams typically spells the end of whatever unlucky Xeno son of a bitch is on its receiving end. And if the shit has hit the fan to the extent that one hundred or so deathwatch members have to deploy to just one battle, and organized into an actual company, it probably means that the Imperium is going to be sending a lot more than just the space marines.

So, where's their Codex?

No danger here, just a bunch of old ruins. Sure to be a lot of loot for the Inquisitor in there, don'tcha think?

They originally had no Codex until 2016 when the gameDeathwatch: Overkill was released. While not a full army, it did give a small set of special units using the packaged models, each of which was based on the hero of a story written by Black Library and led by a younger, un-nommed Ortan Cassius. Each model has their own Chapter Tactics (or equivalent thereof), but don't officially have it, so they can fit in any other Marine army without complaint. A good majority of the units also have Sternguard ammo, making them far more useful than their Damnos forebears.

Then, in August 2016 a full Codex went up for pre-order alongside a new game called "Death Masque" which featured new models for the Eldar (Xenos filth!), Harlequins, and official Deathwatch sprues with Deathwatch Veterans, Deathwatch Vanguard veterans, and an upgrade sprue to make your own Deathwatch units.

See Also

Chapters of the Adeptus Astartes
First Founding
(M29)
Blood AngelsDark AngelsImperial FistsIron HandsRaven GuardSalamandersSpace WolvesUltramarinesWhite Scars
Second Founding
(021.M31)
Angels of AbsolutionAngels EncarmineAngels PorphyrAngels of RedemptionAngels SanguineAngels of VengeanceAngels VermillionAurora ChapterBlack ConsulsBlack GuardBlack TemplarsBlood DrinkersBrazen ClawsCrimson FistsDestroyersDoom EaglesEagle WarriorsExcoriatorsFists ExemplarFlesh TearersGenesis ChapterInceptorsIron SnakesLibatorsLions SableMaraudersMortifactorsNemesisNovamarinesObsidian GlaivesPatriarchs of UlixisPurple StarsPraetors of OrpheusRampagersRaptorsRed TalonsRevilersSilver EaglesSilver SkullsSoul DrinkersStorm LordsWhite ConsulsWolf Brothers
Third to
Twelfth Founding
(M32-M35)
Astral ClawsAngels PenitentAngels RevenantCharnel GuardDark PaladinsExecutionersFlesh EatersHalo BrethrenHowling GriffonsIron KnightsMantis WarriorsMarines MalevolentNight SwordsSable Swords (initial) - Scythes of the EmperorSpace SharksSons of Guilliman
Thirteenth Founding
(M35)
Death SpectresExorcists
Fourteenth to
Twentieth Founding
Angels of FireAvenging SonsCelebrants
Twenty-First Founding
(991.M35)
Black DragonsBlood GorgonsFire HawksFlame FalconsLamentersMinotaursSons of AntaeusTiger Claws
Twenty-Second to
Twenty-Sixth Founding
(M35-M41)
Angels of VigilanceAngels ExcelsisCelestial LionsDark HuntersDisciples of CalibanEmperor's SpearsFire AngelsGolden SonsHospitallersImperial HarbingersIron LordsKnights of the RavenMarines ErrantMentorsFire Claws/RelictorsStar PhantomsSubjugators
Ultima Founding
(999.M41/000.M42 to 012.M42)
Angels of DefianceBlack VipersBlades of VengeanceCastellans of the RiftCovenant of FireDark KrakensFulminatorsKnights CeruleanKnights of the ChaliceKnights of ThunderNecropolis HawksNemesorsPraetors of UltramarPrime AbsolversRift StalkersSilver DrakesSilver TemplarsSons of the PhoenixStorm ReapersUmbral KnightsUnnumbered SonsValiant BladesVoid TridentsWolfspear
Unknown Founding AbsolversAccipitersAdulatorsAngel GuardAngels EradicantAngels of RetributionAstral KnightsBlood RavensBlood SwordsBrazen DrakesBringers of JudgementBrothers PenitentCarmine BladesCowled WardensCrimson CastellansCrimson ConsulsCrimson ScythesDark HandsDark SonsDeath EaglesDoom WarriorsEmperor's ShadowsFire LordsGuardians of the CovenantGraven SpectresHammers of DornHarbingersHawk LordsInvadersIron CrusadersIron TalonsJade DragonsKnights of BloodKnights UnyieldingMarines ExemplarThe NamelessNight WatchRainbow WarriorsReclaimersRed HuntersRed ScorpionsRed SeraphsRed TemplarsRetributorsSable Swords (refounded) • Shadow WolvesSolar HawksSons of OrarStar DragonsStormwatchersStorm GiantsStorm WardensValedictorsViper LegionVorpal SwordsWhite TemplarsStorm Wings
Unsanctioned Founding Consecrators (founding unknown, but likely after 2nd Founding) • Sons of Medusa (separated from parent Chapters, ratified by edict) • Steel Confessors (de facto 22nd Founding, de jure ratified by edict) • Ashen Claws (separatist Raven Guard Legion exiles, nominal loyalists)
Others Astartes PraesesDeathwatchGrey KnightsJudgedLegion of the Damned