Exorcists

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Exorcists
Battle Cry Chanting in a mixture of dark languages and high gothic
Number Unknown
Founding 13th Founding
Successors of Grey Knights
Successor Chapters None
Chapter Master Unknown
Primarch The Emperor of Mankind
Homeworld Banish
Strength 1200 Marines
Specialty Fighting Daemons(Mostly lesser Daemons as Grey Knights are too valuable)
Allegiance Imperium
Colours Word Bearers shade of Red and Pure Black

Not to be confused with the Exorcist Tank.

The Exorcists are a Space Marine Chapter founded during the Dark Founding and is one of only three canon Chapters known to have come from that Founding (the others being the Death Spectres and the Crimson Sabres). Their shtick is basically "bargain bin reasonable Budget Grey Knights."

Exorcists marine, covered in enough hexagrammatic wards and scripture to be confused for a Heresy-era Word Bearer

They have ties to certain factions in the Ordo Malleus; it's never been mentioned which ones, but they're almost definitely Radical, with the chapter's feral homeworld of Banish itself being home to several Ordo Malleus facilities.

Although they largely follow the Codex Astartes, they also have two extra Scout companies (exorcism is a haphazard process, after all), and they have special cross-company organizations called Orisons. The Orisons invite exceptional warriors from across the Chapter to study a particular style of combat. The Chapter also doesn't like to stick to any one tactic for very long; indeed, their Chapter Tactics allow you to choose a different Chapter's Tactics before every battle! They also have an exceptionally large fleet (including three Battle Barges), which allows them to respond (relatively) quickly to any emergent threat and remain on extended operations much longer than other Chapters. Technically, the Exorcists recruits are not exorcised of daemons. The recruit must kick the daemon out of himself through sheer willpower. Otherwise he is killed by the other Astartes.

Their exorcism makes the Exorcists undetectable to daemons.. It might also give insight into daemon methods to make the Exorcists even better at fighting them, given the situation.

Funnily enough, with their color scheme of red, black and bone; use of geometric symbols and runic script on their armor; use of demonic possession; and use of dark chanting, they're basically loyalist Word Bearers.

Notable Characters

  • Silas Alberec: The Brother-Captain of the Third Company, he is really fucking huge, like Ogryn or maybe even Primarch sized. He is slated to be the next Chapter Master. He wields an artifact mace known as the Hellslayer, which is made of a material so heavy that only his brutish strength can lift it. He led the Exorcist forces in the Badab War. He is also the only in-game playable character for the Exorcists, and he (awesomely) auto-wounds daemons at S10 ap2 master crafted. Hilariously, he can bring more pain against daemons than Kaldor Draigo could ever hope to.
  • Enoch Trismegistus: The first Chapter Master of the Exorcists. The Orison known as the Enochian Guard is named after him. With two companies, had a 97 to 1 kill rate, with only 1% of the Exorcists getting recorrupted, so two marines total. Also his surname is taken from a real life semi-legendary alchemist and means Thrice the Greatest.
  • Darrion Rauth: A member of the Deathwatch from the short stories Headhunted and Exhumed (written by Steve Parker). An asshole who really hates psykers, though he goes from "asshole" to "creepy" in the prequel novel Deathwatch.
  • Waite Ryder: Master of the Fleet. Saved the life of Carab Culln, Chapter Master of the Red Scorpions.
  • Librarian Malachite: A Librarian that pierced the heart of the Horned God with his Force Spear, banishing it back to the Warp, effectively ending the Aschen War.

Daily Rituals

5:00: morning rising: the exorcists are roused from their astartes sized 4 poster beds, of note is the amount of restraints on each bed, including ropes and adamantium chains.

5:10 : motivational music and grooming the exorcists rise to cleanse themselves while listening to classical music from m2 of popular choice is ancient Terran remarancer Frank Sinatra's “I've got you under my skin” and merfolk song of possessed from m3.

6:00 : the exorcists sit down to breakfast prepared by chapter serfs and consecrated twice over Any serf who provides a sub-standard meal will find himself thrown out the window of the basilica malefax.

7:00 : daemonic possession therapy: marines are deliberately possessed by a demon and forced to drive it out, while chaplains scream in their face yelling “the power of the emperor compels you!” any marine who does not drive a daemon out will be gunned down on the spot, any marine whos head spins 180 degrees will be gunned down on the spot, any marine who crawls on the ceiling will be vaporized by plasma cannon.

8:00 : target practice: the exorcists gather for target practice cut-outs and live copies of word bearers are supplied en mass, any battle brother who mistakes one of the exorcists for one of the word bearers as brother Murdock did, will find himself launched out of the chapter’s land raider helioses!

9:00 : hand to hand maneuvers: the exorcists gather for hand to hand maneuvers against captured possessed marines, and various captured heretics shiny medals are given out to any brother who can curb stomp a greater possessed marine in CQC.

15:00: diplomatic liaisons with other organizations: the exorcists spend the next hour explaining to the sororitas what an exorcist missile launcher is versus what an exorcist with a missile launcher is! It gets much confusion, likewise explaining to imperial navy admirals what an exorcist marine is versus an exorcist grand cruiser and the name of the chapter fleet is particularly tedious.

16:00: Mandatory VR simulation: the exorcists spend the next hour playing the ancient Terran game “doom” from m3 before going into a frenzy and ripping and tearing any nearby daemonic entities as pointed out by the ordo Maleus.

17:00 : dinner time: the exorcists gather to have dinner, this time, they will not kill or dismember any serfs who screw up dinner. Merely turn them into servitors.

18:00 : mandatory reading hour the exorcists are forced to read ancient Terran graphic novels from m3 called “the darkness” about an ancient Terran hive ganger named Jackie Estacado who was demonically possessed, anyone who says “Jackie is so cool” will find himself spending the evening in the imperial fists pain glove they borrowed.

19:00 : nighttime combat maneuvers: the exorcists gather for nighttime combat maneuvers, which involves wrecking the shit of any would-be heretics on-site by driving a land raider through their doors and skinning anyone who would consort with a demon alive…just so they learn their lesson.

20:00 : second daemonic possession therapy session of the day: those brothers who were not demonically possessed may now do so, those brothers who were demonically possessed but did not drive the daemon out may now see brother Karras in the next room and his heavy flamer.

21:00 : evening prayer: the exorcists gather to give thanks a second time today, to the emperor for exorcist marines, exorcist missile launchers, and exorcist grand cruisers.

22:00 : bedtime: the exorcists retire to their dungeon beds for a good night’s sleep.

Grey Knights vs Exorcists

Grey Knights Exorcists
Recruit from Psykers, who are pretty much Daemon-chow. Recruits are possessed and exorcised of Daemons, making them invisible to Daemons.
Kills or mindwipes everyone who sees them Don't murder innocent civilians for being saved by them
Recruits from an already rare population and only 1 in a hundred thousand survive (keeping in mind all of those are powerful and sane enough psykers for Astartes recruitment) Recruits from an entire planet, and two extra scout companies offset the lethality of Daemonic Possession Therapy
Only fights Daemons and Space Wolves Actually fights non-Chaos enemies on a regular basis
Secret base (Titan, moon of Saturn) is in one of the most overpopulated planetary systems in the Imperium, very close to the Imperial Navy fortress at Jupiter one planet away (though mitigating the stupidity, this puts them a short jump away from the warp gate under the Golden Throne if it flares up beyond what even the Adeptus Custodes can handle). Secret base (Banish) is in the middle of a forbidden sector
Chapters of the Adeptus Astartes
First Founding
(M29)
Blood AngelsDark AngelsImperial FistsIron HandsRaven GuardSalamandersSpace WolvesUltramarinesWhite Scars
Second Founding
(021.M31)
Angels of AbsolutionAngels EncarmineAngels PorphyrAngels of RedemptionAngels SanguineAngels of VengeanceAngels VermillionAurora ChapterBlack ConsulsBlack GuardBlack TemplarsBlood DrinkersBrazen ClawsCrimson FistsDestroyersDoom EaglesEagle WarriorsExcoriatorsFists ExemplarFlesh TearersGenesis ChapterInceptorsIron SnakesLibatorsLions SableMaraudersMortifactorsNemesisNovamarinesObsidian GlaivesPatriarchs of UlixisPurple StarsPraetors of OrpheusRampagersRaptorsRed TalonsRevilersSilver EaglesSilver SkullsSoul DrinkersStorm LordsWhite ConsulsWolf Brothers
Third to
Twelfth Founding
(M32-M35)
Astral ClawsAngels PenitentAngels RevenantCharnel GuardDark PaladinsExecutionersFlesh EatersHalo BrethrenHowling GriffonsIron KnightsMantis WarriorsMarines MalevolentNight SwordsSable Swords (initial) - Scythes of the EmperorSpace SharksSons of Guilliman
Thirteenth Founding
(M35)
Death SpectresExorcists
Fourteenth to
Twentieth Founding
Angels of FireAvenging SonsCelebrants
Twenty-First Founding
(991.M35)
Black DragonsBlood GorgonsFire HawksFlame FalconsLamentersMinotaursSons of AntaeusTiger Claws
Twenty-Second to
Twenty-Sixth Founding
(M35-M41)
Angels of VigilanceAngels ExcelsisCelestial LionsDark HuntersDisciples of CalibanEmperor's SpearsFire AngelsGolden SonsHospitallersImperial HarbingersIron LordsKnights of the RavenMarines ErrantMentorsFire Claws/RelictorsStar PhantomsSubjugators
Ultima Founding
(999.M41/000.M42 to 012.M42)
Angels of DefianceBlack VipersBlades of VengeanceCastellans of the RiftCovenant of FireDark KrakensFulminatorsKnights CeruleanKnights of the ChaliceKnights of ThunderNecropolis HawksNemesorsPraetors of UltramarPrime AbsolversRift StalkersSilver DrakesSilver TemplarsSons of the PhoenixStorm ReapersUmbral KnightsUnnumbered SonsValiant BladesVoid TridentsWolfspear
Unknown Founding AbsolversAccipitersAdulatorsAngel GuardAngels EradicantAngels of RetributionAstral KnightsBlood RavensBlood SwordsBrazen DrakesBringers of JudgementBrothers PenitentCarmine BladesCowled WardensCrimson CastellansCrimson ConsulsCrimson ScythesDark HandsDark SonsDeath EaglesDoom WarriorsEmperor's ShadowsFire LordsGuardians of the CovenantGraven SpectresHammers of DornHarbingersHawk LordsInvadersIron CrusadersIron TalonsJade DragonsKnights of BloodKnights UnyieldingMarines ExemplarThe NamelessNight WatchRainbow WarriorsReclaimersRed HuntersRed ScorpionsRed SeraphsRed TemplarsRetributorsSable Swords (refounded) • Shadow WolvesSolar HawksSons of OrarStar DragonsStormwatchersStorm GiantsStorm WardensValedictorsViper LegionVorpal SwordsWhite TemplarsStorm Wings
Unsanctioned Founding Consecrators (founding unknown, but likely after 2nd Founding) • Sons of Medusa (separated from parent Chapters, ratified by edict) • Steel Confessors (de facto 22nd Founding, de jure ratified by edict) • Ashen Claws (separatist Raven Guard Legion exiles, nominal loyalists)
Others Astartes PraesesDeathwatchGrey KnightsJudgedLegion of the Damned