Zoat
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In early editions of Warhammer 40,000, Zoats were centaur-like creatures that were genetically engineered by the Tyranids as a slave race; half of all units in a Tyranid army were required to be Zoats. Because the Zoats were capable of using tools, capable of some form of rudimentary speech understandable by other races, and limited independent action, they were employed as an advance guard for the incoming Hive Fleets. Much like the Squats, they weren't very popular, and so had to be exterminated like the former: by getting nommed by the Tyranids. This supposedly happened after the Hive Mind of the hive fleets felt that Zoats were a liability due to their ability to think for themselves, and so the Zoats rebelled against the voracious army of hungry space bugs in an attempt to fight for their survival, which didn't go so well.
They aren't part of the current army and are nearly extinct due to either being killed by the Tyranids or Imperial expeditions and crusades, but they did get a shout-out in the Horus Heresy novels, when a Crusade Fleet mentions having encountered "centaur-like" creatures infiltrating the galaxy. And...are getting a mini for Blackstone Fortress.
In Warhammer Fantasy Battles, Zoats had the opposite personality - instead of being gregarious pilot-fish on the INCOMING! Tyranid Hive Fleets, they were solitary, mysterious, morally neutral, and rather peaceful druidic creatures. They were rarely seen to the point of being "semi-legendary" and the subject of endless scholastic debate. That worked in the earlier, RPG-influenced days of 3rd Edition, but they became incongruous with the gameplay of Warhammer when it became a strictly army list-based pure wargame, the zoats were quietly dropped along with the unpopular and too-grimdark for the kiddies Fimir and the redundant-with-dwarfs-and-halflings Gnomes. They returned, decades later, in Storm of Magic, as totally badass, four legged monsters that kill people with vines.
According to Tony Ackland, they were heavily influenced by the character of Adzel from Poul Anderson's Polesotechnic League stories.
A New start!
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Zoats were just shown off at Las Vegas Open 2020. One of them, anyway - the alien will be in a Blackstone Fortress expansion, likely as a new adversary like the Dreaded Ambull, although we have no idea how they're going to retcon their survival. Though a fair guess, given how GW has given the Zoat a more "mechanically enhanced" look instead of using a mix of that and organic enhancements, it could be a case that GW retconned the Zoat's involvement with the Tyranids in their entirety, instead making them separate xenos race altogether.
According to the new info, no one in the modern Imperium has any idea where the Zoats came from, but do know they are master manipulators who love self-cybernetic modification, have an obsession with ancient relics of any kind, and have a nasty habit of getting others to do what they want for them just to get them killed and leave the spoils ripe for the picking. This is in line with the newest preview which revealed the zoats come with the keyword Unaligned, which means that you can include them in any army. Per the preview "If you’re feeling nostalgic, you could add one to your Tyranids force, or if you need a hard-hitting combat monster, you could include one in your T’au Empire army. Even the notoriously xenos-hating forces of the Imperium have been known to ally with the odd Zoat." They are set to return when the new Blackstone fortress add-on on June 20, 2020.
The new Zoat figure for Blackstone Fortress is a character by the name of the Archivist who is on the station as a data-broker for Fortress raiders officially and as a team-killing adventurer unofficially. His sole goal is to loot as much archeotech he can possibly carry from the Fortress and book it to the next lawless hell-frontier to start it all again, leaving a trail of very peeved customers and "allies" in his wake. His character sheet per the latest preview (which can also serve as stats for any Zoat character you want to use) shows he costs 4 power, has a movement of 5", a weapon skill of 3+, a ballistic skill of 3+, a strength of 5, a toughness of 4, has 6 wounds, 4 attacks, a leadership of 9, and a 3+ armor save. As for how he deals out all that damage he has two ways. A raygun gothic sounding "Atomic Disassembler" weapon for ranged attacks that is classified as a pistol yet with a range of 18", strength stat of 8, armor penetration of -3, Damage of D6, and a special rule that when resolving attacks made with said weapon the target does not receive the benefit of cover to its saving throw. For up close and personal targets, on the other hand, the big guy uses an edgy sounding "Eradicator glove" a melee weapon with a strength of X2, an armor penetration of -3, damage of 3, and a special rule where when resolving attacks made with said weapon subtract 1 from the hit roll.