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''From Lexicanum''<br>
{{Wh40k-stub}}
The Halo Zone is the name of the region of [[Segmentum]] Pacificus beyond the light of the [[Astronomican]] where Imperial [[Navigator]]s guiding ships during Warp jumps are no longer able to sense its guiding light and are thereby forced to navigate blindly. Doing so in the Warp is extremely hazardous and most, if not all, Navigators will refuse to go beyond the borders of the Astronomican for this reason. Also, due to the difficulties in navigation, the time taken to cross a region is increased while also increasing the time differential between realspace and the Warp.
 
[[Lord Solar Macharius]] attempted to continue his crusade into the Halo Zone, but his troops refused to go on into the unknown, possibly because they believed they would no longer be under the protection of the [[Emperor]].
The '''Halo Zone''' is a region of [[Segmentum Pacificus]] where the light of the [[Astronomican]] doesn't reach. Most people avoid the region, as [[Imperial]] [[Navigator]]s are forced to navigate blind there, making them more likely to get stuck in the [[Warp]] or [[Daemon|worse]], and the time it takes to cross a region of space takes longer, and [[Astropath]]s would be [[Wat|beyond the range of communications]].
 
[[Lord Solar Macharius]] attempted to continue his [[Macharian Crusade|crusade]] to the region, but opposition from his troops and generals prevented him. The [[Guardians of the Covenant|Guardians of the Covenant chapter]] stand guard against it.
 
{{40k-Planets}}

Latest revision as of 14:46, 21 June 2023

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The Halo Zone is a region of Segmentum Pacificus where the light of the Astronomican doesn't reach. Most people avoid the region, as Imperial Navigators are forced to navigate blind there, making them more likely to get stuck in the Warp or worse, and the time it takes to cross a region of space takes longer, and Astropaths would be beyond the range of communications.

Lord Solar Macharius attempted to continue his crusade to the region, but opposition from his troops and generals prevented him. The Guardians of the Covenant chapter stand guard against it.

The Planets, Systems, Regions and Sectors of the Galaxy
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Primarch Homeworlds: Baal - Barbarus - Caliban - Chemos - Chogoris - Colchis
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Nocturne - Nuceria - Olympia - Prospero - Macragge
Notable Imperial Worlds: Accatran - Acreage - Agripinaa - Alaric Prime - Arkhona - Armageddon - Astaramis
Atoma Prime - Aurelia - Aurum - Badab Primaris - Bakka - Baraspine - Barbarossa IV
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Vraks - Vyaniah - Wrack - Zayth - Zel Secundus - Zhao-Arkkad - 108/Beta-Kalapus-9.2
Chaos-aligned
or Daemon Worlds:
Bathamor - Black Marble - Bubonicus - Bulwark - Cyclothrathe - Eidolon - Exyrion
Fleshworld - Glass Moon - Iniquity - Kathalon - Medrengard - Oliensis - Plague Planet
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Contested and
Other Worlds:
Falon's Lament - Kulth - Mahir - Obstiria - Ravacene - Scansion Beta - Skapula
Systems and Regions: Ghoul Stars - Halo Zone - Jericho Reach
Kaurava System - Solar System - Stygius Sector
T'au Septs - Taelus System - Ultramar
Types of Worlds: Agri-World - Craftworld - Daemon World - Death World - Eldar World
Forge World - Fortress World - Hive World - Civilised World - Tomb World