Warcry/Tactics/Corvus Cabal: Difference between revisions

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[[File:CorvusCabal-Warcry.jpg|400px|right]]
'''"Pick Clean the Corpse!"''' A Lost Boys-Go-Metal tribe from the Shadow Realm of Ulgu who worship Chaos in the form of a crow called the Great Gatherer, and as such have a heavy crow theme going on.


'''"Pick Clean the Corpse!"''' A Lost Boys-Go-Metal tribe from the Shadow Realm of [[Ulgu]] who worship Chaos in the form of a crow called the Great Gatherer, and as such have a heavy crow theme going on.
[[File:CorvusCabal-Warcry.jpg|600px|right]]
==Faction Overview==
==Faction Overview==


===Pros===
===Pros===
*'''High Movement'''- Many of their fighters have above-average movement, and the ability to exploit or ignore vertical distance.
*'''Good'''' - generally considered one of the stronger of the 8 OG warbands in terms of power level.


===Cons===
===Cons===
*'''Weak bodied:''' are not durable
*'''Fly?:''' Despite their bird theming, no one can actually fly. Must spend dice so they climb well.


==Abilities Overview==
==Abilities Overview==


* '''[Double] Raven Dart''': Pick a visible enemy fighter within 8" of this fighter and roll a dice. On a 3-5, allocate 1 damage point to that fighter. On a 6, allocate a number of damage points to that fighter equal to the value of this ability. (Universal ability)
* '''[Double] Raven Dart''': Pick a visible enemy fighter within 8" of this fighter and roll a dice. On a 3-5, allocate 1 damage point to that fighter. On a 6, allocate a number of damage points to that fighter equal to the value of this ability. (Universal ability)
* '''[Double] Swift Climb''': Until the end of this fighter's activation, do not count the vertical distance moved when this fighter is climbing. (Elite ability)
**''Ability Commentary-''
* '''[Double] Harrying Raven''': Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage actions. (Scout ability)
* '''[Double] Swift Climb''': Until the end of this fighter's activation, do not count the vertical distance moved when this fighter is climbing. (Spire Stalker)
* '''[Triple] Sweeping Attack''': The fighter makes a bonus move action. In addition, if the fighter finishes that move action 3" or more vertically lower than their starting position, they can make a bonus attack. (Agile ability)
**''Ability Commentary-''
* '''[Triple] Grisly Trophy''': Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter. (Leader ability)
* '''[Double] Harrying Raven''': Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage actions. (Shadow Piercer and Cabalist with Familiar )
* '''[Quad] Death from Above''': This fighter makes a bonus move action and they can make a bonus attack action. Add 1 to the Strength characteristic if that attack action if the fighter finished the move action 3" or more vertically lower than their starting position. (Universal?? Hard to tell from pictures).
**''Ability Commentary-''
* '''[Triple] Sweeping Attack''': The fighter makes a bonus move action. In addition, if the fighter finishes that move action 3" or more vertically lower than their starting position, they can make a bonus attack. (Shrike Talon)
**''Ability Commentary-''
* '''[Triple] Grisly Trophy''': Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter. (Leader)
**''Ability Commentary-''
* '''[Quad] Death from Above''': This fighter makes a bonus move action and they can make a bonus attack action. Add 1 to the Strength characteristic if that attack action if the fighter finished the move action 3" or more vertically lower than their starting position. (Universal).
**''Ability Commentary-''


==Fighter's Overview==
==Fighters Overview==
'''''Thrallmaster'''''
===Leader===
*'''Stats''': Movement 5"; Toughness 4; Wounds 20; 205 Pts.
====Shadow Piercer====
*'''Stats''': Movement 5"; Toughness 4; Wounds 20; 185 Pts.
*'''Rules:''' Leader Scout
*'''Weapons:'''
*'''Weapons:'''
**''Fist''-Range 1"; Attacks 5; Strength 4; Damage 2/6
**''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/5
*''Fighter Commentary''-He is the only choice for a leader this warband has so you MUST take him. As far as pure Chaos warbands go, he's one of the more lethal. 5 Strength 4 attacks at 2/6 damage is nothing to sneeze at, and given the ease with which this warband can get across the battlefield, his 5" movement make him one of the more mobile Leaders in Warcry. Generally speaking, you'll want to have him near the center of the battlefield to maximize the effectiveness of '''[Triple] Shadowy Recall'''. Between himself and the Luminate, the rest of the fighters in your warband should almost always be in range to be targeted by '''[Triple] Shadowy Recall'''. He isn't the toughest of Fighters, so any prolonged combat will see him taken down. As discussed above, he can use '''[Triple] Shattered Gloom Globe''' if he finds himself in a bad situation he can't simply move out of.  Given his high crit damage value, it can be worth it to give him either '''[Double] Onslaught''' or '''[Quad] Spinning Somersault Strike''' if you really need an important target taken out. 
*''Fighter Commentary''- She is a must have model on the team as her role is to be a support and give your team mates more attack dice to roll with her [triple ability].
 
===Fighters===
====Cabalist====
*'''Stats''': Movement 5"; Toughness 3; Wounds 8; 65 Pts.
*'''Rules:'''
*'''Weapons:'''
**''Dagger''-Range 1"; Attacks 4; Strength 3; Damage 1/3
*''Fighter Commentary''-
 
====Cabalist with Familiar====
*'''Stats''': Movement 5"; Toughness 3; Wounds 8; 60 Pts.
*'''Rules:''' Scout
*'''Weapons:'''
**''Axe''-Range 1"; Attacks 3; Strength 3; Damage 1/3
*''Fighter Commentary''-
 
====Cabalist with Spear====
*'''Stats''': Movement 5"; Toughness 3; Wounds 8; 75 Pts.
*'''Rules:'''
*'''Weapons:'''
**''Dagger''-Range 2"; Attacks 4; Strength 3; Damage 1/4
*''Fighter Commentary''- Use your leader to activate his [triple ability] to give the Cabalist with Spears more attack dice to fish for critical rolls of 4. Keep them and the leader close together and use your range to keep your distance between your enemies because you are still fragile models. 4 Attacks on a spear-wielder at this price is generally unseen in Warcry. A very good bargain. In conjunction with having Movement 5 in a game that prizes Movement highly means these fighters actually win games for you.
 
====Shrike Talon====
*'''Stats''': Movement 8"; Toughness 4; Wounds 20; 185 Pts.
*'''Rules:''' Agile
*'''Weapons:'''
**''Claws''-Range 1"; Attacks 5; Strength 4; Damage 2/4
*''Fighter Commentary''-
 
====Spire Stalker====
*'''Stats''': Movement 5"; Toughness 4; Wounds 15; 140 Pts.
*'''Rules:''' Champion
*'''Weapons:'''
**''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4
*''Fighter Commentary''-


==General Tactics==
==General Tactics==
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==Minions, Thralls, and Allies==
==Minions, Thralls, and Allies==


{{Warcry Tactics}}
[[Category:Age of Sigmar]]
[[Category:Age of Sigmar]]
[[Category:Warcry]]
[[Category:Warcry]]
[[Category:Warcry/Tactics]]
[[Category:Warcry/Tactics]]

Latest revision as of 16:19, 23 June 2023

"Pick Clean the Corpse!" A Lost Boys-Go-Metal tribe from the Shadow Realm of Ulgu who worship Chaos in the form of a crow called the Great Gatherer, and as such have a heavy crow theme going on.

Faction Overview[edit | edit source]

Pros[edit | edit source]

  • High Movement- Many of their fighters have above-average movement, and the ability to exploit or ignore vertical distance.
  • Good' - generally considered one of the stronger of the 8 OG warbands in terms of power level.

Cons[edit | edit source]

  • Weak bodied: are not durable
  • Fly?: Despite their bird theming, no one can actually fly. Must spend dice so they climb well.

Abilities Overview[edit | edit source]

  • [Double] Raven Dart: Pick a visible enemy fighter within 8" of this fighter and roll a dice. On a 3-5, allocate 1 damage point to that fighter. On a 6, allocate a number of damage points to that fighter equal to the value of this ability. (Universal ability)
    • Ability Commentary-
  • [Double] Swift Climb: Until the end of this fighter's activation, do not count the vertical distance moved when this fighter is climbing. (Spire Stalker)
    • Ability Commentary-
  • [Double] Harrying Raven: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make disengage actions. (Shadow Piercer and Cabalist with Familiar )
    • Ability Commentary-
  • [Triple] Sweeping Attack: The fighter makes a bonus move action. In addition, if the fighter finishes that move action 3" or more vertically lower than their starting position, they can make a bonus attack. (Shrike Talon)
    • Ability Commentary-
  • [Triple] Grisly Trophy: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions that have a Range characteristic of 3 or less made by visible friendly fighters while they are within 6" of this fighter. (Leader)
    • Ability Commentary-
  • [Quad] Death from Above: This fighter makes a bonus move action and they can make a bonus attack action. Add 1 to the Strength characteristic if that attack action if the fighter finished the move action 3" or more vertically lower than their starting position. (Universal).
    • Ability Commentary-

Fighters Overview[edit | edit source]

Leader[edit | edit source]

Shadow Piercer[edit | edit source]

  • Stats: Movement 5"; Toughness 4; Wounds 20; 185 Pts.
  • Rules: Leader Scout
  • Weapons:
    • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Fighter Commentary- She is a must have model on the team as her role is to be a support and give your team mates more attack dice to roll with her [triple ability].

Fighters[edit | edit source]

Cabalist[edit | edit source]

  • Stats: Movement 5"; Toughness 3; Wounds 8; 65 Pts.
  • Rules:
  • Weapons:
    • Dagger-Range 1"; Attacks 4; Strength 3; Damage 1/3
  • Fighter Commentary-

Cabalist with Familiar[edit | edit source]

  • Stats: Movement 5"; Toughness 3; Wounds 8; 60 Pts.
  • Rules: Scout
  • Weapons:
    • Axe-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary-

Cabalist with Spear[edit | edit source]

  • Stats: Movement 5"; Toughness 3; Wounds 8; 75 Pts.
  • Rules:
  • Weapons:
    • Dagger-Range 2"; Attacks 4; Strength 3; Damage 1/4
  • Fighter Commentary- Use your leader to activate his [triple ability] to give the Cabalist with Spears more attack dice to fish for critical rolls of 4. Keep them and the leader close together and use your range to keep your distance between your enemies because you are still fragile models. 4 Attacks on a spear-wielder at this price is generally unseen in Warcry. A very good bargain. In conjunction with having Movement 5 in a game that prizes Movement highly means these fighters actually win games for you.

Shrike Talon[edit | edit source]

  • Stats: Movement 8"; Toughness 4; Wounds 20; 185 Pts.
  • Rules: Agile
  • Weapons:
    • Claws-Range 1"; Attacks 5; Strength 4; Damage 2/4
  • Fighter Commentary-

Spire Stalker[edit | edit source]

  • Stats: Movement 5"; Toughness 4; Wounds 15; 140 Pts.
  • Rules: Champion
  • Weapons:
    • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary-

General Tactics[edit | edit source]

Minions, Thralls, and Allies[edit | edit source]

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries