Warcry/Tactics/Monsters/Fomoroid Crusher: Difference between revisions

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'''Abilities'''
'''Abilities'''


*'''[Double] ''' :  
*'''[Double] Hurl Masonry''' : A fighter can use this ability only if they are within 1" of an obstacle. Pick an enemy fighter within 8" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
*'''[Triple] ''' :  
*'''[Triple] Rampaging Charge''' : Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick 1 visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
*'''[Quad] ''' :  
*'''[Quad] Bloody Trophy''' : A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. The player controlling this fighter immediately gains 1 wild dice that can be used in the hero phase of the next battle round.


'''Stats'''
'''Stats'''


*'''Stats''': Movement "; Toughness ; Wounds ; Pts.  
*'''Stats''': Movement 5"; Toughness 6 ; Wounds 35 ; 260 Pts.  
**'''Rule:'''
**'''Rule:'''
**'''Weapons:'''
**'''Weapons:'''
*** - Range "; Attacks ; Strength ; Damage /
*** - Range "1; Attacks 2 ; Strength 6 ; Damage 3/6
**''Fighter Commentary''
**''Fighter Commentary''



Latest revision as of 16:19, 23 June 2023

Fomoroid Crusher[edit | edit source]

Abilities

  • [Double] Hurl Masonry : A fighter can use this ability only if they are within 1" of an obstacle. Pick an enemy fighter within 8" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
  • [Triple] Rampaging Charge : Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick 1 visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
  • [Quad] Bloody Trophy : A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. The player controlling this fighter immediately gains 1 wild dice that can be used in the hero phase of the next battle round.

Stats

  • Stats: Movement 5"; Toughness 6 ; Wounds 35 ; 260 Pts.
    • Rule:
    • Weapons:
      • - Range "1; Attacks 2 ; Strength 6 ; Damage 3/6
    • Fighter Commentary

General Tactics[edit | edit source]

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries