Warcry/Tactics/Soulblight Gravelords: Difference between revisions

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==Abilities Overview==
==Abilities Overview==


* '''[Double] Shambling Horde:''' A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark. This fighter can make a bonus move action a number of inches equal to half the value of this ability, rounding up. (All)
* '''[Double] Shambling Horde:''' A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark. This fighter can make a bonus move action a number of inches equal to the value of this ability. (SKELETON CHAMPION, SENESCHAL, GRAVE GUARD, SKELETON WARRIOR, and DEADWALKER ZOMBIE)


* '''[Double] Chosen Champion:''' A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark. Add 1 to the Attacks and Strength of attack actions made by this fighter this activation. (Seneschal and Skeleton Champion)
*'''[Double] Vampiric Agility:''' Don't factor in vertical distance when climbing. (Vyrkos and VARGSKYR)  


* '''[Double] Cursed Weapon:''' Until the end of this fighters activation, add 1 damage to their hits and critical hits for attacks with a range of 3 or less. (Seneschal and Grave Guard)
*'''[Double] Blood-maddened Feeding Frenzy:''' perform a bonus move or attack after killing an enemy. (VARGOYLE, Vargheist)


*'''[Double] Beheading Strike''': Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from the next attack action made by this fighter this activation that has a Range characteristic of 3" or less. (, both Wight Kings)
*'''[Double] Beheading Strike''': Add half the value of this ability to the damage points allocated to enemy fighters by critical hits from the next attack action that has a Range characteristic of 3" or less. (both Wight Kings)
 
*'''[Triple] Deathly Charge:''' damage an enemy once you finish a move action next to him. (Blood Knights and Black Knights with respective leaders)


* '''[Triple] Necrotic Siphon:''' Pick a visible friendly fighter within 6", allocate damage to them equal to the value of this ability.  Then remove double that amount from this fighter. (Necromancer)
* '''[Triple] Necrotic Siphon:''' Pick a visible friendly fighter within 6", allocate damage to them equal to the value of this ability.  Then remove double that amount from this fighter. (Necromancer)


* '''[Triple] Summon Undead:''' Pick a friendly fighter that has been taken down.  Set them up again wholly within 3" of this fighter and remove damage points from them equal to the value of this ability.  They no longer count as having been taken down. (Leader)
* '''[Triple] Summon Undead Minons:''' Pick a friendly fighter that has been taken down.  Set them up again wholly within 3" of this fighter and remove damage points from them equal to the value of this ability.  They no longer count as having been taken down. (All Leaders)


*Blood-maddened Feeding Frenzy (Triple, Vargheist): perform a bonus move or attack after killing an enemy.
*'''[Triple] Thirst for Blood:''' heal back after taking down an enemy fighter. (All Vampires)


*Thirst for Blood (Triple, Vampire Lord, Kastellan, Vargoyle, Blood Knight): heal back after taking down an enemy fighter.
* '''[Triple] Call the Crimson Feast:''' until the end of this battle round, all attacks of 3" or less add +1 attack characteristic while within 6" of this leader. (VAMPIRE LORD, KASTELLAN)


* '''[Quad] Vanhel's Danse Macabre:''' A number of visible friendly fighters equal to the value of this ability within 6" can each make a bonus move or attack action - they do not all have to take the same action. (Leader)
* '''[Quad] Vanhel's Danse Macabre:''' A number of visible friendly fighters equal to the value of this ability within 6" can each make a bonus move or attack action - they do not all have to take the same action. (Leader)


*Deathly Charge (Quad, Blood Knights and Black Knights with respective leaders): damage an enemy once you finish a move action next to him.
* '''[Quad] Chosen Champion:''' A number of Minion equal to the ability value within 6" can make a bonus attack or move action. (Necromancer only)


==Fighter's Overview==
==Fighter's Overview==
===Leaders===
===Leaders===
====Necromancer====
====Necromancer====
*'''Stats''': Movement 4"; Toughness 4; Wounds 25; 195 Pts.
*'''Stats''': Movement 4"; Toughness 3; Wounds 20; 150 Pts.
**'''Runemarks:''' Mystic, Leader
**'''Runemarks:''' Mystic, Leader
**'''Weapons:'''
**'''Weapons:'''
***''Blast''-Range 3-7"; Attacks 2; Strength 3; Damage 3/6
***''Blast''-Range 3-7"; Attacks 2; Strength 3; Damage 3/6
***''Club''-Range 2"; Attacks 3; Strength 4; Damage 1/4
***''Club''-Range 2"; Attacks 3; Strength 3; Damage 1/4
**''Fighter Commentary''
**''Fighter Commentary''


====Wight King====
====Wight King====
'''Wight King with Tomb Blade'''
'''Wight King'''
*'''Stats''': Movement 3"; Toughness 5; Wounds 25; 200 Pts.
*'''Stats''': Movement 3"; Toughness 5; Wounds 25; 170 Pts.
*'''Runemarks:''' Leader, Berserker
*'''Runemarks:''' Leader, Berserker
*'''Weapons:'''
*'''Weapons:'''
Line 50: Line 52:
*''Fighter Commentary''
*''Fighter Commentary''


'''Wight King'''
'''Wight King on Skeleton Steed'''
*'''Stats''': Movement 3"; Toughness 4; Wounds 25; 200 Pts.
*'''Stats''': Movement 8"; Toughness 5; Wounds 30; 225 Pts.
*'''Runemarks:''' Leader, Berserker
*'''Runemarks:''' Leader, Berserker, Mounted
*'''Weapons:'''
*'''Weapons:'''
**''Axe''-Range 1"; Attacks 4; Strength 5; Damage 3/5
**''Spear''-Range 2"; Attacks 3; Strength 5; Damage 2/5
*''Fighter Commentary''
*''Fighter Commentary''


====Vampire Lord====
====Vampire Lord====
*'''Stats''': Movement 4"; Toughness 4; Wounds 25; 235 Pts.
*'''Stats''': Movement 5"; Toughness 5; Wounds 25; 225 Pts.
*'''Runemarks:''' Leader, Terrifying, Fly
*'''Runemarks:''' Leader, Terrifying, Fly
*'''Weapons:'''
*'''Weapons:'''
**''sword''-Range 1"; Attacks 4; Strength 4; Damage 2/6
**''Mace''-Range 1"; Attacks 4; Strength 4; Damage 2/6
*''Fighter Commentary''
*''Fighter Commentary''


====Kastellan====
====Kastellan====
*'''Stats''': Movement 8"; Toughness 4; Wounds 25; 250 Pts.
*'''Stats''': Movement 8"; Toughness 5; Wounds 25; 210 Pts.
*'''Runemarks:''' Leader, Terrifying, Mount
*'''Runemarks:''' Leader, Terrifying, Mount
*'''Weapons:'''
*'''Weapons:'''
**''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/5
**''Mace''-Range 1"; Attacks 4; Strength 4; Damage 2/5
*''Fighter Commentary''
*''Fighter Commentary''


====Varggoyle====
====Varggoyle====
*'''Stats''': Movement 10"; Toughness 4; Wounds 30; 300 Pts.
*'''Stats''': Movement 8"; Toughness 4; Wounds 35; 245 Pts.
*'''Runemarks:''' Leader, Terrifying, Fly
*'''Runemarks:''' Leader, Terrifying, Fly
*'''Weapons:'''
*'''Weapons:'''
Line 79: Line 81:


===Fighters===
===Fighters===
====Skeleton Champion====
====Skeletons====
*'''Stats''': Movement 3"; Toughness 4; Wounds 12; 80 Pts.
'''Skeleton Champion'''
*'''Runemarks:''' Champion
*'''Stats''': Movement 3"; Toughness 4; Wounds 12; 70 Pts.
*'''Runemarks:''' Champion, Minon
*'''Weapons:'''
*'''Weapons:'''
**''Sword''-Range 1"; Attacks 4; Strength 3; Damage 1/3
**''Mace''-Range 1"; Attacks 3; Strength 3; Damage 1/4
*''Fighter Commentary''
*''Fighter Commentary''


====Skeleton Warrior with Ancient Blade====
'''Skeleton Warrior with Ancient Blade'''
*'''Stats''': Movement 3"; Toughness 4; Wounds 8; 55 Pts.
*'''Stats''': Movement 3"; Toughness 4; Wounds 8; 50 Pts.
*'''Runemarks:''' Minon
*'''Weapons:'''
*'''Weapons:'''
**''Sword''-Range 1"; Attacks 3; Strength 3; Damage 1/3
**''Sword''-Range 1"; Attacks 3; Strength 3; Damage 1/3
*''Fighter Commentary''
*''Fighter Commentary''


====Skeleton Warrior with Ancient Spear====
'''Skeleton Warrior with Ancient Spear'''
*'''Stats''': Movement 3"; Toughness 4; Wounds 8; 55 Pts.
*'''Stats''': Movement 3"; Toughness 4; Wounds 8; 50 Pts.
*'''Runemarks:''' Minon
*'''Weapons:'''
*'''Weapons:'''
**''Spear''-Range 2"; Attacks 2; Strength 3; Damage 1/4
**''Spear''-Range 2"; Attacks 2; Strength 3; Damage 1/4
*''Fighter Commentary''
*''Fighter Commentary''


====Zombie====
====DEADWALKER Zombie====
*'''Stats''': Movement 3"; Toughness 4; Wounds 10; 55 Pts.
*'''Stats''': Movement 3"; Toughness 4; Wounds 10; 50 Pts.
*'''Runemarks:''' Minon
*'''Weapons:'''
*'''Weapons:'''
**''claw''-Range 1"; Attacks 2; Strength 3; Damage 1/4
**''Fist''-Range 1"; Attacks 2; Strength 3; Damage 1/4
*''Fighter Commentary'' takes the worst aspects of Skeleton Warrior with spear and sword for +2 more wounds.
*''Fighter Commentary'' takes the worst aspects of Skeleton Warrior with spear and sword for +2 more wounds.


====Grave Guard with Great Wight Blade====
====Grave Guards====
*'''Stats''': Movement 3"; Toughness 3; Wounds 10; 85 Pts.
'''Grave Guard with Great Wight Blade'''
*'''Runemarks:''' Elite
*'''Stats''': Movement 3"; Toughness 3; Wounds 10; 70 Pts.
*'''Runemarks:''' Minion
*'''Weapons:'''
*'''Weapons:'''
**''Sword''-Range 1"; Attacks 3; Strength 5; Damage 2/5
**''Sword''-Range 1"; Attacks 3; Strength 5; Damage 2/4
*''Fighter Commentary''
*''Fighter Commentary''


====Grave Guard with Wight Blade and Crypt Shield====
'''Grave Guard with Wight Blade and Crypt Shield'''
*'''Stats''': Movement 3"; Toughness 4; Wounds 10; 90 Pts.
*'''Stats''': Movement 3"; Toughness 4; Wounds 10; 70 Pts.
*'''Runemarks:''' Elite
*'''Runemarks:''' Minion
*'''Weapons:'''
*'''Weapons:'''
**''Sword''-Range 1"; Attacks 3; Strength 4; Damage 2/4
**''Sword''-Range 1"; Attacks 3; Strength 4; Damage 1/4
*''Fighter Commentary''
*''Fighter Commentary''


====Seneshal====
'''Seneshal'''
*'''Stats''': Movement 3"; Toughness 3; Wounds 15; 120 Pts.
*'''Stats''': Movement 3"; Toughness 4; Wounds 15; 125 Pts.
*'''Runemarks:''' Elite
*'''Runemarks:''' Champion, Minion
*'''Weapons:'''
*'''Weapons:'''
**''Sword''-Range 1"; Attacks 4; Strength 5; Damage 2/5
**''Axe''-Range 1"; Attacks 4; Strength 5; Damage 2/4
*''Fighter Commentary''
*''Fighter Commentary''


====Black Knight====
====Black Knight====
*'''Stats''': Movement 10"; Toughness 4; Wounds 25; 135 Pts.
'''Black Knight'''
*'''Stats''': Movement 8"; Toughness 4; Wounds 18; 110 Pts.
*'''Runemarks:''' Mount
*'''Runemarks:''' Mount
*'''Weapons:'''
*'''Weapons:'''
Line 132: Line 140:
*''Fighter Commentary''
*''Fighter Commentary''


====Hell Knight====
'''Hell Knight'''
*'''Stats''': Movement 10"; Toughness 4; Wounds 25; 185 Pts.
*'''Stats''': Movement 8"; Toughness 4; Wounds 22; 140 Pts.
*'''Runemarks:''' Champion, Mount
*'''Runemarks:''' Champion, Mount
*'''Weapons:'''
*'''Weapons:'''
**''Spear''-Range 2"; Attacks 2; Strength 3; Damage 2/4
**''Sword''-Range 2"; Attacks 3; Strength 3; Damage 2/4
*''Fighter Commentary''
*''Fighter Commentary''


====Blood Knight====
====Blood Knight====
*'''Stats''': Movement 8"; Toughness 5; Wounds 22; 195 Pts.
'''Blood Knight With Templar Blade'''
*'''Stats''': Movement 8"; Toughness 5; Wounds 22; 170 Pts.
*'''Runemarks:''' Terrifying, Mount
*'''Weapons:'''
**''Sword''-Range 1"; Attacks 3; Strength 4; Damage 2/4
*''Fighter Commentary''
 
'''Blood Knight With Templar Lance'''
*'''Stats''': Movement 8"; Toughness 5; Wounds 22; 175 Pts.
*'''Runemarks:''' Terrifying, Mount
*'''Runemarks:''' Terrifying, Mount
*'''Weapons:'''
*'''Weapons:'''
Line 147: Line 163:


====Vargheist====
====Vargheist====
*'''Stats''': Movement 10"; Toughness 4; Wounds 30; 235 Pts.
*'''Stats''': Movement 8"; Toughness 4; Wounds 30; 195 Pts.
*'''Runemarks:''' Ferocious, Fly
*'''Runemarks:''' Beast, Fly
*'''Weapons:'''
*'''Weapons:'''
**''Claw''-Range 1"; Attacks 5; Strength 4; Damage 2/4
**''Claw''-Range 1"; Attacks 4; Strength 4; Damage 1/4
*''Fighter Commentary''
*''Fighter Commentary''


==Minions, Thralls, and Allies==
====Vyrkos Blood-Born====
*'''Stats''': Movement 8"; Toughness 3; Wounds 15; 120 Pts.
*'''Runemarks:''' Agile
*'''Weapons:'''
**''Claw''-Range 1"; Attacks 4; Strength 4; Damage 1/5
*''Fighter Commentary''


===Allies===
====Vargskyr====
*'''Stats''': Movement 6"; Toughness 4; Wounds 35; 220 Pts.
*'''Runemarks:''' Agile
*'''Weapons:'''
**''Claw''-Range 1"; Attacks 2; Strength 5; Damage 3/6
*''Fighter Commentary''


====[[Lone Necromancer]]====
====Kosargi Nightguard====
*'''Stats''': Movement 4"; Toughness 4; Wounds 25; 170 Pts.
*'''Stats''': Movement 4"; Toughness 4; Wounds 35; 170 Pts.
**'''Weapons:'''
*'''Weapons:'''
***''Ranged''-Range 3-7"; Attacks 2; Strength 3; Damage 3/8
**''Axe''-Range 2"; Attacks 2; Strength 5; Damage 2/5
***''Staff''-Range 2"; Attacks 3; Strength 4; Damage 1/4
*''Fighter Commentary''
*'''Abilities'''
**'''[Double] Necrotic Siphon''' : Pick another visible friendly fighter within 6" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. Then, remove a number of damage points from this fighter equal to double the value of this ability.
**'''[Quad] Vanhel's Danse Macabre''' : A number of visible fighters equal to the value of this ability that are within 6" of this fighter can each make a bonus move action or a bonus attack action.


====[[Wight King]]====
==Minions, Thralls, and Allies==
*'''Stats''': Movement 4"; Toughness 4; Wounds 25; 175 Pts.
**'''Weapons:'''
***''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/5
*'''Abilities'''
**'''[Triple] Beheading Strike''' : Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from the next attack action made by this fighter this activation that has a Range characteristic of 3" or less.


===Allies===


==General Tactics==
==General Tactics==

Latest revision as of 16:19, 23 June 2023

Faction Overview[edit | edit source]

More like Deathrattle & friends but whatever. Using the Necromancer as centre point, the Skeletons and Grave Guard are meant to drown your enemy in bodies... which is the same as in AoS, really.

Pros[edit | edit source]

  • Hordes of Fighters: You can easily send entire lines of skeletons to block enemy advances and claim objectives.
  • Resurrection: Self explanatory. You can bring back the chaff your enemy slays.

Cons[edit | edit source]

  • The Leader is the Heart: Just like in standard AoS, the Necromancer is the key to success. Once he’s dead, you might as well forfeit.
  • Slow: Outside of Leader reliant abilities, you have a base 3" move.

Abilities Overview[edit | edit source]

  • [Double] Shambling Horde: A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark. This fighter can make a bonus move action a number of inches equal to the value of this ability. (SKELETON CHAMPION, SENESCHAL, GRAVE GUARD, SKELETON WARRIOR, and DEADWALKER ZOMBIE)
  • [Double] Vampiric Agility: Don't factor in vertical distance when climbing. (Vyrkos and VARGSKYR)
  • [Double] Blood-maddened Feeding Frenzy: perform a bonus move or attack after killing an enemy. (VARGOYLE, Vargheist)
  • [Double] Beheading Strike: Add half the value of this ability to the damage points allocated to enemy fighters by critical hits from the next attack action that has a Range characteristic of 3" or less. (both Wight Kings)
  • [Triple] Deathly Charge: damage an enemy once you finish a move action next to him. (Blood Knights and Black Knights with respective leaders)
  • [Triple] Necrotic Siphon: Pick a visible friendly fighter within 6", allocate damage to them equal to the value of this ability. Then remove double that amount from this fighter. (Necromancer)
  • [Triple] Summon Undead Minons: Pick a friendly fighter that has been taken down. Set them up again wholly within 3" of this fighter and remove damage points from them equal to the value of this ability. They no longer count as having been taken down. (All Leaders)
  • [Triple] Thirst for Blood: heal back after taking down an enemy fighter. (All Vampires)
  • [Triple] Call the Crimson Feast: until the end of this battle round, all attacks of 3" or less add +1 attack characteristic while within 6" of this leader. (VAMPIRE LORD, KASTELLAN)
  • [Quad] Vanhel's Danse Macabre: A number of visible friendly fighters equal to the value of this ability within 6" can each make a bonus move or attack action - they do not all have to take the same action. (Leader)
  • [Quad] Chosen Champion: A number of Minion equal to the ability value within 6" can make a bonus attack or move action. (Necromancer only)

Fighter's Overview[edit | edit source]

Leaders[edit | edit source]

Necromancer[edit | edit source]

  • Stats: Movement 4"; Toughness 3; Wounds 20; 150 Pts.
    • Runemarks: Mystic, Leader
    • Weapons:
      • Blast-Range 3-7"; Attacks 2; Strength 3; Damage 3/6
      • Club-Range 2"; Attacks 3; Strength 3; Damage 1/4
    • Fighter Commentary

Wight King[edit | edit source]

Wight King

  • Stats: Movement 3"; Toughness 5; Wounds 25; 170 Pts.
  • Runemarks: Leader, Berserker
  • Weapons:
    • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Fighter Commentary

Wight King on Skeleton Steed

  • Stats: Movement 8"; Toughness 5; Wounds 30; 225 Pts.
  • Runemarks: Leader, Berserker, Mounted
  • Weapons:
    • Spear-Range 2"; Attacks 3; Strength 5; Damage 2/5
  • Fighter Commentary

Vampire Lord[edit | edit source]

  • Stats: Movement 5"; Toughness 5; Wounds 25; 225 Pts.
  • Runemarks: Leader, Terrifying, Fly
  • Weapons:
    • Mace-Range 1"; Attacks 4; Strength 4; Damage 2/6
  • Fighter Commentary

Kastellan[edit | edit source]

  • Stats: Movement 8"; Toughness 5; Wounds 25; 210 Pts.
  • Runemarks: Leader, Terrifying, Mount
  • Weapons:
    • Mace-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Fighter Commentary

Varggoyle[edit | edit source]

  • Stats: Movement 8"; Toughness 4; Wounds 35; 245 Pts.
  • Runemarks: Leader, Terrifying, Fly
  • Weapons:
    • Claw-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Fighter Commentary

Fighters[edit | edit source]

Skeletons[edit | edit source]

Skeleton Champion

  • Stats: Movement 3"; Toughness 4; Wounds 12; 70 Pts.
  • Runemarks: Champion, Minon
  • Weapons:
    • Mace-Range 1"; Attacks 3; Strength 3; Damage 1/4
  • Fighter Commentary

Skeleton Warrior with Ancient Blade

  • Stats: Movement 3"; Toughness 4; Wounds 8; 50 Pts.
  • Runemarks: Minon
  • Weapons:
    • Sword-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary

Skeleton Warrior with Ancient Spear

  • Stats: Movement 3"; Toughness 4; Wounds 8; 50 Pts.
  • Runemarks: Minon
  • Weapons:
    • Spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
  • Fighter Commentary

DEADWALKER Zombie[edit | edit source]

  • Stats: Movement 3"; Toughness 4; Wounds 10; 50 Pts.
  • Runemarks: Minon
  • Weapons:
    • Fist-Range 1"; Attacks 2; Strength 3; Damage 1/4
  • Fighter Commentary takes the worst aspects of Skeleton Warrior with spear and sword for +2 more wounds.

Grave Guards[edit | edit source]

Grave Guard with Great Wight Blade

  • Stats: Movement 3"; Toughness 3; Wounds 10; 70 Pts.
  • Runemarks: Minion
  • Weapons:
    • Sword-Range 1"; Attacks 3; Strength 5; Damage 2/4
  • Fighter Commentary

Grave Guard with Wight Blade and Crypt Shield

  • Stats: Movement 3"; Toughness 4; Wounds 10; 70 Pts.
  • Runemarks: Minion
  • Weapons:
    • Sword-Range 1"; Attacks 3; Strength 4; Damage 1/4
  • Fighter Commentary

Seneshal

  • Stats: Movement 3"; Toughness 4; Wounds 15; 125 Pts.
  • Runemarks: Champion, Minion
  • Weapons:
    • Axe-Range 1"; Attacks 4; Strength 5; Damage 2/4
  • Fighter Commentary

Black Knight[edit | edit source]

Black Knight

  • Stats: Movement 8"; Toughness 4; Wounds 18; 110 Pts.
  • Runemarks: Mount
  • Weapons:
    • spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
  • Fighter Commentary

Hell Knight

  • Stats: Movement 8"; Toughness 4; Wounds 22; 140 Pts.
  • Runemarks: Champion, Mount
  • Weapons:
    • Sword-Range 2"; Attacks 3; Strength 3; Damage 2/4
  • Fighter Commentary

Blood Knight[edit | edit source]

Blood Knight With Templar Blade

  • Stats: Movement 8"; Toughness 5; Wounds 22; 170 Pts.
  • Runemarks: Terrifying, Mount
  • Weapons:
    • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary

Blood Knight With Templar Lance

  • Stats: Movement 8"; Toughness 5; Wounds 22; 175 Pts.
  • Runemarks: Terrifying, Mount
  • Weapons:
    • Spear-Range 2"; Attacks 2; Strength 4; Damage 2/4
  • Fighter Commentary

Vargheist[edit | edit source]

  • Stats: Movement 8"; Toughness 4; Wounds 30; 195 Pts.
  • Runemarks: Beast, Fly
  • Weapons:
    • Claw-Range 1"; Attacks 4; Strength 4; Damage 1/4
  • Fighter Commentary

Vyrkos Blood-Born[edit | edit source]

  • Stats: Movement 8"; Toughness 3; Wounds 15; 120 Pts.
  • Runemarks: Agile
  • Weapons:
    • Claw-Range 1"; Attacks 4; Strength 4; Damage 1/5
  • Fighter Commentary

Vargskyr[edit | edit source]

  • Stats: Movement 6"; Toughness 4; Wounds 35; 220 Pts.
  • Runemarks: Agile
  • Weapons:
    • Claw-Range 1"; Attacks 2; Strength 5; Damage 3/6
  • Fighter Commentary

Kosargi Nightguard[edit | edit source]

  • Stats: Movement 4"; Toughness 4; Wounds 35; 170 Pts.
  • Weapons:
    • Axe-Range 2"; Attacks 2; Strength 5; Damage 2/5
  • Fighter Commentary

Minions, Thralls, and Allies[edit | edit source]

Allies[edit | edit source]

General Tactics[edit | edit source]

Other Helpful Tips[edit | edit source]

Example Builds[edit | edit source]

Build extracted from Reedo's lists [1].

- 1 Necromancer (Leader)
- 5 Skeleton Warriors with Ancient Spear
- 6 Grave Guards with Great Wight Blade

TOTAL: 980 pts.

Build extracted from SloaneRanger69's comment on reddit [2].

- 1 Necromancer (Leader)
- 1 Seneshal
- 2 Grave Guards with Great Wight Blade
- 2 Grave Guards with Wight Blade and Crypt Shield
- 3 Skeleton Warriors with Ancient Blade
- 3 Skeleton Warriors with Ancient Spear

TOTAL: 995 pts.

A build that doesn't leave any points on the table

- 1 Necromancer (Leader)
- 1 Seneshal
- 4 Grave Guards with Great Wight Blade
- 2 Grave Guards with Wight Blade and Crypt Shield
- 3 Skeleton Warriors with Ancient Spear

TOTAL: 1000 pts.


Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries