Warcry/Tactics/Stormcast Eternals Vanguard Chamber: Difference between revisions

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As the Face of Sigmar, you get 3 different factions.
As the Face of Sigmar, you get 3 different factions.


=Stormcast Eternals Vanguard Chamber=
 
==Faction Overview==
==Faction Overview==
A surprisingly ranged Warband with some potential in melee and mobility. For all three ranged fighters, there is also a Leader option. Special for SCE is their Leaders have the same Fighting and weapon characteristics as the troopers just with 30 instead of 20 wounds (Lifepoints).
A surprisingly ranged Warband with some potential in melee and mobility. For all three ranged fighters, there is also a Leader option. Special for SCE is their Leaders have the same Fighting and weapon characteristics as the troopers just with 30 instead of 20 wounds (Lifepoints).
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==Abilities Overview==
==Abilities Overview==
* '''[Double] Tireless Hunters''': Add half the value of this ability (rounding up) to the move characteristic of this fighter for the next move action they make this activation. (Universal ability)
* '''[Double] Tireless Hunters''': Add half the value of this ability (rounding up) to the move characteristic of this fighter for the next move action they make this activation. (Universal ability)
**''Fighter Commentary:''  
**''Fighter Commentary:''  
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**''Fighter Commentary:'' this is strong in any faction, especially one that specializes in guns. Pick any linchpin fighter then annihilate him.
**''Fighter Commentary:'' this is strong in any faction, especially one that specializes in guns. Pick any linchpin fighter then annihilate him.


* '''[Double] Righteous Aura''': Until the end of the battle round, add 1 to the toughness characteristic of friendly fighters while they are within 6" of this fighter. (Leader)
* '''[Triple] Darting Attack''': This fighter makes a bonus attack action. Then, they can then make a bonus disengage action. (Gryphhound)
**''Fighter Commentary:''  
**''Fighter Commentary:''  


* '''[Triple] Darting Attack''': This fighter makes a bonus attack action. Then, they can then make a bonus disengage action. (Gryphhound)
* '''[Triple] Rapid Fire''': Add half the value of this ability (rounding up) to the attacks characteristic of the next attack action made by this fighter this activation. (Hurricane Crossbow)
**''Fighter Commentary:''  
**''Fighter Commentary:''  


* '''[Triple] Rapid Fire''': Add half the value of this ability (rounding up) to the attacks characteristic of the next attack action made by this fighter this activation. (Hurricane Crossbow)
* '''[Triple] Ride the Winds Atheric''':  
**''Fighter Commentary:''  
**''Fighter Commentary:''  


* '''[Quad] Aimed Strike''': Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from attack actions made by this fighter this activation. (Longstrike Crossbow)
* '''[Quad] Aimed Strike''': Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from attack actions made by this fighter this activation. (Longstrike Crossbow)
**''Fighter Commentary:''
====Leader====
* '''[Double] name''':
**''Fighter Commentary:''
* '''[Double] Righteous Aura''': Until the end of the battle round, add 1 to the toughness characteristic of friendly fighters while they are within 6" of this fighter. (Leader)
**''Fighter Commentary:''
* '''[Triple] name''':
**''Fighter Commentary:''
* '''[Quad] name''':
**''Fighter Commentary:''
**''Fighter Commentary:''


==Fighter's Overview==
==Fighter's Overview==
===Leaders===
===Leaders===
====Hunter-Prime====
====Hunter-Prime====
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 210 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 210 Pts.
**'''Rule:''' Leader
**'''Runemarks:''' Leader
**'''Weapons:'''
**'''Weapons:'''
***''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/4
***''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/4
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====Hunter-Prime with Hurricane Crossbow====
====Hunter-Prime with Hurricane Crossbow====
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 245 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 245 Pts.
**'''Rule:''' Leader, Bulwark
**'''Runemarks:''' Leader, Bulwark
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
***''Ranged''-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
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====Hunter-Prime with Longstrike Crossbow====
====Hunter-Prime with Longstrike Crossbow====
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 280 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 280 Pts.
**'''Rule:''' Leader, Elite, Scout
**'''Runemarks:''' Leader, Elite, Scout
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
***''Ranged''-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
***''Unarmed''-Range 1"; Attacks 3; Strength 4; Damage 1/4
***''Unarmed''-Range 1"; Attacks 3; Strength 4; Damage 1/4
*''Fighter Commentary'' -
====Name====
*'''Stats''': Movement 0"; Toughness 0; Wounds 0; 0 Pts.
**'''Runemarks:''' Leader
**'''Weapons:'''
***''Axe''-Range 0"; Attacks 0; Strength 0; Damage 0/0
***''Ranged''-Range 0"; Attacks 0; Strength 0; Damage 0/0
*''Fighter Commentary'' -
====Name====
*'''Stats''': Movement 0"; Toughness 0; Wounds 0; 0 Pts.
**'''Runemarks:''' Leader
**'''Weapons:'''
***''Axe''-Range 0"; Attacks 0; Strength 0; Damage 0/0
***''Ranged''-Range 0"; Attacks 0; Strength 0; Damage 0/0
*''Fighter Commentary'' -
====Name====
*'''Stats''': Movement 0"; Toughness 0; Wounds 0; 0 Pts.
**'''Runemarks:''' Leader
**'''Weapons:'''
***''Axe''-Range 0"; Attacks 0; Strength 0; Damage 0/0
***''Ranged''-Range 0"; Attacks 0; Strength 0; Damage 0/0
*''Fighter Commentary'' -
====Name====
*'''Stats''': Movement 0"; Toughness 0; Wounds 0; 0 Pts.
**'''Runemarks:''' Leader
**'''Weapons:'''
***''Axe''-Range 0"; Attacks 0; Strength 0; Damage 0/0
***''Ranged''-Range 0"; Attacks 0; Strength 0; Damage 0/0
*''Fighter Commentary'' -
*''Fighter Commentary'' -


===Fighters===
===Fighters===
====Vanguard-Hunter====
====Vanguard-Hunter====
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 165 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 165 Pts.
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====Vanguard-Raptor with Hurricane Crossbow====
====Vanguard-Raptor with Hurricane Crossbow====
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 195 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 195 Pts.
**'''Rule:''' Bulwark
**'''Runemarks:''' Bulwark
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
***''Ranged''-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
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====Vanguard-Raptor with Longstrike Crossbow====
====Vanguard-Raptor with Longstrike Crossbow====
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 225 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 225 Pts.
**'''Rule:'''Elite
**'''Runemarks:'''Elite
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
***''Ranged''-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
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====Aetherwing====
====Aetherwing====
*'''Stats''': Movement 12"; Toughness 2; Wounds 6; 45 Pts.
*'''Stats''': Movement 12"; Toughness 2; Wounds 6; 45 Pts.
**'''Rule:''' Fly, Scout
**'''Runemarks:''' Fly, Scout
**'''Weapons:'''
**'''Weapons:'''
***''Unarmed''-Range 1"; Attacks 3; Strength 2; Damage 1/2
***''Unarmed''-Range 1"; Attacks 3; Strength 2; Damage 1/2
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====Gryph-hound====
====Gryph-hound====
*'''Stats''': Movement 6"; Toughness 4; Wounds 20; 150 Pts.
*'''Stats''': Movement 6"; Toughness 4; Wounds 20; 150 Pts.
**'''Rule:''' Beast
**'''Runemarks:''' Beast
**'''Weapons:'''
**'''Weapons:'''
***''Unarmed''-Range 1"; Attacks 4; Strength 4; Damage 2/4
***''Unarmed''-Range 1"; Attacks 4; Strength 4; Damage 2/4
*''Fighter Commentary'' -
*''Fighter Commentary'' -


==General Tactics==
====Name====
*'''Stats''': Movement 0"; Toughness 0; Wounds 0; 0 Pts.
**'''Runemarks:''' Leader
**'''Weapons:'''
***''Axe''-Range 0"; Attacks 0; Strength 0; Damage 0/0
***''Ranged''-Range 0"; Attacks 0; Strength 0; Damage 0/0
*''Fighter Commentary'' -


=Stormcast Eternals Sacrosanct Chamber=
==Minions, Thralls, and Allies==
[[File:WCSCESC.jpg|300px|right]]
The Sigmarines' wizards. Normally they guard the Anvil of Apotheosis, but following the Necroquake Sigmar has seen fit to have them join the rest of the Stormcasts in battle.


==Faction Overview==
===Allies===


===Pros===
====[[Lord-Celestant]]====
*'''Durable:'''
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 205 Pts.
*'''High DPS:'''
 
===Cons===
*'''Expensive:''' jumped up to the 180+ range
 
==Abilities Overview==
* '''[Double] Channeled Empowerment:''' Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of the next attack action made by this fighter that has a Range characteristic of 3 or less. (all)
**''Fighter Commentary:''
 
* '''[Double] Summon Celestial Lightning:''' Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each 4+, allocate 1 damage point to that enemy fighter. (Evocator)
**''Fighter Commentary:''
 
* '''[Double] Cleanse the Realms of Taint:''' when a leader takes down enemy, can make a bonus move or attack action. (leader)
**''Fighter Commentary:''
 
* '''[Triple] Burst of Celestial Lighting:''' add half this ability's value (round up) to this fighter's hits and crits damage during next attack action against an enemy more than 3" away. (Castigators)
**''Fighter Commentary:''
 
* '''[Triple] Soul-Shield:''' Until the end of the battle round, add ability's value to fighter's toughness. (Sequitor with shield)
**''Fighter Commentary:''
 
* '''[Quad] Open the Redemption cache:''' all visible enemy fighters within 3" take damage equal to this ability's value. (Sequitor-Prime with Redemption Cache)
**''Fighter Commentary:''
 
==Fighter's Overview==
===Leaders===
====Sequitor-Prime with Tempest Blade====
*'''Stats''': Movement 4"; Toughness 6; Wounds 30; 240 Pts.
**'''Rule:''' Leader, Bulwark
**'''Weapons:'''
**'''Weapons:'''
***''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4
***''Sword''-Range 1"; Attacks 5; Strength 4; Damage 2/5
*''Fighter Commentary''
*'''Abilities'''
**'''[Double] Warcloak's Storm Magic''' : Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage to that fighter equal to the value of this ability.


====Sequitor-Prime with Stormsmite Maul====
====[[Lord-Castellant]]====
*'''Stats''': Movement 4"; Toughness 6; Wounds 30; 240 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 32; 210 Pts.
**'''Rule:''' Leader, Bulwark
**'''Weapons:'''
**'''Weapons:'''
***''Hammer''-Range 1"; Attacks 3; Strength 5; Damage 2/4
***''Axe''-Range 2"; Attacks 2; Strength 5; Damage 3/6
*''Fighter Commentary''
*'''Abilities'''
**'''[Triple] Warding Lantern''' :Until the end of the battleround, add 1 to the Toughness charasteristic of friendly fighters while they are within 6" of this fighter.


====Sequitor-Prime with Redemption Cache====
====[[Lord-Veritant]]====
*'''Stats''': Movement 4"; Toughness 6; Wounds 30; 245 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 32; 190 Pts.
**'''Rule:''' Leader, Bulwark, Frenzyed
**'''Weapons:'''
**'''Weapons:'''
***''Hammer''-Range 1"; Attacks 3; Strength 5; Damage 2/4
***''Sword''-Range 1"; Attacks 3; Strength 4; Damage 2/5
*''Fighter Commentary''
*'''Abilities'''
**'''[Triple] Lantern of Abjuration''' : Until the end of the battleround substract 1 from the value of abilities (to a minimum of 1) used by the enemy fighters while they are within 9" of this fighter.


====Castigators-Prime====
====[[Knight-Questor]]====
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 255 Pts.
*'''Stats''': Movement 4"; Toughness 6; Wounds 30; 220 Pts.
**'''Rule:''' Leader, Destoyer
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 3-15"; Attacks 3; Strength 5; Damage 2/4
***''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/5
***''Unarmed''-Range 1"; Attacks 4; Strength 4; Damage 1/4
*'''Abilities'''
*''Fighter Commentary''
**'''[Double] Heroic Challenge''' : Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by this fighter this activation that has a range of 3" or less and that targets an enemy fighter with the Leader Runemark or Ally Runemark.


====Evocator-Prime with Tempest Blade and Stormstave====
====[[Knight-Vexillor]]====
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 240 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 180 Pts.
**'''Rule:''' Leader, Mystic
**'''Weapons:'''
**'''Weapons:'''
***''Sword''-Range 1"; Attacks 5; Strength 5; Damage 2/4
***''Hammer''-Range 1"; Attacks 3; Strength 4; Damage 2/4
*''Fighter Commentary''
*'''Abilities'''
**'''[Quad] Tempest Winds''' : Until the end of the battleround, add the value of this ability to the Move characteristic of friendly fighters that start their activation within 12" of this fighter.


====Evocator-Prime with Grandstave====
====[[Knight-Heraldor]]====
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 240 Pts.
*'''Stats''': Movement 4"; Toughness 5; Wounds 30; 195 Pts.
**'''Rule:''' Leader, Mystic
**'''Weapons:'''
**'''Weapons:'''
***''Club''-Range 2"; Attacks 4; Strength 5; Damage 2/5
***''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/5
*''Fighter Commentary''
*'''Abilities'''
**'''[Double] Battle-horn Thunderblast''' : Pick a visible enemy fighter within 12" of this fighter that is on a platform. Roll 1 dice for that fighter and each other enemy fighter within 6" of that fighter. On a 4+ allocate 3 damage points to the fighter being rolled for.


===Fighters===
====Sequitor with Tempest Blade====
*'''Stats''': Movement 4"; Toughness 6; Wounds 20; 180 Pts.
**'''Rule:''' Bulwark
**'''Weapons:'''
***''Sword''-Range 1"; Attacks 3; Strength 4; Damage 2/4
**''Fighter Commentary''


====Sequitor with Stormsmite Maul====
==General Tactics==
*'''Stats''': Movement 4"; Toughness 6; Wounds 20; 180 Pts.
**'''Rule:''' Bulwark
**'''Weapons:'''
***''Hammer''-Range 1"; Attacks 2; Strength 5; Damage 2/4
**''Fighter Commentary''
 
====Sequitor with Tempest Hammer====
*'''Stats''': Movement 4"; Toughness 6; Wounds 20; 185 Pts.
**'''Rule:''' Bulwark
**'''Weapons:'''
***''Hammer''-Range 2"; Attacks 3; Strength 4; Damage 2/5
**''Fighter Commentary''


====Castigators====
==Other Helpful Tips==
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 195 Pts.
**'''Rule:''' Leader, Destoyer
**'''Weapons:'''
***''Ranged''-Range 3-15"; Attacks 3; Strength 5; Damage 2/4
***''Unarmed''-Range 1"; Attacks 3; Strength 4; Damage 1/4
**''Fighter Commentary''


====Evocator with Tempest Blade and Stormstave====
==Example Builds==
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 180 Pts.
Build extracted from Reedo's lists [https://www.youtube.com/watch?v=rjzvq2MRRTo&t=664s].
**'''Rule:''' Mystic
**'''Weapons:'''
***''Sword''-Range 1"; Attacks 4; Strength 5; Damage 2/4
**''Fighter Commentary''


====Evocator-Prime with Grandstave====
- 1 Hunter-Prime (Leader)
*'''Stats''': Movement 4"; Toughness 5; Wounds 20; 180 Pts.
- 1 Vanguard-Raptor with Hurricane Crossbow
**'''Rule:''' Mystic
- 3 Aetherwing
**'''Weapons:'''
- 3 Gryph-hound
***''Club''-Range 2"; Attacks 3; Strength 5; Damage 2/5
**''Fighter Commentary''


==General Tactics==
TOTAL: 990 pts.


=Minions, Thralls, and Allies=
PROS:
Very survivable
High damage output
The Gryph-Hounds and Aetherwings give you the movility the Stormcast naturally lack


CONS:
Your Birds are as weak as an autumn leaf




{{Warcry Tactics}}
[[Category:Age of Sigmar]]
[[Category:Age of Sigmar]]
[[Category:Warcry]]
[[Category:Warcry]]
[[Category:Warcry/Tactics]]
[[Category:Warcry/Tactics]]

Latest revision as of 16:20, 23 June 2023

This is the Age of Sigmar, so OF COURSE, the sigmarite bois are going to be present. As the Face of Sigmar, you get 3 different factions.


Faction Overview[edit | edit source]

A surprisingly ranged Warband with some potential in melee and mobility. For all three ranged fighters, there is also a Leader option. Special for SCE is their Leaders have the same Fighting and weapon characteristics as the troopers just with 30 instead of 20 wounds (Lifepoints).

Pros[edit | edit source]

  • Tough Bodies: each hunter is T5 with 20 wound
  • lot of range fire: all the main stormboys have Ranged weapons, with Hunters having pistols they can shot while running and the Raptors have crossbows to pick off enemies
  • Fast moving Beasts: to make up for amour, your birds are fast and spam able flyers, and hound while only slightly cheaper than Hunters still back a punch.

Cons[edit | edit source]

  • Limited modules count and Exspensive: your paying about 200+pts for each fighter and the Hound is 150. Unless you spam birds, your getting fewer activations.
  • quickly go down to crits

Abilities Overview[edit | edit source]

  • [Double] Tireless Hunters: Add half the value of this ability (rounding up) to the move characteristic of this fighter for the next move action they make this activation. (Universal ability)
    • Fighter Commentary:
  • [Double] Warning Cry: Pick a visible enemy fighter within 6" of this fighter. Until the end of the battle round, you can re-roll 1 dice during attack actions made by friendly fighters that target that fighter. (Aetherwing)
    • Fighter Commentary: this is strong in any faction, especially one that specializes in guns. Pick any linchpin fighter then annihilate him.
  • [Triple] Darting Attack: This fighter makes a bonus attack action. Then, they can then make a bonus disengage action. (Gryphhound)
    • Fighter Commentary:
  • [Triple] Rapid Fire: Add half the value of this ability (rounding up) to the attacks characteristic of the next attack action made by this fighter this activation. (Hurricane Crossbow)
    • Fighter Commentary:
  • [Triple] Ride the Winds Atheric:
    • Fighter Commentary:
  • [Quad] Aimed Strike: Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from attack actions made by this fighter this activation. (Longstrike Crossbow)
    • Fighter Commentary:

Leader[edit | edit source]

  • [Double] name:
    • Fighter Commentary:
  • [Double] Righteous Aura: Until the end of the battle round, add 1 to the toughness characteristic of friendly fighters while they are within 6" of this fighter. (Leader)
    • Fighter Commentary:
  • [Triple] name:
    • Fighter Commentary:
  • [Quad] name:
    • Fighter Commentary:

Fighter's Overview[edit | edit source]

Leaders[edit | edit source]

Hunter-Prime[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 210 Pts.
    • Runemarks: Leader
    • Weapons:
      • Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
      • Ranged-Range 8"; Attacks 3; Strength 4; Damage 1/4
  • Fighter Commentary -

Hunter-Prime with Hurricane Crossbow[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 245 Pts.
    • Runemarks: Leader, Bulwark
    • Weapons:
      • Ranged-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
  • Fighter Commentary -

Hunter-Prime with Longstrike Crossbow[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 280 Pts.
    • Runemarks: Leader, Elite, Scout
    • Weapons:
      • Ranged-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
  • Fighter Commentary -

Name[edit | edit source]

  • Stats: Movement 0"; Toughness 0; Wounds 0; 0 Pts.
    • Runemarks: Leader
    • Weapons:
      • Axe-Range 0"; Attacks 0; Strength 0; Damage 0/0
      • Ranged-Range 0"; Attacks 0; Strength 0; Damage 0/0
  • Fighter Commentary -

Name[edit | edit source]

  • Stats: Movement 0"; Toughness 0; Wounds 0; 0 Pts.
    • Runemarks: Leader
    • Weapons:
      • Axe-Range 0"; Attacks 0; Strength 0; Damage 0/0
      • Ranged-Range 0"; Attacks 0; Strength 0; Damage 0/0
  • Fighter Commentary -

Name[edit | edit source]

  • Stats: Movement 0"; Toughness 0; Wounds 0; 0 Pts.
    • Runemarks: Leader
    • Weapons:
      • Axe-Range 0"; Attacks 0; Strength 0; Damage 0/0
      • Ranged-Range 0"; Attacks 0; Strength 0; Damage 0/0
  • Fighter Commentary -

Name[edit | edit source]

  • Stats: Movement 0"; Toughness 0; Wounds 0; 0 Pts.
    • Runemarks: Leader
    • Weapons:
      • Axe-Range 0"; Attacks 0; Strength 0; Damage 0/0
      • Ranged-Range 0"; Attacks 0; Strength 0; Damage 0/0
  • Fighter Commentary -

Fighters[edit | edit source]

Vanguard-Hunter[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 20; 165 Pts.
    • Weapons:
      • Ranged-Range 8"; Attacks 3; Strength 4; Damage 1/4
      • Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary -

Vanguard-Raptor with Hurricane Crossbow[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 20; 195 Pts.
    • Runemarks: Bulwark
    • Weapons:
      • Ranged-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
  • Fighter Commentary -

Vanguard-Raptor with Longstrike Crossbow[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 20; 225 Pts.
    • Runemarks:Elite
    • Weapons:
      • Ranged-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
  • Fighter Commentary -

Aetherwing[edit | edit source]

  • Stats: Movement 12"; Toughness 2; Wounds 6; 45 Pts.
    • Runemarks: Fly, Scout
    • Weapons:
      • Unarmed-Range 1"; Attacks 3; Strength 2; Damage 1/2
  • Fighter Commentary -

Gryph-hound[edit | edit source]

  • Stats: Movement 6"; Toughness 4; Wounds 20; 150 Pts.
    • Runemarks: Beast
    • Weapons:
      • Unarmed-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary -

Name[edit | edit source]

  • Stats: Movement 0"; Toughness 0; Wounds 0; 0 Pts.
    • Runemarks: Leader
    • Weapons:
      • Axe-Range 0"; Attacks 0; Strength 0; Damage 0/0
      • Ranged-Range 0"; Attacks 0; Strength 0; Damage 0/0
  • Fighter Commentary -

Minions, Thralls, and Allies[edit | edit source]

Allies[edit | edit source]

Lord-Celestant[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 205 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 5; Strength 4; Damage 2/5
  • Abilities
    • [Double] Warcloak's Storm Magic : Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage to that fighter equal to the value of this ability.

Lord-Castellant[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 32; 210 Pts.
    • Weapons:
      • Axe-Range 2"; Attacks 2; Strength 5; Damage 3/6
  • Abilities
    • [Triple] Warding Lantern :Until the end of the battleround, add 1 to the Toughness charasteristic of friendly fighters while they are within 6" of this fighter.

Lord-Veritant[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 32; 190 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/5
  • Abilities
    • [Triple] Lantern of Abjuration : Until the end of the battleround substract 1 from the value of abilities (to a minimum of 1) used by the enemy fighters while they are within 9" of this fighter.

Knight-Questor[edit | edit source]

  • Stats: Movement 4"; Toughness 6; Wounds 30; 220 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Abilities
    • [Double] Heroic Challenge : Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by this fighter this activation that has a range of 3" or less and that targets an enemy fighter with the Leader Runemark or Ally Runemark.

Knight-Vexillor[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 180 Pts.
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 4; Damage 2/4
  • Abilities
    • [Quad] Tempest Winds : Until the end of the battleround, add the value of this ability to the Move characteristic of friendly fighters that start their activation within 12" of this fighter.

Knight-Heraldor[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 195 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Abilities
    • [Double] Battle-horn Thunderblast : Pick a visible enemy fighter within 12" of this fighter that is on a platform. Roll 1 dice for that fighter and each other enemy fighter within 6" of that fighter. On a 4+ allocate 3 damage points to the fighter being rolled for.


General Tactics[edit | edit source]

Other Helpful Tips[edit | edit source]

Example Builds[edit | edit source]

Build extracted from Reedo's lists [1].

- 1 Hunter-Prime (Leader)
- 1 Vanguard-Raptor with Hurricane Crossbow
- 3 Aetherwing
- 3 Gryph-hound

TOTAL: 990 pts.

PROS:

Very survivable
High damage output
The Gryph-Hounds and Aetherwings give you the movility the Stormcast naturally lack

CONS:

Your Birds are as weak as an autumn leaf


Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries