Warhammer 40,000/2nd Edition Tactics/Orks: Difference between revisions

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Created page with "==Why Play Orks== ==Special Rules== ==Unit Analysis== ===Characters=== ===Core=== ===Support=== ==Tactics== Category:Warhammer 40000 Tactics(2E)"
 
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This is an old Edition's [[Ork]] "tactics".  The [[Warhammer_40,000/3rd_Edition_Tactics/Orks|3rd Edition Tactics are here.]]
==Why Play Orks==
==Why Play Orks==
Orks are radically different to the army you know nowadays. For one thing, it was 3rd edition that made Orks WS 4 and BS 2, whereas in this one they're WS and BS 3. In many ways, they play more like modern [[Skaven]] or a hybrid between [[Imperial Guard]] and [[Space Marines]], with lots of cheap cannon fodder supported by a wide variety of whacky artillery and toys, and the odd piece of Mega Armor.


==Special Rules==
==Special Rules==
Line 6: Line 10:


===Characters===
===Characters===
*'''[[Warboss]]:'''
*'''[[Nob#WAAAGH!_Banner_Bearer|Battle Standard Bearer]]:'''
*'''Bigboss:'''
*'''Freebooter Kaptin:'''
*'''[[Boss_Snikrot|Blood Axe Kommando Kaptin]]:'''
*'''[[Boss_Zagstruk|Drillboss]]:'''
*'''Nobz:'''
*'''[[Mekboy|Mekaniak]]:'''
*'''[[Painboy]]:'''
*'''[[Runtherd]]:'''
*'''[[Weirdboy]]:'''
*'''[[Weirdboy#Warpheadz|Weirdboy Warp'ead]]:'''
*'''[[Ogryn#Ogryns_in_the_Imperium|Ogryn Leader]]:'''
*'''[[Gretchin#Battlefield_Roles|Gretchin Assistant]]:'''
====Special Characters====
*'''[[Nazdreg_Ug_Urdgrub|Nazdreg Ud Urgdgrub]]:'''
*'''[[Kaptin_badrukk|Kaptin Badrukk]]:'''
*'''[[Mad_Dok_Grotsnik|Mad Doc Grotsnik]]:'''
*'''[[Ghazghkull_Mag_Uruk_Thraka|Ghazgkull Mag Uruk Thraka]]:'''
*'''[[Zodgrod Wortsnagga]]:'''
*'''[[Wazdakka_Gutsmek|Wazdakka Gutzmek]]:'''


===Core===
===Core===
*'''[[Nob|Nobz Mob]]:'''
*'''[[Kommando|Blood Axe Kommando Mob]]:'''
*'''[[Freebooters|Freebooter Pirates]]:'''
*'''[[Ork_Boy#Madboyz|Mad Mob]]:'''
*'''Bad Moon Boyz Mob:'''
*'''Blood Axe Boyz Mob:'''
*'''[[Stormboyz|Stormboy Korps]]:'''
*'''Deathskulls Mob:'''
*'''Evil Sunz Boyz Mob:'''
*'''[[Skarboy|Goff Boyz Mob]]:'''
*'''Snakebite Boyz Mob:'''
*'''[[Gretchin|Gretchin Mob]]:'''
*'''[[Snotling|Snotling Herd]]:'''


===Support===
===Support===
*'''[[Digganobz|Allies]]:'''
*'''[[Ogryn|Ogryn Mob]]:'''
*'''[[Deff_Dred|Ork Dreadnought]]:'''
*'''Pulsa Rokkit:''' If any weapon in the Ork army generated rage, it was the Pulsa Rokkit. A one-shot weapon, the Pulsa Rokkit would fire at a range of 12 inches +your choice of one to ten additonal D6s worth of distance. Once it lands, you would place a Pulsa Template on that location. You roll 2d6, and every model within that many inches of the template would be unable to shoot, and depending on the unit type, would suffer a secondary effect: Infantry couldn't move, dreadnoughts took an automatic damage roll to their legs, vehicles would automatically take an Out of Control roll on their turn, and buildings would be destroyed on a 4+. And just for comedic value, if you rolled a double for the Pulsa's radius, the Pulsa would stay on the table for another turn! Although this was a one-shot weapon that generally didn't actually do any damage, the real rage-inducer was the fact that this weapon was only 50 points, while being able to shut down far more than its points worth of enemy shooting!
*'''[[Mek_Gunz#The_new_Mek_Gunz|Smasha Gun]]:'''
*'''Splatta Kannon:'''
*'''[[Squig_Catapult|Squig Katapult]]:'''
*'''[[Mek_Gunz#The_new_Mek_Gunz|Traktor Kannon]]:'''
*'''[[Battlewagon|Ork Battlewagon]]:'''
*'''[[Warbuggy|War Buggy]]:'''
*'''[[Wartrakk|Ork Wartrakk]]:'''
*'''[[Wartrakk#Wartrakk_Skorcha|Scorcher]]:'''
*'''[[Nob#Biker_Nobz|Nobz Bike]]:'''
*'''[[Warbikers|Warbike]]:'''


==Tactics==
==Tactics==


[[Category:Warhammer 40000 Tactics(2E)]]
[[Category:Warhammer 40000 Tactics(2E)]]
[[Category: Warhammer Tactics/Old]]
[[Category: Orks]]
{{Warhammer_40k_Tactics}}

Latest revision as of 16:38, 23 June 2023

This is an old Edition's Ork "tactics". The 3rd Edition Tactics are here.

Why Play Orks[edit | edit source]

Orks are radically different to the army you know nowadays. For one thing, it was 3rd edition that made Orks WS 4 and BS 2, whereas in this one they're WS and BS 3. In many ways, they play more like modern Skaven or a hybrid between Imperial Guard and Space Marines, with lots of cheap cannon fodder supported by a wide variety of whacky artillery and toys, and the odd piece of Mega Armor.

Special Rules[edit | edit source]

Unit Analysis[edit | edit source]

Characters[edit | edit source]

  • Bigboss:
  • Freebooter Kaptin:
  • Nobz:

Special Characters[edit | edit source]

Core[edit | edit source]

  • Bad Moon Boyz Mob:
  • Blood Axe Boyz Mob:
  • Deathskulls Mob:
  • Evil Sunz Boyz Mob:
  • Snakebite Boyz Mob:

Support[edit | edit source]

  • Pulsa Rokkit: If any weapon in the Ork army generated rage, it was the Pulsa Rokkit. A one-shot weapon, the Pulsa Rokkit would fire at a range of 12 inches +your choice of one to ten additonal D6s worth of distance. Once it lands, you would place a Pulsa Template on that location. You roll 2d6, and every model within that many inches of the template would be unable to shoot, and depending on the unit type, would suffer a secondary effect: Infantry couldn't move, dreadnoughts took an automatic damage roll to their legs, vehicles would automatically take an Out of Control roll on their turn, and buildings would be destroyed on a 4+. And just for comedic value, if you rolled a double for the Pulsa's radius, the Pulsa would stay on the table for another turn! Although this was a one-shot weapon that generally didn't actually do any damage, the real rage-inducer was the fact that this weapon was only 50 points, while being able to shut down far more than its points worth of enemy shooting!
  • Splatta Kannon:

Tactics[edit | edit source]


<tabs> <tab name="10th">

Warhammer 40,000 Tactics Articles (10th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids
Votann

</tab>

<tab name="9th">

Warhammer 40,000 Tactics Articles (9th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids
Votann

</tab>

<tab name="8th">

Warhammer 40,000 Tactics Articles (8th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="7th">

Warhammer 40,000 Tactics Articles (7th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="6th">

Warhammer 40,000 Tactics Articles (6th Edition)
General Tactics
Imperium
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

<tab name="All">

Warhammer 40,000 Tactics Articles (All)
General Tactics
Imperium (8th)
Chaos
Eldar
Necrons
Orks
Tau
Tyranids

</tab>

</tabs>