Warhammer 40,000/2nd Edition Tactics/Orks: Difference between revisions
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This is an old Edition's Ork "tactics". The [[Warhammer_40,000/3rd_Edition_Tactics/Orks|3rd Edition Tactics are here.]] | This is an old Edition's [[Ork]] "tactics". The [[Warhammer_40,000/3rd_Edition_Tactics/Orks|3rd Edition Tactics are here.]] | ||
==Why Play Orks== | ==Why Play Orks== | ||
Orks are radically different to the army you know nowadays. For one thing, it was 3rd edition that made Orks WS 4 and BS 2, whereas in this one they're WS and BS 3. In many ways, they play more like modern [[Skaven]] or a hybrid between Guard and Marines, with lots of cheap cannon fodder supported by a wide variety of whacky artillery and toys, and the odd piece of Mega Armor. | Orks are radically different to the army you know nowadays. For one thing, it was 3rd edition that made Orks WS 4 and BS 2, whereas in this one they're WS and BS 3. In many ways, they play more like modern [[Skaven]] or a hybrid between [[Imperial Guard]] and [[Space Marines]], with lots of cheap cannon fodder supported by a wide variety of whacky artillery and toys, and the odd piece of Mega Armor. | ||
==Special Rules== | ==Special Rules== | ||
Line 11: | Line 11: | ||
===Characters=== | ===Characters=== | ||
*'''Warboss:''' | *'''[[Warboss]]:''' | ||
*'''Battle Standard Bearer:''' | *'''[[Nob#WAAAGH!_Banner_Bearer|Battle Standard Bearer]]:''' | ||
*'''Bigboss:''' | *'''Bigboss:''' | ||
Line 19: | Line 19: | ||
*'''Freebooter Kaptin:''' | *'''Freebooter Kaptin:''' | ||
*'''Blood Axe Kommando Kaptin:''' | *'''[[Boss_Snikrot|Blood Axe Kommando Kaptin]]:''' | ||
*'''Drillboss:''' | *'''[[Boss_Zagstruk|Drillboss]]:''' | ||
*'''Nobz:''' | *'''Nobz:''' | ||
*'''Mekaniak:''' | *'''[[Mekboy|Mekaniak]]:''' | ||
*'''Painboy:''' | *'''[[Painboy]]:''' | ||
*'''Runtherd:''' | *'''[[Runtherd]]:''' | ||
*'''Weirdboy:''' | *'''[[Weirdboy]]:''' | ||
*'''Weirdboy Warp'ead:''' | *'''[[Weirdboy#Warpheadz|Weirdboy Warp'ead]]:''' | ||
*'''Ogryn Leader:''' | *'''[[Ogryn#Ogryns_in_the_Imperium|Ogryn Leader]]:''' | ||
*'''Gretchin Assistant:''' | *'''[[Gretchin#Battlefield_Roles|Gretchin Assistant]]:''' | ||
====Special Characters==== | ====Special Characters==== | ||
*'''Nazdreg Ud Urgdgrub:''' | *'''[[Nazdreg_Ug_Urdgrub|Nazdreg Ud Urgdgrub]]:''' | ||
*'''Kaptin Badrukk:''' | *'''[[Kaptin_badrukk|Kaptin Badrukk]]:''' | ||
*'''Mad Doc Grotsnik:''' | *'''[[Mad_Dok_Grotsnik|Mad Doc Grotsnik]]:''' | ||
*'''Ghazgkull Mag Uruk Thraka:''' | *'''[[Ghazghkull_Mag_Uruk_Thraka|Ghazgkull Mag Uruk Thraka]]:''' | ||
*'''Zodgrod Wortsnagga:''' | *'''[[Zodgrod Wortsnagga]]:''' | ||
*'''Wazdakka Gutzmek:''' | *'''[[Wazdakka_Gutsmek|Wazdakka Gutzmek]]:''' | ||
===Core=== | ===Core=== | ||
*'''Nobz Mob:''' | *'''[[Nob|Nobz Mob]]:''' | ||
*'''Blood Axe Kommando Mob:''' | *'''[[Kommando|Blood Axe Kommando Mob]]:''' | ||
*'''Freebooter Pirates:''' | *'''[[Freebooters|Freebooter Pirates]]:''' | ||
*'''Mad Mob:''' | *'''[[Ork_Boy#Madboyz|Mad Mob]]:''' | ||
*'''Bad Moon Boyz Mob:''' | *'''Bad Moon Boyz Mob:''' | ||
Line 67: | Line 67: | ||
*'''Blood Axe Boyz Mob:''' | *'''Blood Axe Boyz Mob:''' | ||
*'''Stormboy Korps:''' | *'''[[Stormboyz|Stormboy Korps]]:''' | ||
*'''Deathskulls Mob:''' | *'''Deathskulls Mob:''' | ||
Line 73: | Line 73: | ||
*'''Evil Sunz Boyz Mob:''' | *'''Evil Sunz Boyz Mob:''' | ||
*'''Goff Boyz Mob:''' | *'''[[Skarboy|Goff Boyz Mob]]:''' | ||
*'''Snakebite Boyz Mob:''' | *'''Snakebite Boyz Mob:''' | ||
*'''Gretchin Mob:''' | *'''[[Gretchin|Gretchin Mob]]:''' | ||
*'''Snotling Herd:''' | *'''[[Snotling|Snotling Herd]]:''' | ||
===Support=== | ===Support=== | ||
*'''Allies:''' | *'''[[Digganobz|Allies]]:''' | ||
*'''Ogryn Mob:''' | *'''[[Ogryn|Ogryn Mob]]:''' | ||
*'''Ork Dreadnought:''' | *'''[[Deff_Dred|Ork Dreadnought]]:''' | ||
*'''Pulsa Rokkit:''' If any weapon in the Ork army generated rage, it was the Pulsa Rokkit. A one-shot weapon, the Pulsa Rokkit would fire at a range of 12 inches +your choice of one to ten additonal D6s worth of distance. Once it lands, you would place a Pulsa Template on that location. You roll 2d6, and every model within that many inches of the template would be unable to shoot, and depending on the unit type, would suffer a secondary effect: Infantry couldn't move, dreadnoughts took an automatic damage roll to their legs, vehicles would automatically take an Out of Control roll on their turn, and buildings would be destroyed on a 4+. And just for comedic value, if you rolled a double for the Pulsa's radius, the Pulsa would stay on the table for another turn! Although this was a one-shot weapon that generally didn't actually do any damage, the real rage-inducer was the fact that this weapon was only 50 points, while being able to shut down far more than its points worth of enemy shooting! | *'''Pulsa Rokkit:''' If any weapon in the Ork army generated rage, it was the Pulsa Rokkit. A one-shot weapon, the Pulsa Rokkit would fire at a range of 12 inches +your choice of one to ten additonal D6s worth of distance. Once it lands, you would place a Pulsa Template on that location. You roll 2d6, and every model within that many inches of the template would be unable to shoot, and depending on the unit type, would suffer a secondary effect: Infantry couldn't move, dreadnoughts took an automatic damage roll to their legs, vehicles would automatically take an Out of Control roll on their turn, and buildings would be destroyed on a 4+. And just for comedic value, if you rolled a double for the Pulsa's radius, the Pulsa would stay on the table for another turn! Although this was a one-shot weapon that generally didn't actually do any damage, the real rage-inducer was the fact that this weapon was only 50 points, while being able to shut down far more than its points worth of enemy shooting! | ||
*'''Smasha Gun:''' | *'''[[Mek_Gunz#The_new_Mek_Gunz|Smasha Gun]]:''' | ||
*'''Splatta Kannon:''' | *'''Splatta Kannon:''' | ||
*'''Squig Katapult:''' | *'''[[Squig_Catapult|Squig Katapult]]:''' | ||
*'''Traktor Kannon:''' | *'''[[Mek_Gunz#The_new_Mek_Gunz|Traktor Kannon]]:''' | ||
*'''Ork Battlewagon:''' | *'''[[Battlewagon|Ork Battlewagon]]:''' | ||
*'''War Buggy:''' | *'''[[Warbuggy|War Buggy]]:''' | ||
*'''Ork Wartrakk:''' | *'''[[Wartrakk|Ork Wartrakk]]:''' | ||
*'''Scorcher:''' | *'''[[Wartrakk#Wartrakk_Skorcha|Scorcher]]:''' | ||
*'''Nobz Bike:''' | *'''[[Nob#Biker_Nobz|Nobz Bike]]:''' | ||
*'''Warbike:''' | *'''[[Warbikers|Warbike]]:''' | ||
==Tactics== | ==Tactics== | ||
[[Category:Warhammer 40000 Tactics(2E)]] | [[Category:Warhammer 40000 Tactics(2E)]] | ||
[[Category: Warhammer Tactics/Old]] | |||
[[Category: Orks]] | |||
{{Warhammer_40k_Tactics}} |
Latest revision as of 16:38, 23 June 2023
This is an old Edition's Ork "tactics". The 3rd Edition Tactics are here.
Why Play Orks[edit | edit source]
Orks are radically different to the army you know nowadays. For one thing, it was 3rd edition that made Orks WS 4 and BS 2, whereas in this one they're WS and BS 3. In many ways, they play more like modern Skaven or a hybrid between Imperial Guard and Space Marines, with lots of cheap cannon fodder supported by a wide variety of whacky artillery and toys, and the odd piece of Mega Armor.
Special Rules[edit | edit source]
Unit Analysis[edit | edit source]
Characters[edit | edit source]
- Bigboss:
- Freebooter Kaptin:
- Nobz:
Special Characters[edit | edit source]
Core[edit | edit source]
- Bad Moon Boyz Mob:
- Blood Axe Boyz Mob:
- Deathskulls Mob:
- Evil Sunz Boyz Mob:
- Snakebite Boyz Mob:
Support[edit | edit source]
- Pulsa Rokkit: If any weapon in the Ork army generated rage, it was the Pulsa Rokkit. A one-shot weapon, the Pulsa Rokkit would fire at a range of 12 inches +your choice of one to ten additonal D6s worth of distance. Once it lands, you would place a Pulsa Template on that location. You roll 2d6, and every model within that many inches of the template would be unable to shoot, and depending on the unit type, would suffer a secondary effect: Infantry couldn't move, dreadnoughts took an automatic damage roll to their legs, vehicles would automatically take an Out of Control roll on their turn, and buildings would be destroyed on a 4+. And just for comedic value, if you rolled a double for the Pulsa's radius, the Pulsa would stay on the table for another turn! Although this was a one-shot weapon that generally didn't actually do any damage, the real rage-inducer was the fact that this weapon was only 50 points, while being able to shut down far more than its points worth of enemy shooting!
- Splatta Kannon:
Tactics[edit | edit source]
<tabs>
<tab name="10th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids | |
Votann |
</tab>
<tab name="9th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids | |
Votann |
</tab>
<tab name="8th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="7th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="6th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="All">
General Tactics |
|
---|---|
Imperium (8th) |
|
Chaos | |
Eldar |
|
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
</tabs>