Warcry/Tactics/Kharadron Overlords: Difference between revisions

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Kharadron are one of the newest warband, and also first Dorfs in Warcry. They do a LOT of shooting, as they do in Age of Sigmar.
Kharadron are one of the newest warband, and also first Dorfs in Warcry. They do a LOT of shooting, as they do in Age of Sigmar.
===Pros===
===Pros===
*range: Lot of ranges unts, able to take out fighter first turn.
*'''Range:''' Lot of ranges units, able to take out fighter first turn.
*Flying Dwafs: also have flying units to Grab objectives
*'''Flying Dwarfs:''' also have flying units to Grab objectives


===Cons===
===Cons===
*''Gound Speed:''' your gound ints are 3" fast, with all the flyers costing a lot of points, your not claiming much.
*'''Ground Speed:''' your ground units are 3" fast, with all the flyers costing a lot of points, you're not claiming much.


==Abilities Overview==
==Abilities Overview==
Line 12: Line 12:
* '''[Double] Ancestral Fortitude:''' Until the end of the battle round, add 1 to the Toughness characteristic of this fighter. (all)
* '''[Double] Ancestral Fortitude:''' Until the end of the battle round, add 1 to the Toughness characteristic of this fighter. (all)
* '''[Double] Grapnel Launcher:''' A fighter can use this ability only if they are more than 3" from any enemy fighters. Pick a point on an obstacle within 20" from this fighter. Remove this fighter from the battlefield and then immediately set them up on the battlefield within 3" of the point picked. (fighter with Grapnel Launcher)
* '''[Double] Grapnel Launcher:''' A fighter can use this ability only if they are more than 3" from any enemy fighters. Pick a point on an obstacle within 20" from this fighter. Remove this fighter from the battlefield and then immediately set them up on the battlefield within 3" of the point picked. (fighter with Grapnel Launcher)
*Keep Your Distance (Triple, Grundstok Thunderers) make a bonus disengage action if you are close to an enemy fighter
*Master the Skies (Triple, all fighters with the Fly keyword: Skyriggers and the Endrinmaster with Dirigible Suit) Adds damage to damage and critical damage from this fighter against other flying fighter types
* '''[Double] Harrying Drillbill:''' Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make any disengage actions. (Grundstok Gunnery Sergeant)
* '''[Double] Harrying Drillbill:''' Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make any disengage actions. (Grundstok Gunnery Sergeant)
* '''[Triple] Keep Your Distance:''' A fighter can use this ability only if they are within 3" of an enemy fighter. This fighter makes a bonus disengage action. (Grundstok  fighters)
* '''[Triple] Keep Your Distance:''' A fighter can use this ability only if they are within 3" of an enemy fighter. This fighter makes a bonus disengage action. (Grundstok  fighters)
* '''[Triple] Fight For Profit:''' Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters within 6" of this fighter. If this fighter is carrying treasure or is within 3" of an objective, add 2 to the Attacks characteristic instead. (Leader)
* '''[Triple] Fight For Profit:''' Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters within 6" of this fighter. If this fighter is carrying treasure or is within 3" of an objective, add 2 to the Attacks characteristic instead. (Leader)
* '''[Quad] Timed Charges:''' A fighter can use this ability only if they are within 3" of an enemy fighter. Allocate a number of damage points equal to the value of this ability to enemy fighters within 1" of this fighter. Then, this fighter makes a bonus disengage action. (Skywarden)
* '''[Quad] Timed Charges:''' A fighter can use this ability only if they are within 3" of an enemy fighter. Allocate a number of damage points equal to the value of this ability to enemy fighters within 1" of this fighter. Then, this fighter makes a bonus disengage action. (Skywarden)
*Supercharged Endrinharness (Double, Endrinmaster with Endrinharness) Buff Strength and Attacks for the Endrinmaster for the rest of the Activation
*Harrying Drillbill (Double, Gunnery Sergeant) prevent an enemy fighter from making disengage actions for the rest of the battle round
*Fight for Profit (Triple, all Leaders and Heroes) buff Attacks for friendly fighters within a bubble around this fighter until the end of the battle round. The buff doubles if this fighter is close to a treasure or objective.
*Atmospheric Isolation (Triple, Aether-Khemist) debuff enemy melee Attacks characteristics in a bubble around this fighter until the end of the battle round.
*Aetherstorm (Quad, Aetheric Navigator) Does damage to a visible enemy fighter anywhere on the battlefield.


==Fighter's Overview==
==Fighter's Overview==
===Leaders===
===Leaders===
'''''Arkanaut Company Captain'''''
=====Company Captain=====
*'''Stats''': Movement 3"; Toughness 4; Wounds 22; 170Pts.
*'''Stats''': Movement 3"; Toughness 4; Wounds 22; 170Pts.
**'''Rule:''' Leader
**'''Rule:''' Leader
Line 27: Line 36:
**''Fighter Commentary''
**''Fighter Commentary''


'''''Endrinrigger Mizzenmaster'''''
=====Arkanaut Admiral=====
*'''Stats''': Movement 3"; Toughness 4; Wounds 25; 190Pts.
**'''Rule:''' Leader
**'''Weapons:'''
***''Ranged''-Range 8"; Attacks 3; Strength 4; Damage 1/4
***''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4
**''Fighter Commentary''
 
=====Mizzenmaster=====
*'''Stats''': Movement 10"; Toughness 4; Wounds 26; 265Pts.
*'''Stats''': Movement 10"; Toughness 4; Wounds 26; 265Pts.
**'''Rule:''' Leader, Fly
**'''Rule:''' Leader, Fly
Line 35: Line 52:
**''Fighter Commentary''
**''Fighter Commentary''


'''''Grundstok Gunnery Sergeant'''''
=====Gunnery Sergeant=====
*'''Stats''': Movement 3"; Toughness 4; Wounds 22; 195Pts.
*'''Stats''': Movement 3"; Toughness 4; Wounds 22; 195Pts.
**'''Rule:''' Leader, Elite, Scout
**'''Rule:''' Leader, Elite, Scout
Line 43: Line 60:
**''Fighter Commentary''
**''Fighter Commentary''


'''''Skywarden Custodian'''''
=====Custodian=====
*'''Stats''': Movement 10"; Toughness 4; Wounds 26; 260Pts.
*'''Stats''': Movement 10"; Toughness 4; Wounds 26; 260Pts.
**'''Rule:''' Leader, Fly, Trapper
**'''Rule:''' Leader, Fly, Trapper
Line 49: Line 66:
***''Ranged''-Range 8"; Attacks 2; Strength 3; Damage 1/3
***''Ranged''-Range 8"; Attacks 2; Strength 3; Damage 1/3
***''Spear''-Range 2"; Attacks 4; Strength 4; Damage 2/5
***''Spear''-Range 2"; Attacks 4; Strength 4; Damage 2/5
**''Fighter Commentary''
=====Endrinmaster with Endringharness=====
*'''Stats''': Movement 3"; Toughness 5; Wounds 25; 205Pts.
**'''Rule:''' Leader, Brute
**'''Weapons:'''
***''Ranged''-Range 8"; Attacks 2; Strength 3; Damage 1/3
***''Spear''-Range 1"; Attacks 4; Strength 5; Damage 2/4
**''Fighter Commentary''
=====Endrinmaster with Dirigible Suit=====
*'''Stats''': Movement 10"; Toughness 4; Wounds 28; 300Pts.
**'''Rule:''' Leader, Fly
**'''Weapons:'''
***''Ranged''-Range 3-8"; Attacks 2; Strength 5; Damage 3/6
***''sword''-Range 1"; Attacks 4; Strength 4; Damage 2/4
**''Fighter Commentary''
=====Aether-khemist=====
*'''Stats''': Movement 3"; Toughness 4; Wounds 22; 125Pts.
**'''Rule:''' Leader, Berserker
**'''Weapons:'''
***''Spear''-Range 1"; Attacks 3; Strength 3; Damage 1/4
**''Fighter Commentary''
=====Aether Navigator=====
*'''Stats''': Movement 3"; Toughness 4; Wounds 22; 175Pts.
**'''Rule:''' Leader, Mystic
**'''Weapons:'''
***''Ranged''-Range 8"; Attacks 3; Strength 4; Damage 1/4
***''Spear''-Range 1"; Attacks 3; Strength 4; Damage 2/4
**''Fighter Commentary''
**''Fighter Commentary''


===Fighters===
===Fighters===
====Arkanaut====
====Arkanaut====
'''''Arkanaut with Privateer Pistol and Arkanaut Cutter'''''
=====Arkanaut with Privateer Pistol and Arkanaut Cutter=====
*'''Stats''': Movement 3"; Toughness 3; Wounds 12; 65 Pts.
*'''Stats''': Movement 3"; Toughness 3; Wounds 12; 65 Pts.
**'''Rule:'''
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 8"; Attacks 2; Strength 3; Damage 1/3
***''Ranged''-Range 8"; Attacks 2; Strength 3; Damage 1/3
***''Unarmed''-Range 1"; Attacks 3; Strength 3; Damage 1/3
***''Unarmed''-Range 1"; Attacks 3; Strength 3; Damage 1/3
*''Fighter Commentary''
*''Fighter Commentary'' Your Cheapest fighter. Ok in melee, but the fact they have a gun makes up for speed.


'''''Arkanaut with Skypike'''''
=====Arkanaut with Skypike=====
*'''Stats''': Movement 3"; Toughness 3; Wounds 12; 80 Pts.
*'''Stats''': Movement 3"; Toughness 3; Wounds 12; 80 Pts.
**'''Rule:'''
**'''Weapons:'''
**'''Weapons:'''
***''Spear''-Range 2"; Attacks 3; Strength 4; Damage 2/5
***''Spear''-Range 2"; Attacks 3; Strength 4; Damage 2/5
**''Fighter Commentary''
*''Fighter Commentary'' Very damaging for its price especially when it crits. its slowness makes it bad on the offensive, but are better when defending from the Deployment zone.


'''''Arkanaut with Light Skyhook'''''
=====Arkanaut with Light Skyhook=====
*'''Stats''': Movement 3"; Toughness 3; Wounds 12; 95 Pts.
*'''Stats''': Movement 3"; Toughness 3; Wounds 12; 95 Pts.
**'''Rule:'''
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 3-20"; Attacks 2; Strength 4; Damage 2/5
***''Ranged''-Range 3-20"; Attacks 2; Strength 4; Damage 2/5
***''Sword''-Range 1"; Attacks 2; Strength 3; Damage 1/3
***''Sword''-Range 1"; Attacks 2; Strength 3; Damage 1/3
*''Fighter Commentary''
*''Fighter Commentary''  


'''''Arkanaut with Volley Gun'''''
=====Arkanaut with Volley Gun=====
*'''Stats''': Movement 3"; Toughness 3; Wounds 12; 105 Pts.
*'''Stats''': Movement 3"; Toughness 3; Wounds 12; 105 Pts.
**'''Rule:'''
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 3-15"; Attacks 6; Strength 3; Damage 1/6
***''Ranged''-Range 3-15"; Attacks 6; Strength 3; Damage 1/3
***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3
***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3
*''Fighter Commentary''
*''Fighter Commentary''


====Flyers====
====Grundstok Thunderer====
Bumped to Toughness 4 and wield bigger guns. all can use the '''[Triple] Keep Your Distance''' to Run from a fight and then get two full actions to blast away at that marauder.


'''''Endrinrigger with Rapid-fire Rivet Gun and Aethermatic Saw'''''
=====Grundstok Thunderer with Aethershot Rifle=====
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 205 Pts.
*'''Stats''': Movement 3"; Toughness 4; Wounds 12; 115 Pts.
**'''Rule:''' Fly
**'''Rule:''' Elite
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 8"; Attacks 2; Strength 4; Damage 1/4
***''Ranged''-Range 3-15"; Attacks 2; Strength 4; Damage 2/4
***''Sword''-Range 1"; Attacks 3; Strength 5; Damage 2/5
***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3
**''Fighter Commentary''
**''Fighter Commentary''


'''''Endrinrigger with Skyhook'''''
=====Grundstok Thunderer with Aethercannon=====
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 205 Pts.
*'''Stats''': Movement 3"; Toughness 4; Wounds 12; 175 Pts.
**'''Rule:''' Fly
**'''Rule:''' Elite
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 2-20"; Attacks 2; Strength 4; Damage 3/5
***''Ranged''-Range 3-10"; Attacks 2; Strength 5; Damage 4/8
***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3
***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3
**''Fighter Commentary''
**''Fighter Commentary''


'''''Endrinrigger with Grapnel Launcher'''''
=====Grundstok Thunderer with Fumigator=====
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 170 Pts.
*'''Stats''': Movement 3"; Toughness 4; Wounds 12; 130 Pts.
**'''Rule:''' Fly, Agile
**'''Rule:''' Elite
**'''Weapons:'''
***''Ranged''-Range 6"; Attacks 3; Strength 5; Damage 2/4
**''Fighter Commentary''
 
=====Grundstok Thunderer with Decksweeper=====
*'''Stats''': Movement 3"; Toughness 4; Wounds 12; 130 Pts.
**'''Rule:''' Elite
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 3-20"; Attacks 2; Strength 3; Damage 1/3
***''Ranged''-Range 3-10"; Attacks 5; Strength 4; Damage 1/3
***''Sword''-Range 1"; Attacks 2; Strength 3; Damage 1/3
***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3
**''Fighter Commentary''
**''Fighter Commentary''


'''''Endrinrigger with Drill Launcher'''''
=====Grundstok Thunderer with Mortar=====
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 210 Pts.
*'''Stats''': Movement 3"; Toughness 4; Wounds 12; 145 Pts.
**'''Rule:''' Fly
**'''Rule:''' Elite
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 3-20"; Attacks 3; Strength 5; Damage 2/4
***''Ranged''-Range 3-10"; Attacks 3; Strength 4; Damage 3/6
***''Sword''-Range 1"; Attacks 2; Strength 3; Damage 1/3
***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3
**''Fighter Commentary''
**''Fighter Commentary''


'''''Endrinrigger with Aethermatic Volley Gun'''''
====Flyers====
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 200 Pts.
Pike vs Saw, Skywarden is cheaper than the Endrinrigger. otherwise, you're paying 5 more points so your Flying gun can perform the '''[Quad] Timed Charges''' ability
 
=====Endrinrigger with Rapid-fire Rivet Gun and Aethermatic Saw=====
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 205 Pts.
**'''Rule:''' Fly
**'''Rule:''' Fly
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 3-15"; Attacks 6; Strength 3; Damage 1/3
***''Ranged''-Range 8"; Attacks 2; Strength 4; Damage 1/4
***''Sword''-Range 1"; Attacks 2; Strength 3; Damage 1/3
***''Sword''-Range 1"; Attacks 3; Strength 5; Damage 2/5
**''Fighter Commentary''
**''Fighter Commentary''


 
=====Skywarden with Vulcaniser Pistol and Skypike=====
'''''Skywarden with Vulcaniser Pistol and Skypike'''''
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 200 Pts.
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 200 Pts.
**'''Rule:''' Fly, Trapper
**'''Rule:''' Fly, Trapper
Line 135: Line 189:
**''Fighter Commentary''
**''Fighter Commentary''


'''''Skywarden with Skyhook'''''
=====Endrinrigger/Skywarden with Skyhook=====
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 210 Pts.
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 205/210 Pts.
**'''Rule:''' Fly, Trapper
**'''Rule:''' Fly, /Trapper
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 3-20"; Attacks 2; Strength 4; Damage 3/5
***''Ranged''-Range 2-20"; Attacks 2; Strength 4; Damage 3/5
***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3
***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3
**''Fighter Commentary''
**''Fighter Commentary''


 
=====Endrinrigger/Skywarden with Grapnel Launcher=====
'''''Skywarden with Grapnel Launcher'''''
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 170/175 Pts.
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 175 Pts.
**'''Rule:''' Fly, Agile, /Trapper
**'''Rule:''' Fly, Agile, Trapper
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 3-20"; Attacks 2; Strength 3; Damage 1/3
***''Ranged''-Range 3-20"; Attacks 2; Strength 3; Damage 1/3
***''Sword''-Range 1"; Attacks 2; Strength 3; Damage 1/3
***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3
**''Fighter Commentary''
**''Fighter Commentary''


'''''Skywarden with Drill Launcher'''''
=====Endrinrigger/Skywarden with Drill Launcher=====
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 220 Pts.
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 210/220 Pts.
**'''Rule:''' Fly, Trapper
**'''Rule:''' Fly, /Trapper
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 3-20"; Attacks 3; Strength 5; Damage 2/4
***''Ranged''-Range 3-20"; Attacks 3; Strength 5; Damage 2/4
***''Sword''-Range 1"; Attacks 2; Strength 3; Damage 1/3
***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3
**''Fighter Commentary''
**''Fighter Commentary''


'''''Skywarden with Aethermatic Volley Gun'''''
=====Endrinrigger/Skywarden with Aethermatic Volley Gun=====
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 205 Pts.
*'''Stats''': Movement 10"; Toughness 4; Wounds 16; 200/ 205 Pts.
**'''Rule:''' Fly
**'''Rule:''' Fly,  /Trapper
**'''Weapons:'''
**'''Weapons:'''
***''Ranged''-Range 3-15"; Attacks 6; Strength 3; Damage 1/3
***''Ranged''-Range 3-15"; Attacks 6; Strength 3; Damage 1/3
***''Sword''-Range 1"; Attacks 2; Strength 3; Damage 1/3
**''Fighter Commentary''
====Grundstok Thunderer====
'''''Grundstok Thunderer with Aethershot Rife'''''
*'''Stats''': Movement 3"; Toughness 4; Wounds 12; 115 Pts.
**'''Rule:''' Elite
**'''Weapons:'''
***''Ranged''-Range 3-15"; Attacks 2; Strength 4; Damage 2/4
***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3
***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3
**''Fighter Commentary''
**''Fighter Commentary''


'''''Grundstok Thunderer with Aethercannon''''
==Minions, Thralls, and Allies==
*'''Stats''': Movement 3"; Toughness 4; Wounds 12; 175 Pts.
**'''Rule:''' Elite
**'''Weapons:'''
***''Ranged''-Range 3-10"; Attacks 2; Strength 5; Damage 4/8
***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3
**''Fighter Commentary''


'''''Grundstok Thunderer with Fumigator''''
==General Tactics==
*'''Stats''': Movement 3"; Toughness 4; Wounds 12; 130 Pts.
**'''Rule:''' Elite
**'''Weapons:'''
***''Ranged''-Range 6"; Attacks 3; Strength 5; Damage 2/4
**''Fighter Commentary''
 
'''''Grundstok Thunderer with Decksweeper''''
*'''Stats''': Movement 3"; Toughness 4; Wounds 12; 130 Pts.
**'''Rule:''' Elite
**'''Weapons:'''
***''Ranged''-Range 3-10"; Attacks 5; Strength 4; Damage 1/3
***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3
**''Fighter Commentary''


'''''Grundstok Thunderer with Mortar''''
==Other Helpful Tips==
*'''Stats''': Movement 3"; Toughness 4; Wounds 12; 145 Pts.
**'''Rule:''' Elite
**'''Weapons:'''
***''Ranged''-Range 3-10"; Attacks 3; Strength 4; Damage 3/6
***''Unarmed''-Range 1"; Attacks 2; Strength 3; Damage 1/3
**''Fighter Commentary''


==General Tactics==
==Example Builds==


{{Warcry Tactics}}
[[Category:Age of Sigmar]]
[[Category:Age of Sigmar]]
[[Category:Warcry]]
[[Category:Warcry]]
[[Category:Warcry/Tactics]]
[[Category:Warcry/Tactics]]

Latest revision as of 16:19, 23 June 2023

Faction Overview[edit | edit source]

Kharadron are one of the newest warband, and also first Dorfs in Warcry. They do a LOT of shooting, as they do in Age of Sigmar.

Pros[edit | edit source]

  • Range: Lot of ranges units, able to take out fighter first turn.
  • Flying Dwarfs: also have flying units to Grab objectives

Cons[edit | edit source]

  • Ground Speed: your ground units are 3" fast, with all the flyers costing a lot of points, you're not claiming much.

Abilities Overview[edit | edit source]

  • [Double] Ancestral Fortitude: Until the end of the battle round, add 1 to the Toughness characteristic of this fighter. (all)
  • [Double] Grapnel Launcher: A fighter can use this ability only if they are more than 3" from any enemy fighters. Pick a point on an obstacle within 20" from this fighter. Remove this fighter from the battlefield and then immediately set them up on the battlefield within 3" of the point picked. (fighter with Grapnel Launcher)
  • Keep Your Distance (Triple, Grundstok Thunderers) make a bonus disengage action if you are close to an enemy fighter
  • Master the Skies (Triple, all fighters with the Fly keyword: Skyriggers and the Endrinmaster with Dirigible Suit) Adds damage to damage and critical damage from this fighter against other flying fighter types
  • [Double] Harrying Drillbill: Pick an enemy fighter within 20" of this fighter. Until the end of the battle round, that fighter cannot make any disengage actions. (Grundstok Gunnery Sergeant)
  • [Triple] Keep Your Distance: A fighter can use this ability only if they are within 3" of an enemy fighter. This fighter makes a bonus disengage action. (Grundstok fighters)
  • [Triple] Fight For Profit: Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters within 6" of this fighter. If this fighter is carrying treasure or is within 3" of an objective, add 2 to the Attacks characteristic instead. (Leader)
  • [Quad] Timed Charges: A fighter can use this ability only if they are within 3" of an enemy fighter. Allocate a number of damage points equal to the value of this ability to enemy fighters within 1" of this fighter. Then, this fighter makes a bonus disengage action. (Skywarden)
  • Supercharged Endrinharness (Double, Endrinmaster with Endrinharness) Buff Strength and Attacks for the Endrinmaster for the rest of the Activation
  • Harrying Drillbill (Double, Gunnery Sergeant) prevent an enemy fighter from making disengage actions for the rest of the battle round
  • Fight for Profit (Triple, all Leaders and Heroes) buff Attacks for friendly fighters within a bubble around this fighter until the end of the battle round. The buff doubles if this fighter is close to a treasure or objective.
  • Atmospheric Isolation (Triple, Aether-Khemist) debuff enemy melee Attacks characteristics in a bubble around this fighter until the end of the battle round.
  • Aetherstorm (Quad, Aetheric Navigator) Does damage to a visible enemy fighter anywhere on the battlefield.

Fighter's Overview[edit | edit source]

Leaders[edit | edit source]

Company Captain[edit | edit source]
  • Stats: Movement 3"; Toughness 4; Wounds 22; 170Pts.
    • Rule: Leader
    • Weapons:
      • Ranged-Range 8"; Attacks 3; Strength 3; Damage 1/3
      • Sword-Range 1"; Attacks 4; Strength 3; Damage 2/4
    • Fighter Commentary
Arkanaut Admiral[edit | edit source]
  • Stats: Movement 3"; Toughness 4; Wounds 25; 190Pts.
    • Rule: Leader
    • Weapons:
      • Ranged-Range 8"; Attacks 3; Strength 4; Damage 1/4
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary
Mizzenmaster[edit | edit source]
  • Stats: Movement 10"; Toughness 4; Wounds 26; 265Pts.
    • Rule: Leader, Fly
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 4; Damage 1/4
      • Sword-Range 1"; Attacks 4; Strength 5; Damage 2/5
    • Fighter Commentary
Gunnery Sergeant[edit | edit source]
  • Stats: Movement 3"; Toughness 4; Wounds 22; 195Pts.
    • Rule: Leader, Elite, Scout
    • Weapons:
      • Ranged-Range 3-15"; Attacks 4; Strength 4; Damage 2/4
      • Unarmed-Range 1"; Attacks 3; Strength 3; Damage 1/4
    • Fighter Commentary
Custodian[edit | edit source]
  • Stats: Movement 10"; Toughness 4; Wounds 26; 260Pts.
    • Rule: Leader, Fly, Trapper
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 3; Damage 1/3
      • Spear-Range 2"; Attacks 4; Strength 4; Damage 2/5
    • Fighter Commentary
Endrinmaster with Endringharness[edit | edit source]
  • Stats: Movement 3"; Toughness 5; Wounds 25; 205Pts.
    • Rule: Leader, Brute
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 3; Damage 1/3
      • Spear-Range 1"; Attacks 4; Strength 5; Damage 2/4
    • Fighter Commentary
Endrinmaster with Dirigible Suit[edit | edit source]
  • Stats: Movement 10"; Toughness 4; Wounds 28; 300Pts.
    • Rule: Leader, Fly
    • Weapons:
      • Ranged-Range 3-8"; Attacks 2; Strength 5; Damage 3/6
      • sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary
Aether-khemist[edit | edit source]
  • Stats: Movement 3"; Toughness 4; Wounds 22; 125Pts.
    • Rule: Leader, Berserker
    • Weapons:
      • Spear-Range 1"; Attacks 3; Strength 3; Damage 1/4
    • Fighter Commentary
Aether Navigator[edit | edit source]
  • Stats: Movement 3"; Toughness 4; Wounds 22; 175Pts.
    • Rule: Leader, Mystic
    • Weapons:
      • Ranged-Range 8"; Attacks 3; Strength 4; Damage 1/4
      • Spear-Range 1"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary

Fighters[edit | edit source]

Arkanaut[edit | edit source]

Arkanaut with Privateer Pistol and Arkanaut Cutter[edit | edit source]
  • Stats: Movement 3"; Toughness 3; Wounds 12; 65 Pts.
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 3; Damage 1/3
      • Unarmed-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary Your Cheapest fighter. Ok in melee, but the fact they have a gun makes up for speed.
Arkanaut with Skypike[edit | edit source]
  • Stats: Movement 3"; Toughness 3; Wounds 12; 80 Pts.
    • Weapons:
      • Spear-Range 2"; Attacks 3; Strength 4; Damage 2/5
  • Fighter Commentary Very damaging for its price especially when it crits. its slowness makes it bad on the offensive, but are better when defending from the Deployment zone.
Arkanaut with Light Skyhook[edit | edit source]
  • Stats: Movement 3"; Toughness 3; Wounds 12; 95 Pts.
    • Weapons:
      • Ranged-Range 3-20"; Attacks 2; Strength 4; Damage 2/5
      • Sword-Range 1"; Attacks 2; Strength 3; Damage 1/3
  • Fighter Commentary
Arkanaut with Volley Gun[edit | edit source]
  • Stats: Movement 3"; Toughness 3; Wounds 12; 105 Pts.
    • Weapons:
      • Ranged-Range 3-15"; Attacks 6; Strength 3; Damage 1/3
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
  • Fighter Commentary

Grundstok Thunderer[edit | edit source]

Bumped to Toughness 4 and wield bigger guns. all can use the [Triple] Keep Your Distance to Run from a fight and then get two full actions to blast away at that marauder.

Grundstok Thunderer with Aethershot Rifle[edit | edit source]
  • Stats: Movement 3"; Toughness 4; Wounds 12; 115 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 3-15"; Attacks 2; Strength 4; Damage 2/4
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary
Grundstok Thunderer with Aethercannon[edit | edit source]
  • Stats: Movement 3"; Toughness 4; Wounds 12; 175 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 3-10"; Attacks 2; Strength 5; Damage 4/8
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary
Grundstok Thunderer with Fumigator[edit | edit source]
  • Stats: Movement 3"; Toughness 4; Wounds 12; 130 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 6"; Attacks 3; Strength 5; Damage 2/4
    • Fighter Commentary
Grundstok Thunderer with Decksweeper[edit | edit source]
  • Stats: Movement 3"; Toughness 4; Wounds 12; 130 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 3-10"; Attacks 5; Strength 4; Damage 1/3
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary
Grundstok Thunderer with Mortar[edit | edit source]
  • Stats: Movement 3"; Toughness 4; Wounds 12; 145 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 3-10"; Attacks 3; Strength 4; Damage 3/6
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Flyers[edit | edit source]

Pike vs Saw, Skywarden is cheaper than the Endrinrigger. otherwise, you're paying 5 more points so your Flying gun can perform the [Quad] Timed Charges ability

Endrinrigger with Rapid-fire Rivet Gun and Aethermatic Saw[edit | edit source]
  • Stats: Movement 10"; Toughness 4; Wounds 16; 205 Pts.
    • Rule: Fly
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 4; Damage 1/4
      • Sword-Range 1"; Attacks 3; Strength 5; Damage 2/5
    • Fighter Commentary
Skywarden with Vulcaniser Pistol and Skypike[edit | edit source]
  • Stats: Movement 10"; Toughness 4; Wounds 16; 200 Pts.
    • Rule: Fly, Trapper
    • Weapons:
      • Ranged-Range 8"; Attacks 2; Strength 3; Damage 1/3
      • Sword-Range 2"; Attacks 3; Strength 4; Damage 2/5
    • Fighter Commentary
Endrinrigger/Skywarden with Skyhook[edit | edit source]
  • Stats: Movement 10"; Toughness 4; Wounds 16; 205/210 Pts.
    • Rule: Fly, /Trapper
    • Weapons:
      • Ranged-Range 2-20"; Attacks 2; Strength 4; Damage 3/5
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary
Endrinrigger/Skywarden with Grapnel Launcher[edit | edit source]
  • Stats: Movement 10"; Toughness 4; Wounds 16; 170/175 Pts.
    • Rule: Fly, Agile, /Trapper
    • Weapons:
      • Ranged-Range 3-20"; Attacks 2; Strength 3; Damage 1/3
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary
Endrinrigger/Skywarden with Drill Launcher[edit | edit source]
  • Stats: Movement 10"; Toughness 4; Wounds 16; 210/220 Pts.
    • Rule: Fly, /Trapper
    • Weapons:
      • Ranged-Range 3-20"; Attacks 3; Strength 5; Damage 2/4
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary
Endrinrigger/Skywarden with Aethermatic Volley Gun[edit | edit source]
  • Stats: Movement 10"; Toughness 4; Wounds 16; 200/ 205 Pts.
    • Rule: Fly, /Trapper
    • Weapons:
      • Ranged-Range 3-15"; Attacks 6; Strength 3; Damage 1/3
      • Unarmed-Range 1"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Minions, Thralls, and Allies[edit | edit source]

General Tactics[edit | edit source]

Other Helpful Tips[edit | edit source]

Example Builds[edit | edit source]

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries