Warcry/Tactics/Lumineth Realm-Lords: Difference between revisions
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===Pros=== | ===Pros=== | ||
*''Versatile'': Infantry, archers, cavalry, elites, and mages, this faction has a little bit of everything meaning you can easily customize a list for any matchup. | |||
===Cons=== | ===Cons=== | ||
* ''Slow'': With the obvious exception of the horse riders and your floaty stonemage, don’t expect these guys to be in a hurry, especially the stoneguard units. | |||
==Abilities Overview== | ==Abilities Overview== | ||
=== Fighters === | |||
* '''[Double] Shining Company''': If there are two or more friendly Warrior fighters within 1" of this fighter, subtract 1 from enemy attacks that target this fighter. | * '''[Double] Shining Company''': If there are two or more friendly Warrior fighters within 1" of this fighter, subtract 1 from enemy attacks that target this fighter. | ||
* '''[Double] Mountain Stance''': Subtract 1 to damage dealt from each hit/critical hit that target this fighter. | * '''[Double] Mountain Stance''': Subtract 1 to damage dealt from each hit/critical hit that target this fighter. | ||
* '''[Double] Go Where the Wind Blows''': Add half (rounding up) of the ability value to a fighter's Move for their next move action. | |||
* '''[Triple] Move Like the Wind''': The fighter can disengage within 1" of an enemy fighter for their current activation. | |||
* '''[Triple] Lances of the Dawn''': When this fighter ends a move action within 1" of an enemy fighter, that enemy fighter is dealt damage equal to the value of this ability. | |||
* '''[Quad] Perfect Strike''': The fighter can do an extra attack action and their crits deal extra damage equal to the value of this ability. | |||
=== Leaders === | |||
* '''[Double] Moonfire Flask''': Choose a visible enemy fighter within 6" and roll two dice. On a 4-5, deal 1 damage to that fighter. On a 6, deal damage equal to the value of this ability. | * '''[Double] Moonfire Flask''': Choose a visible enemy fighter within 6" and roll two dice. On a 4-5, deal 1 damage to that fighter. On a 6, deal damage equal to the value of this ability. | ||
* '''[Double] Sharp-eyed Scryhawk''': Choose a visible enemy fighter within 20". Add 1 to attacks that target this fighter. | * '''[Double] Sharp-eyed Scryhawk''': Choose a visible enemy fighter within 20". Add 1 to attacks that target this fighter. | ||
* '''[ | * '''[Double] Lone Agent''': Fighter gets a free move action. Can be used only if there are no friendly models within 6" from the targeted fighter. | ||
* '''[Triple] Realmscribe''': Place a token within 9" from the fighter. Friendly models within 6" from the token take 1 less damage from enemy crits until the end of the battle round. | |||
* '''[Triple] Emotional Transference''': Choose 1 visible friendly fighter within 12" that has 1 or more damage dealt to it. Then choose a visible enemy fighter that’s also within 12". Deal damage to the enemy fighter equal to the value of this ability. | * '''[Triple] Emotional Transference''': Choose 1 visible friendly fighter within 12" that has 1 or more damage dealt to it. Then choose a visible enemy fighter that’s also within 12". Deal damage to the enemy fighter equal to the value of this ability. | ||
* '''[Quad] Gravitic Redirection''': Deal D3 damage time all visible enemy fighters within 6" of this fighter, rolling for each enemy. Additionally, halve the enemy move characteristics as well. | * '''[Quad] Gravitic Redirection''': Deal D3 damage time all visible enemy fighters within 6" of this fighter, rolling for each enemy. Additionally, halve the enemy move characteristics as well. | ||
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===Leader=== | ===Leader=== | ||
*'''''Vanari Lord Regent''''' | |||
**'''Stats''': Movement 10"; Toughness 4; Wounds 30; 220 Pts. | |||
***'''Rule:''' Leader, Warrior, Mounted | |||
***'''Weapons:''' | |||
****'' Magic ''-Range 3-7"; Attacks 2; Strength 3; Damage 3/6 | |||
****'' Sword ''-Range 1"; Attacks 4; Strength 4; Damage 2/5 | |||
**''Fighter Commentary'' - | |||
*'''''Scinari Loreseeker''''' | |||
**'''Stats''': Movement 5"; Toughness 3; Wounds 22; 170 Pts. | |||
***'''Rule''': Leader, Destroyer | |||
***'''Weapons:''' | |||
****'' Magic ''-Range 3-7"; Attacks 2; Strength 3; Damage 3/6 | |||
****'' Sword ''-Range 1"; Attacks 3; Strength 4; Damage 2/4 | |||
**''Fighter Commentary'' - | |||
*'''''Scinari Callgrave''''' | |||
**'''Stats''': Movement 5"; Toughness 3; Wounds 20; 135 Pts. | |||
***'''Rule''': Leader, Elite | |||
***'''Weapons:''' | |||
****'' Magic ''-Range 3-7"; Attacks 2; Strength 3; Damage 3/6 | |||
****'' Sword ''-Range 1"; Attacks 2; Strength 3; Damage 1/4 | |||
**''Fighter Commentary'' - | |||
*'''''Scinari Cathallar''''' | |||
**'''Stats''': Movement 5"; Toughness 3; Wounds 20; 115 Pts. | |||
***'''Rule:''' Leader, Terrifying | |||
***'''Weapons:''' | |||
****'' Magic ''-Range 1"; Attacks 3; Strength 4; Damage 2/4 | |||
**''Fighter Commentary'' - | |||
*''''' | *'''''Alarith Stonemage''''' | ||
**'''Stats''': Movement "; Toughness ; Wounds ; | **'''Stats''': Movement 5"; Toughness 4; Wounds 20; 190 Pts. | ||
***'''Rule:''' Leader, | ***'''Rule:''' Leader, Fly, Mystic | ||
***'''Weapons:''' | ***'''Weapons:''' | ||
****'' | ****'' Magic ''-Range 3-7"; Attacks 2; Strength 3; Damage 3/6 | ||
****'' Mace ''-Range 2"; Attacks 3; Strength 3; Damage 1/4 | |||
**''Fighter Commentary'' - | |||
*'''''Hurakan Windmage''''' | |||
**'''Stats''': Movement 12"; Toughness 3; Wounds 22; 220 Pts. | |||
***'''Rule:''' Leader, Agile, Fly | |||
***'''Weapons:''' | |||
****'' Magic ''-Range 3-7"; Attacks 2; Strength 3; Damage 3/6 | |||
****'' Club ''-Range 1"; Attacks 3; Strength 3; Damage 1/4 | |||
**''Fighter Commentary'' - | |||
*'''''Truestone Seneschal''''' | |||
**'''Stats''': Movement 3"; Toughness 4; Wounds 20; 125 Pts. | |||
***'''Rule:''' Leader, Brute | |||
***'''Weapons:''' | |||
****'' Hammer ''-Range 1"; Attacks 4; Strength 4; Damage 2/4 | |||
**''Fighter Commentary''- | |||
*'''''Windspeaker Seneschal''''' | |||
**'''Stats''': Movement 12"; Toughness 3; Wounds 26; 195 Pts. | |||
***'''Rule:''' Leader, Berserker, Agile | |||
***'''Weapons:''' | |||
****'' Spear ''-Range 8"; Attacks 3; Strength 4; Damage 1/4 | |||
**''Fighter Commentary''- | |||
* '''''Bladelord Seneschal''''' | |||
**'''Stats''': Movement 5"; Toughness 3; Wounds 18; 130 Pts. | |||
***'''Rule:''' Leader, Warrior, Frenzied | |||
***'''Weapons:''' | |||
****'' Sword ''-Range 1"; Attacks 4; Strength 4; Damage 2/5 | |||
**''Fighter Commentary''- | |||
*'''''Steedmaster''''' | |||
**'''Stats''': Movement 10"; Toughness 4; Wounds 26; 205 Pts. | |||
***'''Rule:''' Leader, Mounted, Warrior | |||
***'''Weapons:''' | |||
****'' Spear ''-Range 2"; Attacks 3; Strength 4; Damage 2/4 | |||
**''Fighter Commentary'' - | |||
*'''''High Sentinel''''' | |||
**'''Stats''': Movement 5"; Toughness 3; Wounds 16; 95 Pts. | |||
***'''Rule:''' Leader, Scout, Warrior | |||
***'''Weapons:''' | |||
****'' Sword ''-Range 1"; Attacks 3; Strength 3; Damage 2/4 | |||
**''Fighter Commentary'' - | |||
*'''''High Warden''''' | |||
**'''Stats''': Movement 5"; Toughness 4; Wounds 16; 120 Pts. | |||
***'''Rule:''' Leader, Trapper, Warrior | |||
***'''Weapons:''' | |||
****'' Sword ''-Range 1"; Attacks 3; Strength 3; Damage 2/4 | |||
**''Fighter Commentary'' - | **''Fighter Commentary'' - | ||
===Fighter=== | ===Fighter=== | ||
*'''''Vanari Bladelord''''' | |||
**'''Stats''': Movement 5"; Toughness 3; Wounds 12; 95 Pts. | |||
***'''Rule:''' Warrior, Frenzied | |||
***'''Weapons:''' | |||
**** '' Sword ''-Range 1"; Attacks 3; Strength 4; Damage 2/5 | |||
**''Fighter Commentary''- | |||
*''''' | *'''''Vanari Auralan Sentinel''''' | ||
**'''Stats''': Movement "; Toughness ; Wounds ; | **'''Stats''': Movement 5"; Toughness 3; Wounds 8; 80 Pts. | ||
***'''Rule:''' | ***'''Rule:''' Warrior | ||
***'''Weapons:''' | ***'''Weapons:''' | ||
****'' | ****'' Spear ''-Range 3-15"; Attacks 2; Strength 3; Damage 1/3 | ||
****'' Bow ''-Range 1"; Attacks 3; Strength 3; Damage 1/3 | |||
**''Fighter Commentary'' - | **''Fighter Commentary'' - | ||
*''''' | *'''''Vanari Auralan Warden''''' | ||
**'''Stats''': Movement "; Toughness ; Wounds ; | **'''Stats''': Movement 5"; Toughness 4; Wounds 8; 80 Pts. | ||
***'''Rule:''' | ***'''Rule:''' Warrior | ||
***'''Weapons:''' | ***'''Weapons:''' | ||
****'' | ****'' Spear ''-Range 3"; Attacks 3; Strength 3; Damage 1/4 | ||
**''Fighter Commentary'' - | **''Fighter Commentary'' - | ||
*''''' | *'''''Vanari Dawnrider''''' | ||
**'''Stats''': Movement "; Toughness ; Wounds ; | **'''Stats''': Movement 10"; Toughness 4; Wounds 18; 150 Pts. | ||
***'''Rule:''' | ***'''Rule:''' Mounted, Warrior | ||
***'''Weapons:''' | ***'''Weapons:''' | ||
****'' | ****'' Spear ''-Range 2"; Attacks 3; Strength 3; Damage 2/4 | ||
**''Fighter Commentary'' - | **''Fighter Commentary'' - | ||
*''''' | *'''''Alarith Stoneguard with Diamondpick Hammer''''' | ||
**'''Stats''': Movement "; Toughness ; Wounds ; | **'''Stats''': Movement 3"; Toughness 4; Wounds 12; 95 Pts. | ||
***'''Rule:''' | ***'''Rule:''' Brute | ||
***'''Weapons:''' | ***'''Weapons:''' | ||
****'' | ****'' Hammer ''-Range 2"; Attacks 3; Strength 4; Damage 2/5 | ||
**''Fighter Commentary'' - | **''Fighter Commentary'' - | ||
*'''''Alarith Stoneguard with Stone Mallet''''' | |||
**'''Stats''': Movement 3"; Toughness 4; Wounds 12; 105 Pts. | |||
***'''Rule:''' Brute | |||
***'''Weapons:''' | |||
****'' Hammer ''-Range 2"; Attacks 3; Strength 5; Damage 2/4 | |||
**''Fighter Commentary'' - | |||
*'''''Hurakan Windcharger''''' | |||
**'''Stats''': Movement 12"; Toughness 3; Wounds 18; 150 Pts. | |||
***'''Rule:''' Agile, Berserker | |||
***'''Weapons:''' | |||
****'' Bow ''-Range 8"; Attacks 2; Strength 4; Damage 1/4 | |||
**''Fighter Commentary''- | |||
==Minions, Thralls, and Allies== | ==Minions, Thralls, and Allies== |
Latest revision as of 16:19, 23 June 2023
Lumineth Realm-Lords Tactics
Faction Overview[edit | edit source]
Pros[edit | edit source]
- Versatile: Infantry, archers, cavalry, elites, and mages, this faction has a little bit of everything meaning you can easily customize a list for any matchup.
Cons[edit | edit source]
- Slow: With the obvious exception of the horse riders and your floaty stonemage, don’t expect these guys to be in a hurry, especially the stoneguard units.
Abilities Overview[edit | edit source]
Fighters[edit | edit source]
- [Double] Shining Company: If there are two or more friendly Warrior fighters within 1" of this fighter, subtract 1 from enemy attacks that target this fighter.
- [Double] Mountain Stance: Subtract 1 to damage dealt from each hit/critical hit that target this fighter.
- [Double] Go Where the Wind Blows: Add half (rounding up) of the ability value to a fighter's Move for their next move action.
- [Triple] Move Like the Wind: The fighter can disengage within 1" of an enemy fighter for their current activation.
- [Triple] Lances of the Dawn: When this fighter ends a move action within 1" of an enemy fighter, that enemy fighter is dealt damage equal to the value of this ability.
- [Quad] Perfect Strike: The fighter can do an extra attack action and their crits deal extra damage equal to the value of this ability.
Leaders[edit | edit source]
- [Double] Moonfire Flask: Choose a visible enemy fighter within 6" and roll two dice. On a 4-5, deal 1 damage to that fighter. On a 6, deal damage equal to the value of this ability.
- [Double] Sharp-eyed Scryhawk: Choose a visible enemy fighter within 20". Add 1 to attacks that target this fighter.
- [Double] Lone Agent: Fighter gets a free move action. Can be used only if there are no friendly models within 6" from the targeted fighter.
- [Triple] Realmscribe: Place a token within 9" from the fighter. Friendly models within 6" from the token take 1 less damage from enemy crits until the end of the battle round.
- [Triple] Emotional Transference: Choose 1 visible friendly fighter within 12" that has 1 or more damage dealt to it. Then choose a visible enemy fighter that’s also within 12". Deal damage to the enemy fighter equal to the value of this ability.
- [Quad] Gravitic Redirection: Deal D3 damage time all visible enemy fighters within 6" of this fighter, rolling for each enemy. Additionally, halve the enemy move characteristics as well.
Fighter's Overview[edit | edit source]
Leader[edit | edit source]
- Vanari Lord Regent
- Stats: Movement 10"; Toughness 4; Wounds 30; 220 Pts.
- Rule: Leader, Warrior, Mounted
- Weapons:
- Magic -Range 3-7"; Attacks 2; Strength 3; Damage 3/6
- Sword -Range 1"; Attacks 4; Strength 4; Damage 2/5
- Fighter Commentary -
- Stats: Movement 10"; Toughness 4; Wounds 30; 220 Pts.
- Scinari Loreseeker
- Stats: Movement 5"; Toughness 3; Wounds 22; 170 Pts.
- Rule: Leader, Destroyer
- Weapons:
- Magic -Range 3-7"; Attacks 2; Strength 3; Damage 3/6
- Sword -Range 1"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary -
- Stats: Movement 5"; Toughness 3; Wounds 22; 170 Pts.
- Scinari Callgrave
- Stats: Movement 5"; Toughness 3; Wounds 20; 135 Pts.
- Rule: Leader, Elite
- Weapons:
- Magic -Range 3-7"; Attacks 2; Strength 3; Damage 3/6
- Sword -Range 1"; Attacks 2; Strength 3; Damage 1/4
- Fighter Commentary -
- Stats: Movement 5"; Toughness 3; Wounds 20; 135 Pts.
- Scinari Cathallar
- Stats: Movement 5"; Toughness 3; Wounds 20; 115 Pts.
- Rule: Leader, Terrifying
- Weapons:
- Magic -Range 1"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary -
- Stats: Movement 5"; Toughness 3; Wounds 20; 115 Pts.
- Alarith Stonemage
- Stats: Movement 5"; Toughness 4; Wounds 20; 190 Pts.
- Rule: Leader, Fly, Mystic
- Weapons:
- Magic -Range 3-7"; Attacks 2; Strength 3; Damage 3/6
- Mace -Range 2"; Attacks 3; Strength 3; Damage 1/4
- Fighter Commentary -
- Stats: Movement 5"; Toughness 4; Wounds 20; 190 Pts.
- Hurakan Windmage
- Stats: Movement 12"; Toughness 3; Wounds 22; 220 Pts.
- Rule: Leader, Agile, Fly
- Weapons:
- Magic -Range 3-7"; Attacks 2; Strength 3; Damage 3/6
- Club -Range 1"; Attacks 3; Strength 3; Damage 1/4
- Fighter Commentary -
- Stats: Movement 12"; Toughness 3; Wounds 22; 220 Pts.
- Truestone Seneschal
- Stats: Movement 3"; Toughness 4; Wounds 20; 125 Pts.
- Rule: Leader, Brute
- Weapons:
- Hammer -Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary-
- Stats: Movement 3"; Toughness 4; Wounds 20; 125 Pts.
- Windspeaker Seneschal
- Stats: Movement 12"; Toughness 3; Wounds 26; 195 Pts.
- Rule: Leader, Berserker, Agile
- Weapons:
- Spear -Range 8"; Attacks 3; Strength 4; Damage 1/4
- Fighter Commentary-
- Stats: Movement 12"; Toughness 3; Wounds 26; 195 Pts.
- Bladelord Seneschal
- Stats: Movement 5"; Toughness 3; Wounds 18; 130 Pts.
- Rule: Leader, Warrior, Frenzied
- Weapons:
- Sword -Range 1"; Attacks 4; Strength 4; Damage 2/5
- Fighter Commentary-
- Stats: Movement 5"; Toughness 3; Wounds 18; 130 Pts.
- Steedmaster
- Stats: Movement 10"; Toughness 4; Wounds 26; 205 Pts.
- Rule: Leader, Mounted, Warrior
- Weapons:
- Spear -Range 2"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary -
- Stats: Movement 10"; Toughness 4; Wounds 26; 205 Pts.
- High Sentinel
- Stats: Movement 5"; Toughness 3; Wounds 16; 95 Pts.
- Rule: Leader, Scout, Warrior
- Weapons:
- Sword -Range 1"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary -
- Stats: Movement 5"; Toughness 3; Wounds 16; 95 Pts.
- High Warden
- Stats: Movement 5"; Toughness 4; Wounds 16; 120 Pts.
- Rule: Leader, Trapper, Warrior
- Weapons:
- Sword -Range 1"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary -
- Stats: Movement 5"; Toughness 4; Wounds 16; 120 Pts.
Fighter[edit | edit source]
- Vanari Bladelord
- Stats: Movement 5"; Toughness 3; Wounds 12; 95 Pts.
- Rule: Warrior, Frenzied
- Weapons:
- Sword -Range 1"; Attacks 3; Strength 4; Damage 2/5
- Fighter Commentary-
- Stats: Movement 5"; Toughness 3; Wounds 12; 95 Pts.
- Vanari Auralan Sentinel
- Stats: Movement 5"; Toughness 3; Wounds 8; 80 Pts.
- Rule: Warrior
- Weapons:
- Spear -Range 3-15"; Attacks 2; Strength 3; Damage 1/3
- Bow -Range 1"; Attacks 3; Strength 3; Damage 1/3
- Fighter Commentary -
- Stats: Movement 5"; Toughness 3; Wounds 8; 80 Pts.
- Vanari Auralan Warden
- Stats: Movement 5"; Toughness 4; Wounds 8; 80 Pts.
- Rule: Warrior
- Weapons:
- Spear -Range 3"; Attacks 3; Strength 3; Damage 1/4
- Fighter Commentary -
- Stats: Movement 5"; Toughness 4; Wounds 8; 80 Pts.
- Vanari Dawnrider
- Stats: Movement 10"; Toughness 4; Wounds 18; 150 Pts.
- Rule: Mounted, Warrior
- Weapons:
- Spear -Range 2"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary -
- Stats: Movement 10"; Toughness 4; Wounds 18; 150 Pts.
- Alarith Stoneguard with Diamondpick Hammer
- Stats: Movement 3"; Toughness 4; Wounds 12; 95 Pts.
- Rule: Brute
- Weapons:
- Hammer -Range 2"; Attacks 3; Strength 4; Damage 2/5
- Fighter Commentary -
- Stats: Movement 3"; Toughness 4; Wounds 12; 95 Pts.
- Alarith Stoneguard with Stone Mallet
- Stats: Movement 3"; Toughness 4; Wounds 12; 105 Pts.
- Rule: Brute
- Weapons:
- Hammer -Range 2"; Attacks 3; Strength 5; Damage 2/4
- Fighter Commentary -
- Stats: Movement 3"; Toughness 4; Wounds 12; 105 Pts.
- Hurakan Windcharger
- Stats: Movement 12"; Toughness 3; Wounds 18; 150 Pts.
- Rule: Agile, Berserker
- Weapons:
- Bow -Range 8"; Attacks 2; Strength 4; Damage 1/4
- Fighter Commentary-
- Stats: Movement 12"; Toughness 3; Wounds 18; 150 Pts.
Minions, Thralls, and Allies[edit | edit source]
General Tactics[edit | edit source]
Other Helpful Tips[edit | edit source]
Example Builds[edit | edit source]
Warcry Tactics | |
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Grand Alliance: Chaos | |
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Grand Alliance: Death | |
Grand Alliance: Destruction | |
Grand Alliance: Order | |
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Monsters & Mercenaries |