Warcry/Tactics/Stormcast Eternals Sacrosanct Chamber: Difference between revisions

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**'''Weapons:'''
**'''Weapons:'''
***''Club''-Range 2"; Attacks 4; Strength 5; Damage 2/5
***''Club''-Range 2"; Attacks 4; Strength 5; Damage 2/5
**''Fighter Commentary''
====Gryph-hound====
*'''Stats''': Movement 6"; Toughness 4; Wounds 12; 115 Pts.
**'''Runemarks:''' Beast
**'''Weapons:'''
***''Claw''-Range 1"; Attacks 4; Strength 4; Damage 1/4
**''Fighter Commentary''
**''Fighter Commentary''



Latest revision as of 16:20, 23 June 2023

The Sigmarines' wizards. Normally they guard the Anvil of Apotheosis, but following the Necroquake Sigmar has seen fit to have them join the rest of the Stormcasts in battle.

Faction Overview[edit | edit source]

Pros[edit | edit source]

  • Durable:
  • High DPS:

Cons[edit | edit source]

  • Expensive: jumped up to the 180+ range

Abilities Overview[edit | edit source]

  • [Double] Channeled Empowerment: Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of the next attack action made by this fighter that has a Range characteristic of 3 or less. (all)
    • Fighter Commentary:
  • [Double] Summon Celestial Lightning: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each 4+, allocate 1 damage point to that enemy fighter. (Evocator)
    • Fighter Commentary:
  • [Triple] Burst of Celestial Lighting: add half this ability's value (round up) to this fighter's hits and crits damage during next attack action against an enemy more than 3" away. (Castigators)
    • Fighter Commentary:
  • [Triple] Darting attack:
    • Fighter Commentary:
  • [Triple] Soul-Shield Channelling: Until the end of the battle round, add ability's value to fighter's toughness. (Sequitor with shield)
    • Fighter Commentary:
  • [Quad] Thunderous Pounce:
    • Fighter Commentary:

Leader[edit | edit source]

  • [Double] Cleanse the Realms of Taint: when a leader takes down enemy, can make a bonus move or attack action. (leader)
    • Fighter Commentary:
  • [Double] Metioric Smlam:
    • Fighter Commentary:
  • [Triple] Shatter Spirit Flask:
    • Fighter Commentary:
  • [Quad] Open the Redemption cache: all visible enemy fighters within 3" take damage equal to this ability's value. (Sequitor-Prime with Redemption Cache)
    • Fighter Commentary:

Fighter's Overview[edit | edit source]

Leaders[edit | edit source]

Knight-Incantor[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 28; 205 Pts.
    • Runemarks: Leader, Berserker
    • Weapons:
      • Blast-Range 3-7"; Attacks 2; Strength 4; Damage 3/6
      • Mace-Range 2"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary

Lord-Arcanum[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 210 Pts.
    • Runemarks: Leader, Berserker
    • Weapons:
      • Blast-Range 3-7"; Attacks 2; Strength 4; Damage 3/6
      • Mace-Range 2"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary Pay 5 more points for +2 more wounds and +1 more attack dice

Lord-Arcanum on Celestial Dracoline[edit | edit source]

  • Stats: Movement 10"; Toughness 5; Wounds 40; 315 Pts.
    • Runemarks: Leader, Berserker, Ferocious
    • Weapons:
      • Blast-Range 3-7"; Attacks 2; Strength 4; Damage 3/6
      • Claw-Range 2"; Attacks 4; Strength 4; Damage 2/5
  • Fighter Commentary

Lord-Arcanum on Gryph-Charger[edit | edit source]

  • Stats: Movement 10"; Toughness 5; Wounds 38; 315 Pts.
    • Runemarks: Leader, Berserker, Mount
    • Weapons:
      • Blast-Range 3-7"; Attacks 2; Strength 4; Damage 3/6
      • Mace-Range 2"; Attacks 4; Strength 5; Damage 2/4
  • Fighter Commentary

Lord-Exprcist[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 210 Pts.
    • Runemarks: Leader, Frenzed
    • Weapons:
      • Blast-Range 3-7"; Attacks 2; Strength 4; Damage 3/6
      • Club-Range 2"; Attacks 3; Strength 4; Damage 2/4
  • Fighter Commentary

Lord-Ordinator With Astral Grandhammer[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 220 Pts.
    • Runemarks: Leader, Brute
    • Weapons:
      • Hammer-Range 2"; Attacks 3; Strength 5; Damage 3/5
  • Fighter Commentary

Lord-Ordinator With Paired Astral Hammers[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 210 Pts.
    • Runemarks: Leader, Brute
    • Weapons:
      • Hammer-Range 1"; Attacks 4; Strength 5; Damage 3/5
  • Fighter Commentary

Sequitor-Prime with Tempest Blade and soulshield[edit | edit source]

  • Stats: Movement 4"; Toughness 6; Wounds 25; 175 Pts.
    • Runemarks: Leader, Bulwark
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary

Sequitor-Prime with Stormsmite Maul and Soulshield[edit | edit source]

  • Stats: Movement 4"; Toughness 6; Wounds 25; 165 Pts.
    • Runemarks: Leader, Bulwark
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 5; Damage 2/4
  • Fighter Commentary

Sequitor-Prime with Redemption Cache[edit | edit source]

  • Stats: Movement 4"; Toughness 6; Wounds 25; 170 Pts.
    • Runemarks: Leader, Bulwark, Frenzyed
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 5; Damage 2/4
  • Fighter Commentary

Castigators-Prime[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 25; 240 Pts.
    • Runemarks: Leader, Destoyer
    • Weapons:
      • Ranged-Range 6-15"; Attacks 3; Strength 5; Damage 2/4
      • Unarmed-Range 1"; Attacks 4; Strength 4; Damage 1/4
  • Fighter Commentary

Evocator-Prime with Tempest Blade and Stormstave[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 25; 200 Pts.
    • Runemarks: Leader, Mystic
    • Weapons:
      • Sword-Range 1"; Attacks 5; Strength 5; Damage 2/4
  • Fighter Commentary

Evocator-Prime with Grandstave[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 25; 105 Pts.
    • Runemarks: Leader, Mystic
    • Weapons:
      • Club-Range 2"; Attacks 4; Strength 5; Damage 2/5
  • Fighter Commentary

Evocator-Prime on Celestial Dracoline with Grandstave[edit | edit source]

  • Stats: Movement 10"; Toughness 5; Wounds 35; 315 Pts.
    • Runemarks: Leader, Ferocious, Mystic
    • Weapons:
      • Club-Range 2"; Attacks 4; Strength 5; Damage 2/6
  • Fighter Commentary

Evocator-Prime on Celestial Dracoline with Tempest Blade and Stormstave[edit | edit source]

  • Stats: Movement 10"; Toughness 5; Wounds 35; 330 Pts.
    • Runemarks: Leader, Ferocious, Mystic
    • Weapons:
      • Club-Range 1"; Attacks 5; Strength 5; Damage 2/5
  • Fighter Commentary

Fighters[edit | edit source]

Sequitor with Tempest Blade[edit | edit source]

  • Stats: Movement 4"; Toughness 6; Wounds 20; 125 Pts.
    • Runemarks: Bulwark
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary

Sequitor with Stormsmite Maul[edit | edit source]

  • Stats: Movement 4"; Toughness 6; Wounds 20; 120 Pts.
    • Runemarks: Bulwark
    • Weapons:
      • Hammer-Range 1"; Attacks 2; Strength 5; Damage 2/4
    • Fighter Commentary

Sequitor with Greatmace[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 20; 170 Pts.
    • Runemarks:
    • Weapons:
      • Hammer-Range 2"; Attacks 3; Strength 5; Damage 3/5
    • Fighter Commentary

Castigators[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 20; 210 Pts.
    • Runemarks: Destoyer
    • Weapons:
      • Ranged-Range 6-15"; Attacks 3; Strength 5; Damage 2/4
      • Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Evocator with Tempest Blade and Stormstave[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 20; 150 Pts.
    • Runemarks: Mystic
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 5; Damage 2/4
    • Fighter Commentary

Evocator with Grandstave[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 20; 150 Pts.
    • Runemarks: Mystic
    • Weapons:
      • Club-Range 2"; Attacks 3; Strength 5; Damage 2/5
    • Fighter Commentary

Evocator on Celestial Dracoline with Tempest Blade and Stormstave[edit | edit source]

  • Stats: Movement 10"; Toughness 5; Wounds 30; 285 Pts.
    • Runemarks: Ferocious, Mystic
    • Weapons:
      • Club-Range 1"; Attacks 5; Strength 5; Damage 2/4
    • Fighter Commentary

Evocator on Celestial Dracoline with Grandstave[edit | edit source]

  • Stats: Movement 10"; Toughness 5; Wounds 30; 275 Pts.
    • Runemarks: Ferocious, Mystic
    • Weapons:
      • Club-Range 2"; Attacks 4; Strength 5; Damage 2/5
    • Fighter Commentary

Gryph-hound[edit | edit source]

  • Stats: Movement 6"; Toughness 4; Wounds 12; 115 Pts.
    • Runemarks: Beast
    • Weapons:
      • Claw-Range 1"; Attacks 4; Strength 4; Damage 1/4
    • Fighter Commentary

Minions, Thralls, and Allies[edit | edit source]

Allies[edit | edit source]

Lord-Celestant[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 205 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 5; Strength 4; Damage 2/5
  • Abilities
    • [Double] Warcloak's Storm Magic : Pick a visible enemy fighter within 6" of this fighter and roll 2 dice. For each roll of 4-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage to that fighter equal to the value of this ability.

Lord-Castellant[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 32; 210 Pts.
    • Weapons:
      • Axe-Range 2"; Attacks 2; Strength 5; Damage 3/6
  • Abilities
    • [Triple] Warding Lantern :Until the end of the battleround, add 1 to the Toughness charasteristic of friendly fighters while they are within 6" of this fighter.

Lord-Veritant[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 32; 190 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 2/5
  • Abilities
    • [Triple] Lantern of Abjuration : Until the end of the battleround substract 1 from the value of abilities (to a minimum of 1) used by the enemy fighters while they are within 9" of this fighter.

Knight-Questor[edit | edit source]

  • Stats: Movement 4"; Toughness 6; Wounds 30; 220 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Abilities
    • [Double] Heroic Challenge : Add half the value of this ability (rounding up) to the Attacks characteristic of the next attack action made by this fighter this activation that has a range of 3" or less and that targets an enemy fighter with the Leader Runemark or Ally Runemark.

Knight-Vexillor[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 180 Pts.
    • Weapons:
      • Hammer-Range 1"; Attacks 3; Strength 4; Damage 2/4
  • Abilities
    • [Quad] Tempest Winds : Until the end of the battleround, add the value of this ability to the Move characteristic of friendly fighters that start their activation within 12" of this fighter.

Knight-Heraldor[edit | edit source]

  • Stats: Movement 4"; Toughness 5; Wounds 30; 195 Pts.
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Abilities
    • [Double] Battle-horn Thunderblast : Pick a visible enemy fighter within 12" of this fighter that is on a platform. Roll 1 dice for that fighter and each other enemy fighter within 6" of that fighter. On a 4+ allocate 3 damage points to the fighter being rolled for.


General Tactics[edit | edit source]

Other Helpful Tips[edit | edit source]

Example Builds[edit | edit source]

Build extracted from Reedo's lists [1]. This is not a highly optimized list, but it works in terms of playability.

- 1 Sequitor-Prime with Redemption Cache (Leader)
- 2 Sequitor with Tempest Hammer
- 2 Evocator with Tempest Blade and Stormstave 

TOTAL: 975 pts.

PROS:

Very survivable
High damage output

CONS:

Little mobility


Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries