Warcry/Tactics/Lumineth Realm-Lords: Difference between revisions
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*'''''High Sentinel''''' | *'''''High Sentinel''''' | ||
**'''Stats''': Movement 5"; Toughness 3; Wounds 16; | **'''Stats''': Movement 5"; Toughness 3; Wounds 16; 95 Pts. | ||
***'''Rule:''' Leader, Scout, Warrior | ***'''Rule:''' Leader, Scout, Warrior | ||
***'''Weapons:''' | ***'''Weapons:''' | ||
Line 112: | Line 112: | ||
*'''''High Warden''''' | *'''''High Warden''''' | ||
**'''Stats''': Movement 5"; Toughness 4; Wounds 16; | **'''Stats''': Movement 5"; Toughness 4; Wounds 16; 120 Pts. | ||
***'''Rule:''' Leader, Trapper, Warrior | ***'''Rule:''' Leader, Trapper, Warrior | ||
***'''Weapons:''' | ***'''Weapons:''' |
Revision as of 15:24, 28 April 2021
Lumineth Realm-Lords Tactics
Faction Overview
Pros
- Versatile: Infantry, archers, cavalry, elites, and mages, this faction has a little bit of everything meaning you can easily customize a list for any matchup.
Cons
- Slow: With the obvious exception of the horse riders and your floaty stonemage, don’t expect these guys to be in a hurry, especially the stoneguard units.
Abilities Overview
Fighters
- [Double] Shining Company: If there are two or more friendly Warrior fighters within 1" of this fighter, subtract 1 from enemy attacks that target this fighter.
- [Double] Mountain Stance: Subtract 1 to damage dealt from each hit/critical hit that target this fighter.
- [Double] Go Where the Wind Blows: Add half (rounding up) of the ability value to a fighter's Move for their next move action.
- [Triple] Move Like the Wind: The fighter can disengage within 1" of an enemy fighter for their current activation.
- [Triple] Lances of the Dawn: When this fighter ends a move action within 1" of an enemy fighter, that enemy fighter is dealt damage equal to the value of this ability.
- [Quad] Perfect Strike: The fighter can do an extra attack action and their crits deal extra damage equal to the value of this ability.
Leaders
- [Double] Moonfire Flask: Choose a visible enemy fighter within 6" and roll two dice. On a 4-5, deal 1 damage to that fighter. On a 6, deal damage equal to the value of this ability.
- [Double] Sharp-eyed Scryhawk: Choose a visible enemy fighter within 20". Add 1 to attacks that target this fighter.
- [Double] Lone Agent: Fighter gets a free move action. Can be used only if there are no friendly models within 6" from the targeted fighter.
- [Triple] Realmscribe: Place a token within 9" from the fighter. Friendly models within 6" from the token take 1 less damage from enemy crits until the end of the battle round.
- [Triple] Emotional Transference: Choose 1 visible friendly fighter within 12" that has 1 or more damage dealt to it. Then choose a visible enemy fighter that’s also within 12". Deal damage to the enemy fighter equal to the value of this ability.
- [Quad] Gravitic Redirection: Deal D3 damage time all visible enemy fighters within 6" of this fighter, rolling for each enemy. Additionally, halve the enemy move characteristics as well.
Fighter's Overview
Leader
- Vanari Lord Regent
- Stats: Movement 10"; Toughness 4; Wounds 30; 220 Pts.
- Rule: Leader, Warrior, Mounted
- Weapons:
- Magic -Range 3-7"; Attacks 2; Strength 3; Damage 3/6
- Sword -Range 1"; Attacks 4; Strength 4; Damage 2/5
- Fighter Commentary -
- Stats: Movement 10"; Toughness 4; Wounds 30; 220 Pts.
- Scinari Loreseeker
- Stats: Movement 5"; Toughness 3; Wounds 22; 170 Pts.
- Rule: Leader, Destroyer
- Weapons:
- Magic -Range 3-7"; Attacks 2; Strength 3; Damage 3/6
- Sword -Range 1"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary -
- Stats: Movement 5"; Toughness 3; Wounds 22; 170 Pts.
- Scinari Callgrave
- Stats: Movement 5"; Toughness 3; Wounds 20; 135 Pts.
- Rule: Leader, Elite
- Weapons:
- Magic -Range 3-7"; Attacks 2; Strength 3; Damage 3/6
- Sword -Range 1"; Attacks 2; Strength 3; Damage 1/4
- Fighter Commentary -
- Stats: Movement 5"; Toughness 3; Wounds 20; 135 Pts.
- Scinari Cathallar
- Stats: Movement 5"; Toughness 3; Wounds 20; 115 Pts.
- Rule: Leader, Terrifying
- Weapons:
- Magic -Range 1"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary -
- Stats: Movement 5"; Toughness 3; Wounds 20; 115 Pts.
- Alarith Stonemage
- Stats: Movement 5"; Toughness 4; Wounds 20; 190 Pts.
- Rule: Leader, Fly, Mystic
- Weapons:
- Magic -Range 3-7"; Attacks 2; Strength 3; Damage 3/6
- Mace -Range 2"; Attacks 3; Strength 3; Damage 1/4
- Fighter Commentary -
- Stats: Movement 5"; Toughness 4; Wounds 20; 190 Pts.
- Hurakan Windmage
- Stats: Movement 12"; Toughness 3; Wounds 22; 220 Pts.
- Rule: Leader, Agile, Fly
- Weapons:
- Magic -Range 3-7"; Attacks 2; Strength 3; Damage 3/6
- Club -Range 1"; Attacks 3; Strength 3; Damage 1/4
- Fighter Commentary -
- Stats: Movement 12"; Toughness 3; Wounds 22; 220 Pts.
- Truestone Seneschal
- Stats: Movement 3"; Toughness 4; Wounds 20; 125 Pts.
- Rule: Leader, Brute
- Weapons:
- Hammer -Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary-
- Stats: Movement 3"; Toughness 4; Wounds 20; 125 Pts.
- Windspeaker Seneschal
- Stats: Movement 12"; Toughness 3; Wounds 26; 195 Pts.
- Rule: Leader, Berserker, Agile
- Weapons:
- Spear -Range 8"; Attacks 3; Strength 4; Damage 1/4
- Fighter Commentary-
- Stats: Movement 12"; Toughness 3; Wounds 26; 195 Pts.
- Bladelord Seneschal
- Stats: Movement 5"; Toughness 3; Wounds 18; 130 Pts.
- Rule: Leader, Warrior, Frenzied
- Weapons:
- Sword -Range 1"; Attacks 4; Strength 4; Damage 2/5
- Fighter Commentary-
- Stats: Movement 5"; Toughness 3; Wounds 18; 130 Pts.
- Steedmaster
- Stats: Movement 10"; Toughness 4; Wounds 26; 205 Pts.
- Rule: Leader, Mounted, Warrior
- Weapons:
- Spear -Range 2"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary -
- Stats: Movement 10"; Toughness 4; Wounds 26; 205 Pts.
- High Sentinel
- Stats: Movement 5"; Toughness 3; Wounds 16; 95 Pts.
- Rule: Leader, Scout, Warrior
- Weapons:
- Sword -Range 1"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary -
- Stats: Movement 5"; Toughness 3; Wounds 16; 95 Pts.
- High Warden
- Stats: Movement 5"; Toughness 4; Wounds 16; 120 Pts.
- Rule: Leader, Trapper, Warrior
- Weapons:
- Sword -Range 1"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary -
- Stats: Movement 5"; Toughness 4; Wounds 16; 120 Pts.
Fighter
- Vanari Dawnrider
- Stats: Movement 10"; Toughness 4; Wounds 18; 150 Pts.
- Rule: Mounted, Warrior
- Weapons:
- Spear -Range 2"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary -
- Stats: Movement 10"; Toughness 4; Wounds 18; 150 Pts.
- Vanari Auralan Sentinel
- Stats: Movement 5"; Toughness 3; Wounds 8; 75 Pts.
- Rule: Warrior
- Weapons:
- Bow -Range 3-15"; Attacks 2; Strength 3; Damage 1/3
- Dagger -Range 1"; Attacks 3; Strength 3; Damage 1/4
- Fighter Commentary -
- Stats: Movement 5"; Toughness 3; Wounds 8; 75 Pts.
- Vanari Auralan Warden
- Stats: Movement 5"; Toughness 4; Wounds 8; 80 Pts.
- Rule: Warrior
- Weapons:
- Spear -Range 3"; Attacks 3; Strength 3; Damage 1/4
- Fighter Commentary -
- Stats: Movement 5"; Toughness 4; Wounds 8; 80 Pts.
- Alarith Stoneguard with Diamondpick Hammer
- Stats: Movement 3"; Toughness 4; Wounds 12; 105 Pts.
- Rule: Brute
- Weapons:
- Hammer -Range 2"; Attacks 3; Strength 4; Damage 2/5
- Fighter Commentary -
- Stats: Movement 3"; Toughness 4; Wounds 12; 105 Pts.
- Alarith Stoneguard with Stone Mallet
- Stats: Movement 3"; Toughness 4; Wounds 12; 110 Pts.
- Rule: Brute
- Weapons:
- Hammer -Range 2"; Attacks 3; Strength 5; Damage 2/4
- Fighter Commentary -
- Stats: Movement 3"; Toughness 4; Wounds 12; 110 Pts.
Minions, Thralls, and Allies
General Tactics
Other Helpful Tips
Example Builds
Warcry Tactics | |
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Grand Alliance: Chaos | |
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Grand Alliance: Death | |
Grand Alliance: Destruction | |
Grand Alliance: Order | |
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Monsters & Mercenaries |