Miscellaneous Weapons: Difference between revisions
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Remember the Bolas that we talked about earlier? Yeah, it seems that the [[Eldar|Elfdar]] ''somehow'' found a use for these. | Remember the Bolas that we talked about earlier? Yeah, it seems that the [[Eldar|Elfdar]] ''somehow'' found a use for these. | ||
A Star Bola, or Tredail as it is known in the Eldar Lexicon, is a close-combat weapon utilized exclusively by the [[Eldar]] [[Harlequins]]. This is a favored weapon of the Harlequin Players, known as Great Falcons, who are mounted precariously on the rear of the lightning-fast Jetbikes known as [[Skyweavers]]. A Star Bola mounts three weighted plasma charges at the end of mesh-weave cords. These charges arm when the bolas are spun with sufficient vigor. The weapon is designed to be hurled in a scything arc, tangling about its target before its plasma charges explode with the fury of a dying sun. Though Star Bolas are undeniably powerful weapons, their main disadvantage is that [[Derp|they can be hurled but once.]] | A Star Bola, or Tredail as it is known in the Eldar Lexicon, is a close-combat weapon utilized exclusively by the [[Eldar]] [[Harlequins]]. This is a favored weapon of the Harlequin Players, known as Great Falcons, who are mounted precariously on the rear of the lightning-fast Jetbikes known as [[Skyweaver|Skyweavers]]. A Star Bola mounts three weighted plasma charges at the end of mesh-weave cords. These charges arm when the bolas are spun with sufficient vigor. The weapon is designed to be hurled in a scything arc, tangling about its target before its plasma charges explode with the fury of a dying sun. Though Star Bolas are undeniably powerful weapons, their main disadvantage is that [[Derp|they can be hurled but once.]] | ||
Yeah, yeah we know. [[Derp|Its pretty jarring for one of the most ancient and advance race in WH40K to still be using one of the most primitive and simplest of weapons as their go-to anti-tank projectiles.]] Sure we can brush it off as Harlequins being massive [[Troll|Trolls]], but come on GW, <u>''really?''</u> Of all the tools you could give to the Space Clowns, you give them [[Wat|fucking Bolas!?]] Weapons that are looked down on by the Mon'Keigh as obsolete and even primitive by [[Ork]] standards? [[FAIL|And it can only be thrown once? Seriously who the hell designed the ergonomics of this thing?]] | Yeah, yeah we know. [[Derp|Its pretty jarring for one of the most ancient and advance race in WH40K to still be using one of the most primitive and simplest of weapons as their go-to anti-tank projectiles.]] Sure we can brush it off as Harlequins being massive [[Troll|Trolls]], but come on GW, <u>''really?''</u> Of all the tools you could give to the Space Clowns, you give them [[Wat|fucking Bolas!?]] Weapons that are looked down on by the Mon'Keigh as obsolete and even primitive by [[Ork]] standards? [[FAIL|And it can only be thrown once? Seriously who the hell designed the ergonomics of this thing?]] | ||
{{40k-Eldar-Weapons}} | {{40k-Eldar-Weapons}} | ||
Revision as of 15:29, 8 October 2018
Miscellaneous Weapons are weapons that do not fit one particular category or another. These weapons are either obscure or behave differently by function. All of them aren't what you call standard issue firearms and the majority of them are some sort of melee weapon, thrown weapon or a combination of both. Orks also have their own page of Miscellaneous Weapons, although theirs' are definitely all melee weapons.See here:
Imperium
Bolas

A primitive thrown and restraining weapon. Bolas are normally non-lethal (Doesn't mean they can't be changed into spike balls or explosive pellets) and as such are usually employed by bounty hunters or local law enforcement members, where the swirling balls can entangle a target with heavy cords of wire. They can be found all over the galaxy and some styles use up to eight balls.
Due to its mundane nature and utility, Bolas never get to be seen in actual military engagements because the likelihood of you successfully restraining a important target in the middle of a war zone is as likely as you getting chosen to become part of the Adeptus Custodes. Even in terms of law enforcement, there are much better weapons at restraining a target such as the Webbers and certain Arc Weapons whose charge has been set to stun. Thus, Bolas is only seen being wielded by the most desperate or primitive of societies.
Sling

A Sling is a primitive weapon that makes Bows and Arrows look advance and sophisticated by comparison. Slings are used primarily on feral or primitive worlds. They can be made with any piece of material or leather and simply require momentum provided by the user to launch the projectile. It is commonly used during riots and demonstrations and the ammunition can range anywhere from rocks picked off the ground to specialized metallic balls or even grenades.
Furthermore, Slings have a completely different and some may say overly-complicated way of shooting/throwing the projectile. Unlike Bows and Firearms, Slings depends on the momentum a person swings this weapon overhead in either a clockwise or anti-clockwise motion, before launching the projectile in a forward motion akin to throwing a grenade or your arms acting like a catapult. As you can imagine, accuracy and aiming this thing is a pain in the ass, but when this thing hits, it hits hard for something of such a humble technological background.
Heavy Rock Drill
The Heavy Rock Drill is a type of construction and mining equipment used by the Imperium. However it can also be utilized as a weapon, most notably by Genestealer Cults. The heavy rock drill is modified by the hybrids so it can be carried into battle as a weapon and it can only be used by Hybrids due to requiring three arms and all. Its triple grinders can turn even the stoutest enemy champion to gory gobbets of flesh.
In terms of crunch, the Heavy Rock Drill is a 1 damage Power Fist. However, it doesn't have -1 to hit and it can inflict up to 5 extra mortal wounds on a successful wound. Pretty decent in handling tough targets especially if it successfully wounds them on the table.
Heavy Rock Cutter
The Heavy Rock Cutter is a type of construction and mining equipment used by the Imperium. However it can also be utilized as a weapon, most notably by Genestealer Cults. The hydraulic shears of heavy rock cutters were designed to free trapped mine workers from industrial accidents. When the cult rises up, however, their irresistible grip is used not to save, but to kill.
On tabletop, the Heavy Rock Cutter is a Double Strength, AP-4 and two damage weapon which may sound fantastic, but that's not all. If you successfully damage a non-VEHICLE target, beat its remaining wounds on a D6 and it dies instantly. Goodbye Ogryns, Tyranid Warriors, Terminators and characters.
Heavy Rock Saw
Essentially a hand-held Power Saw.
The Heavy Rock Saw is a type of construction and mining equipment used by the Imperium. However it can also be utilized as a weapon, most notably by Genestealer Cults. The blades of the heavy rock saw are designed to cut through dense boulders of ore – when the time of war comes, they slice through the hulls of enemy vehicles easily.
On 8th edition, the Heavy Rock Saw is the same as the Heavy Rock Cutter, but minus the instant-kill ability and the -1 to hit roll. They are real saws, the manly saws that make chainswords look like pool noodles. Stick a Primus nearby for effective 2+ to hit shenanigans.
Mechadendrite
Humorously called the Noodly Appendage.
More of a tool than a weapon, although it doesn't stop the Techpriests from improvising. A Mechadendrite is a catchall name that covers a variety of tendril-like prosthetics used by Enginseers and other members of the Adeptus Mechanicus. It assists in manipulation of objects, micro-construction, maintenance, research and defense. It is connected to the central nervous system of the Techpriest, and so is controlled through thought just like a biological limb.
Mechadendrites are constructed from metallic alloys and have small motors and actuators within their armored structures. They are usually longer than the Techpriest's natural limbs and are with multiple joints (simulating mechanical tentacles) to allow maximum reach and flexibility. Members of the Adeptus Mechanicus from the Enginseer rank and above are known to have mechadendrites, and although they may often only have one fitted, one could have as many mechadendrites as the body will support.
Servitors can also have mechadendrites to assist the Enginseer they are assigned to.
Servo-Arm

The SPESS MEHREENS' bigger version of the Mechadendrite.
A Servo-arm is used by Space Marine Techmarines to help repair damaged vehicles on the battlefield. Likewise, since it acts like an additional appendage, it can carry or hold up massive equipment whilst more delicate machines can be used to repair much more fragile technologies. It can also be used as a devastating weapon in close combat as its hydraulics and synthetic muscle is more than enough to crack open a human skull.
On tabletop, the Servo-Arm can be found in both the Mechanicus' and Space Marine's army list. It's a one power fist attack (including -1 to hit) with 1 worse AP but flat D3. For Enginseers and Servitors in the Mechanicum and Techpriests in the Adeptus Astartes. There are much better weapons anyways, so you shouldn't really care about these things unless you really want that particular target die a humiliating way.
Hydraulic Claw

NOT a Power Weapon.
Hydraulic Claws are a type of weapon used by the Adeptus Mechanicus. Usually mounted on Kataphron Battle Servitors, these weapons are driven not only by powerful pistons, but also sanctified oils that are collected, drip by drip, from God-Machines at rest. The Tech-Priests’ belief is that in maintaining this process, they confer some of the Titan’s strength to their servitors. One who has witnessed the ruin wrought by a hydraulic claw will be hard pressed to refute it.
On tabletop, the Hydraulic Claw is essentially a power fist with less armor penetration. The weapon isn't bad, what is bad is the Breacher it is mounted on: what it gains in chance to wound it loses in chance to hit, and its meager AP doesn't let it capitalist on the D3 damage (which is the actual strength of power fists, not their strength). Barely better than the Arc Claw, but it also costs double.
Powerlifter
Another weapon that is NOT a Power Weapon, despite its name.
The Powerlifter is a device used on Imperial Guard Sentinels. The Powerlifter consists of a pair of strong hydraulic claws, easily capable of crushing a man. Despite this, the Powerlifter is most often used for logistical and hauling duties. The Powerlifter is also equipped with a counterweight mounted on the rear to prevent the Sentinel from tipping forward when it is holding heavy cargo.
Back in the good old days, Powerlifters were surprisingly powerful melee weapons, able to handle entire squads of Assault Marines and win. Although it is honestly quite the hilarious site seeing a Sentinel kick ass in close combat despite how ungainly the Powerlifters were. Nevertheless, it was nerfed because GW hates fun. Yes we know, it is a direct reference to Aliens' Power Loaders.
Magna-Grapple

GET OVER HERE! the weapon.
The Magna-Grapple (Otherwise known as the Grapnel Launcher for Dreadnoughts) is a pseudo-Dreadnought Close Combat Weapon used by the Furioso Dreadnoughts of the Blood Angels Chapter and their Successor Chapters.
The Magna-Grapple is mounted on top of the Dreadnought's chassis. Consisting of potent gravitic emitters and a spooled length of adamantium chain, a Magna-Grapple can clamp onto a vehicle's hull before hauling the Dreadnought towards its target with terrifying speed. The Dreadnought then tears the target apart with its main Dreadnought Close Combat Weapons or fires upon it with its Frag Cannon.
Now if only the Grapnel Launcher could function the same....
Assault/Siege Drill

An Assault/Siege Drill is a weapon used on Ironclad Siege Dreadnoughts or Centurions. Although they have different names, they function almost the same (Assault Drills for Dreadnoughts, Siege Drills for Centurions). It drills through rock as easily as reinforced ferrocrete, which is the substance usually used when building bunkers. Once the drill has penetrated the wall, a built in Heavy Flamer unleashes an inferno inside the bunker, killing everything within. The drill consists of three ball-shaped grinders which rotate to produce a drill effect.
On tabletop, these things are absolute monsters, the drills deal a whopping S10 AP-4 3 damage, which means that they WILL hit and they WILL hurt. For more information you can look up the Centurion Squad page to dissect its giddily goodness. It can be assumed that the Dreadnought version can kick just as much ass as the baby Centurion Squad.
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Assault Drill
Seismic Hammer
A Gravity Hammer on a fist.
The Seismic Hammer is a much more common siege weapon than the Assault Drill, due to the simple fact that is a much less complex weapon. Where an Assault Drill is designed to penetrate its targets, the Seismic Hammer batters them into pieces. It is also equipped with an under-slung multi-melta. This siege weapon is only compatible with the Ironclad Dreadnought chassis.
The weapon resembles four small drills that attach and stabilize the weapon to the target structure, then the seismic hammer erupts out from the weapon's center, slamming into the target and causing devastating shock waves. Or it can resemble a long hammer that is held forwards, with its head resembling that of an eagle; the weapon uses powerful hydraulics to slam the hammerhead forwards with frightening speed, slamming into the target structure and causing massive damage.
On tabletop, this weapon forces a -1 to hit but comes with AP-4 and deals a jaw-dropping 5 damage per attack.
Leviathan Siege Drill
The bigger brother of the Assault and Siege Drills.
The Leviathan Siege Drill is a type of Dreadnought Close Combat Weapon designed for use by Leviathan Pattern Siege Dreadnoughts. It was developed to be even more destructive than most classes of Dreadnought Siege Drills, and can bore straight through the heavy armor of vehicles and fortifications with ease. This Siege Drill incorporates a built-in Meltagun in the palm.
On tabletop, the Leviathan Siege Drill is Sx2, AP 2 weapon that has wrecker and armourbane rules. This means that this thing, like the Leviathan Siege Claw is a S16 weapon that can reliably one punch the majority of units up and including Terminators with relative ease. That and the fact that it come automatically in-built with a Meltagun means that most armor including Superheavies aren't safe once this thing is charging headfirst into hell.
Leviathan Siege Claw
A Dreadnought Lightning Claw on steroids.
The Leviathan Siege Claw is the standard type of Dreadnought Close Combat Weapon used by Leviathan Pattern Siege Dreadnoughts, and it was developed to be even more destructive than those of other Dreadnought patterns. A Leviathan Siege Claw is designed to sever flesh and bone, slicing a Leviathan's foe apart in a single cut. Curiously, it is not stated to be a Power Weapon, which if true, means that those claws on the Leviathan is just THAT sharp.
As with all of a Leviathan Dreadnought's close combat weapons, they also excel at tearing through the walls of enemy fortifications. All Leviathan Siege Claws incorporate a built-in Meltagun. The Siege Claw is certified for definite RIP AND TEAR.
On tabletop, this weapon is a Sx2 AP-3 D3 weapon which re-roll failed wounds against Infantry. Equip your Leviathan with two of these monsters and watch as this thing butchers entire Ork and Tyranid armies into pieces.
Eldar
Star Bolas

Remember the Bolas that we talked about earlier? Yeah, it seems that the Elfdar somehow found a use for these.
A Star Bola, or Tredail as it is known in the Eldar Lexicon, is a close-combat weapon utilized exclusively by the Eldar Harlequins. This is a favored weapon of the Harlequin Players, known as Great Falcons, who are mounted precariously on the rear of the lightning-fast Jetbikes known as Skyweavers. A Star Bola mounts three weighted plasma charges at the end of mesh-weave cords. These charges arm when the bolas are spun with sufficient vigor. The weapon is designed to be hurled in a scything arc, tangling about its target before its plasma charges explode with the fury of a dying sun. Though Star Bolas are undeniably powerful weapons, their main disadvantage is that they can be hurled but once.
Yeah, yeah we know. Its pretty jarring for one of the most ancient and advance race in WH40K to still be using one of the most primitive and simplest of weapons as their go-to anti-tank projectiles. Sure we can brush it off as Harlequins being massive Trolls, but come on GW, really? Of all the tools you could give to the Space Clowns, you give them fucking Bolas!? Weapons that are looked down on by the Mon'Keigh as obsolete and even primitive by Ork standards? And it can only be thrown once? Seriously who the hell designed the ergonomics of this thing?