Warcry/Tactics/Disciples of Tzeentch Daemons: Difference between revisions
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====Pyrocaster==== | ====Pyrocaster==== | ||
*'''Stats''': Movement 8"; Toughness 3; Wounds 30; 210 Pts. | *'''Stats''': Movement 8"; Toughness 3; Wounds 30; 210 Pts. | ||
**'''Rule:''' Berserker | **'''Rule:''' Leader, Berserker | ||
**'''Weapons:''' | **'''Weapons:''' | ||
***''Blast''-Range 3-10"; Attacks 4; Strength 3; Damage 2/4 | ***''Blast''-Range 3-10"; Attacks 4; Strength 3; Damage 2/4 |
Revision as of 19:55, 21 February 2021
Faction Overview
Pros
- Decent ranged options
- Ability to multiply fighters
Cons
- No heavy hitters
- Fragile: all Toughness 3 fighters
Abilities Overview
- [Double] Locus of Sorcery: add half the value of this ability (round up) to Strength of the next attack action made this fighter that has a range of 3" or less.
- [Double] Split: Pink Horror only. when a Pink Horror is allocated 1 or more damage, Place 2 Blue Horrors within 3" then take down the pink. (Don't roll for injury in Campain).
- [Double] Split again: Blue Horror only. when a blue Horror is allocated 1 or more damage, Place 1 Brimstone Horrors within 3" then take down the Blue. (Don't roll for injury in Campain).
- [Triple] Latching bit: Screamer Only. Add the value of this ability to the strength of this fighter next attack. In addition the targeted enemy cant' make a move or Disengage action for the rest fo the battle round
- [Triple] Master of Destany: Leader only. until the end of the battle round. add the value of this ability to the value of other abilities used by fighter within 6" (Max 6)
- [Quad] Capricious Warpflame: Flammers only. Allocate a number of damage equal to this ability's value to all enemies within 3" fo this fighter.
Fighter's Overview
Leader
Iridescent Horror
- Stats: Movement 4"; Toughness 4; Wounds 22; 190 Pts.
- Rule: Leader, Elite
- Weapons:
- Blast-Range 3-10"; Attacks 2; Strength 3; Damage 1/4
- Claws-Range 1"; Attacks 4; Strength 3; Damage 2/4
- Fighter Commentary
Changecaster
- Stats: Movement 4"; Toughness 3; Wounds 22; 190 Pts.
- Rule: Leader, Destroyer
- Weapons:
- Magical Flame-Range 3-10"; Attacks 2; Strength 3; Damage 3/6
- Dagger-Range 1"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary
Fluxmaster
- Stats: Movement 12"; Toughness 3; Wounds 25; 250 Pts.
- Rule: Leader, Mystic
- Weapons:
- Magical Flame-Range 3-10"; Attacks 2; Strength 3; Damage 3/6
- Dagger-Range 1"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary
Pyrocaster
- Stats: Movement 8"; Toughness 3; Wounds 30; 210 Pts.
- Rule: Leader, Berserker
- Weapons:
- Blast-Range 3-10"; Attacks 4; Strength 3; Damage 2/4
- Flangs-Range 1"; Attacks 2; Strength 3; Damage 2/4
- Fighter Commentary
Fighter
Pink Horror
- Stats: Movement 4"; Toughness 3; Wounds 12; 90 Pts.
- Rule: Elite
- Weapons:
- Blast-Range 3-10"; Attacks 2; Strength 3; Damage 1/4
- Claws-Range 1"; Attacks 3; Strength 3; Damage 1/4
- Fighter Commentary
Blue Horror
- Stats: Movement 4"; Toughness 3; Wounds 8; 75 Pts.
- Rule: Warrior
- Weapons:
- Blast-Range 3-10"; Attacks 2; Strength 3; Damage 1/3
- Claws-Range 1"; Attacks 3; Strength 3; Damage 1/3
- Fighter Commentary
Brimstone Horror
- Stats: Movement 4"; Toughness 3; Wounds 6; 55 Pts.
- Rule: Minion
- Weapons:
- Blast-Range 3-10"; Attacks 2; Strength 3; Damage 1/2
- Claws-Range 1"; Attacks 3; Strength 3; Damage 1/2
- Weak melee, weak range. But it's a cheap body for objectives, you might say. Sure, I'll say. 55pts for 4" move and the kind of defensive capabilities that make Orks feel proud of their t-shirts-and-derelict-tanks armor. By all means, if you have the points left over from a proper build, take it to get to 1000.
Flamer of Tzeentch
- Stats: Movement 8"; Toughness 3; Wounds 15; 150 Pts.
- Rule: Berserker
- Weapons:
- Blast-Range 3-10"; Attacks 4; Strength 3; Damage 2/4
- Flangs-Range 1"; Attacks 2; Strength 3; Damage 2/4
Exalted Flamer of Tzeentch
- Stats: Movement 8"; Toughness 3; Wounds 30; 210 Pts.
- Rule: Berserker
- Weapons:
- Blast-Range 3-10"; Attacks 4; Strength 3; Damage 2/5
- Flangs-Range 1"; Attacks 2; Strength 3; Damage 2/4
- Fighter Commentary
Screamer of Tzeentch
- Stats: Movement 12"; Toughness 3; Wounds 18; 180 Pts.
- Rule: Agile, Fly
- Weapons:
- Flangs-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary
Minions, Thralls, and Allies
General Tactics
Other Helpful Tips
Example Builds
Warcry Tactics | |
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Grand Alliance: Chaos | |
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Grand Alliance: Death | |
Grand Alliance: Destruction | |
Grand Alliance: Order | |
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Monsters & Mercenaries |