Warcry/Tactics/Disciples of Tzeentch Daemons: Difference between revisions
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==Abilities Overview== | ==Abilities Overview== | ||
* '''[Double] Locus of Sorcery:''' add half the value of this ability (round up) to Strength of the next attack action made this fighter that has a range of 3" or less. | * '''[Double] Locus of Sorcery:''' add half the value of this ability (round up) to Strength of the next attack action made this fighter that has a range of 3" or less. ('''all''') | ||
* '''[Double] Split:''' Pink Horror only. when a Pink Horror is allocated 1 or more damage, Place 2 Blue Horrors within 3" then take down the pink. (Don't roll for injury in Campain). | * '''[Double] Blue Fire:''' roll two dice against a fighter within 9", Deal 1 damage for each 4+, or damage equal to abilities value on 6s. ('''Fluxmaster''') | ||
* '''[Double] Split again:''' Blue Horror only. when a blue Horror is allocated 1 or more damage, Place 1 Brimstone Horrors within 3" then take down the Blue. (Don't roll for injury in Campain). | * '''[Double] Split:''' Pink Horror only. when a Pink Horror is allocated 1 or more damage, Place 2 Blue Horrors within 3" then take down the pink. (Don't roll for injury in Campain). ('''Pink Horror Only''') | ||
* '''[Triple] Latching bit:''' Screamer Only. Add the value of this ability to the strength of this fighter next attack. In addition the targeted enemy cant' make a move or Disengage action for the rest | * '''[Double] Split again:''' Blue Horror only. when a blue Horror is allocated 1 or more damage, Place 1 Brimstone Horrors within 3" then take down the Blue. (Don't roll for injury in Campain). ('''Blue Horror Only''') | ||
* '''[Triple] Master of Destany:''' Leader only. until the end of the battle round. add the value of this ability to the value of other abilities used by fighter within 6" (Max 6) | * '''[Triple] Latching bit:''' Screamer Only. Add the value of this ability to the strength of this fighter next attack. In addition, the targeted enemy cant' make a move or Disengage action for the rest of the battle round. | ||
* '''[Quad] Capricious Warpflame:''' Flammers only. Allocate a number of damage equal to this ability's value to all enemies within 3" fo this fighter. | * '''[Triple] Pink Fire:''' Pick a enemy fighter within 9" and roll Dice. each 3+ deals 1 damage. ('''Changecaster''' only) | ||
* '''[Triple] Master of Destany:''' Leader only. until the end of the battle round. add the value of this ability to the value of other abilities used by fighter within 6" (Max 6) ('''Screamer Only''') | |||
* '''[Quad] Capricious Warpflame:''' Flammers only. Allocate a number of damage equal to this ability's value to all enemies within 3" fo this fighter. ('''Flammers Only''') | |||
==Fighter's Overview== | ==Fighter's Overview== |
Revision as of 15:41, 22 February 2021
Faction Overview
Pros
- Decent ranged options
- Ability to multiply fighters
Cons
- No heavy hitters
- Fragile: all Toughness 3 fighters
Abilities Overview
- [Double] Locus of Sorcery: add half the value of this ability (round up) to Strength of the next attack action made this fighter that has a range of 3" or less. (all)
- [Double] Blue Fire: roll two dice against a fighter within 9", Deal 1 damage for each 4+, or damage equal to abilities value on 6s. (Fluxmaster)
- [Double] Split: Pink Horror only. when a Pink Horror is allocated 1 or more damage, Place 2 Blue Horrors within 3" then take down the pink. (Don't roll for injury in Campain). (Pink Horror Only)
- [Double] Split again: Blue Horror only. when a blue Horror is allocated 1 or more damage, Place 1 Brimstone Horrors within 3" then take down the Blue. (Don't roll for injury in Campain). (Blue Horror Only)
- [Triple] Latching bit: Screamer Only. Add the value of this ability to the strength of this fighter next attack. In addition, the targeted enemy cant' make a move or Disengage action for the rest of the battle round.
- [Triple] Pink Fire: Pick a enemy fighter within 9" and roll Dice. each 3+ deals 1 damage. (Changecaster only)
- [Triple] Master of Destany: Leader only. until the end of the battle round. add the value of this ability to the value of other abilities used by fighter within 6" (Max 6) (Screamer Only)
- [Quad] Capricious Warpflame: Flammers only. Allocate a number of damage equal to this ability's value to all enemies within 3" fo this fighter. (Flammers Only)
Fighter's Overview
Leader
Iridescent Horror
- Stats: Movement 4"; Toughness 4; Wounds 22; 190 Pts.
- Rule: Leader, Elite
- Weapons:
- Blast-Range 3-10"; Attacks 2; Strength 3; Damage 1/4
- Claws-Range 1"; Attacks 4; Strength 3; Damage 2/4
- Fighter Commentary
Changecaster
- Stats: Movement 4"; Toughness 3; Wounds 22; 190 Pts.
- Rule: Leader, Destroyer
- Weapons:
- Magical Flame-Range 3-10"; Attacks 2; Strength 3; Damage 3/6
- Dagger-Range 1"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary
Fluxmaster
- Stats: Movement 12"; Toughness 3; Wounds 25; 250 Pts.
- Rule: Leader, Mystic
- Weapons:
- Magical Flame-Range 3-10"; Attacks 2; Strength 3; Damage 3/6
- Dagger-Range 1"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary
Pyrocaster
- Stats: Movement 8"; Toughness 3; Wounds 30; 210 Pts.
- Rule: Leader, Berserker
- Weapons:
- Blast-Range 3-10"; Attacks 4; Strength 3; Damage 2/4
- Flangs-Range 1"; Attacks 2; Strength 3; Damage 2/4
- Fighter Commentary
Fighter
Pink Horror
- Stats: Movement 4"; Toughness 3; Wounds 12; 90 Pts.
- Rule: Elite
- Weapons:
- Blast-Range 3-10"; Attacks 2; Strength 3; Damage 1/4
- Claws-Range 1"; Attacks 3; Strength 3; Damage 1/4
- Fighter Commentary
Blue Horror
- Stats: Movement 4"; Toughness 3; Wounds 8; 75 Pts.
- Rule: Warrior
- Weapons:
- Blast-Range 3-10"; Attacks 2; Strength 3; Damage 1/3
- Claws-Range 1"; Attacks 3; Strength 3; Damage 1/3
- Fighter Commentary
Brimstone Horror
- Stats: Movement 4"; Toughness 3; Wounds 6; 55 Pts.
- Rule: Minion
- Weapons:
- Blast-Range 3-10"; Attacks 2; Strength 3; Damage 1/2
- Claws-Range 1"; Attacks 3; Strength 3; Damage 1/2
- Weak melee, weak range. But it's a cheap body for objectives, you might say. Sure, I'll say. 55pts for 4" move and the kind of defensive capabilities that make Orks feel proud of their t-shirts-and-derelict-tanks armor. By all means, if you have the points left over from a proper build, take it to get to 1000.
Flamer of Tzeentch
- Stats: Movement 8"; Toughness 3; Wounds 15; 150 Pts.
- Rule: Berserker
- Weapons:
- Blast-Range 3-10"; Attacks 4; Strength 3; Damage 2/4
- Flangs-Range 1"; Attacks 2; Strength 3; Damage 2/4
Exalted Flamer of Tzeentch
- Stats: Movement 8"; Toughness 3; Wounds 30; 210 Pts.
- Rule: Berserker
- Weapons:
- Blast-Range 3-10"; Attacks 4; Strength 3; Damage 2/5
- Flangs-Range 1"; Attacks 2; Strength 3; Damage 2/4
- Fighter Commentary
Screamer of Tzeentch
- Stats: Movement 12"; Toughness 3; Wounds 18; 180 Pts.
- Rule: Agile, Fly
- Weapons:
- Flangs-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary
Minions, Thralls, and Allies
General Tactics
Other Helpful Tips
Example Builds
Warcry Tactics | |
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Grand Alliance: Chaos | |
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Grand Alliance: Death | |
Grand Alliance: Destruction | |
Grand Alliance: Order | |
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Monsters & Mercenaries |