Warcry/Tactics/Gloomspite Gitz: Difference between revisions

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**''Ability Commentary''- The ability to stop a fighter’s movement is a huge deal, especially if that fighter is a leader or a big heavy hitter. It’s worth bringing at least one Stabba with Barbed Net in any list, especially with how cheap they are to begin with.
**''Ability Commentary''- The ability to stop a fighter’s movement is a huge deal, especially if that fighter is a leader or a big heavy hitter. It’s worth bringing at least one Stabba with Barbed Net in any list, especially with how cheap they are to begin with.


*Speed of the Spider God (Double, Webspinner Shaman): increase Move for Spider Riders and Scuttleboss.
*'''[Double] Speed of the Spider God''' (Webspinner Shaman): Increase Move for Spider Riders and Scuttleboss.


* '''[Triple] Boing! Boing! Boing!:''' Until the end of this fighter's activation, the next time they finish a move within 1" of an enemy fighter, pick one visible enemy fighter within 1".  They take damage equal to the value of this ability. (All Boingrot Bounders and Squig Hoppers)
* '''[Triple] Boing! Boing! Boing!:''' Until the end of this fighter's activation, the next time they finish a move within 1" of an enemy fighter, pick one visible enemy fighter within 1".  They take damage equal to the value of this ability. (All Boingrot Bounders and Squig Hoppers)
**''Ability Commentary''- Standard impact damage rule. Though considering the insane reach Squigs provide, this can be nasty if you roll high enough.
**''Ability Commentary''- Standard impact damage rule. Though considering the insane reach Squigs provide, this can be nasty if you roll high enough.


*Spider Bite (Triple, all Spider Riders and Scuttleboss): chance to damage an enemy nearby up to 18 damage.
*'''[Triple] Spider Bite''' (Spider Riders and Scuttleboss): Chance to damage an enemy nearby up to 18 damage.


* '''[Triple] Stab 'Em Good:''' Until the end of the battle round add 1 to the Attacks characteristic of attack actions with a Range of 3 or less made by friendly fighters while they are within 6" of this fighter. (Leader)
* '''[Triple] Stab 'Em Good:''' Until the end of the battle round add 1 to the Attacks characteristic of attack actions with a Range of 3 or less made by friendly fighters while they are within 6" of this fighter. (Leader)
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**''Ability Commentary''- Squigs are one of our stronger fighters, so giving them an extra move to get closer into attack range is pretty good.  
**''Ability Commentary''- Squigs are one of our stronger fighters, so giving them an extra move to get closer into attack range is pretty good.  


*Magic Spire Maws (Triple, Fungoid Cave-Shaman): area damage to every nearby enemy.
*'''[Triple] Magic Spore Maws''' (Fungoid Cave-Shaman): Area damage to every nearby enemy.


* '''[Quad] Sneaky Stab:''' This fighter makes a bonus move action, then they can make a bonus attack action.  In addition, if this fighter is within 1" of their target add the value of this ability to the damage of all hits and critical hits from that attack. (All)
* '''[Quad] Sneaky Stab:''' This fighter makes a bonus move action, then they can make a bonus attack action.  In addition, if this fighter is within 1" of their target add the value of this ability to the damage of all hits and critical hits from that attack. (All)
**''Ability Commentary''- This is '''scary''' when given to a Squig Hopper/Boingrot Bounder. If you’re fighting Skaven, Ungors, other Grots, or any other frail infantry, prepare to watch a red blur zip and zap across the battlefield as he decapitates all in his way.
**''Ability Commentary''- This is '''scary''' when given to a Squig Hopper/Boingrot Bounder. If you’re fighting Skaven, Ungors, other Grots, or any other frail infantry, prepare to watch a red blur zip and zap across the battlefield as he decapitates all in his way.


*I’m Da Boss, Now Stab ‘Em Good! (Quad, Loonboss): increases Attack characteristic of all melee fighters in range.
*'''[Quad] I’m Da Boss, Now Stab ‘Em Good!''' (Loonboss): Increases Attack characteristic of all melee fighters in range.
 
*Boggleye for a Double can use Mesmerise, preventing an enemy to move or disengage on a 3+.
 
*Brewgit for a Double can use Loonshrine Potion, adding up to 3 to the attacks to a nearby friendly fighter. This is stackable with other abilities.
 
*Spiker for a Double can use Poison Brew, adding up to 3 to the Strength of a friendly fighter.
 
*Scaremonger for a Triple can use Bogeyman Dance, adding up to 3″ of Movement to a nearby friendly fighter.
 
*Shroomancer for a Triple can use Fungoid Cloud, reducing up to 6 (to a minimum of 1) from the Attack characteristic of an enemy fighter.


==Fighter's Overview==
==Fighter's Overview==

Revision as of 22:59, 23 February 2021

Faction Overview

The Bad Moon has turned its leering glare to the Eightpoints, and with it comes the Moonclan Grots ready for a good krumpin’. You’ll mostly be pulling from the standard Grots box, as well as Squig Hoppers/Boingrot Bounderz and the Caves Squigs + Herders, and as of the new "Gloomspite Gitz" box you can use Sneaky Snufflers. Like always, you’ll be one of the more numerous warbands in the game if you use mostly Grots. Alternatively, you can mix it up and go elite with Squig Riders and Cave Squigs.

Pros

  • Decent toughness for what should be an easily disposable faction.
  • A nice mixture of cheap and elite options makes for a versatile selection of fighters.
  • Often times will outnumber enemies.

Cons

  • Average stats.
  • Reliant on their abilities.
  • You won’t get much damage out of them unless they’re fighting in packs.

Abilities Overview

  • [Double] Backstabbing Mob: A fighter can use this ability only if there is a visible friendly fighter within 1". Until the end of this fighter's activation, add 1 to the Attacks and Strength of any attacks they make with a Range of 3 or less. (All)
    • Ability Commentary- Arguably your most useful and the one you’ll be relying on the most. It encourages you to keep units close together or traveling in pairs so you can gang up on enemy fighters.
  • [Double] Barbed Net: Pick a visible enemy fighter within 3" and roll a dice. On a 3+ they cannot make any move or disengage actions until the end of the battle round. (Stabba with Barbed Net)
    • Ability Commentary- The ability to stop a fighter’s movement is a huge deal, especially if that fighter is a leader or a big heavy hitter. It’s worth bringing at least one Stabba with Barbed Net in any list, especially with how cheap they are to begin with.
  • [Double] Speed of the Spider God (Webspinner Shaman): Increase Move for Spider Riders and Scuttleboss.
  • [Triple] Boing! Boing! Boing!: Until the end of this fighter's activation, the next time they finish a move within 1" of an enemy fighter, pick one visible enemy fighter within 1". They take damage equal to the value of this ability. (All Boingrot Bounders and Squig Hoppers)
    • Ability Commentary- Standard impact damage rule. Though considering the insane reach Squigs provide, this can be nasty if you roll high enough.
  • [Triple] Spider Bite (Spider Riders and Scuttleboss): Chance to damage an enemy nearby up to 18 damage.
  • [Triple] Stab 'Em Good: Until the end of the battle round add 1 to the Attacks characteristic of attack actions with a Range of 3 or less made by friendly fighters while they are within 6" of this fighter. (Leader)
    • Ability Commentary- Similar to “Backstabbing Mob“ above but as an aura emitted by your leader. Most of the time you’re gonna have a Hopper/Bounder Boss be far away from your footslogging Stabbas so this might not be overly useful, but definitely consider it if you’re using the Moonclan Boss.
  • [Triple] Go Dat Way!: Pick a friendly fighter with the Beast runemark within 4" of this fighter, they make a bonus move action. (Squig Herder)
    • Ability Commentary- Squigs are one of our stronger fighters, so giving them an extra move to get closer into attack range is pretty good.
  • [Triple] Magic Spore Maws (Fungoid Cave-Shaman): Area damage to every nearby enemy.
  • [Quad] Sneaky Stab: This fighter makes a bonus move action, then they can make a bonus attack action. In addition, if this fighter is within 1" of their target add the value of this ability to the damage of all hits and critical hits from that attack. (All)
    • Ability Commentary- This is scary when given to a Squig Hopper/Boingrot Bounder. If you’re fighting Skaven, Ungors, other Grots, or any other frail infantry, prepare to watch a red blur zip and zap across the battlefield as he decapitates all in his way.
  • [Quad] I’m Da Boss, Now Stab ‘Em Good! (Loonboss): Increases Attack characteristic of all melee fighters in range.

Fighter's Overview

Leader

Moonclan Boss

  • Stats: Movement 4"; Toughness 4; Wounds 16; 150Pts.
    • Rule: Leader
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary

Loonboss

  • Stats: Movement 4"; Toughness 4; Wounds 18; 175Pts.
    • Rule: Leader, Champion
    • Weapons:
      • Sword-Range 2"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary

Hopper Boss

  • Stats: Movement 10"; Toughness 4; Wounds 22; 250Pts.
    • Rule: Leader, Elite, Fly
    • Weapons:
      • Sword-Range 1"; Attacks 5; Strength 5; Damage 2/4
    • Fighter Commentary

Boingrot Boss

  • Stats: Movement 8"; Toughness 5; Wounds 24; 265Pts.
    • Rule: Leader, Elite, Fly
    • Weapons:
      • Spear-Range 2"; Attacks 4; Strength 5; Damage 2/5
    • Fighter Commentary

Loonboss on Giant Cave Squig

  • Stats: Movement 8"; Toughness 5; Wounds 26; 275Pts.
    • Rule: Leader, Elite, Fly
    • Weapons:
      • Sword-Range 2"; Attacks 4; Strength 5; Damage 2/5
    • Fighter Commentary

Spider Rider Boss

  • Stats: Movement 10"; Toughness 4; Wounds 22; 220Pts.
    • Rule: Leader, Destroyer
    • Weapons:
      • Sword-Range 2"; Attacks 3; Strength 3; Damage 2/4
      • Range-Range 3-12"; Attacks 3; Strength 3; Damage 1/3
    • Fighter Commentary

Scuttleboss

  • Stats: Movement 10"; Toughness 4; Wounds 26; 220Pts.
    • Rule: Leader, Destroyer
    • Weapons:
      • Spear-Range 2"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary

Webspinner Shaman

  • Stats: Movement 4"; Toughness 3; Wounds 16; 150Pts.
    • Rule: Leader, Priest
    • Weapons:
      • Arcane Bolt-Range 3-7"; Attacks 2; Strength 3; Damage 3/6
      • Staff-Range 2"; Attacks 3; Strength 3; Damage 1/4
    • Fighter Commentary

Fungoid Cave-Shaman

  • Stats: Movement 4"; Toughness 3; Wounds 18; 175Pts.
    • Rule: Leader, Mystic
    • Weapons:
      • Arcane Bolt-Range 3-7"; Attacks 2; Strength 3; Damage 3/6
      • Sword-Range 1"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Fighter

Stabba

Stabba with Stabba

  • Stats: Movement 4"; Toughness 4; Wounds 8; 70Pts.
    • Rule:
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 1/3
    • Fighter Commentary

Stabba with Barbed Net

  • Stats: Movement 4"; Toughness 3; Wounds 8; 45 Pts.
    • Rule: Trapper
    • Weapons:
      • Dagger-Range 1"; Attacks 3; Strength 3; Damage 1/2
    • Fighter Commentary

Stabbers with Pokin'Spear

  • Stats: Movement 4"; Toughness 3; Wounds 8; 70 Pts.
    • Rule:
    • Weapons:
      • Spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
    • Fighter Commentary

Shoota

  • Stats: Movement 4"; Toughness 3; Wounds 8; 65Pts.
    • Rule:
    • Weapons:
      • Dagger-Range 1"; Attacks 3; Strength 3; Damage 1/2
      • Ranged-Range 3-12"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Sneaky Snuffler

  • Stats: Movement 4"; Toughness 3; Wounds 15; 85 Pts.
    • Rule:
    • Weapons:
      • Fangs-Range 1"; Attacks 3; Strength 3; Damage 2/4
    • Fighter Commentary: Their card was found exclusively in the Gloomspite Gitz box set before the GA: Destruction book came along. Much like in AoS proper, these guys hit surprisingly hard considering their cost. You might not be able to spam them as much as Stabbas but a couple of them can do some serious damage.

Squig Herder

  • Stats: Movement 4"; Toughness 3; Wounds 8; 45 Pts.
    • Rule: Agile
    • Weapons:
      • Spear-Range 1"; Attacks 3; Strength 3; Damage 1/2
    • Fighter Commentary

Cave Squig

  • Stats: Movement 4"; Toughness 4; Wounds 15; 140 Pts.
    • Rule: Beast
    • Weapons:
      • Fangs-Range 1"; Attacks 4; Strength 5; Damage 2/4
    • Fighter Commentary

Squig Hopper

  • Stats: Movement 10"; Toughness 4; Wounds 16; 200Pts.
    • Rule: Elite, Fly
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 5; Damage 2/4
    • Fighter Commentary

Boingrot Bounder

  • Stats: Movement 8"; Toughness 5; Wounds 18; 220Pts.
    • Rule: Elite, Fly
    • Weapons:
      • Spear-Range 2"; Attacks 3; Strength 5; Damage 2/5
    • Fighter Commentary

Spider Rider

  • Stats: Movement 10"; Toughness 4; Wounds 16; 150Pts.
    • Rule: Destroyer
    • Weapons:
      • Spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
      • Ranged-Range 2"; Attacks 2; Strength 3; Damage 1/3
    • Fighter Commentary

Minions, Thralls, and Allies

Gobbapalooza

Boggleye

  • Stats: Movement 4"; Toughness 3; Wounds 12; 85 Pts.
    • Runemarks: Ally, Berserker
    • Weapons:
      • Club - Range 2"; Attacks 3; Strength 3; Damage 1/4
  • Fighter Commentary -

Scaremonger

  • Stats: Movement 4"; Toughness 3; Wounds 20; 85 Pts.
    • Runemarks: Ally, Terrifying
    • Weapons:
      • Fangs - Range 1"; Attacks 4; Strength 3; Damage 1/4
  • Fighter Commentary -

Shroomancer

  • Stats: Movement 4"; Toughness 3; Wounds 12; 85 Pts.
    • Runemarks: Frenzied, Ally
    • Weapons:
      • Club - Range 2"; Attacks 3; Strength 3; Damage 1/4
  • Fighter Commentary -

Brewgit

  • Stats: Movement 4"; Toughness 3; Wounds 12; 85 Pts.
    • Runemarks: Ally, Bulwark
    • Weapons:
      • Dagger - Range 1"; Attacks 4; Strength 3; Damage 1/3
  • Fighter Commentary -

Spiker

  • Stats: Movement 4"; Toughness 3; Wounds 12; 85 Pts.
    • Runemarks: Ally, ---
    • Weapons:
      • Club - Range 2"; Attacks 3; Strength 3; Damage /14
  • Fighter Commentary -

General Tactics

Other Helpful Tips

Example Builds

  • Boingrot Boss, 1 Sneaky Snuffler, 2 Stabbas with Barbed Nets, 4 Shootas, and 4 Stabbas
  • Hopper Boss, 1 Stabba with Barbed Net, 2 Squig Hoppers, 2 Sneaky Snufflers, and 2 Shootas


Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries