Warcry/Tactics/Scions of the Flame: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>ThatOneBruvva
No edit summary
No edit summary
Line 9: Line 9:


==Abilities Overview==
==Abilities Overview==
 
*'''Fiery Might (Double, Everyone)''' Add half the value of the dice roll used for this ability (rounding up) to the Strength characteristic of attacks made by this fighter with a Range of 3 or less until the end of this fighter’s activation.
*'''Beheading Strike (Double, Brazen Champion, Blazing Lord)''' Add half the value of the dice roll used for this ability (rounding up) to the damage points of critical hits from the next attack made by this fighter with a Range of 3 or less this activation.
'''Throw Firebomb (Double, Initiate with Flameburst Pot, Initiate with Brazier Weapon and Flameburst pot, Fireborn ) '''Roll 2 dice against an enemy fighter within 6 inches. For each roll of 4-5, do 1 damage to that fighter. For each roll of 6, do damage to that fighter equal to the value of the dice roll used for this ability.
*'''Inferno (Triple, Immolator)''' For each enemy fighter within 3 inches of this fighter, roll a dice. On a roll of 4-5, do 1 damage to the fighter being rolled for. On a roll of 6, do damage to the fighter being rolled for equal to the value of the dice roll used for this ability.
*'''Ignited Fervour (Triple, Blazing Lord)'''Add 1 to the Attacks characteristic of attack actions with Range 3 or less of friendly fighters while they are within 6 inches of this fighter until the end of the battle round.
*'''Engulf in Flames (Quad, Inferno Priest) '''Roll 6 dice against an enemy fighter within 3 inches of this fighter. For each roll of 2 or more, do damage to that fighter equal to half the value of the dice roll for this ability (rounding up). Additionally, for each roll of 6, roll 1 extra dice in the same way, and repeat until you roll no more rolls of 6.


==Fighter's Overview==
==Fighter's Overview==
Line 15: Line 20:
===Leader===
===Leader===


*'''''add text'''''
*'''''Blazing Lord'''''
**'''Stats''': Movement "; Toughness ; Wounds ;  Pts.
**'''Stats''': Movement 4"; Toughness 4; Wounds 20190 Pts.
***'''Rule:''' Leader,  
***'''Rule:''' Leader, Brute
***'''Weapons:'''
***'''Weapons:'''
****'' ''-Range "; Attacks ; Strength ; Damage /
****''Sword''-Range 2"; Attacks 4; Strength 5; Damage 2/6
**''Fighter Commentary'' -
**''Fighter Commentary'' -


===Fighter===
===Fighter===


*'''''add text'''''
*'''''Brazen Chamion'''''
**'''Stats''': Movement "; Toughness ; Wounds ;  Pts.
**'''Stats''': Movement 4"; Toughness 4; Wounds 18; 170 Pts.
***'''Rule:''' Leader,
***'''Rule:''' Brute
***'''Weapons:'''
****''Axe''-Range 2"; Attacks 3; Strength 5; Damage 3/6
**''Fighter Commentary'' -
 
 
*'''''Immolator'''''
**'''Stats''': Movement 4"; Toughness 4; Wounds 15; 145 Pts.
***'''Rule:''' Destroyer
***'''Weapons:'''
****''Unarmed''-Range 1"; Attacks 4; Strength 4; Damage 2/5
**''Fighter Commentary'' -
 
 
*'''''Inferno Priest'''''
**'''Stats''': Movement 4"; Toughness 4; Wounds 15; 130 Pts.
***'''Rule:''' Mystic
***'''Weapons:'''
****''Blast''-Range 5"; Attacks 2; Strength 3; Damage 2/4
****''Club''-Range 2"; Attacks 3; Strength 4; Damage 2/4
**''Fighter Commentary'' -
 
 
*'''''Fireborn with Sunblade and Kris'''''
**'''Stats''': Movement 4"; Toughness 4; Wounds 10; 115 Pts.
***'''Rule:'''
***'''Weapons:'''
****''Sword''-Range 1"; Attacks 4; Strength 3; Damage 2/5
**''Fighter Commentary'' -
 
 
*'''''Fireborn with Sunblade and Brazier Axe'''''
**'''Stats''': Movement 4"; Toughness 4; Wounds 10; 115 Pts.
***'''Rule:'''
***'''Weapons:'''
****''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/4
**''Fighter Commentary'' -
 
 
*'''''Fireborn with Flameburst Pot'''''
**'''Stats''': Movement "; Toughness ; Wounds ;  120 Pts.
***'''Rule:''' Trapper
***'''Weapons:'''
***'''Weapons:'''
****'' ''-Range "; Attacks ; Strength ; Damage /
****''Axe''-Range 1"; Attacks 4; Strength 4; Damage 2/4
**''Fighter Commentary'' -
**''Fighter Commentary'' -


*'''''add text'''''
 
**'''Stats''': Movement "; Toughness ; Wounds ; Pts.
*'''''Initate with Flameburst Pot and Brazier Weapon'''''
***'''Rule:''' Leader,
**'''Stats''': Movement 4"; Toughness 3; Wounds 10; 65 Pts.
***'''Rule:''' Trapper
***'''Weapons:'''
***'''Weapons:'''
****'' ''-Range "; Attacks ; Strength ; Damage /
****''Axe''-Range 1"; Attacks 3; Strength 4; Damage 1/3
**''Fighter Commentary'' -
**''Fighter Commentary'' -


*'''''add text'''''
 
**'''Stats''': Movement "; Toughness ; Wounds ; Pts.
*'''''Initate with Flameburst Pot'''''
***'''Rule:''' Leader,
**'''Stats''': Movement 4"; Toughness 3; Wounds 10; 55 Pts.
***'''Rule:''' Trapper
***'''Weapons:'''
***'''Weapons:'''
****'' ''-Range "; Attacks ; Strength ; Damage /
****''Dagger''-Range 1"; Attacks 3; Strength 3; Damage 1/3
**''Fighter Commentary''
 
 
*'''''Initate with Hooked Axe'''''
**'''Stats''': Movement 4"; Toughness 3; Wounds 10; 65 Pts.
***'''Rule:'''
***'''Weapons:'''
****''Axe''-Range "; Attacks 4; Strength 3; Damage 1/3
**''Fighter Commentary'' -
**''Fighter Commentary'' -


*'''''add text'''''
 
**'''Stats''': Movement "; Toughness ; Wounds ; Pts.
*'''''Initate with Morning Star'''''
***'''Rule:''' Leader,
**'''Stats''': Movement 4"; Toughness 3; Wounds 10; 55 Pts.
***'''Rule:'''  
***'''Weapons:'''
***'''Weapons:'''
****'' ''-Range "; Attacks ; Strength ; Damage /
****''Reach Weapon''-Range 3"; Attacks 3; Strength 3; Damage 1/3
**''Fighter Commentary'' -
**''Fighter Commentary'' -


==Minions, Thralls, and Allies==
==Minions, Thralls, and Allies==

Revision as of 22:37, 8 January 2021

Scions of the Flame Tactics

Faction Overview

Pros

Cons

Abilities Overview

  • Fiery Might (Double, Everyone) Add half the value of the dice roll used for this ability (rounding up) to the Strength characteristic of attacks made by this fighter with a Range of 3 or less until the end of this fighter’s activation.
  • Beheading Strike (Double, Brazen Champion, Blazing Lord) Add half the value of the dice roll used for this ability (rounding up) to the damage points of critical hits from the next attack made by this fighter with a Range of 3 or less this activation.

Throw Firebomb (Double, Initiate with Flameburst Pot, Initiate with Brazier Weapon and Flameburst pot, Fireborn ) Roll 2 dice against an enemy fighter within 6 inches. For each roll of 4-5, do 1 damage to that fighter. For each roll of 6, do damage to that fighter equal to the value of the dice roll used for this ability.

  • Inferno (Triple, Immolator) For each enemy fighter within 3 inches of this fighter, roll a dice. On a roll of 4-5, do 1 damage to the fighter being rolled for. On a roll of 6, do damage to the fighter being rolled for equal to the value of the dice roll used for this ability.
  • Ignited Fervour (Triple, Blazing Lord)Add 1 to the Attacks characteristic of attack actions with Range 3 or less of friendly fighters while they are within 6 inches of this fighter until the end of the battle round.
  • Engulf in Flames (Quad, Inferno Priest) Roll 6 dice against an enemy fighter within 3 inches of this fighter. For each roll of 2 or more, do damage to that fighter equal to half the value of the dice roll for this ability (rounding up). Additionally, for each roll of 6, roll 1 extra dice in the same way, and repeat until you roll no more rolls of 6.

Fighter's Overview

Leader

  • Blazing Lord
    • Stats: Movement 4"; Toughness 4; Wounds 20; 190 Pts.
      • Rule: Leader, Brute
      • Weapons:
        • Sword-Range 2"; Attacks 4; Strength 5; Damage 2/6
    • Fighter Commentary -

Fighter

  • Brazen Chamion
    • Stats: Movement 4"; Toughness 4; Wounds 18; 170 Pts.
      • Rule: Brute
      • Weapons:
        • Axe-Range 2"; Attacks 3; Strength 5; Damage 3/6
    • Fighter Commentary -


  • Immolator
    • Stats: Movement 4"; Toughness 4; Wounds 15; 145 Pts.
      • Rule: Destroyer
      • Weapons:
        • Unarmed-Range 1"; Attacks 4; Strength 4; Damage 2/5
    • Fighter Commentary -


  • Inferno Priest
    • Stats: Movement 4"; Toughness 4; Wounds 15; 130 Pts.
      • Rule: Mystic
      • Weapons:
        • Blast-Range 5"; Attacks 2; Strength 3; Damage 2/4
        • Club-Range 2"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary -


  • Fireborn with Sunblade and Kris
    • Stats: Movement 4"; Toughness 4; Wounds 10; 115 Pts.
      • Rule:
      • Weapons:
        • Sword-Range 1"; Attacks 4; Strength 3; Damage 2/5
    • Fighter Commentary -


  • Fireborn with Sunblade and Brazier Axe
    • Stats: Movement 4"; Toughness 4; Wounds 10; 115 Pts.
      • Rule:
      • Weapons:
        • Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary -


  • Fireborn with Flameburst Pot
    • Stats: Movement "; Toughness ; Wounds ; 120 Pts.
      • Rule: Trapper
      • Weapons:
        • Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary -


  • Initate with Flameburst Pot and Brazier Weapon
    • Stats: Movement 4"; Toughness 3; Wounds 10; 65 Pts.
      • Rule: Trapper
      • Weapons:
        • Axe-Range 1"; Attacks 3; Strength 4; Damage 1/3
    • Fighter Commentary -


  • Initate with Flameburst Pot
    • Stats: Movement 4"; Toughness 3; Wounds 10; 55 Pts.
      • Rule: Trapper
      • Weapons:
        • Dagger-Range 1"; Attacks 3; Strength 3; Damage 1/3
    • Fighter Commentary


  • Initate with Hooked Axe
    • Stats: Movement 4"; Toughness 3; Wounds 10; 65 Pts.
      • Rule:
      • Weapons:
        • Axe-Range "; Attacks 4; Strength 3; Damage 1/3
    • Fighter Commentary -


  • Initate with Morning Star
    • Stats: Movement 4"; Toughness 3; Wounds 10; 55 Pts.
      • Rule:
      • Weapons:
        • Reach Weapon-Range 3"; Attacks 3; Strength 3; Damage 1/3
    • Fighter Commentary -


Minions, Thralls, and Allies

General Tactics

Other Helpful Tips

Example Builds

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries