Warcry/Tactics/Slaves to Darkness: Difference between revisions
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===Pros=== | ===Pros=== | ||
* | *'''Surprising Mobility:''' Thanks to the presence of Marauder Horsemen with their 10" move, the SoD can be a faster than expected warband, that can pick at exposed flanks. | ||
* | *'''Tough Elites:''' This is obvious, but your Chaos Warriors and Chosen are going to demand your opponent's attention before they die. | ||
===Cons=== | ===Cons=== |
Revision as of 16:08, 29 June 2020
All the generic Warriors of Chaos, The bargain price of this however is fewer bodies and effectively no ranged units. That being said, there are plenty of fast attack options to bog your enemy down, a fair amount of fodder.
Faction Overview
Pros
- Surprising Mobility: Thanks to the presence of Marauder Horsemen with their 10" move, the SoD can be a faster than expected warband, that can pick at exposed flanks.
- Tough Elites: This is obvious, but your Chaos Warriors and Chosen are going to demand your opponent's attention before they die.
Cons
Abilities Overview
- [Double] Imbued with Dark Power : Until the end of this fighter's activation, add the value of this ability to the Strength characteristic of attack actions made by this fighter that have a Range characteristic of 3 or less.
- Fighter Commentary
- [Double] Throw Javalin : Pick a visible enemy fighter within 6" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
- Fighter Commentary
- [Double] Shield Run : Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dic. On a 4-5, allocate 1 damage point to that fighter. On 6, allocate a number of damage points to that fighter equal to the value of this ability.
- Fighter Commentary
- [Triple] Trampling Hooves : Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability.
- Fighter Commentary
- [Triple] Champion of Darkness : A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by this them this activation. This fighter makes a bonus move action. then they can make a bonus attack action.
- Fighter Commentary
- [Quad] Lead the Slaughter : A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by this them this activation. Until the end of the battle round, add half the value of this ability (rounding up) to the Attack characteristic of attack actions made by visible friendly fighters while they are within 6" of this fighter.
- Fighter Commentary
Fighter's Overview
Leader
Marauder Chieften
- Stats: Movement 4"; Toughness 3; Wounds 20; 140Pts.
- Runemarks: Leader
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
- Fighter Commentary
Horsemaster
- Stats: Movement 10"; Toughness 4; Wounds 30; 225Pts.
- Runemarks: Leader, mount
- Weapons:
- Axe-Range 1"; Attacks 3; Strength 4; Damage 2/5
- Fighter Commentary
Aspiring Champion
- Stats: Movement 4"; Toughness 5; Wounds 25; 225Pts.
- Runemarks: Leader
- Weapons:
- Axe-Range 1"; Attacks 5; Strength 4; Damage 2/5
- Fighter Commentary
Exalted Champion
- Stats: Movement 4"; Toughness 5; Wounds 28; 250Pts.
- Runemarks: Leader, Warrior
- Weapons:
- Axe-Range 1"; Attacks 5; Strength 5; Damage 3/5
- Fighter Commentary
Fighter
Chaos Marauder With Flail
- Stats: Movement 4"; Toughness 3; Wounds 10; 55 Pts.
- Weapons:
- Reach-Range 3"; Attacks 3; Strength 3; Damage 1/3
- Fighter Commentary
- Weapons:
Chaos Marauder With Axe and Shield
- Stats: Movement 4"; Toughness 4; Wounds 10; 60 Pts.
- Runemarks: Bulward
- Weapons:
- Reach-Range 1"; Attacks 2; Strength 3; Damage 1/3
- Fighter Commentary
Marauder Horseman with Axe and Shield
- Stats: Movement 10"; Toughness 4; Wounds 20; 125 Pts.
- Runemarks: mount
- Weapons:
- Axe-Range 1"; Attacks 2; Strength 3; Damage 1/3
- Fighter Commentary
Marauder Horseman with Flail
- Stats: Movement 10"; Toughness 3; Wounds 20; 120 Pts.
- Runemarks: mount
- Weapons:
- Axe-Range 3"; Attacks 3; Strength 3; Damage 1/3
- Fighter Commentary
Marauder Horseman with Javelin and Shield
- Stats: Movement 10"; Toughness 4; Wounds 20; 140 Pts.
- Runemarks: Scout, mount
- Weapons:
- Spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
- Fighter Commentary
Chaos Warrior with Paired Weapons
- Stats: Movement 4"; Toughness 5; Wounds 15; 145Pts.
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary
- Weapons:
Chaos Warrior with Runeshield
- Stats: Movement 4"; Toughness 6; Wounds 15; 170Pts.
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary
- Weapons:
Chaos Chosen
- Stats: Movement 4"; Toughness 5; Wounds 18; 180Pts.
- Runemarks: Warrior
- Weapons:
- Axe-Range 1"; Attacks 4; Strength 5; Damage 2/5
- Fighter Commentary
Minions, Thralls, and Allies
General Tactics
Other Helpful Tips
Example Builds
Warcry Tactics | |
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Grand Alliance: Chaos | |
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Grand Alliance: Death | |
Grand Alliance: Destruction | |
Grand Alliance: Order | |
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Monsters & Mercenaries |