Barathu: Difference between revisions
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[[File:Barathu 1 | [[File:Barathu 1.png|thumb]] | ||
The '''Barathu''' are the natural extension of Starfinder's philosophy of "make as many weird alien race PC options as possible." The Barathu are certainly the most unusual; they resemble a cross between a jellyfish, a storm cloud, and a giant turd. They're natives of a gas world and their flopping, floating, bloaty, slippery forms are well-suited to drifting amoung the clouds of Bretheda. They can also merge with each other to form superorganisms. Each smaller Barathu has its own personality and knowledge but form unique personalities when they merge together. They manipulate this sense of self to skirt legal loopholes, counting themselves as more or fewer in numbers when it it beneficial to do so. Most Barathu are scholarly and they tend to specialize in the biological sciences. A subrace on Liavara focus on dreaming and just trip balls all the time. | The '''Barathu''' are the natural extension of Starfinder's philosophy of "make as many weird alien race PC options as possible." The Barathu are certainly the most unusual; they resemble a cross between a jellyfish, a storm cloud, and a giant turd. They're natives of a gas world and their flopping, floating, bloaty, slippery forms are well-suited to drifting amoung the clouds of Bretheda. They can also merge with each other to form superorganisms. Each smaller Barathu has its own personality and knowledge but form unique personalities when they merge together. They manipulate this sense of self to skirt legal loopholes, counting themselves as more or fewer in numbers when it it beneficial to do so. Most Barathu are scholarly and they tend to specialize in the biological sciences. A subrace on Liavara focus on dreaming and just trip balls all the time. | ||
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== Crunch == | == Crunch == | ||
Barathu are well-suited to being melee warriors. Most of their adaptations either give more melee options or give increased resistances. They make solid Soldiers and Solarions, and can be tough Mystics, as well. They are strong early in the game when melee damage, racial health, and the ability to float are most important. | Barathu are well-suited to being melee warriors. Most of their adaptations either give more melee options or give increased resistances. They make solid Soldiers and Solarions, and can be tough Mystics, as well. They are strong early in the game when melee damage, racial health, and the ability to float are most important. | ||
==Gallery== | |||
<gallery> | |||
Barathu and friends.jpg|Size comparison with humanoid races | |||
Quanma AP29 5.png | |||
Jesara AP29 5.png | |||
Barathu weapon AP29 5.png | |||
Barathu combined AP29 5.png|Merged Barathus | |||
Barathu 2.png|Undead merged Barathus | |||
</gallery> | |||
{{Starfinder-Races}} | {{Starfinder-Races}} |
Revision as of 16:48, 18 February 2021

The Barathu are the natural extension of Starfinder's philosophy of "make as many weird alien race PC options as possible." The Barathu are certainly the most unusual; they resemble a cross between a jellyfish, a storm cloud, and a giant turd. They're natives of a gas world and their flopping, floating, bloaty, slippery forms are well-suited to drifting amoung the clouds of Bretheda. They can also merge with each other to form superorganisms. Each smaller Barathu has its own personality and knowledge but form unique personalities when they merge together. They manipulate this sense of self to skirt legal loopholes, counting themselves as more or fewer in numbers when it it beneficial to do so. Most Barathu are scholarly and they tend to specialize in the biological sciences. A subrace on Liavara focus on dreaming and just trip balls all the time.
PC Stats
Ability Modifiers +2 Con, +2 Wis, -2 Dex
Hit Points 6
Size and Type Early stage barathus are Medium aberrations.
Early Stage Adaptation: An early stage barathu’s body is mutable and can adapt to many different situations. Once every 1d4 rounds as a swift action, an early stage barathu can reshape its body and adjust its chemistry to gain one of the following qualities. The adaptation lasts until the beginning of the early stage barathu’s next turn. Unlike more mature barathus, early stage barathus are not generally capable of more complex adaptations.
- Upper limb refinements enable the barathu to add an additional amount of damage to melee attacks equal to its Strength modifier.
- A toughened dermal layer grants its a +1 racial bonus to AC.
- Developed lower limbs grant it a base speed of 15 feet.
- Molecular-level modifications grant it resistance 2 against a single energy type (acid, cold, electricity, fire, or sonic).
- Elongated limbs extend its reach to 10 feet.
Floaters: Early stage barathus have a base speed of 0 feet and an extraordinary fly speed of 30 feet with average maneuverability.
Limited Telepathy: Early stage barathus can communicate telepathically with any creatures within 30 feet with whom they share a language in common.
Strange Anatomy: Early stage barathus gain a +1 racial bonus to Fortitude saving throws.
Crunch
Barathu are well-suited to being melee warriors. Most of their adaptations either give more melee options or give increased resistances. They make solid Soldiers and Solarions, and can be tough Mystics, as well. They are strong early in the game when melee damage, racial health, and the ability to float are most important.
Gallery
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Size comparison with humanoid races
-
Merged Barathus
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Undead merged Barathus