Halo Zone

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From Lexicanum
The Halo Zone is the name of the region of Segmentum Pacificus beyond the light of the Astronomican where Imperial Navigators guiding ships during Warp jumps are no longer able to sense its guiding light and are thereby forced to navigate blindly. Doing so in the Warp is extremely hazardous and most, if not all, Navigators will refuse to go beyond the borders of the Astronomican for this reason. Also, due to the difficulties in navigation, the time taken to cross a region is increased while also increasing the time differential between realspace and the Warp. Lord Solar Macharius attempted to continue his crusade into the Halo Zone, but his troops refused to go on into the unknown, possibly because they believed they would no longer be under the protection of the Emperor.

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Titan - Tsagualsa - Turtolsky - Typha-IV - Typhon Primaris - Uranus - Valhalla
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Vraks - Vyaniah - Wrack - Zayth - Zel Secundus - Zhao-Arkkad - 108/Beta-Kalapus-9.2
Chaos-aligned
or Daemon Worlds:
Bathamor - Black Marble - Bubonicus - Bulwark - Cyclothrathe - Eidolon - Exyrion
Fleshworld - Glass Moon - Iniquity - Kathalon - Medrengard - Oliensis - Plague Planet
Sicarus - Slaughtersphere - Sortiarius - The Writhing World - Triplex Worlds - Ulan Huda
World of Immortal Sorrows - Xana II
Xenos Worlds: Amontep II - Arkunasha - Arthas Moloch - Dal'yth - Lub'grahl - Mandragora - Mekslag-Ikks
Quintus - Salash'hei - Sagacity - Silva Tenebris - T'au - Taros - Tinek'la - Ursulia - Vior'los
Contested and
Other Worlds:
Falon's Lament - Kulth - Mahir - Obstiria - Ravacene - Scansion Beta - Skapula
Systems and Regions: Ghoul Stars - Halo Zone - Jericho Reach
Kaurava System - Solar System - Stygius Sector
T'au Septs - Taelus System - Ultramar
Types of Worlds: Agri-World - Craftworld - Daemon World - Death World - Eldar World
Forge World - Fortress World - Hive World - Civilised World - Tomb World