Warcry/Tactics/Sylvaneth

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Revision as of 13:49, 28 February 2021 by 1d4chan>Stephenlucas600 (Huntmaster with Bow)
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Sylvaneth Tactics

The Sylvaneth are forest spirits of the Wanderer Aelfs. Led by the goddess Alarielle, the new treefolk were made from "Soulpods" she created. After Sigmar retreated to his realm, she considered herself a free agent, opposing Nurgle who seeks to claim the Realm of Life as his own. For some reason, all of Alarielle's soulpods became female Dryads and male Treekin, which makes sense only in the context of using existing models, but when looked at from a lore perspective Alarielle clearly had saved a LOT more female souls, and the only males she saved were the biggest. Lotta jokes that can be made here, hard to decide...

Faction Overview

Pros

  • Fast: 5" move on most fighters + Teleporting fighters
  • Ability to heal
  • Varied abilities and strategies

Cons

  • Medium hitters
  • Random abilities

Abilities Overview

  • [Double] Draw from the Spirit-song: Remove a number of damage points allocated to this fighter equal to half the value of this ability (rounding up). (Universal Ability)
    • Fighter Commentary -
  • [Double] Trample Underfoot: Pick a visible enemy fighter within 1" of this fighter and roll a number of dice equal to the value of this ability. For each 4+, allocate 1 damage point to that fighter. (Kurnoth Hunters)
    • Fighter Commentary -
  • [Double] Shrieking Terror: Pick a visible enemy fighter within a number of inches equal to the value of this ability and roll a dice. On a 3+, until the end of the battle round, that fighter cannot make move actions or disengage actions. (Spite-Revenants)
    • Fighter Commentary -
  • Zephyrspite’s Tail Pincers (Double, Arch-Revenant): A chance to do up to 6 damage to an engaged enemy.
  • Swarm of Spites (Double, Swarm of Spites): A chance to do up to 6 damages to an enemy within 6″ (on a 4+).
  • [Triple] Enrapturing Song: Pick a visible enemy fighter within a number of inches equal to the value of this ability. Until the end of the battle round, add 1 to the Attacks characteristic of attack actions made by friendly fighters with both the Sylvaneth runemark and the Scout runemark that target that fighter. (Dryads)
    • Fighter Commentary -
  • [Triple] Walk the Spirit Paths: Remove this fighter from the battlefield and set them up anywhere on the battlefield more than 5" from any enemy fighters. (Tree-Revenants)
    • Fighter Commentary -
  • Blessing of the Forest (Triple, Branchwraith): Heal 1 damage to all friendly fighters within 6″.
  • Call to Battle (Triple, Arch-Revenant): Add +1 to the melee Attacks of friendly fighters within 3″.
  • [Quad] Envoy of the Everqueen: Until the end of the battle round, add half the value of ability (rounding up) to the Toughness and Strength characteristics of friendly fighters while they are within 6" of this fighter. (Leader)
    • Fighter Commentary -

Fighter's Overview

Leader

Dryad Nymph

  • Stats: Movement 5"; Toughness 3; Wounds 20; 145 Pts.
    • Rule: Leader, scout
    • Weapons:
      • Claws-Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary -

Scion

  • Stats: Movement 4"; Toughness 3; Wounds 16; 120 Pts.
    • Rule: Leader, Warror
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 3; Damage 2/4
    • Fighter Commentary -

Shadestalker

  • Stats: Movement 5"; Toughness 3; Wounds 16; 140 Pts.
    • Rule: Terror, Leader
    • Weapons:
      • Claws-Range 1"; Attacks 5; Strength 4; Damage 2/4
    • Fighter Commentary -

Huntmaster

Huntmaster with Greatsword

  • Stats: Movement 4"; Toughness 4; Wounds 35; 230 Pts.
    • Rule: Leader, Elite
    • Weapons:
      • Sword-Range 1"; Attacks 5; Strength 4; Damage 2/5
  • Fighter Commentary -

Huntmaster with Scythe

  • Stats: Movement 4"; Toughness 4; Wounds 35; 240 Pts.
    • Rule: Elite, Leader
    • Weapons:
      • Scythe-Range 2"; Attacks 4; Strength 4; Damage 3/6
    • Fighter Commentary -

Huntmaster with Bow

  • Stats: Movement 4"; Toughness 4; Wounds 35; 240 Pts.
    • Rule: Elite, Leader
    • Weapons:
      • Ranged-Range 3-20"; Attacks 3; Strength 4; Damage 2/5
      • Unarmed-Range 1"; Attacks 3; Strength 3; Damage 1/3
    • Fighter Commentary - Comparing the Leader with a bow to the fighter (Kurnoth with a bow), you're paying 40 points, for 5 health and one extra attack on the range (a 3, instead of 2). Not worth it in my opinion. The Huntmaster with Scythe is a better buy for the same 240 pts.

Arch-Revenant

  • Stats: Movement 10"; Toughness 4; Wounds 25; 250 Pts.
    • Rule: Leader, Fly, Destroyer
    • Weapons:
      • Sword-Range 2"; Attacks 4; Strength 4; Damage 2/5
    • Fighter Commentary - Your most expensive fighter, a fast flyer, and decent reach clave. that speed lets her make the most of her Call to Battle and Envoy of the Everqueen abilities.

Branchwraith

  • Stats: Movement 6"; Toughness 3; Wounds 22; 180 Pts.
    • Rule: Leader, Berserker
    • Weapons:
      • Ranged-Range 3-7"; Attacks 2; Strength 3; Damage 3/6
      • Unarmed-Range 1"; Attacks 3; Strength 3; Damage 2/4
    • Fighter Commentary - that that tough mage. Still have claws and a weak and situational Triple aura ability to he all 1 wound.

Branchwych

  • Stats: Movement 6"; Toughness 3; Wounds 22; 180 Pts.
    • Rule: Leader, Mystic
    • Weapons:
      • Ranged-Range 3-7"; Attacks 2; Strength 3; Damage 3/6
      • Staff-Range 2"; Attacks 3; Strength 3; Damage 1/4
    • Fighter Commentary - offensive Branchwraith. Wizard type with a damage dealing double.

Fighter

Dryad

  • Stats: Movement 5"; Toughness 3; Wounds 10; 70 Pts.
    • Rule: scout
    • Weapons:
      • Claws-Range 1"; Attacks 4; Strength 3; Damage 1/3
    • Fighter Commentary -

Tree-Revenants

  • Stats: Movement 4"; Toughness 3; Wounds 8; 50 Pts.
    • Rule: Warror
    • Weapons:
      • Sword-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary -

Spite-Revenant

  • Stats: Movement 5"; Toughness 3; Wounds 8; 70 Pts.
    • Rule: Terror
    • Weapons:
      • Claws-Range 1"; Attacks 4; Strength 4; Damage 1/3
    • Fighter Commentary -

Kurnoth Hunters with Greatsword

  • Stats: Movement 4"; Toughness 4; Wounds 30; 180 Pts.
    • Rule: Elite
    • Weapons:
      • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
    • Fighter Commentary -

Kurnoth Hunters with Scythes

  • Stats: Movement 4"; Toughness 4; Wounds 30; 190 Pts.
    • Rule: Elite
    • Weapons:
      • Scythe-Range 2"; Attacks 3; Strength 4; Damage 3/6
  • Fighter Commentary -

Kurnoth Hunters with Greatbow

  • Stats: Movement 4"; Toughness 4; Wounds 30; 200 Pts.
    • Rule: Elite
    • Weapons:
      • Ranged-Range 3-20"; Attacks 2; Strength 4; Damage 2/5
      • Unarmed-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary -

Minions, Thralls, and Allies

General Tactics

Other Helpful Tips

Example Builds

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries