Warcry/Tactics/Spire Tyrants
Spire Tyrants Tactics
“We are His Chosen!” Already native to the Eightpoints, the Spire Tyrants are elite gladiators who work in the fighting pits of the Varanspire. Having mastered the arena, they seek further status in service to Archaon. They are more like Warriors of Chaos-lite, or heavily armored Mauraders. Their band includes both a chaos duardin and a bestigor.
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Faction Overview
Pros
Cons
Abilities Overview
- [Double] Pit Fighter: (all) A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. This fighter can make a bonus move action or a bonus attack action.
- [Double] Gladiator's Net: (Pit Fighter with Net) Pick a visible enemy fighter within 3" of this fighter and roll 1 dice. On a 3+, that fighter cannot take move actions or disengage actions this battle round.
- [Double] Shield Ram: (Pit Veteran with Shield) Until the end of this fighter's activation, the next time this fighter finishes a move action, pick a visible enemy fighter within 1" of this fighter and roll 1 dice. On a 4-5, allocate 1 damage point to that fighter. on a 6, allocate a number of damage points to that fighter equal to the value of this ability.
- [Triple] Readied Stance: (Frenzied Rager and Pit Veterans) until the end os the battle round, add half the value of this ability (rounding up) to the toughness characteristic of this fighter.
- [Triple] Champion of the Warpits: (leader) A fighter can use this ability only if an enemy fighter has been taken down by an attack action made by them this activation. Until then end of this battle round, add 1 to the Attacks characteristic of attack actions made by visible friendly fighters within 6" of this fighter.
- [Quad] Brutal Strike: (Headclaimer and Bestigor Destroyer) Pick a visible enemy fighter within 1" of this fighter and roll 1 dice. On a 3-4, allocate a number of damage points to that fighter equal to the value of this ability. On a 5-6, allocate a number of damage points to that fighter equal to double the value of this ability.
Fighter's Overview
Leader
Pit Champion
- Stats: Movement 4"; Toughness 4; Wounds 20; 180 Pts.
- Rule: Leader
- Weapons:
- Reach-Range 3"; Attacks 3; Strength 4; Damage 1/3
- Sword-Range 1"; Attacks 4; Strength 5; Damage 2/5
- Fighter Commentary -
Fighters
Pit Fighter with Punch Dagger
- Stats: Movement 4"; Toughness 3; Wounds 10; 60 Pts.
- Weapons:
- Dagger-Range 1"; Attacks 4; Strength 3; Damage 1/3
- Weapons:
- Fighter Commentary -
Pit Fighter with Spear
- Stats: Movement 4"; Toughness 3; Wounds 10; 60 Pts.
- Weapons:
- Spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
- Weapons:
- Fighter Commentary -
Pit Fighter with Net
- Stats: Movement 4"; Toughness 3; Wounds 10; 60 Pts.
- Rule: Trapper
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 3; Damage 1/3
- Fighter Commentary -
Pit Veteran with Dual Weapons
- Stats: Movement 4"; Toughness 4; Wounds 10; 105 Pts.
- Rule: Warrior
- Weapons:
- Dagger-Range 1"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary -
Pit Veteran with Shield
- Stats: Movement 4"; Toughness 5; Wounds 10; 110 Pts.
- Rule: Warrior
- Weapons:
- Dagger-Range 1"; Attacks 2; Strength 3; Damage 2/4
- Fighter Commentary -
Frenzied Rager
- Stats: Movement 3"; Toughness 4; Wounds 12; 95 Pts.
- Rule: Warrior
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 4; Damage 1/4
- Fighter Commentary -
Headclaimer
- Stats: Movement 4"; Toughness 4; Wounds 15; 135 Pts.
- Rule: Brute
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 5; Damage 2/5
- Fighter Commentary -
Bestigor Destroyer
- Stats: Movement 4"; Toughness 4; Wounds 18; 145 Pts.
- Rule: Brute
- Weapons:
- Mace-Range 1"; Attacks 2; Strength 5; Damage 3/6
- Fighter Commentary -
Minions, Thralls, and Allies
General Tactics
Other Helpful Tips
Example Builds
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Grand Alliance: Chaos | |
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Grand Alliance: Death | |
Grand Alliance: Destruction | |
Grand Alliance: Order | |
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Monsters & Mercenaries |