Warcry/Tactics/Hedonites of Slaanesh Sybarites
Hedonites of Slaanesh Tactics
Faction Overview
Pros
Cons
Abilities Overview
Unrivalled Velocity (Double, Everyone): Add up to 3″ to the next Move action. Violence and Excess (Double, all Leaders): After taking down an enemy you can perform a bonus move or attack. Dance of the Wailing Blade (Triple, all Myrmidesh Painbringers): Add 1 to the damage inflicted this round by hits or critical hits. Slaves to Impulse (Triple, all Slaangors): Perform a bonus move towards the closest enemy as long as it was maximum 6″ away. Impaling Strike (Triple, Hellreaver, Hellstrider with Claw-Spear and all Slickblade Seekers): Up to 6 damage to an engaged enemy at the end of the next Move action. Volley of Tearing Blades (Triple, all Blissbarb Archers and Blissbarb Seekers): Add up to +3 Attacks to the next ranged attack action. Tendrils of Unnatural Smoke (Triple, Shardspeaker): Reduce by 1 (to a minimum of 1) the enemy Attacks within 6″ of this fighter. Paragon of Depravity (Triple, Lord of Pain): Add up to 6 to the Strength of melee attacks of friendly fighters within range. Ego-driven Excess (Quad, Symbaresh Twinsouls): Perform a bonus move or a bonus attack. Perform another bonus move or attack every time this fighter takes down an enemy.
Fighter's Overview
Leader
Shardspeaker
- Stats: Movement -"; Toughness -; Wounds -; 170 Pts.
- Rule: Leader, -
- Weapons:
- Claw-Range -"; Attacks -; Strength -; Damage -/-
- Fighter Commentary -
Lord of Pain
- Stats: Movement -"; Toughness -; Wounds -; 170 Pts.
- Rule: Leader, -
- Weapons:
- Claw-Range -"; Attacks -; Strength -; Damage -/-
- Fighter Commentary -
Slaangor Slake-Horn
- Stats: Movement -"; Toughness -; Wounds -; 225 Pts.
- Rule: Leader, -
- Weapons:
- Claw-Range -"; Attacks -; Strength -; Damage -/-
- Fighter Commentary -
Hellstrider Hellreaver
- Stats: Movement 10"; Toughness 4; Wounds 30; 235 Pts.
- Rule: Mount, Destroyer, Leader
- Weapons:
- Claw-Range 2"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary - At strength and toughness 4, the Hellstrider Hellreaver is probably the closest thing to a heavey hitter, and it's quite good. With 2" range as well, this model is definitely a threat, and can even pump his power to 5 with Locus of Excruciation. At 235 points, though, he's the most expensive leader option. Sometimes builds can afford the Heartseeker or Blissbringer but not the Hellreaver. Use where possible, but the Heartseeker isn't a significant downgrade.
Slickblade Hunter-Seeker
- Stats: Movement -"; Toughness -; Wounds -; 225 Pts.
- Rule: Leader, -
- Weapons:
- Claw-Range -"; Attacks -; Strength -; Damage -/-
- Fighter Commentary -
Blissbarb Seeker High Tempter
- Stats: Movement -"; Toughness -; Wounds -; 225 Pts.
- Rule: Leader, -
- Weapons:
- Claw-Range -"; Attacks -; Strength -; Damage -/-
- Fighter Commentary -
Myrmidesh Painmaster
- Stats: Movement -"; Toughness -; Wounds -; 225 Pts.
- Rule: Leader, -
- Weapons:
- Claw-Range -"; Attacks -; Strength -; Damage -/-
- Fighter Commentary -
Symbaresh Egopomp
- Stats: Movement -"; Toughness -; Wounds -; 225 Pts.
- Rule: Leader, -
- Weapons:
- Claw-Range -"; Attacks -; Strength -; Damage -/-
- Fighter Commentary -
Blissbarb Archer High Tempter
- Stats: Movement -"; Toughness -; Wounds -; 225 Pts.
- Rule: Leader, -
- Weapons:
- Claw-Range -"; Attacks -; Strength -; Damage -/-
- Fighter Commentary -
Fighter
Daemonette
- Stats: Movement 5"; Toughness 3; Wounds 10; 75 Pts.
- Rule: Warrior
- Weapons:
- Claw-Range 1"; Attacks 4; Strength 3; Damage 1/4
- Fighter Commentary - High attacks, movement, crit damage, and average wounds, the daemonette is a standout fighter for the warband, especially taking into consideration that sadistic killers bumps it to a 2/5 damage profile. Daemonettes have 3 strength and 3 toughness, but that's not necessarily a sin for models in their point range. They don't necessarily survive extended combat, so don't go running them in alone.
Fiend
- Stats: Movement 8"; Toughness 3; Wounds 30; 150 Pts.
- Rule: Agile
- Weapons:
- Claw-Range 1"; Attacks 4; Strength 3; Damage 1/4
- Fighter Commentary - The fiend has fantastic move and wounds characteristics for its point value, but pays for it by having bad toughness, strength, and damage. This is a support unit, not a threat. With huge bases, a double that paralyzes its target, and the most wounds in the warband, their job is to get in the way, but be careful, with 3 toughness, they'll go down faster than you think.
Seeker
- Stats: Movement 10"; Toughness 3; Wounds 20; 130 Pts.
- Rule: Mount, Warrior
- Weapons:
- Claw-Range 1"; Attacks 4; Strength 3; Damage 1/4
- Fighter Commentary - Daemonettes on mounts. Same toughness, attacks, strength, and damage, but improved wounds and a whopping 10" move. They are mounted, so they can't go through archways, doors, or climb, but this usually isn't a crippling drawback. Like the daemonettes, they can improve their damage to 2/5 with a double. Make use of their blistering fast move by using them to tie up points, grab treasure, or chase down fleeing units, but try not to get them tied down in extended combat.
Hellstrider with Claw-Spear
- Stats: Movement 10"; Toughness 4; Wounds 20; 145 Pts.
- Rule: Mount, Destroyer
- Weapons:
- Claw-Range 2"; Attacks 3; Strength 3; Damage 1/4
- Fighter Commentary - 15 more points than the Seeker gives Hellstriders 1 more toughness, 1" more range, and 1 less attack. Their ability, Impaling Strike, lets them the value of the dice for a triple if they end their move within 1" of an enemy fighter, which can make up for the 1 less attack a little bit. Generally this comes down to preference, though seekers are better overall. Use Hellstriders much like seekers, letting them roam and making use of their movespeed where possible. Their higher toughness and 2" range might at least make them more survivable, but these aren't a significant enough upgrade from seekers to make them really worth the points unless you're really committed to them.
Hellstrider with Hellscourge
- Stats: Movement 10"; Toughness 4; Wounds 20; 145 Pts.
- Rule: Mount, Destroyer
- Weapons:
- Reach-Range 3"; Attacks 4; Strength 3; Damage 1/3
- Fighter Commentary - For the same points as a Hellstrider with Claw-Spear, these models gain 1" of range and an attack, but lose their Impaling Strike and a point of crit damage. With their only attack being 1/3, these do the least damage in a warband that can already struggle to pump out consistent damage, and most of what it can do with 3" of range, the Hellstrider with Claw-Spear does just fine with 2". There's not much reason to take this over a Hellstrider with Claw-Spear, let alone a Seeker, which will likely put out more damage for 15 less points.
Minions, Thralls, and Allies
General Tactics
Other Helpful Tips
Example Builds
Warcry Tactics | |
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Grand Alliance: Chaos | |
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Grand Alliance: Death | |
Grand Alliance: Destruction | |
Grand Alliance: Order | |
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Monsters & Mercenaries |