Warcry/Tactics/Lumineth Realm-Lords

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Revision as of 02:33, 16 August 2020 by 1d4chan>GreySeerCriak (Leader)
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Lumineth Realm-Lords Tactics

Faction Overview

Pros

Cons

Abilities Overview

  • [Double] Shining Company: If there are two or more friendly Warrior fighters within 1" of this fighter, subtract 1 from enemy attacks that target this fighter.
  • [Double] Mountain Stance: Subtract 1 to damage dealt from each hit/critical hit that target this fighter.
  • [Double] Moonfire Flask: Choose a visible enemy fighter within 6" and roll two dice. On a 4-5, deal 1 damage to that fighter. On a 6, deal damage equal to the value of this ability.
  • [Double] Sharp-eyed Scryhawk: Choose a visible enemy fighter within 20". Add 1 to attacks that target this fighter.
  • [Triple] Lances of the Dawn: When this fighter ends a move action within 1" of an enemy fighter, that enemy fighter is dealt damage equal to the value of this ability.
  • [Triple] Emotional Transference: Choose 1 visible friendly fighter within 12" that has 1 or more damage dealt to it. Then choose a visible enemy fighter that’s also within 12". Deal damage to the enemy fighter equal to the value of this ability.
  • [Quad] Gravitic Redirection: Deal D3 damage time all visible enemy fighters within 6" of this fighter, rolling for each enemy. Additionally, halve the enemy move characteristics as well.

Fighter's Overview

Leader

  • Scinari Cathallar
    • Stats: Movement 5"; Toughness 3; Wounds 20; 120 Pts.
      • Rule: Leader,
      • Weapons:
        • Magic -Range 1"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary -
  • Alarith Stonemage
    • Stats: Movement 5"; Toughness 4; Wounds 20; 195 Pts.
      • Rule: Leader, Fly
      • Weapons:
        • Magic -Range 3-7"; Attacks 2; Strength 3; Damage 3/6
        • Mace -Range 2"; Attacks 3;

Strength 3; Damage 1/4

    • Fighter Commentary -
  • Steedmaster
    • Stats: Movement 10"; Toughness 4; Wounds 26; 205 Pts.
      • Rule: Leader, Mounted
      • Weapons:
        • Spear -Range 2"; Attacks 3; Strength 4; Damage 2/4
    • Fighter Commentary -
  • High Sentinel
    • Stats: Movement 5"; Toughness 3; Wounds 16; 110 Pts.
      • Rule: Leader,
      • Weapons:
        • Sword -Range 1"; Attacks 3; Strength 3; Damage 2/4
    • Fighter Commentary -
  • High Warden
    • Stats: Movement 5"; Toughness 4; Wounds 16; 130 Pts.
      • Rule: Leader,
      • Weapons:
        • Sword -Range 1"; Attacks 3; Strength 3; Damage 2/4
    • Fighter Commentary -
  • Truestone Seneschal
    • Stats: Movement 3"; Toughness 4; Wounds 20; 140 Pts.
      • Rule: Leader,
      • Weapons:
        • Hammer -Range 1"; Attacks 4; Strength 4; Damage 2/4
    • Fighter Commentary -

Fighter

  • add text
    • Stats: Movement "; Toughness ; Wounds ; Pts.
      • Rule: Leader,
      • Weapons:
        • -Range "; Attacks ; Strength ; Damage /
    • Fighter Commentary -
  • add text
    • Stats: Movement "; Toughness ; Wounds ; Pts.
      • Rule: Leader,
      • Weapons:
        • -Range "; Attacks ; Strength ; Damage /
    • Fighter Commentary -
  • add text
    • Stats: Movement "; Toughness ; Wounds ; Pts.
      • Rule: Leader,
      • Weapons:
        • -Range "; Attacks ; Strength ; Damage /
    • Fighter Commentary -
  • add text
    • Stats: Movement "; Toughness ; Wounds ; Pts.
      • Rule: Leader,
      • Weapons:
        • -Range "; Attacks ; Strength ; Damage /
    • Fighter Commentary -

Minions, Thralls, and Allies

General Tactics

Other Helpful Tips

Example Builds

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries