Warcry/Tactics/Soulblight Gravelords
Faction Overview
More like Deathrattle & friends but whatever. Using the Necromancer as centre point, the Skeletons and Grave Guard are meant to drown your enemy in bodies... which is the same as in AoS, really.
Pros
- Hordes of Fighters: You can easily send entire lines of skeletons to block enemy advances and claim objectives.
- Resurrection: Self explanatory. You can bring back the chaff your enemy slays.
Cons
- The Leader is the Heart: Just like in standard AoS, the Necromancer is the key to success. Once he’s dead, you might as well forfeit.
- Slow: Outside of Leader reliant abilities, you have a base 3" move.
Abilities Overview
- [Double] Shambling Horde: A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark. This fighter can make a bonus move action a number of inches equal to the value of this ability. (SKELETON CHAMPION, SENESCHAL, GRAVE GUARD, SKELETON WARRIOR, and DEADWALKER ZOMBIE)
- [Double] Vampiric Agility: Don't factor in vertical distance when climbing. (Vyrkos and VARGSKYR)
- [Double] Blood-maddened Feeding Frenzy: perform a bonus move or attack after killing an enemy. (VARGOYLE, Vargheist)
- [Double] Beheading Strike: Add half the value of this ability to the damage points allocated to enemy fighters by critical hits from the next attack action that has a Range characteristic of 3" or less. (both Wight Kings)
- [Triple] Deathly Charge: damage an enemy once you finish a move action next to him. (Blood Knights and Black Knights with respective leaders)
- [Triple] Necrotic Siphon: Pick a visible friendly fighter within 6", allocate damage to them equal to the value of this ability. Then remove double that amount from this fighter. (Necromancer)
- [Triple] Summon Undead Minons: Pick a friendly fighter that has been taken down. Set them up again wholly within 3" of this fighter and remove damage points from them equal to the value of this ability. They no longer count as having been taken down. (All Leaders)
- [Triple] Thirst for Blood: heal back after taking down an enemy fighter. (All Vampires)
- [Triple] Call the Crimson Feast: until the end of this battle round, all attacks of 3" or less add +1 attack characteristic while within 6" of this leader. (VAMPIRE LORD, KASTELLAN)
- [Quad] Vanhel's Danse Macabre: A number of visible friendly fighters equal to the value of this ability within 6" can each make a bonus move or attack action - they do not all have to take the same action. (Leader)
- [Quad] Chosen Champion: A number of Minion equal to the ability value within 6" can make a bonus attack or move action. (Necromancer only)
Fighter's Overview
Leaders
Necromancer
- Stats: Movement 4"; Toughness 3; Wounds 20; 150 Pts.
- Runemarks: Mystic, Leader
- Weapons:
- Blast-Range 3-7"; Attacks 2; Strength 3; Damage 3/6
- Club-Range 2"; Attacks 3; Strength 3; Damage 1/4
- Fighter Commentary
Wight King
Wight King
- Stats: Movement 3"; Toughness 5; Wounds 25; 170 Pts.
- Runemarks: Leader, Berserker
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
- Fighter Commentary
Wight King on Skeleton Steed
- Stats: Movement 8"; Toughness 5; Wounds 30; 225 Pts.
- Runemarks: Leader, Berserker, Mounted
- Weapons:
- Spear-Range 2"; Attacks 3; Strength 5; Damage 2/5
- Fighter Commentary
Vampire Lord
- Stats: Movement 5"; Toughness 5; Wounds 25; 225 Pts.
- Runemarks: Leader, Terrifying, Fly
- Weapons:
- Mace-Range 1"; Attacks 4; Strength 4; Damage 2/6
- Fighter Commentary
Kastellan
- Stats: Movement 8"; Toughness 5; Wounds 25; 210 Pts.
- Runemarks: Leader, Terrifying, Mount
- Weapons:
- Mace-Range 1"; Attacks 4; Strength 4; Damage 2/5
- Fighter Commentary
Varggoyle
- Stats: Movement 8"; Toughness 4; Wounds 35; 245 Pts.
- Runemarks: Leader, Terrifying, Fly
- Weapons:
- Claw-Range 1"; Attacks 4; Strength 4; Damage 2/5
- Fighter Commentary
Fighters
Skeleton Champion
- Stats: Movement 3"; Toughness 4; Wounds 12; 80 Pts.
- Runemarks: Champion
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 3; Damage 1/3
- Fighter Commentary
Skeleton Warrior with Ancient Blade
- Stats: Movement 3"; Toughness 4; Wounds 8; 55 Pts.
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 3; Damage 1/3
- Fighter Commentary
Skeleton Warrior with Ancient Spear
- Stats: Movement 3"; Toughness 4; Wounds 8; 55 Pts.
- Weapons:
- Spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
- Fighter Commentary
Zombie
- Stats: Movement 3"; Toughness 4; Wounds 10; 55 Pts.
- Weapons:
- claw-Range 1"; Attacks 2; Strength 3; Damage 1/4
- Fighter Commentary takes the worst aspects of Skeleton Warrior with spear and sword for +2 more wounds.
Grave Guard with Great Wight Blade
- Stats: Movement 3"; Toughness 3; Wounds 10; 85 Pts.
- Runemarks: Elite
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 5; Damage 2/5
- Fighter Commentary
Grave Guard with Wight Blade and Crypt Shield
- Stats: Movement 3"; Toughness 4; Wounds 10; 90 Pts.
- Runemarks: Elite
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary
Seneshal
- Stats: Movement 3"; Toughness 3; Wounds 15; 120 Pts.
- Runemarks: Elite
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 5; Damage 2/5
- Fighter Commentary
Black Knight
- Stats: Movement 10"; Toughness 4; Wounds 25; 135 Pts.
- Runemarks: Mount
- Weapons:
- spear-Range 2"; Attacks 2; Strength 3; Damage 1/4
- Fighter Commentary
Hell Knight
- Stats: Movement 10"; Toughness 4; Wounds 25; 185 Pts.
- Runemarks: Champion, Mount
- Weapons:
- Spear-Range 2"; Attacks 2; Strength 3; Damage 2/4
- Fighter Commentary
Blood Knight
- Stats: Movement 8"; Toughness 5; Wounds 22; 195 Pts.
- Runemarks: Terrifying, Mount
- Weapons:
- Spear-Range 2"; Attacks 2; Strength 4; Damage 2/4
- Fighter Commentary
Vargheist
- Stats: Movement 10"; Toughness 4; Wounds 30; 235 Pts.
- Runemarks: Ferocious, Fly
- Weapons:
- Claw-Range 1"; Attacks 5; Strength 4; Damage 2/4
- Fighter Commentary
Minions, Thralls, and Allies
Allies
Lone Necromancer
- Stats: Movement 4"; Toughness 4; Wounds 25; 170 Pts.
- Weapons:
- Ranged-Range 3-7"; Attacks 2; Strength 3; Damage 3/8
- Staff-Range 2"; Attacks 3; Strength 4; Damage 1/4
- Weapons:
- Abilities
- [Double] Necrotic Siphon : Pick another visible friendly fighter within 6" of this fighter. Allocate a number of damage points to that fighter equal to the value of this ability. Then, remove a number of damage points from this fighter equal to double the value of this ability.
- [Quad] Vanhel's Danse Macabre : A number of visible fighters equal to the value of this ability that are within 6" of this fighter can each make a bonus move action or a bonus attack action.
Wight King
- Stats: Movement 4"; Toughness 4; Wounds 25; 175 Pts.
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
- Weapons:
- Abilities
- [Triple] Beheading Strike : Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from the next attack action made by this fighter this activation that has a Range characteristic of 3" or less.
General Tactics
Other Helpful Tips
Example Builds
Build extracted from Reedo's lists [1].
- 1 Necromancer (Leader) - 5 Skeleton Warriors with Ancient Spear - 6 Grave Guards with Great Wight Blade
TOTAL: 980 pts.
Build extracted from SloaneRanger69's comment on reddit [2].
- 1 Necromancer (Leader) - 1 Seneshal - 2 Grave Guards with Great Wight Blade - 2 Grave Guards with Wight Blade and Crypt Shield - 3 Skeleton Warriors with Ancient Blade - 3 Skeleton Warriors with Ancient Spear
TOTAL: 995 pts.
A build that doesn't leave any points on the table
- 1 Necromancer (Leader) - 1 Seneshal - 4 Grave Guards with Great Wight Blade - 2 Grave Guards with Wight Blade and Crypt Shield - 3 Skeleton Warriors with Ancient Spear
TOTAL: 1000 pts.
| Warcry Tactics | |
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| Grand Alliance: Chaos | |
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| Grand Alliance: Death | |
| Grand Alliance: Destruction | |
| Grand Alliance: Order | |
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| Monsters & Mercenaries | |