Elebrian
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The Elebrians are a race in the Starfinder race. These large-brained mostly-hairless humanoids were originally the dominant species of the planet of Eox, with their apparent similarities to humans suggesting a possible common ancestor between the two.
Originally, the Elebrians pretty much took to the standard "Advanced Predecessors" trope, boasting an impressive mastery of both magic and science that was unmatched. However, they were also egotistical and forcefully subjugated any that refused to acknowledge their greatness. One of these targets would be a pair of planets known as "The Twins". While the superweapon they built destroyed the planets and reduced them to a debris field known nowadays as "The Diaspora", the weapon's backlash proved catastrophic, rendering a massive breach in the planet's crust and destroying the previously-paradisial biome.
While this led to a near-total eradication of the local populace, few of them were able to scurry away into fallout shelters in order to survive. That said, this survival was not without consequences, as the atmosphere was rendered incapable of supporting life and colossal waves of radiation led to widespread infertility among the populace. Some spellcasters found themselves desperate enough to save their own race that they decided to resort to Necromancy in order to save their kind - these would soon become the Necrovites, sci-fi Liches who became the leading authority of Eox as they no longer needed to fear the inhospitable environment. Their arrogance yet remains though, and while some of the Necrovites are capable of diplomacy with the Pact Worlds (the general governing authority in the system), there are those renegades called the "Corpse Fleet" who seek to destroy all in their quest for superiority.
The Elebrians do still live, but they kept themselves hidden, hoping for some chance to freedom.
PC Stats[edit | edit source]
- Ability Score Adjustment: +2 Con, +2 Int, -2 Wis
- Hit Points: 2
- Type & Size: Medium Humanoid (Elebrian)
- Senses: Low-Light Vision
- Find Weakness: Elebrians can instinctively find and take advantage of other creatures’ weak points. An elebrian can make a single melee or ranged attack as a full action, and if they hit, they can add half their level to the damage dealt (minimum +1 damage). Whether successful or not, once an elebrian has used this ability on a creature, that creature is immune to it for 24 hours.
- Intellectual Knack: Elebrians can easily comprehend complex issues and remember minutia. An elebrian can attempt a skill check to recall knowledge untrained, regardless of the DC, and can always take 20 to do so (though this takes 2 minutes), even without access to an information network or data set.