Gorkanaut: Difference between revisions
Morkanauts are the ones that are massive, blocky, and primitive. Gorkanauts are conversely primitive, blocky, and massive. |
1d4chan>Cavgunner The Gorkanaut is not a battlesuit, but it does fill the middle ground between the Dred and the Stompa. Cleaned up sentence structure. |
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[[File:Gorkanaut.jpg|300px|right|thumb|The Gorkanaut]] | [[File:Gorkanaut.jpg|300px|right|thumb|The Gorkanaut]] | ||
The Gorkanaut is a | The Gorkanaut is a large, heavily armed walker created by the [[Mekboy]]z and piloted into battle by a lone [[Nob]]. It sports a myriad of heavy weapons, including twin-linked big shootas, a deffstorm mega-shoota, twin rokkit launchers, a skorcha and a suped-up power klaw. The Gorkanaut is a brutal engine of destruction that serves as a living avatar of Gork upon the battlefield. | ||
The Gorkanaut is pretty well armored with 13/13/12 and 5 hp. The Deffstorm mega shoota, which pumps out a whopping 3d6 s6 ap4 shots a turn can turn an entire tide of [[GEQ]]'s into a fine meaty paste. This loadout is very nice on the overwatch, with lots of dakka being supported by a template. Also is s10 ap1 with 4 attacks and rampage in CC, so it'll shred most things it comes into contact with. Overall, it's an infantry wrecker. Has a 6 man transport capacity with no assault vehicle or firing points for...reasons, so don't use it to transport anything that wants to assault or shoot. | The Gorkanaut is pretty well armored with 13/13/12 and 5 hp (pre-8th edition). The Deffstorm mega shoota, which pumps out a whopping 3d6 s6 ap4 shots a turn can turn an entire tide of [[GEQ]]'s into a fine meaty paste. This loadout is very nice on the overwatch, with lots of dakka being supported by a template. Also is s10 ap1 with 4 attacks and rampage in CC, so it'll shred most things it comes into contact with. Overall, it's an infantry wrecker. Has a 6 man transport capacity with no assault vehicle or firing points for...reasons, so don't use it to transport anything that wants to assault or shoot. | ||
A tactic that is sometimes used is to have at least three Gorkanauts that will become [[DISTRACTION CARNIFEX|huge fire magnets]] not only because of their standard meganess, but because they get additional rules as the game goes on. On Turn 2, they get Rage, On Turn 3, they get Hatred, and after that, they get Shred. Let them survive that long, and you'll have the ability to crush anything you get near. | A tactic that is sometimes used is to have at least three Gorkanauts that will become [[DISTRACTION CARNIFEX|huge fire magnets]] not only because of their standard meganess, but because they get additional rules as the game goes on. On Turn 2, they get Rage, On Turn 3, they get Hatred, and after that, they get Shred. Let them survive that long, and you'll have the ability to crush anything you get near. | ||
Although in many ways a super-sized [[Deff Dred]], its size allows it to carry up to half a dozen passengers in its armored belly, heaving them out to begin the slaughter on their own before getting back to fragging shit. The Gorkanaut's brother is, of course, the [[Morkanaut]]. | Although in many ways the Gorkanaut is a super-sized [[Deff Dred]], its size allows it to carry up to half a dozen passengers in its armored belly, heaving them out to begin the slaughter on their own before getting back to fragging shit. On second thought, maybe it's more accurate to describe it as a small [[Stompa]]. The Gorkanaut's brother is, of course, the [[Morkanaut]]. | ||
{{Template:Orks-Forces}} | {{Template:Orks-Forces}} | ||
[[Category:Vehicles]] | [[Category:Vehicles]] |
Revision as of 04:27, 10 May 2019
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The Gorkanaut is a large, heavily armed walker created by the Mekboyz and piloted into battle by a lone Nob. It sports a myriad of heavy weapons, including twin-linked big shootas, a deffstorm mega-shoota, twin rokkit launchers, a skorcha and a suped-up power klaw. The Gorkanaut is a brutal engine of destruction that serves as a living avatar of Gork upon the battlefield.
The Gorkanaut is pretty well armored with 13/13/12 and 5 hp (pre-8th edition). The Deffstorm mega shoota, which pumps out a whopping 3d6 s6 ap4 shots a turn can turn an entire tide of GEQ's into a fine meaty paste. This loadout is very nice on the overwatch, with lots of dakka being supported by a template. Also is s10 ap1 with 4 attacks and rampage in CC, so it'll shred most things it comes into contact with. Overall, it's an infantry wrecker. Has a 6 man transport capacity with no assault vehicle or firing points for...reasons, so don't use it to transport anything that wants to assault or shoot.
A tactic that is sometimes used is to have at least three Gorkanauts that will become huge fire magnets not only because of their standard meganess, but because they get additional rules as the game goes on. On Turn 2, they get Rage, On Turn 3, they get Hatred, and after that, they get Shred. Let them survive that long, and you'll have the ability to crush anything you get near.
Although in many ways the Gorkanaut is a super-sized Deff Dred, its size allows it to carry up to half a dozen passengers in its armored belly, heaving them out to begin the slaughter on their own before getting back to fragging shit. On second thought, maybe it's more accurate to describe it as a small Stompa. The Gorkanaut's brother is, of course, the Morkanaut.