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The final battle of the war takes place here, with Guilliman and Mortarion fighting each other to a standstill amongst the ruins of Iax. Eventually, Mortarian and the Death Guard are summoned back to the Scourge Stars, which had come under threat from the War in the Rift. They withdraw from Iax under the cover of a virus bomb and the forces of Nurgle withdraw from Ultramar, but the threat of a renewed attack in the future remains.
The final battle of the war takes place here, with Guilliman and Mortarion fighting each other to a standstill amongst the ruins of Iax. Eventually, Mortarian and the Death Guard are summoned back to the Scourge Stars, which had come under threat from the War in the Rift. They withdraw from Iax under the cover of a virus bomb and the forces of Nurgle withdraw from Ultramar, but the threat of a renewed attack in the future remains.


=Notable Features of Ultramar=
=Reformation in M42=
 
What makes Ultramar notable is that by M41, it is a model of self-reliance, justice, and stability in the otherwise rotting [[Imperium of Man]]. Most people (such as [[Matthew Ward|he who shall not be named]]) say that it is a testament to Guilliman's ideals, a closer examination reveals more believable reasons:
 
'''Martial society''': Lacking the [[Hive]] and [[Death World]] so common among [[Space Marines|Space Marine]] homeworlds, the worlds of Ultramar have developed a highly industrious warrior society who looks down on those who cannot pull their weight. This would disqualify most nobles who absorb resources without providing anything for the masses. The people of Ultramar are indoctrinated into taking pride in their work for the betterment of the Imperium
 
'''Social mobility''': The worlds of Ultramar lack the Hives so common in many planets, and there is little population discontent. Space Marines place value on competence, and the Ultramarines are no different. People do not gain a position of power unless they can show genuine leadership.
 
'''Minimal Imperial presence''': The Imperium of Man is quite frankly a horrible place to live, with the [[Administratum]], the [[Adeptus Arbites]], the [[Inquisition]], and the [[Ecclesiarchy]] basically running things to the ground, in other words the Administratum won't screw up Ultramar with any filing errors, the Arbites and the Inquisition won't be Ultrabarging into people's homes and taking them away for "interrogation" and the Ecclesiarchy won't be the corrupt church that makes use of the extreme ignorance of the people while being highly hypocritical and counterproductive. However, because Ultramar provides for the Ultramarines, the Imperium classifies the worlds as free of Imperial tithes. And despite setting up the [[High Lords of Terra]], Guilliman was firm on maintaining that the Space Marines answered to the Emperor, and the Emperor alone. As such, like other Space Marine homeworlds, the presence of the Adeptus Terra is quite limited in Ultramar and squarely subordinate to the Ultramarines.
 
=Structure and Defences=
After his return from the Indomitus Crusade, Gullliman engaged in a series of reforms. He divides Ultramar into 5 segments (North, South, East, West and Center). The Eastern segment is said to have 86 worlds by itself. However, it should be noted that this was the segment what suffered the most under the Tyranid invasion and other segments may have many more worlds. So therefore, assuming a minimum of 86 worlds in each segment, Ultramar should consist of 430-500 worlds. How did they get more than 400 worlds if only 400 were left after the Horus Heresy? Well, it has been 10k years. Several more planets must have been colonized as well. Guilliman also stations 8 Primaris Ultramarine successor chapters within the realm of his star empire. Including the Ultramarines and the Scythes of the Emperor, he pledged a force of 10,000 Space Marines to defend Ultramar in the future and to launch a future campaign against the Scourge Stars. Several star forts also exist within the region to guard against invaders, although at least two were destroyed in the invasion of Nurgle.
After his return from the Indomitus Crusade, Gullliman engaged in a series of reforms. He divides Ultramar into 5 segments (North, South, East, West and Center). The Eastern segment is said to have 86 worlds by itself. However, it should be noted that this was the segment what suffered the most under the Tyranid invasion and other segments may have many more worlds. So therefore, assuming a minimum of 86 worlds in each segment, Ultramar should consist of 430-500 worlds. How did they get more than 400 worlds if only 400 were left after the Horus Heresy? Well, it has been 10k years. Several more planets must have been colonized as well. Guilliman also stations 8 Primaris Ultramarine successor chapters within the realm of his star empire. Including the Ultramarines and the Scythes of the Emperor, he pledged a force of 10,000 Space Marines to defend Ultramar in the future and to launch a future campaign against the Scourge Stars. Several star forts also exist within the region to guard against invaders, although at least two were destroyed in the invasion of Nurgle.


Line 123: Line 113:


The Central Sector falls under the direct rule of Macragge and its regent, Marneus Calgar. It encompasses all systems in the heart of Ultramar with the exception of Konor, Veridia and Espandor, which fall under the remit of the Northern Tetrarch.
The Central Sector falls under the direct rule of Macragge and its regent, Marneus Calgar. It encompasses all systems in the heart of Ultramar with the exception of Konor, Veridia and Espandor, which fall under the remit of the Northern Tetrarch.
=Notable Features of Ultramar=
What makes Ultramar notable is that by M41, it is a model of self-reliance, justice, and stability in the otherwise rotting [[Imperium of Man]]. Most people (such as [[Matthew Ward|he who shall not be named]]) say that it is a testament to Guilliman's ideals, a closer examination reveals more believable reasons:
'''Martial society''': Lacking the [[Hive]] and [[Death World]] so common among [[Space Marines|Space Marine]] homeworlds, the worlds of Ultramar have developed a highly industrious warrior society who looks down on those who cannot pull their weight. This would disqualify most nobles who absorb resources without providing anything for the masses. The people of Ultramar are indoctrinated into taking pride in their work for the betterment of the Imperium
'''Social mobility''': The worlds of Ultramar lack the Hives so common in many planets, and there is little population discontent. Space Marines place value on competence, and the Ultramarines are no different. People do not gain a position of power unless they can show genuine leadership.
'''Minimal Imperial presence''': The Imperium of Man is quite frankly a horrible place to live, with the [[Administratum]], the [[Adeptus Arbites]], the [[Inquisition]], and the [[Ecclesiarchy]] basically running things to the ground, in other words the Administratum won't screw up Ultramar with any filing errors, the Arbites and the Inquisition won't be Ultrabarging into people's homes and taking them away for "interrogation" and the Ecclesiarchy won't be the corrupt church that makes use of the extreme ignorance of the people while being highly hypocritical and counterproductive. However, because Ultramar provides for the Ultramarines, the Imperium classifies the worlds as free of Imperial tithes. And despite setting up the [[High Lords of Terra]], Guilliman was firm on maintaining that the Space Marines answered to the Emperor, and the Emperor alone. As such, like other Space Marine homeworlds, the presence of the Adeptus Terra is quite limited in Ultramar and squarely subordinate to the Ultramarines.


=Worlds of Ultramar=
=Worlds of Ultramar=

Revision as of 17:44, 26 June 2017

Ultramar
Capitol: Macragge
Official Languages: Low Gothic, High Gothic
Power: Middle Power
Size: 500 Planets
Head of State: Primarch Roboute Guilliman
Head of Government: Lord Macragge, Tetrarchs of Ultramar
Governmental Structure: Unitary Authoritarian Meritocratic Tetrarchy (Great Crusade)
Unitary Authoritarian Meritocracy (41st Millennium)
Federal Authoritarian Meritocratic Tetrarchy (42nd Millennium)
State Religion/Ideology: Imperial Cult
Demographic: Humans
Military Force: Ultramarines, Ultramar Auxiliaries, Ultramar Defense Fleet

Ultramar is the name given to the stellar empire of the Ultramarines. Yes, it sounds stupid and made up, but it was actually an Old Spanish term meaning “(place) beyond the sea” given to the Crusader States established in the Holy Land/Levant during the High Middle Ages, so it fits the Space Marine bulwark on the Eastern Fringe perfectly.

It was also the nickname of the Portuguese Empire, the first global empire, which moved its capital to Brazil after getting Napoleoned...and weirdly ties into the whole "Unremembered Empire" business, in which Roboute Guilliman decided to use Ultramar as the nucleus of an "Imperium Secundus" in case the whole Horus Heresy triggering WORST ENDING.

History

So, when the Emperor of Mankind finally found Roboute Guilliman, he had been ruling as Lord of Macragge for some five years, and had established an alliance of mutual aid with eight other star systems. After the Emperor made Guilliman Commander of the Ultramarines, the worlds allied with Macragge reoriented themselves to providing food, munitions, and recruits to the Ultramarines Legion. While they only supported a Chapter now, the alliance remained, and the worlds formed the realm of Ultramar.

Originally, there were said to be even more than 500 worlds in the 30k era. However, the Shadow Crusade led to the destruction of many of these planets. Exact numbers are not specified. However, in "Laurel of Defiance" it states that about a hundred planets were destroyed by the combined might of the World Eaters and Word Bearers Legions. In the 41st Millenium, he Ultramarines now only controlled about 50-60 planets (given the latest maps from Gathering Storm). The rest were given away to successor chapters/independent administration. This is because, after the Heresy, Guilliman didn't want the Ultramarines to be tied up defending their own realm while battles raged elsewhere in the Imperium.

All of this changed after Guilliman returned in the closing years of M41. He declared the treaties which gave many of the 500 worlds their independence "null and void" and ordered a return to the five hundred worlds system.

Shadow Crusade

During the Horus Heresy, the full might of the Word Bearer and World Eater Legions were unleashed upon the 500 worlds as Horus wished to keep the Ultramarines from interfering with his advance to Terra. Many of the planets in Guilliman's star empire were subjected to ferocious and unexpected invasions.

With almost half of the Ultramarines Legion killed or put out of action after the Battle of Calth, and interstellar communication/travel cut off from one another due to the Lorgar's ruinstorm, each planet was left to fend for itself. Some planets were able to repel the invaders completely. On Astagar, a force led by Lucien Corvo (later the founder of the Novamarines) managed to win the battle for the planet by destroying a possessed Warlord-Class Titan belonging to the Word Bearers.

On others, the Ultramarines destroyed their worlds rather than let the enemy have them. Such as on Percepton, where an outnumbered chapter of the Ultramarines subjected the planet to phosphex bombardment, burning away both defenders and invaders who were unlucky enough not to evacuate in time.

Kor Phaeron would put his own plan in motion to strike at the heart of Ultramar and destroy its core worlds while Lorgar and Angron tore through its outer rim. He planned for an Abyss-class super battleship, the Furious Abyss, to destroy Maccrage, the home planet of the Ultramarines while the bulk of the 13th Legion was stationed at Calth. This mighty vessel would then join a smaller fleet of Word Bearer vessels in laying waste to the core planets. Fortunately, a small strike force of Ultramarines and Space Wolves would board this ship and destroy it from the inside at the cost of their lives. Without the Furious Abyss, the Word Bearer attack on Maccrage and the core worlds of Ultramar failed.

Lorgar and Angron's main force did manage to conquer 26 planets including the world of Armatura which had been the Ultramarine's recruiting world during the Great Crusade. Accompanying this force would be two Abyss-Class super battleships as well as the Word Bearer and World Eater Gloriana Flagships. Things would come to a head on the planet of Nuceria which saw the final battle of the Shadow Crusade. Guilliman and his motley fleet of 40 escort and cruiser class ships (Destroyers, Corvettes, Strike Cruisers etc.), patched together with whatever he could muster after the Battle of Calth, threw itself at the combined spearhead of Word Bearers and World Eaters. Fortunately for the Ultramarines, three unsupported mega-battleships would prove to be Lorgar's idea of a balanced fleet.

At great cost to the 13th legion (12 of the smaller vessels), they managed to bring down Lorgar's Flagship, the Fidelitas Lex by swarming it with about 30 ships. On the surface, the outnumbered Ultramarines would be pushed back and forced to retreat under the unrelenting pressure of two traitor legions commanded by their Primarchs. Although the boys in blue would end up withdrawing from the battle, this marked the end of the Shadow Crusade as Lorgar considered the Ruinstorm sufficiently fed and redirected his forces, along with that of Angron, towards Terra.

More traitor legions would also invade Ultramar space during the Heresy, although they were not part of the Shadow Crusade. For example, the 25,000 strong force of Night Lords that were one of the six splinter fleets escaping the Dark Angels would attack Sotha. Due to the superb strategic defense put in place by the defected Warsmith Dantioch, the Imperial Fist Captain Polux, and the thousand-strong Ultramarines Aegida company, this ended up being one of the most lopsided battles in the Horus Heresy. The invaders suffered near-total losses and were forced to retreat as they learned that Guilliman himself was leading a retribution fleet to Sotha. Though the victory was only made possible due to the tragic sacrifice of Warsmith Dantioch and nearly all of the Aegida Company (the survivors would later go on to become the Scythes of the Emperor).

In the outer reaches of Ultramar, the Death Guard would also launch probing attacks on the relatively undefended border worlds. Late into the conflict the Salamanders Strike Cruiser, Charybdis, would find the corpse of another Abyss-Class vessel in the extreme outer edges of Ultramarian space. It seemed as if it were attacked by a large Ultramarine fleet and destroyed when it was boarded and had its warp drive detonated by the intruders.

It is difficult to gauge how many planets were destroyed in total however, a snippet from the Horus Heresy books states that a little over a hundred worlds "died" due to the invasion. It should be noted that some of these worlds did manage to recover from the attack. Most notably Calth which would (ironically) become the perfect home to Ultramar's shipyards in M41 due to the fact that the Word Bearer invasion turned its surface into a smooth and airless planet. Planets such as Armatura were left alone and Parmenio would be the new main recruiting world.

As for lives lost, 120,000 Ultramarines died during the Battle of Calth and a further 30,000 presumably died from the ensuing invasion. This left the Ultramarines with 100,000 marines near the end of the Heresy, down from their 250,000 at the start. The losses for the Auxilia were horrendous as well, with 500,000 dead at the Battle of Calth alone.

Invasion by Hive Fleet Behemoth

In 745, M41, Hive Fleet Behemoth would invade Imperial space, the bulk of it making a beeline towards the Ultramarines home planet. Although the Hive Fleet was destroyed after the Battle of Circe, the invasion would leave many scars on Ultramar such as the destruction of the civilized world, Prandium. Still, because the Tyranids had focused their attacks on a relatively few number of important planets, the star empire had recovered fully in the span of less than sixty years.

The Plague Wars

In M42, Ultramar's formerly idyllic existence was shattered by a Death Guard invasion led by Mortarian himself. Three systems to the galactic north of Ultramar were corrupted by influence of Nurgle and its planets are turned into staging grounds for the invasion of Guilliman's mini-Empire. This had apparently begun a few decades prior to the conclusion of the Indomitus Crusade. Surprisingly, Guilliman did not end the crusade upon hearing about the invasion of Ultramar. He wishes to remain in command of the Imperium at large and knows he can do more good that way. He therefore leaves it to his sons to hold the line until his return.

Invasion

Mortarian's already large invasion force, bolstered by mutants and cultists from the Scourge Stars, was accompanied of Typhus and his Plague Fleet alongside a Great Unclean One named Ku'Gath who lead a host of 7 Greater Daemons of Nurgle called the "Plague Guard". Their strategy seemingly had them concentrate their on taking few major planets such as Iax, Espandor and Konor. They only launching raiding attacks on the less defended ones, withdrawing before Astartes were deployed.

The Espandor system was badly sieged. All planets in the system besides the main planet were taken; the Ultramarines bitterly contested Espandor Prime and would do so until they were later relieved. One of the Plague Guard would lead this attack, a greater daemon named Qaramas. The partial conquest of Iax opened up the gateway for the rest of the invasion fleet to surge into Ultramar.

Iax was overrun by daemons of Nurgle after being converted into a hospital world due to a convoluted scheme involving Guardsmen infected with Nurgle bugs. This would be the base of operations for the entire invasion and conquest of Ultramar and the bulk of the Death Guard would gather here.

Macragge suffered bouts of Chaos-induced unrest as Mortarian led probing attacks on the Ultramarines homeworld. While this did not lead to any widespread destruction or damage to critical facilities, these incidents caused a drop in civilian morale and wasted Calgar's precious time on peacekeeping missions and displays of force to shore up confidence amongst Maccrage's civilians.

Typhus and the Plague fleet had overrun and taken one of Ultramar's star forts. He was later directed by Mortarian to attack the Ultramarines training world of Parmenio.

Konor would come under attack as well by the forces of the Death Guard, their aim being to take the crucial system and use it as a launching pad for an attack on Maccrage itself.

Counterattack

Guilliman eventually returns to Ultramar from his Indomitus Crusade. Firstly, he cleanses the Hive World of Ardium in the Maccrage system from the Death Guard. There he discovers that Mortarian was using the Hand of Darkness to craft engines that were re-animating the dead and turning them into Plague Zombies. He destroys the engine on Ardium and frees the world from the influence of Nurgle.

He then lands on Ultramar, bringing with him thousands of Primaris Marine reinforcements and other allies. After taking stock of the situation, he sets the Ultramarines and their auxilia in a large-scale counterattack against the invaders. Several loyalist Ultramarine successors also joined the fight, their fleets engaging the Death Guard and doing their best to keep Ultramar's shipping lanes safe.

He first sets his eyes on Espandor System, which serves as the main supply line for the Death Guard invasion. He retakes each of the lost worlds and destroys the engines that were creating plague zombies on each of the planets, freeing them from the influence of chaos and destroying the source of the plague zombies. After a ferocious battle in which the Ultramarines Chapter found themselves fighting side by side with their Primaris brethren for the first time, the forces of Nurgle were routed from the planet, Guilliman decisively ending the battle by killing the greater daemon, Qaramas with the Emperor's Sword and destroying the last plague engine in the system. The Espandor system was now essentially cleansed and the forces of Nurgle were cut off from the Scourge Stars.

The next great battle took place on Parmenio which saw the largest armored clash between the traitor and loyalist forces during the war. The largest star fort in Ultramar, Galatan, attempted to provide support but was engaged by the Plague Fleet and was boarded by traitor marines, leading to the death of the Novamarines Chapter Master. However, Guilliman kills Ku'Gath's lieutenant, Septicus and shatters his Plague Guard, giving the loyalists the upper hand and causing them to make major gains against the archenemy.

Endgame

Guilliman then finally lead the relief force to Iax. Not finding Mortarion in either Parmenio or Espandor, he was determined to hunt down his brother once and for all.

The final battle of the war takes place here, with Guilliman and Mortarion fighting each other to a standstill amongst the ruins of Iax. Eventually, Mortarian and the Death Guard are summoned back to the Scourge Stars, which had come under threat from the War in the Rift. They withdraw from Iax under the cover of a virus bomb and the forces of Nurgle withdraw from Ultramar, but the threat of a renewed attack in the future remains.

Reformation in M42

After his return from the Indomitus Crusade, Gullliman engaged in a series of reforms. He divides Ultramar into 5 segments (North, South, East, West and Center). The Eastern segment is said to have 86 worlds by itself. However, it should be noted that this was the segment what suffered the most under the Tyranid invasion and other segments may have many more worlds. So therefore, assuming a minimum of 86 worlds in each segment, Ultramar should consist of 430-500 worlds. How did they get more than 400 worlds if only 400 were left after the Horus Heresy? Well, it has been 10k years. Several more planets must have been colonized as well. Guilliman also stations 8 Primaris Ultramarine successor chapters within the realm of his star empire. Including the Ultramarines and the Scythes of the Emperor, he pledged a force of 10,000 Space Marines to defend Ultramar in the future and to launch a future campaign against the Scourge Stars. Several star forts also exist within the region to guard against invaders, although at least two were destroyed in the invasion of Nurgle.

Ultramar is currently divided into five sectors (North, South, East, West and Center). Four of these sectors is ruled by a Tetrarch appointed by Guilliman himself. Every sector has a capital world where the Tertrarch resides, although each world considers itself under the rule of Maccrage.

  • The Northern Sector is based around the Forge World of Konor. Its Tetrarch is Severus Agemman, First Captain of the Ultramarines.
  • The Southern Sector is based around the world of Andermung. Its Tetrarch is Second Captain Portan of the Genesis Chapter.
  • The Western Sector is based around the world of Protos. Its Tetrarch is Captain Balthus of the Doom Eagles.
  • The Eastern Sector is based around the world of Vespator. It had been previously ruled by a political entity known as the Sotharan league, but since Sotha was destroyed by Hive Fleet Kraken Guilliman re-constituted what was left of the league around Vespator. It's Tetrarch is Decimus Felix, a Primaris Ultramarine recently promoted to Eleventh Captain of the Ultramarines and Equerry to Roboute Guilliman.

The Central Sector falls under the direct rule of Macragge and its regent, Marneus Calgar. It encompasses all systems in the heart of Ultramar with the exception of Konor, Veridia and Espandor, which fall under the remit of the Northern Tetrarch.

Notable Features of Ultramar

What makes Ultramar notable is that by M41, it is a model of self-reliance, justice, and stability in the otherwise rotting Imperium of Man. Most people (such as he who shall not be named) say that it is a testament to Guilliman's ideals, a closer examination reveals more believable reasons:

Martial society: Lacking the Hive and Death World so common among Space Marine homeworlds, the worlds of Ultramar have developed a highly industrious warrior society who looks down on those who cannot pull their weight. This would disqualify most nobles who absorb resources without providing anything for the masses. The people of Ultramar are indoctrinated into taking pride in their work for the betterment of the Imperium

Social mobility: The worlds of Ultramar lack the Hives so common in many planets, and there is little population discontent. Space Marines place value on competence, and the Ultramarines are no different. People do not gain a position of power unless they can show genuine leadership.

Minimal Imperial presence: The Imperium of Man is quite frankly a horrible place to live, with the Administratum, the Adeptus Arbites, the Inquisition, and the Ecclesiarchy basically running things to the ground, in other words the Administratum won't screw up Ultramar with any filing errors, the Arbites and the Inquisition won't be Ultrabarging into people's homes and taking them away for "interrogation" and the Ecclesiarchy won't be the corrupt church that makes use of the extreme ignorance of the people while being highly hypocritical and counterproductive. However, because Ultramar provides for the Ultramarines, the Imperium classifies the worlds as free of Imperial tithes. And despite setting up the High Lords of Terra, Guilliman was firm on maintaining that the Space Marines answered to the Emperor, and the Emperor alone. As such, like other Space Marine homeworlds, the presence of the Adeptus Terra is quite limited in Ultramar and squarely subordinate to the Ultramarines.


Worlds of Ultramar

Primus Worlds in M31

  • Maccrage, capital and homeworld of the Ultramarines.
  • Konor, a research world given to the Adeptus Mechanicus.
  • Saramanth, was devastated at one point and therefore replaced by Guilliman
  • Occluda, still a functioning planet but was still replaced during the reformation
  • Iax, agri-world. Had diminished in importance relative to its surrounding planets and was replaced. Invaded by daemons of Nurgle, presumed wiped out.

Primus Worlds in M42

  • Maccrage, Capitol of Ultramar and seat of rule over the Central Sector
  • Konor, Capitol of the Nothern Sector
  • Andermung, Capitol of the Southern Sector
  • Protos, Capitol of the Western Sector
  • Vespator, Capitol of the Eastern Sector

Other Core Worlds/Systems

  • Talassar, an ocean-world.
  • Tarentus, a desert-world with cities encased in domes to provide produce.
  • Espandor, a cardinal world given to the Ecclesiarchy.
  • Mali, an agri-world.
  • Quintarn, an agri-world.
  • Calth, a cavern-world where the population lives underground. Used to be a civilised world which threatened to overturn Macragge as the Capital of Ultramar, before the Word Bearers fucked over the planet and poisoned its star.
  • Talasa Prime, an Inquisitorial fortress
  • Parmenio, a training-world.
  • Gantz, A Forgeworld that produced most of the Legion's equipment and was the home of their allied Titan Legion, the True Messengers.

Former Planets

  • Prandium, Nom by the Nids, used to be a pretty nice planet dubbed "the Jewel of Ultramar" (hint: Prandium is Latin for Lunch).
  • Armatura, a war-world which supplied the Ultramarines Legion with recruits and repaired damaged warships. Purged by the Shadow Crusade, now a dead world.
  • Nuceria, a "civilized" world with the dubious honor of being the homeworld of Angron (and in extension, the World Eaters). Now a dead world after Angron purged it of all life.
  • Sotha, an agri-world in the age of the Great Crusade and later homeworld of the Scythes of the Emperor. Eventually overtaken by the Tyranids.


There used to be a metric fuck ton of others (Ultramar was once known as the 500 Worlds of Ultramar), but presumably the Shadow Crusade fucked them over (Most of them were handed over to Ultramarine Successor Chapters). It also got OM NOM NOM'd once. Aside from that, Ultramar may actually be one of the best places to live in the Imperium for your average dude aside from very few exceptions (or we just need to put Sandy Mitchell in charge of creating more worlds through Ciaphas Cain's novels). That said, Guilliman has since announced his intention to re-expand Ultramar, so this may change soon.

The Planets, Systems, Regions and Sectors of the Galaxy
Imperial Homeworlds: Holy Terra (Luna) - Sacred Mars
Primarch Homeworlds: Baal - Barbarus - Caliban - Chemos - Chogoris - Colchis
Cthonia - Deliverance - Fenris - Inwit - Medusa - Nostramo
Nocturne - Nuceria - Olympia - Prospero - Macragge
Notable Imperial Worlds: Accatran - Acreage - Agripinaa - Alaric Prime - Arkhona - Armageddon - Astaramis
Atoma Prime - Aurelia - Aurum - Badab Primaris - Bakka - Baraspine - Barbarossa IV
Belacane - Bellerophon's Fall - Belis Corona - Beseritor - Betalis III - Black Reach - Bodt
Branx Magna - Cadia - Calderis - Calth - Catachan - Chinchare - Coronis Agathon - Cretacia
Crucis - Cyrene - Death of Bianzeer - Dreah - Drenthal - Drusus' Shrine World - Dusk - Eleusis
Endymion Prime - Espandor - Equinox - Fedrid - Fenksworld - Fervious - Frostheim
Galen VI - Gantz - Ganymede - Ghosar Quintus - Grail - Gramarye - Gryphonne IV
Gulgorahd - Hale - Harakon - Hethgard - Hilarion - Hydra Cordatus - Hydraulic
Incron - Iocanthos - Isstvan III - Istrouma - Jupiter - K'otal - Klaisus - Kanak - Karrik
Kenov III - Klybo - Konor - Krieg - Kronus - Kurkaris - Laius Rift - Landunder - Loebos
Malfi - Medusa V - Mercury - Meridian - Messelina Gloriana - Mezoa - Midgardia - Minea
Mithron - Mordia - Mornax - Morwen VI - Naxos - ND0/K4 - Necromunda - Nemesis Tessera
Nemeton - Neptune - Nethamus - Novaris - Numinal - Ophelia VII - Orask - Orbel Quill
Pandrosar - Paramar V - Pavane - Percipre - Phyrr - Pluto - Port Maw - Prol IX - Pry - Pythos
Reth - Rophanon - Rocyria - Rynn's World - Ryza - Sacris - Sanctuary 101 - Saturn - Savlar
Scelus - Scintilla - Sepheris Secundus - Shaprias - Siscia - Soryth - Spectoris
St. Josmane's Hope - Tallarn - Tandaris - Tanith - Tantalus - Tartarus - Terrax
The Lathes - The Pearl Moon - Thracian Primaris - Thramas - Tranch - Tintaroth
Titan - Tsagualsa - Turtolsky - Typha-IV - Typhon Primaris - Uranus - Valhalla
Vanitor - Vaporius - Vaxanide - Venus - Vigilus - Vitria - Volonx - Vostroya
Vraks - Vyaniah - Wrack - Zayth - Zel Secundus - Zhao-Arkkad - 108/Beta-Kalapus-9.2
Chaos-aligned
or Daemon Worlds:
Bathamor - Black Marble - Bubonicus - Bulwark - Cyclothrathe - Eidolon - Exyrion
Fleshworld - Glass Moon - Iniquity - Kathalon - Medrengard - Oliensis - Plague Planet
Sicarus - Slaughtersphere - Sortiarius - The Writhing World - Triplex Worlds - Ulan Huda
World of Immortal Sorrows - Xana II
Xenos Worlds: Amontep II - Arkunasha - Arthas Moloch - Dal'yth - Lub'grahl - Mandragora - Mekslag-Ikks
Quintus - Salash'hei - Sagacity - Silva Tenebris - T'au - Taros - Tinek'la - Ursulia - Vior'los
Contested and
Other Worlds:
Falon's Lament - Kulth - Mahir - Obstiria - Ravacene - Scansion Beta - Skapula
Systems and Regions: Ghoul Stars - Halo Zone - Jericho Reach
Kaurava System - Solar System - Stygius Sector
T'au Septs - Taelus System - Ultramar
Types of Worlds: Agri-World - Craftworld - Daemon World - Death World - Eldar World
Forge World - Fortress World - Hive World - Civilised World - Tomb World