Boss Snikrot: Difference between revisions

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'''Boss Snikrot''' used to be an [[Ork]] [[Kommando]] who was held in high regard by [[Ghazghkull Mag Uruk Thraka]] when he began the Second War for Armageddon. After his Boyz got their asses kicked by the Imperial defenders at Cerberus Base, he decided to retreat into the jungles and learn the ways of silent assassination. He shed his armor so his green skin could blend into the foliage, and his Red Skull Commandoz eventually grew skilled enough to sneak into an Imperial Guard garrison and slit the throats of all inside while they slept. Now, after the Third War for Armageddon concluded, he and his Commandoz are hiding out in the jungle, occasionally slaying a couple of Steel Legion Ork Hunters from time to time. To this day, he's the only thing capable of scaring the crap out of the Ork Hunters.
'''Boss Snikrot''' used to be an [[Ork]] [[Kommandos|Kommando]] who was held in high regard by [[Ghazghkull Mag Uruk Thraka]] when he began the Second War for Armageddon. After his Boyz got their asses kicked by the Imperial defenders at Cerberus Base, he decided to retreat into the jungles and learn the ways of silent assassination. He shed his armor so his green skin could blend into the foliage, and his Red Skull Commandoz eventually grew skilled enough to sneak into an Imperial Guard garrison and slit the throats of all inside while they slept. Now, after the Third War for Armageddon concluded, he and his Commandoz are hiding out in the jungle, occasionally slaying a couple of Steel Legion Ork Hunters from time to time. To this day, he's the only thing capable of scaring the crap out of the Ork Hunters.


On the tabletop, he's equipped with some Stikkbombs, which gives him a short-ranged, mediocre shooting attack, and two AP5 Shred weapons. He does not take up an Elites slot if he's attached to a squad of Kommandoz, and he gives the squad Shrouded. He has the Fear special rule, and despite his weak weapons he can still knock out an [[Imperial Guard]] squad due to the sheer amount of attacks he has.
On the tabletop, he's equipped with some Stikkbombs, which gives him a short-ranged, mediocre shooting attack, and two AP5 Shred weapons. He does not take up an Elites slot if he's attached to a squad of Kommandoz, and he gives the squad Shrouded. He has the Fear special rule, and despite his weak weapons he can still knock out an [[Imperial Guard]] squad due to the sheer amount of attacks he has.


{{Template:Orks-Forces}}
{{Template:Orks-Forces}}

Revision as of 18:01, 8 April 2015

Boss Snikrot used to be an Ork Kommando who was held in high regard by Ghazghkull Mag Uruk Thraka when he began the Second War for Armageddon. After his Boyz got their asses kicked by the Imperial defenders at Cerberus Base, he decided to retreat into the jungles and learn the ways of silent assassination. He shed his armor so his green skin could blend into the foliage, and his Red Skull Commandoz eventually grew skilled enough to sneak into an Imperial Guard garrison and slit the throats of all inside while they slept. Now, after the Third War for Armageddon concluded, he and his Commandoz are hiding out in the jungle, occasionally slaying a couple of Steel Legion Ork Hunters from time to time. To this day, he's the only thing capable of scaring the crap out of the Ork Hunters.

On the tabletop, he's equipped with some Stikkbombs, which gives him a short-ranged, mediocre shooting attack, and two AP5 Shred weapons. He does not take up an Elites slot if he's attached to a squad of Kommandoz, and he gives the squad Shrouded. He has the Fear special rule, and despite his weak weapons he can still knock out an Imperial Guard squad due to the sheer amount of attacks he has.

Forces ov da Orks
Bosses: Beastboss - Big Mek - Boiler Boy - Meganobz - Painboy
Painboss - Pigdok - Warboss - Warlord - Weirdboy - Wurrboy
Boyz: Boyz (Huntas - Madboyz - Shoota Boyz - Slugga Boyz - Stikk Bommas - Wildboyz)
'Ardboyz - Brutes - Cyborks - Diggas - Gretchin - Nobz - Skarboyz
Oddboys: Burna Boyz - Flash Gitz - Kommandos - Lootas
Mekboyz - Rokkas - Runtherd - Stormboyz - Tankbustas
Feral Orks an'
Beast Snaggas:
Beast Snagga Boy - Boarboyz - Herda - Kill Rig
Squig Catapult - Squiggoth - Squighog Boy - Trappa
Stompy 'fings: Deff Dred - Gorkanaut - Killa Kan - Mega-Dread - Morkanaut
Transports an' Tanks: Battlewagon - Big Lugga - Big Trakks - Bonebreaka - Bonecruncha - Braincrusha
Flakkatrakks - Gobsmasha - Grot Tanks - Grot Trakbike - Gutrippa - Grot MegaTank
Gunwagon - Looted Wagon - Lungbursta - Trukk - Spleenrippa - Weirdboy Tower
Speed Freeks: Boomdakka Snazzwagon - Bowelburna - Cuttas - Deffkilla Wartrike - Junka
Kustom Boosta-Blasta - Megatrakk Scrapjet - Rukkatrukk Squigbuggy
Shokkjump Dragsta - Speedsta - Warbikers - Warbuggy - Wartrakk
Flyboyz: Bomma - Dakkajet - Deffkoptas - Drilla-Killa - Fighta - Fighta-Bomma
Grot Bomms - Landa - Minelayer - Warkoptas - Wazbom Blastajet
Supportin' Dakka: Grot Bomm Launcha - Magna-Kannon - Mek Gunz
Splashy Noggins: Ship Smasha-class Maritime Destroyer
Nautical Kroozer - Ork Submersible
Zoggin' Big and Ded Killy: Battlefortress - Gargant - Kill Tanks - Locomotive Battering Ram - Stompa
Warp Ulks: Ork Assault Boat - Rok
Huts'an Stuff: Big'ed Bossbunka - Dropz - Mekboy Workshop
Gubbinz an' Wots-its: Choppas - Fungus - Ork Gunz - Snotlings - Squigs - Warboars