Ork Submersible: Difference between revisions
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==Fanmade Rules== | ==Fanmade Rules== | ||
===8th Edition=== | ===8th Edition=== | ||
An Ork Submersible is a single model, it is armed with 5 Twin Linked Big Shootas, 5 Twin Linked Flakk Big Shootas, a Torpedo Launch Tube, a “Smart” Missile Bay and | |||
Abilities: | Abilities: | ||
*Aquatic Surprise: | *Aquatic Surprise: Nobody thought that the orks could or would build a submarine, but the orks don’t care what other races think. | ||
**This model is not deployed as normal, instead, set it to one side during deployment. During any of your movement phases you may deploy this model in any body of water (or equivalent) on the map large enough to hold it, enemy units then suffer a -1 to their hit rolls when targeting this model until your next turn. If there is no water on the battlefield then use the “Who zoggin needs water anyway?!” Ability. | **This model is not deployed as normal, instead, set it to one side during deployment. During any of your movement phases you may deploy this model in any body of water (or equivalent) on the map large enough to hold it, enemy units then suffer a -1 to their hit rolls when targeting this model until your next turn. If there is no water on the battlefield then use the “Who zoggin needs water anyway?!” Ability. | ||
Revision as of 11:54, 22 March 2018
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Yes believe it or not. GeeDubs actually created a model for an Ork Submersible and possibly the only aquatic vehicle in WH40K. Why they thought it was a good idea to make a model on a aquatic vehicle where 90% of all tabletops are all land base while the 10% that do have water are either too shallow or too small for this to be locally practical. The Submersible is also fucking huge, at the very least it is roughly the size of a Stompa so have fun trying to find a body of water big enough for this thing.
Anyways, the Ork Submersible is a thick hulled and crude submarine, heavy duty enough to negotiate even the harshest depths of oceans and storm-wrecked seas. They feature vast holds able to house large mobs of Ork infantry. The Ork Boyz who ride in bellies of Submersibles see them as huge aquatic Battlewagons, and embrace the new type of attack with a cheerful attitude typical of all Greenskins around the Galaxy. When the vehicle emerges from the depths, usually behind enemy lines, its great metal doors grind open and whole mobs of Orks pour forth, hooting and yelling as they splash through the shallows to engage the enemy from an unexpected quarter. Ork Submersibles are typically equipped with a bunch of torpedoes, artillery pieces known as Seacannons and sometimes a bunch of Big Shootas with which they support deploying troops once they're manoeuvred into position.
Ork Submersibles are first used during the Third War for Armageddon. Cannibalised and cobbled together from disused Imperial tankers, a whole flotilla of them was constructed in the Fire Wastes. This region was judged useless by Imperial Strategos, but Ghazghkull and Orghamek proved this a mistake when the Submersibles crossed the ocean to get to Armageddon Prime, revealing themselves around Hive Tempestora. This manoeuvre allowed Orks to conquer the Hive in mere hours of bloody and violent fighting. How the Imperium somehow missed an entire shipyard being constructed in one of the most heavily armed and populated planets despite having orbital ships to overlook the planet is a mystery. Although it can be said that the Imperium were too busy with the fuck huge Ork fleet above, it is nevertheless filled with more problems than answers. Knowing that these things are the size of Stompas and its shipyards would be just as proportionately big to construct/house these in the first place, the only logical way the Imperium is gonna lose sight of this is if the Orks paint their entire shipyard purple.
Rules
No official miniature ever existed for the Submersible, even the one on the data sheet is a custom job by GeeDubs. Despite this, the rules can still be used in any games of Apocalypse, though we're pretty sure that anyone playing Apocalypse with an Ork player won't mind the use of custom miniatures, so don't sweat it.
The full datasheet and a higher quality crop of the important bitz can be found below:
Fanmade Rules
8th Edition
An Ork Submersible is a single model, it is armed with 5 Twin Linked Big Shootas, 5 Twin Linked Flakk Big Shootas, a Torpedo Launch Tube, a “Smart” Missile Bay and
Abilities:
- Aquatic Surprise: Nobody thought that the orks could or would build a submarine, but the orks don’t care what other races think.
- This model is not deployed as normal, instead, set it to one side during deployment. During any of your movement phases you may deploy this model in any body of water (or equivalent) on the map large enough to hold it, enemy units then suffer a -1 to their hit rolls when targeting this model until your next turn. If there is no water on the battlefield then use the “Who zoggin needs water anyway?!” Ability.
- Who zoggin needs water anyway?!: Your an ork big mek, you’ve spend the last few months building a brilliant, new, ork submarine, but when it’s finally finished, a lowely ork informs you that “There’s no zoggin water.” After killing the stupid ork you decide that you didn’t want your submarine to go in the water anyway, so start building a catapult to get it to the battlefield instead.
- During deployment (if you cannot use aquatic surprise) set this model up in reserve instead of deploying it normally. At the beginning of any of your turns you may have this model teleport/drop from the sky/explode out of the ground/materialise from the warp to the disbelief of everyone nearby, set this model up 9” or further from any enemy units. It then suffers 2D6 mortal wounds but all enemy units targeting it until your next turn suffer -2 to their hit rolls as “For the fucking love of the Man Emperor! What the fuck is that?!” And gains the FORTIFICATION keyword (so cannot move, provides a cover save for units and embarked units may fire out of it).
- Dive Ladz!: It’s not retreating if your hiding just below the waters surface like an (orky) crocodile waiting for an (imperial) gazelle to come and have a drink.
- During your movement phase (but not during the same turn this model used its “Aquatic Surprise” ability) if this model is wholely within a water feature then you may remove it from the battlefield and set it up in reserve. During your next movement phase you may then deploy it again using the Aquatic Surprise ability (but not the Who zoggin needs water anyway?! ability).