Squig Catapult: Difference between revisions

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[[File:EPICSquigCatapultMain.jpg|350px|right|thumb|That's a nice Dreadnought you got there, it would be a shame...if something would of happen to it...]]
[[File:EPICSquigCatapultMain.jpg|350px|right|thumb|That's a nice Dreadnought you got there, it would be a shame...if something would of happen to it...]]
In the grimdarkness of the 41st millennium, the humble catapult still somehow found some use in a world filled with [[Titans]] and [[Tank|Tanks]]. Possibly still trying to keep [[Warhammer Fantasy]] alive through 40k, the <s>Orks</s> [[Grots]] created the Squig Catapult which hurls a pot of [[Squig|Squigs]] (Usually coming from the Buzzer Squig or Buzzing Squig variety).  
In the grimdarkness of the 41st millennium, the humble catapult still somehow found some use in a world filled with [[Titans]] and [[Tank|Tanks]]. Possibly still trying to keep [[Warhammer Fantasy]] alive through 40k, the <s>Orks</s> [[Grots]] created the Squig Catapult or Katapult which hurls a pot of [[Squig|Squigs]] (Usually coming from the Buzzer Squig or Buzzing Squig variety).  


They are made and constructed from bits of scrap metal and wreckage of destroyed enemy or Ork vehicles and form large girder-like structures with perforations to reduce the overall weight. Each section is bolted together before battle but can be carried by gretchin runts between battles. The firing mechanisms of the Catapult should be quit self explanatory, however what makes this Catapult unique is in its ammunition.
They are made and constructed from bits of scrap metal and wreckage of destroyed enemy or Ork vehicles and form large girder-like structures with perforations to reduce the overall weight. Each section is bolted together before battle but can be carried by gretchin runts between battles. The firing mechanisms of the Catapult should be quit self explanatory, however what makes this Catapult unique is in its ammunition.

Revision as of 06:53, 17 July 2016

That's a nice Dreadnought you got there, it would be a shame...if something would of happen to it...

In the grimdarkness of the 41st millennium, the humble catapult still somehow found some use in a world filled with Titans and Tanks. Possibly still trying to keep Warhammer Fantasy alive through 40k, the Orks Grots created the Squig Catapult or Katapult which hurls a pot of Squigs (Usually coming from the Buzzer Squig or Buzzing Squig variety).

They are made and constructed from bits of scrap metal and wreckage of destroyed enemy or Ork vehicles and form large girder-like structures with perforations to reduce the overall weight. Each section is bolted together before battle but can be carried by gretchin runts between battles. The firing mechanisms of the Catapult should be quit self explanatory, however what makes this Catapult unique is in its ammunition.

As said before, the Catapult throws a pot of Buzzer/Buzzing Squigs, a special kind of Squigs which are essentially flying piranhas that goes hungry and angry very quickly and can strip a man-sized target into bones within mere minutes. And although woefully inaccurate even by Ork Standards, the Squigs are mobile enough to find their nearest target, compensating that flaw. This means that the Orks are the only faction that is capable of out-NOMMING the Tyranids in their own game and it is often advised to look at the face of a 'Nid player as his entire Gaunt army is reduced to giblets. Heck even Tank crews and fucking Dreadnoughts aren't safe as the Squigs are small enough (They are roughly the size of a Mosquito) to fill in any cracks or hole or in the case of the Dreadnought, the entire eye slit; before eating them alive.

Just like most Ork tek, there is a high probability that something will go wrong. When the catapult fails, it is usually quite spectacular, either it manages to destroy itself as the strain gets too much, or a minor fault prevents it from firing at all. On occasion a gretchin is loaded by mistake, sending it to its death as well as some of the enemies in its path.

Forces ov da Orks
Bosses: Beastboss - Big Mek - Boiler Boy - Meganobz - Painboy
Painboss - Pigdok - Warboss - Warlord - Weirdboy - Wurrboy
Boyz: Boyz (Huntas - Madboyz - Shoota Boyz - Slugga Boyz - Stikk Bommas - Wildboyz)
'Ardboyz - Brutes - Cyborks - Diggas - Gretchin - Nobz - Skarboyz
Oddboys: Burna Boyz - Flash Gitz - Kommandos - Lootas
Mekboyz - Rokkas - Runtherd - Stormboyz - Tankbustas
Feral Orks an'
Beast Snaggas:
Beast Snagga Boy - Boarboyz - Herda - Kill Rig
Squig Catapult - Squiggoth - Squighog Boy - Trappa
Stompy 'fings: Deff Dred - Gorkanaut - Killa Kan - Mega-Dread - Morkanaut
Transports an' Tanks: Battlewagon - Big Lugga - Big Trakks - Bonebreaka - Bonecruncha - Braincrusha
Flakkatrakks - Gobsmasha - Grot Tanks - Grot Trakbike - Gutrippa - Grot MegaTank
Gunwagon - Looted Wagon - Lungbursta - Trukk - Spleenrippa - Weirdboy Tower
Speed Freeks: Boomdakka Snazzwagon - Bowelburna - Cuttas - Deffkilla Wartrike - Junka
Kustom Boosta-Blasta - Megatrakk Scrapjet - Rukkatrukk Squigbuggy
Shokkjump Dragsta - Speedsta - Warbikers - Warbuggy - Wartrakk
Flyboyz: Bomma - Dakkajet - Deffkoptas - Drilla-Killa - Fighta - Fighta-Bomma
Grot Bomms - Landa - Minelayer - Warkoptas - Wazbom Blastajet
Supportin' Dakka: Grot Bomm Launcha - Magna-Kannon - Mek Gunz
Splashy Noggins: Ship Smasha-class Maritime Destroyer
Nautical Kroozer - Ork Submersible
Zoggin' Big and Ded Killy: Battlefortress - Gargant - Kill Tanks - Locomotive Battering Ram - Stompa
Warp Ulks: Ork Assault Boat - Rok
Huts'an Stuff: Big'ed Bossbunka - Dropz - Mekboy Workshop
Gubbinz an' Wots-its: Choppas - Fungus - Ork Gunz - Snotlings - Squigs - Warboars