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[[File:StrikeCruiserBFGA.jpg|300px|thumb|right|Ready to deploy.]]


[[File:StrikeCruiserBFGA.jpg|300px|thumb|right|Ready to deploy]]
A '''Strike Cruiser''' is a class of warship used by [[Space Marine]] [[Chapter]]s. They are the workhorses of an Astartes fleet, and are often seen spearheading the planetary assaults that the [[Space Marines]] are famous for.
 
Strike Cruisers are essentially scaled-down versions of [[Battle-barge]]s, designed to transport and support a Battle Company's worth of Astartes and their equipment. Because it is not as armored or shielded as a Battle Barge, the Strike Cruiser has to rely instead on its speed to get its complement of troops to wherever they are needed.
 
Once at a hotspot, a Strike Cruiser can then [[Deep Strike|quickly deploy its Space Marines through various means]] -- [[Drop Pod|drop pod]], [[Thunderhawk|thunderhawk]], or even teleportation -- before re-positioning to another part of orbit, ready to retrieve the Marines on-world or provide other means of support. Said support often involves Orbital Bombardment, which thanks to its armaments the Strike Cruiser is well-suited to.
 
Strike Cruisers can carry up to one full company of Space Marines and their equipment.
 
== Strike Cruiser Classes ==
 
=== Adeptus Astartes Strike Cruisers ===
 
==== Mk.I ====
 
[[File:14404337_f1024.jpg|300px|right|thumb|The first in line of the Strike Cruisers.]]
 
Like their [[Vanguard-class Light Cruiser|Light Cruiser]] brother, the Adeptus Astartes Strike Cruiser comes in three Marks. The first, the Mk.I, shares the same on paper dps and crit chance with the MK.II variant thanks to the similar weaponry outside the Launch bay or in the MK.II's case, the [[torpedo]] launchers.
 
The MK.I isn't much of an improvement weaponry wise over the Vanguard Light Cruisers, specifically the [[Vanguard-class Light Cruiser Mk.II|MK.II]], since it only carries two launch bays, the same as all the Space Marine Light Cruisers and has a significantly higher points cost.
 
The benefit to paying that extra price does come in the form of significantly stronger assault actions which are nothing to disregard, and a significantly higher hull point total that makes the Strike Cruiser MK.I much more survivable.
 
It is armed with 1 Heavy Launch Bay carrying [[Stormhawk|Stormhawk Interceptors]], [[Thunderhawk]]s, [[Drop Pods]] and [[Boarding Torpedo|Boarding Torpedoes]], 2 [[Macrocannon|Macro Battery Weapons]] and 1 [[Bombardment Cannon|Bombardment Cannon Turret]].
 
*'''Length:''' 4km
*'''Mass:''' 25 megatonnes; approx
*'''Crew:''' 78,000 crew, 10,000 pilots and support personnel; approx
*'''Acceleration:''' 2.9 gravities max sustainable acceleration; approx
==== Mk.II ====
 
[[File:14404351_f1024.jpg|300px|right|thumb|Cheap, yet so fucking effective.]]
 
The Strike Cruiser MK.II carries the same macro weaponry as the other vessels of its weight class, and sharing the same on paper dps and crit output as the MK.I due to the lack of extra direct fire weapons on that vessel.
 
Where the MK.II really offers its selling point is its cheap cost, just barely above the Light Cruisers, while possessing stronger assault actions, stronger DPS and a 6 wide torpedo tube over the [[Vanguard-class Light Cruiser Mk.I|Vanguard MK.I's]] 4 wide set.
 
Taking multiple MK.II Strike Cruisers means a really bad time for your enemies if you can be on top of your [[torpedo]] use and boarding actions unless they happen to have fighters to spam for days, which still won't last forever when you begin deploying your own fighter cover or move in close with your defence turrets to assist.
 
It is armed with 6 [[Torpedo]] Launchers, 2 [[Macrocannon|Macro Battery Weapons]] and 1 [[Bombardment Cannon|Bombardment Cannon Turret]].
 
*'''Length:''' 4km
*'''Mass:''' 26 megatonnes; approx
*'''Crew:''' 82,600 crew; approx
*'''Acceleration:''' 2.9 gravities max sustainable acceleration; approx
==== Mk.III ====
 
[[File:14404363_f1024.jpg|300px|right|thumb|When you're more inclined for [[Dakka]] rather than [[SPESS MEHREENS]].]]
 
The guns-heavy of Strike Cruisers.
 
The Strike Cruiser MK.III is the first and only line ship in the Adeptus Astartes' fleet that carries no special weapons at all, putting all its weight into direct fire weapons. Compared to the other Strike Cruiser variants, the weapons are pretty similar with the exception of the Heavy Lance replacing either the launch bay or torpedo tubes.
 
Because of this focus on regular weapons, the MK.II has the highest on paper dps and crit ouput comparable to other ships of other factions in the same point cost/weight class. [[Lance Weapon|Lance]]s are also pretty rare on Space Marine vessels, so this is a good option if you need to take a few.
 
It is armed with 1 [[Lance Weapon|Heavy Lance Artillery]], 2 [[Macrocannon|Macro Battery Weapons]] and 1 [[Bombardment Cannon|Bombardment Cannon Turret]].
 
*'''Length:''' 4km
*'''Mass:''' 24.5 megatonnes; approx
*'''Crew:''' 75,000 crew; approx
*'''Acceleration:''' 2.9 gravities max sustainable acceleration; approx
==== Grey Knights Strike Cruiser ====
 
[[File:Grey_Knight_Strike_Cruiser.JPG|300px|right|thumb|Beep Beep! [[Rape|Did someone say Daemons!?]]]]


A '''Strike Cruiser''' is a class of warship used by [[Space Marine]] [[Chapter]]s. They are the workhorses of an Astartes fleet, and are often seen spearheading the planetary assaults that the [[Space Marines]] are famous for.
[[Mary Sue|A super-secret Strike Cruiser for our super-secret snowflakes.]]
 
Strike Cruisers of the [[Grey Knights]] are noted to be more advanced than anything fielded by their contemporaries, being faster, tougher, and heavier armed. Not only that, but their hulls are shielded against daemonic influence, and are piloted by the finest [[Navigator]]s available. If their existence was more widely known, these ships would be the envy of the greater Imperium.
 
Because of their advanced engines and Warp Drives as well as their highly trained Navigators, Grey Knights vessels are one of the fastest ships in the Imperium if its weight category and can respond to a Daemonic incursion long before other Imperial Forces.
 
It is unknown if their [[Macrocannon]]s fire gigantic [[Psycannon]] rounds. [[Rape|But one can imagine...]]
 
The Grey Knights' fleet of Strike Cruisers is based at Broadsword Station, an orbital dockyard over their Homeworld of Titan. Grey Knight Strike Cruisers have a small flight deck that is only used for interplanetary landings for important personnel. As such, they only carry an [[Aquila Lander]] and not much else; with the advanced teleportarium replacing any needed attack craft.
 
*'''Length:''' 4km
*'''Mass:''' 28 megatonnes; approx
*'''Crew:''' 65,000 crew; approx
*'''Acceleration:''' 3.4 gravities max sustainable acceleration; approx


==The Emperor's Scalpel==
=== Other Strike Cruisers ===


Strike Cruisers are essentially scaled-down versions of [[Battle-barges]], designed to transport and support a Battle Company's worth of Astartes and their equipment. Because it iss not as armored or shielded as a Battle Barge, the Strike Cruiser has to rely instead on its speed to get its complement of troops to wherever they are needed.
==== Punisher ====


Once at a hotspot, a Strike Cruiser can then [[Deep Strike|quickly deploy its Space Marines through various means]] -- [[Drop Pod|drop pod]], [[Thunderhawk Gunship|thunderhawk]], or even teleportation -- before repositioning to another part of orbit, ready to retrieve the Marines on-world or provide other means of support.  Said support often involves Orbital Bombardment, which thanks to its armaments the Strike Cruiser is well-suited to.
[[File:PunisherCruiser.jpg|300px|right|thumb|Put a whole new meaning to [[/d/|'Punishment'.]]]]
The '''Punisher''' is variant used by the [[Adeptus Arbites]]. Primary a patrol vessel, the Punisher class features less armor and heavy weaponry compared to Astartes Strike Cruisers. In return, it gets a specialized scanning array used to locate pirate strongholds or heretic bases on the frontier.


==Variants==
Because of the rarity of Arbites ships in general, the Punishers don't normally engage in fleet actions, though it is more than capable of defending itself thanks to its [[torpedo]] tubes, [[Fury Interceptor|attack craft]], and [[Bombardment Cannon]]. Even at the relatively small numbers, a dozen or so per sub-sector is more than enough to ruin any pirates/xeno raiders day while being able to delay larger fleets for the Navy to respond.


===Grey Knights Strike Cruiser===
The '''Castigator''' class of the Calixis sector is a probable variant of the Punisher, lacking the torpedo tubes but otherwise serving the same role in the sector Arbites. Whether this is because the Calixis sector is such a shithole that the torpedo ammo storage is needed for extra prison space or because they were removed for no reason and the ships lost a lot of punch due it being banned to not be retarded in Calixis is unknown.


Strike Cruisers of the [[Grey Knights]] are noted to be more advanced that anything fielded by their contemporaries, being faster, tougher, and heavier armed. Not only that, but their hulls are shielded against daemonic influence, and are piloted by the finest Navigators available.  If their existence was more widely known, these ships would be the envy of the greater Imperium.
*'''Length:''' 4km
*'''Mass:''' 27.2 megatonnes; approx
*'''Crew:''' 85,000 crew, 13,400 pilots and support personnel; approx
*'''Acceleration:''' 2.8 gravities max sustainable acceleration; approx
==== Inquisitorial Black Ship ====


Thanks to all these enhancements, the Grey Knights can respond to any Daemonic incursion well in advance of any other Imperial force.
[[File:InquisitorialBlackShip.jpg|300px|right|thumb|The sneaky gitz of the Imperial Navy.]]


===Punisher===
[[Derp|Not to be confused with the ships used by the League of Blackships.]]


The '''Punisher''' is variant used by the [[Adeptus Arbites]]. Primary a patrol vessel, the Punisher class features less armor and heavy weaponry compared to Astartes Strike Cruisers. In return it gets a specialized scanning array used to locate pirate strongholds or heretic bases on the frontier.
The ''other'' type of [[Black Ships]]. These are the Zumwalts of Imperial vessels, except, unlike the [[Fail|Zumwalt]], this thing actually ''works''.


Because of the rarity of Arbites ships in general, the Punishers don't normally engage in fleet actions, though it is more than capable of defending itself thanks to its torpedo tubes, attack craft, and Bombardment Cannon.
Normal ships of the Imperium have armoured prows, for protection upon ramming, or closing with an enemy ship, and have grey-steel paint schemes. Other ships of the Imperium also run with lights on at all times, to prevent collisions, and turn more lights on during warfare, to "illuminate the enemy." Black Ships have none of these: they run without lights, with black paint, and have blunt prows. Typical armament includes a dorsal [[Bombardment Cannon]], [[Macrocannon|port weapons batteries]], Attack Craft prow launch bays carrying an assortment of [[Fury Interceptor]]s, [[Faustus Interceptor]]s, [[Gun-Cutter]]s and [[Starhawk Bomber]]s, and prow [[Torpedo|Torpedoes]].


===Vanguard===
They were first created by [[Inquisitors|Inquisitors]] who felt that over-reliance on the Imperial Navy or Space Marines for their duties was unacceptable and potentially dangerous. Combining the power of a Strike Cruiser with a Navy Battlecruiser, Black Ships are secretive vessels which normally operate alone. They will sometimes operate alongside the Imperial Navy or Space Marines, forming the core of a formidable battlegroup for dealing with rebellions or heresy.


Introduced in ''Battlefleet Gothic: Armada'', the '''Vanguard''' is a modified Strike Cruiser, trading offensive power for better thrusters and point-defense turrets.  This makes it less effective in planetary assaults, but viable as either scouts or heavy fleet escorts.
Funnily enough, these things actually predate the [[Inquisition]] which uses them in the 41st Millennium; their presence was noted as far back as during the [[Horus Heresy]].


The Vanguard itself comes in three flavors, depending on whether it gets armed with torpedo tubes, lances, or the Bombardment Cannon to complement its macrocannons and launch bays (the last configuration matches the "classic" Strike Cruiser more commonly known in fluff).
*'''Length:''' 4km
*'''Mass:''' 26.4 megatonnes; approx
*'''Crew:''' 81,200 crew, including 10,500 pilots and support personnel; approx
*'''Acceleration:''' 2.9 gravities max sustainable acceleration; approx


==In Battlefleet Gothic==
== In Battlefleet Gothic ==


The Strike Cruiser is a Light Cruiser, and equivalent to the ''Dauntless''-class used by the [[Imperial Navy]]. Due to its lack of Lance batteries, the class is less effective at long-range battles, and have to close in to get most of its damage done.
The Strike Cruiser is a Light Cruiser, and equivalent to the ''Dauntless''-class used by the [[Imperial Navy]]. Due to its lack of Lance batteries, the class is less effective at long-range battles, and have to close in to get most of its damage done.


Its standard armament is two weapons batteries, a flight deck capable of launching two Thunderhawk Gunship squadrons, and the Bombardment Cannon.
Its standard armament is two weapons batteries, a flight deck capable of launching two Thunderhawk Gunship squadrons, and the Bombardment Cannon.
Though it can equip a second shield it rarely helps, unless you have some squadron shenanigans in mind.
Funny enough, just as the larger version it boasts 6+ armour on every side, and can basically laugh off battleship-size battery shots when showing it's side (yeah, GeeDubs thinks shooting at exposed broadside is much much more difficult than aiming at an enemy running away or charging prow-in (it actually is, when counting in ranges and lead, Battlefleet is 'played')).
So while being a light cruiser in terms of hit points and shields, it simply laughs at batteries, torpedoes and bombers, and if a squadron of these "light cruisers" does get into range, BOY YOU BETTER LUBE UP because they will go in dry, first derping you with boarding parties from their thunderhawks (that are not just uber-fat fighters but also assault boats or bombers), then bring down your shields (and most likely get some crits on top because BOMBARDMENT CANNON thinks every foe is an elfdar ripe for critting).
And then they will teleport assault you for even more crits.
[[Category: Warhammer 40,000]]
[[Category: Battlefleet Gothic]]
[[Category: Imperial]]
[[Category: Space Marines]]
[[Category: Grey Knights]]
[[Category: Adeptus Astartes Navy]]
[[Category: Vehicles]]
[[Category: Ships]]
{{40k-Imperial-Ships}}


[[Category:Battlefleet Gothic]]
{|align=center border=2 cellspacing=0 cellpadding=4
[[Category:Warhammer 40,000]][[Category:Imperial]]
|-
[[Category:Space Marines]]
!colspan=1| Adeptus Astartes!! Inquisitorial Forces!! Other Imperials
|- valign=top
|
{{Marines-Forces}}
{{Blood Angels}}
{{Dark Angels}}
{{Space Wolves}}
|
{{Inquisition}}
{{Deathwatch}}
{{Grey Knights}}
|
{{Arbites}}
|}

Latest revision as of 11:30, 22 June 2023

Ready to deploy.

A Strike Cruiser is a class of warship used by Space Marine Chapters. They are the workhorses of an Astartes fleet, and are often seen spearheading the planetary assaults that the Space Marines are famous for.

Strike Cruisers are essentially scaled-down versions of Battle-barges, designed to transport and support a Battle Company's worth of Astartes and their equipment. Because it is not as armored or shielded as a Battle Barge, the Strike Cruiser has to rely instead on its speed to get its complement of troops to wherever they are needed.

Once at a hotspot, a Strike Cruiser can then quickly deploy its Space Marines through various means -- drop pod, thunderhawk, or even teleportation -- before re-positioning to another part of orbit, ready to retrieve the Marines on-world or provide other means of support. Said support often involves Orbital Bombardment, which thanks to its armaments the Strike Cruiser is well-suited to.

Strike Cruisers can carry up to one full company of Space Marines and their equipment.

Strike Cruiser Classes[edit]

Adeptus Astartes Strike Cruisers[edit]

Mk.I[edit]

The first in line of the Strike Cruisers.

Like their Light Cruiser brother, the Adeptus Astartes Strike Cruiser comes in three Marks. The first, the Mk.I, shares the same on paper dps and crit chance with the MK.II variant thanks to the similar weaponry outside the Launch bay or in the MK.II's case, the torpedo launchers.

The MK.I isn't much of an improvement weaponry wise over the Vanguard Light Cruisers, specifically the MK.II, since it only carries two launch bays, the same as all the Space Marine Light Cruisers and has a significantly higher points cost.

The benefit to paying that extra price does come in the form of significantly stronger assault actions which are nothing to disregard, and a significantly higher hull point total that makes the Strike Cruiser MK.I much more survivable.

It is armed with 1 Heavy Launch Bay carrying Stormhawk Interceptors, Thunderhawks, Drop Pods and Boarding Torpedoes, 2 Macro Battery Weapons and 1 Bombardment Cannon Turret.

  • Length: 4km
  • Mass: 25 megatonnes; approx
  • Crew: 78,000 crew, 10,000 pilots and support personnel; approx
  • Acceleration: 2.9 gravities max sustainable acceleration; approx

Mk.II[edit]

Cheap, yet so fucking effective.

The Strike Cruiser MK.II carries the same macro weaponry as the other vessels of its weight class, and sharing the same on paper dps and crit output as the MK.I due to the lack of extra direct fire weapons on that vessel.

Where the MK.II really offers its selling point is its cheap cost, just barely above the Light Cruisers, while possessing stronger assault actions, stronger DPS and a 6 wide torpedo tube over the Vanguard MK.I's 4 wide set.

Taking multiple MK.II Strike Cruisers means a really bad time for your enemies if you can be on top of your torpedo use and boarding actions unless they happen to have fighters to spam for days, which still won't last forever when you begin deploying your own fighter cover or move in close with your defence turrets to assist.

It is armed with 6 Torpedo Launchers, 2 Macro Battery Weapons and 1 Bombardment Cannon Turret.

  • Length: 4km
  • Mass: 26 megatonnes; approx
  • Crew: 82,600 crew; approx
  • Acceleration: 2.9 gravities max sustainable acceleration; approx

Mk.III[edit]

When you're more inclined for Dakka rather than SPESS MEHREENS.

The guns-heavy of Strike Cruisers.

The Strike Cruiser MK.III is the first and only line ship in the Adeptus Astartes' fleet that carries no special weapons at all, putting all its weight into direct fire weapons. Compared to the other Strike Cruiser variants, the weapons are pretty similar with the exception of the Heavy Lance replacing either the launch bay or torpedo tubes.

Because of this focus on regular weapons, the MK.II has the highest on paper dps and crit ouput comparable to other ships of other factions in the same point cost/weight class. Lances are also pretty rare on Space Marine vessels, so this is a good option if you need to take a few.

It is armed with 1 Heavy Lance Artillery, 2 Macro Battery Weapons and 1 Bombardment Cannon Turret.

  • Length: 4km
  • Mass: 24.5 megatonnes; approx
  • Crew: 75,000 crew; approx
  • Acceleration: 2.9 gravities max sustainable acceleration; approx

Grey Knights Strike Cruiser[edit]

Beep Beep! Did someone say Daemons!?

A super-secret Strike Cruiser for our super-secret snowflakes.

Strike Cruisers of the Grey Knights are noted to be more advanced than anything fielded by their contemporaries, being faster, tougher, and heavier armed. Not only that, but their hulls are shielded against daemonic influence, and are piloted by the finest Navigators available. If their existence was more widely known, these ships would be the envy of the greater Imperium.

Because of their advanced engines and Warp Drives as well as their highly trained Navigators, Grey Knights vessels are one of the fastest ships in the Imperium if its weight category and can respond to a Daemonic incursion long before other Imperial Forces.

It is unknown if their Macrocannons fire gigantic Psycannon rounds. But one can imagine...

The Grey Knights' fleet of Strike Cruisers is based at Broadsword Station, an orbital dockyard over their Homeworld of Titan. Grey Knight Strike Cruisers have a small flight deck that is only used for interplanetary landings for important personnel. As such, they only carry an Aquila Lander and not much else; with the advanced teleportarium replacing any needed attack craft.

  • Length: 4km
  • Mass: 28 megatonnes; approx
  • Crew: 65,000 crew; approx
  • Acceleration: 3.4 gravities max sustainable acceleration; approx

Other Strike Cruisers[edit]

Punisher[edit]

Put a whole new meaning to 'Punishment'.

The Punisher is variant used by the Adeptus Arbites. Primary a patrol vessel, the Punisher class features less armor and heavy weaponry compared to Astartes Strike Cruisers. In return, it gets a specialized scanning array used to locate pirate strongholds or heretic bases on the frontier.

Because of the rarity of Arbites ships in general, the Punishers don't normally engage in fleet actions, though it is more than capable of defending itself thanks to its torpedo tubes, attack craft, and Bombardment Cannon. Even at the relatively small numbers, a dozen or so per sub-sector is more than enough to ruin any pirates/xeno raiders day while being able to delay larger fleets for the Navy to respond.

The Castigator class of the Calixis sector is a probable variant of the Punisher, lacking the torpedo tubes but otherwise serving the same role in the sector Arbites. Whether this is because the Calixis sector is such a shithole that the torpedo ammo storage is needed for extra prison space or because they were removed for no reason and the ships lost a lot of punch due it being banned to not be retarded in Calixis is unknown.

  • Length: 4km
  • Mass: 27.2 megatonnes; approx
  • Crew: 85,000 crew, 13,400 pilots and support personnel; approx
  • Acceleration: 2.8 gravities max sustainable acceleration; approx

Inquisitorial Black Ship[edit]

The sneaky gitz of the Imperial Navy.

Not to be confused with the ships used by the League of Blackships.

The other type of Black Ships. These are the Zumwalts of Imperial vessels, except, unlike the Zumwalt, this thing actually works.

Normal ships of the Imperium have armoured prows, for protection upon ramming, or closing with an enemy ship, and have grey-steel paint schemes. Other ships of the Imperium also run with lights on at all times, to prevent collisions, and turn more lights on during warfare, to "illuminate the enemy." Black Ships have none of these: they run without lights, with black paint, and have blunt prows. Typical armament includes a dorsal Bombardment Cannon, port weapons batteries, Attack Craft prow launch bays carrying an assortment of Fury Interceptors, Faustus Interceptors, Gun-Cutters and Starhawk Bombers, and prow Torpedoes.

They were first created by Inquisitors who felt that over-reliance on the Imperial Navy or Space Marines for their duties was unacceptable and potentially dangerous. Combining the power of a Strike Cruiser with a Navy Battlecruiser, Black Ships are secretive vessels which normally operate alone. They will sometimes operate alongside the Imperial Navy or Space Marines, forming the core of a formidable battlegroup for dealing with rebellions or heresy.

Funnily enough, these things actually predate the Inquisition which uses them in the 41st Millennium; their presence was noted as far back as during the Horus Heresy.

  • Length: 4km
  • Mass: 26.4 megatonnes; approx
  • Crew: 81,200 crew, including 10,500 pilots and support personnel; approx
  • Acceleration: 2.9 gravities max sustainable acceleration; approx

In Battlefleet Gothic[edit]

The Strike Cruiser is a Light Cruiser, and equivalent to the Dauntless-class used by the Imperial Navy. Due to its lack of Lance batteries, the class is less effective at long-range battles, and have to close in to get most of its damage done.

Its standard armament is two weapons batteries, a flight deck capable of launching two Thunderhawk Gunship squadrons, and the Bombardment Cannon. Though it can equip a second shield it rarely helps, unless you have some squadron shenanigans in mind.

Funny enough, just as the larger version it boasts 6+ armour on every side, and can basically laugh off battleship-size battery shots when showing it's side (yeah, GeeDubs thinks shooting at exposed broadside is much much more difficult than aiming at an enemy running away or charging prow-in (it actually is, when counting in ranges and lead, Battlefleet is 'played')).

So while being a light cruiser in terms of hit points and shields, it simply laughs at batteries, torpedoes and bombers, and if a squadron of these "light cruisers" does get into range, BOY YOU BETTER LUBE UP because they will go in dry, first derping you with boarding parties from their thunderhawks (that are not just uber-fat fighters but also assault boats or bombers), then bring down your shields (and most likely get some crits on top because BOMBARDMENT CANNON thinks every foe is an elfdar ripe for critting).

And then they will teleport assault you for even more crits.

Vessels of the Imperium of Man
Spaceships
Space Station Space Station (The Phalanx - The Rock - Orbital Plate)
Battleships Battle-barge - Battleship (Gloriana) - Ark Mechanicus
Cruisers Light Cruiser (Imperial Navy - Adeptus Astartes - Adeptus Mechanicus)
Cruiser (Imperial Navy - Adeptus Mechanicus)
Strike Cruiser - Battlecruiser - Grand Cruiser
Escorts Escort (Imperial Navy - Adeptus Astartes)
Logistics Imperial Navy Logistic Ships - Adeptus Mechanicus Maintenance Ship
Dropships Devourer Dropship - Tetrarch Heavy Lander
Space Marine Landing Craft - Galaxy Troop Ship
Combat Spacecraft Boarding Torpedo - Fury Interceptor - Faustus Interceptor
Shark Assault Boat - Starhawk Bomber
Landships
Hiveships Mobile Hiveships
War Machines Ordinatus Minoris - Ordinatus Primaris
Mobile Commands Leviathan - Capitol Imperialis - Mobile Cathedral
Logistics Harvester - Macro-Hauler - Titan Train
Titans Warhound Scout Titan - Dire Wolf Heavy Scout Titan - Reaver Battle Titan
Warbringer Nemesis Titan - Warlord Battle Titan - Warmaster Heavy Battle Titan
Emperor Battle Titan
Troop Transports Spartan Assault Tank - Coronus Grav Carrier - Gorgon - Mastodon
Superheavy Tanks Typhon Heavy Siege Tank - Cerberus Heavy Tank Destroyer
Baneblade - Fellblade - Astraeus
Subterrenes Mole - Hellbore
Airships
Flying Fortress Storm Eagle - Fire Raptor - Marauder Bomber
Aerospace Vessels Orion Gunship - Thunderhawk - Stormbird - Overlord Gunship
Seaships
Oceanic Battleships Oceanic Battleship
Maritime Cruisers Maritime Cruiser
Submarines Harvester Submersible


Adeptus Astartes Inquisitorial Forces Other Imperials
Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Servo-skull (Data Skull - Skull Probe) - Tactical Squad
Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad
Legiones Decurion - Legion Herald - Legion Outrider Squad - Legion Vigilator
Moritat - Master of the Signal - Praetor - Reconnaissance Squad - Seeker Squad
Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Mastodon Heavy Assault Transport - Razorback Transport
Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Javelin Attack Speeder - Jetbike - Kratos Heavy Assault Tank
Land Speeder - Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank
Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves - Black Templars
Forces of the Blood Angels
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain
Chapter Master - Librarian - Sanguinary Priest - Techmarine
Troops: Assault Squad - Devastator Squad - Sanguinary Guard - Scout Squad
Tactical Squad - Terminator Squad - Veteran Squad
Death Company: Death Company - Death Company Chaplain - Death Company Terminator
Great Crusade-era: Angel's Tears - Crimson Paladin - Dawnbreaker
Walkers: Contemptor-Furioso Dreadnought - Contemptor-Incaendius Dreadnought
Death Company Dreadnought - Dreadnought - Furioso Dreadnought
Librarian Dreadnought
Transports: Razorback - Rhino
Vehicles: Baal Predator - Land Raider (Land Raider Crusader - Land Raider Phobos
Land Raider Redeemer - Land Raider Angel Infernus
)
Predator Tank - Vindicator - Hunter - Stalker - Whirlwind
Flyers: Stormhawk - Stormraven - Stormtalon - Storm Eagle - Thunderhawk
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allies: Space Marines - Primaris Marines
Forces of the Dark Angels
Command: Apothecary - Company Master - Interrogator-Chaplain
Chaplain - Librarian - Techmarine - Deathwing Knight
Dark Angels Grand Master
Troops: Assault Squad - Deathwing - Deathwing Strikemaster
Devastator Squad - Company Veterans - Scout Squad
Tactical Squad - Ravenwing Black Knight
Watcher in the Dark
Great Crusade-era: Interemptors - Knights Cenobium - Deathwing Companion
Structures: Fortress of Redemption
Walkers: Dreadnought (Deathwing Dreadnought - Contemptor Dreadnought)
Contemptor-Mortis Dreadnought - Mortis Dreadnought
Transports: Land Raider (Land Raider Phobos - Land Raider Crusader
Land Raider Redeemer - Land Raider Ares
Land Raider Solemnus Aggressor) - Rhino
Vehicles: Bike Squad - Razorback - Predator - Vindicator - Hunter
Stalker - Whirlwind - Land Speeder Vengeance
Ravenwing Darkshroud
Flyers: Dark Talon - Nephilim Jetfighter - Stormraven - Storm Eagle
Thunderhawk
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Hexagrammaton Deathwing - Dreadwing - Firewing - Ironwing - Ravenwing - Stormwing
Allies: Space Marines - Primaris Marines
Forces of the Space Wolves
Command: Wolf Lord - Wolf Guard
Priesthood: Iron Priest - Rune Priest - Wolf Priest
Troops: Blood Claw - Fenrisian Wolf - Long Fang - Skyclaw
Swiftclaw - Thunderwolf Cavalry - Wulfen - Grey Hunter
Great Crusade-era: Consul-Opsequiari - Deathsworn
Grey Slayer - Jorlund Hunter Pack
Walkers: Dreadnought - Eldthursar - Hrimthursar
Space Wolves Dreadnought - Wulfen Dreadnought
Vehicles: Bike Squad - Rhino - Razorback
Land Speeder - Predator - Vindicator
Whirlwind - Land Raider (Land Raider Crusader
Land Raider Redeemer - Wrath of Mjalnar)
Special Vehicles: Stormrider
Flyers: Stormfang - Stormwolf
Spacecraft: Boarding Torpedo - Drop Pod
Space Marine Landing Craft
Allies: Space Marines - Primaris Marines
Forces of the Inquisition
Command: Inquisitor (Ordo Malleus Inquisitor - Ordo Hereticus Inquisitor
Ordo Xenos Inquisitor
)
Retinue: Acolyte - Arbites Enforcer - Arco-flagellant - Astropath - Banisher
Cherubim - Chiurgeon - Crusaders - Daemonhost - Death Cult Assassin
Hierophant - Inquisitorial Agents - Inquisitorial Pyroclast - Jokaero
Ministorum Priest - Militarum Veteran Squad - Mystic - Pariah - Penal Legion
Penitent - Sanctioned Psyker - Sage (Autosavant - Lexmechanic - Sister Dialogous)
Servo-skull (Data Skull - Tome-skull) - Servitor - Sister Hospitaler - Warp-Seer
Auxiliaries: Inquisitorial Stormtroopers - Deathwatch - Grey Knights
Sisters of Battle - Callidus Assassin - Culexus Assassin
Eversor Assassin - Vindicare Assassin - Vanus Assassin
Venenum Asssassin
Vehicles: Chimera - Land Raider (Land Raider Crusader
Land Raider Redeemer) - Razorback - Rhino
Special Vehicles: Throne of Judgement
Flyers: Valkyrie
Spacecraft: Aquila Lander - Gun-Cutter - Inquisitorial Black Ship
Forces of the Deathwatch
Command: Forge Master - Keeper - Deathwatch Chaplain
Watch Captain - Watch Master - Deathwatch Epistolary
Deathwatch Librarian
Troops: Deathwatch First Company Veteran - Deathwatch Champion
Terminator Squad - Veteran Squad - Kill Team - Kill Marine
Blackshield
Walkers: Venerable Dreadnought - Deathwatch Dreadnought
Vehicles: Bike Squad - Rhino - Razorback
Land Raider (Land Raider Redeemer - Land Raider Crusader)
Flyers: Corvus Blackstar
Spacecraft: Kill-Ship - Boarding Torpedo
Drop Pod - Space Marine Landing Craft
Allies: Space Marines - Primaris Marines
Forces of the Grey Knights
Command: Brotherhood Champion - Grand Master - Librarian
Techmarine - Chaplain - Apothecary
Troops: Grey Knight Paladin - Interceptor Squad - Justicar
Purgation Squad - Purifier - Strike Squad - Terminator Squad
Walkers: Dreadknight - Doomglaive Dreadnought - Venerable Dreadnought
Vehicles: Land Raider (Land Raider Crusader - Land Raider Vortimer)
Rhino - Razorback (Razorback Vortimer)
Flyers: Stormraven - Stormtalon - Stormhawk - Thunderhawk
Spacecraft: Aquila Lander - Boarding Torpedo
Drop Pod - Space Marine Landing Craft
Allies: Inquisition - Sisters of Battle
Forces of the Adeptus Arbites
Command: Arbites Judge
Troops: Arbites Enforcer - Arbites Exaction Squad
Chastener - Cult-Stalker - Cyber-Mastiff
Malifixer - Mortiurge - Slate-Agent
Suffering Marshal - Verispex
Walkers: Sentinel
Vehicles: Chimera - Leman Russ Battle Tank
Repressor - Rhino
Flyers: Nuncio-Aquila - Valkyrie
Spacecraft: Punisher-class Strike Cruiser
Allies: Enforcer Security Force