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[[File:Aqua Marine.jpg|300px|right|thumb|<s>Unless discussing about the Raptors Space Marines, the Raven Guard or the Mentor Legion, trying to put the words "Space Marine" and "practicality" in the same sentence will usually result in flogging and a Forge World Titan miniature being shoved up your ass.</s> HAHA DISREGARD THAT. THIS WAS A /tg/ CHAPTER.]]
{{awesome}}
[[File:Silver Skull.jpg|300px|right|thumb|WE ARE THE EMPRAH'S FUREH! Also, [[Beakie]].]]
''For the vidya gaem, please see: [[Warhammer 40,000: Space Marine]]''


The '''Space Marines''' (canonically named the Adeptus Astartes or Aderptus Assfartes, which is probably derived from somewhat ancient greek 'Astarta' which is a name for Babylonian goddes Istar, who was amongst other things, such as war and fertility, goddess of ghey loev) account for over 21.4% (yeah, I thought that was a pretty conservative estimate too) of playable armies in the ''[[Warhammer 40k]]'' universe, and as of October, 2010, receive about 50% of new releases. They are genetically engineered supersoldiers clad in [[Pauldrons|powered armor]], and are generally regarded as the toughest warriors to ever serve the [[Emprah|Emperor]] (except for Adeptus Custodes and Imperial Assassins). The average Space Marine is around eight feet tall (they used to be seven feet in the old fluff but Dan Abnett and the rest of Games Workshop have a hard-on for gigantism so they jacked them up a foot), has bones that can repel present-day small arms fire, can breathe toxic fumes with little to no damage to their respiratory system, and lives for hundreds of years. They are vastly more powerful in their [[fluff|official descriptions]] than they actually are in the ''Warhammer 40,000'' tabletop game (although the Marines statted in [[Dark Heresy]] or [[Rogue Trader]] are walking rapemachines, and the [[PC]] marines in [[Deathwatch]] are hard as nails).
{{Topquote|Give me a hundred Space Marines. Or failing that give me a thousand other [[Imperial Guard|troops]].|Attributed to [[Rogal Dorn]], [[Primarch]] of the [[Imperial Fists]]}}
{{Topquote|They shall be my finest warriors, these men who give of themselves to me. Like clay I shall [[Finecast|mould]] them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great [[Pauldrons|armour]] shall I clad them and with the [[Bolter|mightiest guns]] will they be armed. They will be untouched by [[Nurgle|plague]] or disease, no sickness will blight them. They will have [[Deep Strike|tactics]], [[Steel Rain|strategies]] and [[Dreadnought|mac]][[Centurion Squad|hin]][[METAL BOXES|es]] so that no foe can best them in battle. They are my bulwark against [[Chaos|the Terror]]. They are the Defenders of Humanity. They are my [[Robert Heinlein|Space Marines]] and they shall know no fear.|[[Emperor|The God-Emperor of Mankind]]}}


==History==
The '''Space Marines''', also known as '''[[Indrick Boreale|SPESS MEHREENS]]''' (or '''Marinelets''' or (canonically) '''Firstborn''' now that the [[Primaris Marines|Chadmarines]] are here) and canonically named the '''Adeptus Astartes''' are an army in the [[Warhammer 40,000]] universe. They are [[Transhumanist|bio-enhanced]] super soldiers clad in [[Power Armour]], and are generally regarded as the toughest warriors to ever serve the [[Emprah|Emperor]] (except for the Adeptus Custodes, Imperial Assassins and the now-obsoleted Thunder Warriors). The average Space Marine is around eight feet tall. They used to be seven feet in the old fluff, but [[Dan Abnett]] and the rest of Games Workshop have a hard-on for gigantism (though they have addressed the problems real-life gigantism can cause by throwing in more bio-engineering) so they jacked them up a foot, though RPGs from Fantasy Flight Games and games by THQ scaled them back to the more reasonable seven feet (though some eight foot people do exist in real life). Although do note that the height of Marines can vary greatly; some can even reach ''ten'' feet, like [[Asterion Moloc]]. "Giant gods of war" is far more believable, considering their insane feats and ability for a handful of them to face down an Ork WAAAGH!!! and Tyranid Hive Fleets, yet still make a major difference. Oversight of the Adeptus are by the Ordo Astartes of the [[Inquisition]].


After the end of the Age of Strife, the Emperor wanted to re-unite [[humanity]] in a [[Great Crusade]], and he realized that he needed an army and generals. He created the [[Primarch|Primarchs]], his sons, to be his generals, and from their DNA, he created the [[First Founding | first Space Marines]].  Their first task was to find their Primarchs, because the Gods of [[Chaos]] had scattered the Primarchs across the galaxy.  All of the Primarchs were later recovered and re-united with their Legions, but by the current time in the setting, however, all the Primarchs that did not fall to Chaos during the [[Horus Heresy]] have either been killed or disappeared, and none remain as leader of the legion. In addition, after the Heresy, the legions were mostly [[Second Founding | split into smaller chapters]] of up to a thousand marines according to the teachings of the [[Codex Astartes]] (although some Chapters, such as the [[Space Wolves]] and the [[Black Templars]], do not follow Astartes orthodoxy and maintain forces in much greater numbers).
Internally, they have bones that can repel anything short of a boltgun round and can breathe underwater even without their helmets on because they have a third (artificial/augmetic) lung. They can also breathe all but the most potent of toxic fumes with little to no damage to their respiratory system, have two hearts, and live for hundreds of years (they may be functionally immortal, but they usually die in battle after a few centuries, so nobody can be sure, although a Salamander was found in armor fused to his ship and he was ten thousand years old and alive and aware...and batshit insane for having only his brothers’ corpses to look at for ten millennia and his body had severely atrophied). They are vastly more powerful in their [[fluff|official descriptions]] than they actually are in the ''Warhammer 40,000'' tabletop game (although the Marines statted in [[Dark Heresy]] or [[Rogue Trader (RPG)]] are walking rapemachines, and the [[player character]] Marines in [[Deathwatch]] are hard as nails). Much like the [[Chaos Space Marines]] are the 40k successors of the [[Warriors of Chaos]], Space Marines are the 40k successors of Warrior Priests, right down to their BALD. Portrayals range from hardcore but plausible super-soldiers to shameless [[Mary Sue]]s who could fight off Batman with one hand and the Joker with the other, considering their fluff feats and the things they defeat, defeating Batman and the Joker while missing all his limbs would be completely unsurprising for an Astartes. Although occasionally, they serve to make other galactic forces seem superior. ''More like the Ineptes Astartes.''
[[File:1k heresy.jpg|200px|left|thumb|<s>Time to dust off the ol' vagi....oh wait.</s> <s>HERESY! FEMALE ASTARTES, HERETICAL OR NOT, DO NOT EXIST! *BLAM!* *BLAM!* *BLAM!* HERESY!!!</s>Anything is possible with Chaos™]]


They are most commonly looked upon as warrior-monks, generally referring to each other as "Brother", "Battle Brother" or some variation thereof based on rank, spending most or all of their time training, in battle, or worshipping the Emperor. However, no two chapters are exactly alike, and many differ wildly from the standard perception of the marines. The Space Wolves, as one example, appear to be much less disciplined than most other chapters, maintaining a much larger force than permitted by the Codex and frequently having great feasts with much merriment and drinking (the Space Wolves happening to produce the only intoxicating beverage known to have any effect on marine physiology, and probably kills ordinary humans). Space Wolf players are nearly all metalheads with a number of insecurities relating to their latent homosexuality. Their attitude to the others in the Imperium can also differ much from chapter to chapter or even marine to marine. Some are very idealistic, believing very strongly in their role as protectors of humanity (such an example would be the [[Celestial Lions]] or the [[Salamanders]]). Others, like the [[Black Templars]], tend to disregard the ordinary elements of the Imperium, and emphasize much more their role as a weapon against its enemies.
They account for approximately 35% of the playable armies (counting chaos space marines) in 40k, over 21.4% (yeah, I thought that was a pretty conservative estimate too) of played armies among the 40k fandom (factoring in that people can collect and play more than one 40k army), and as of October 2010, receive about 50% or more of new releases. While there are many, ''many'' chapters that you can choose from, the actual armies basically boil down to seven main choices: [[Ultramarines]], [[Dark Angels]], [[Blood Angels]], [[Space Wolves]], [[Grey Knights]], [[Legion of the Damned]] (barely), [[Deathwatch]], [[Black Templars]] (<s>previously</s> [[Warhammer_40,000/Tactics/Space_Marines_(9E)#Black_Templars|NOT ANYMORE!]]) and everybody else (with the [[Chaos Space Marines]] accounting for three more codexes). Everyone who's a successor of the first two choices follows their codex and generally share their units, while the "everybody else" just follows the generic Space Marine codex. Don't let the promotional art fool you, though; the Space Marine army isn't exclusively Ultramarines. It used to be that you also had individual codices the [[Black Templars]], but they got folded into the generic Space Marine army. At least they still get special chapter-specific units, which is more than can be said for the likes of the [[Salamanders]] or other important yet still-neglected chapters. But nooo, the Ultramarines need every type of special character...


Their attitude to the Emperor can also vary. Although they are typically believed to worship him as a deity like most of the rest of the Imperium, the Space Marines are, by virtue of their gene-seed derived from the Primarchs and hence the Emperor himself, much closer to the Emperor than most. Although it is true that the majority of the chapters certainly worship him in an orthodox manner, others just scream his name a lot because that's tradition.
Contrary to that, [[fluff]]-wise Space Marines are amongst the smallest factions in the game. With Loyalist Marines combined they number just above one million in a galaxy where the Imperium alone has more or less a million honest to God inhabited worlds (deepshit colonies with a population of only a few million may or may not be included in that number). In fact, any single capital-class space ship may have a population higher than the entirety of Marines in the Galaxy. Furthermore, Marine armies are extremely fractured, very rarely deployed at above a company per war zone. GW never cared to explain how forces so small could have such a huge impact on the battlefields, when Orks, Guard, and Tyranids could field their troops in the millions, and Chaos can convert entire populations of planets (which is often tens of billions), though by rubbing two brain-cells together we can imagine a combination of them being just that powerful and focusing on opening opportunities for their Strike Cruiser or Battle Barge to blow everyone up. (While the scale is certainly off, it might be less off than you think. Space marines are more "armor" than "infantry". In WWII, entire campaigns involving millions of soldiers have been decided by battles focused around some hundred tanks, although this argument ignores that Astartes are infantry and that those battles mattered only due to the hundreds of thousands of other tanks also fighting, fundamentally there are too many important locations on a planet for a hundred or even a thousand maybe hundred thousand Space Marines to matter). Regardless, everything that is something in the setting has a tendency to at least have a bit Space Marines in it, if they aren't flat-out the protagonists. Expect enormous campaigns to revolve around a few companies, regardless of the involved numbers of Guardsmen and enemy xenos and chaotic characters, and the Marines to be the key to victory in any given war.


[[Image:Blingmarine.jpg|thumb|right|Space Marine Wargear is rather flashy and with Papa Smurf, he's like the biggest pimp in the galaxy.]]Space Marines are generally regarded as having something of an "unfair advantage" in the tabletop, mainly because every young 40k player has a strong liking for them, and almost every unit in the listings has at least a 3+ armor save, making them rather hard to kill, especially when considering armies such as the Blood Angels, which have models that allow players to roll an additional "Feel No Pain" 4+ save if they fail the 3+ one. The Ultramarines in particular are an extremely popular choice of Space Marine chapter, and their blue design coupled with the small size of the miniatures often leads to them being referred to as "Smurfs". Thanks to [[Indrick Boreale]], the Space Marines in general are frequently called "Spess Mehreens", or variations to that effect.
The main reason for the small numbers, though, seems to be that [[Games Workshop]] and the [[Black Library]] authors have no sense of scale. For example, the largest battle of the Great Crusade was the battle for what became known as Armageddon. It had a measly eight million soldiers and several hundred thousand Space Marines. To say nothing of Mechanicus forces. Fast forward ten thousand years and most major battles or campaigns of the setting that require Space Marines only have dozens to hundreds of regiments, the average regiment size being ten thousand men in the lore. Either because you only need to take out a shield generator, that miraculously is the only one or one of a few instead of bajillions around the globe, so the Navy can wipe out the enemy or, more likely, the aforementioned non-existent concept of scale. So, in battles that actually need Astartes there will usually be rough one Marine per one hundred or one thousand Guardsmen depending on how important the battle is. A battle with dozens of regiments often has elements of multiple Chapters involved and easily can have several thousand Marines of various Chapters fighting in the battle. On top of that, it is rare for Astartes to be needed in the first place outside of major invasions of strategically important worlds by particularly advanced alien or daemonic threats. When coupled with the complete lack of any ability to comprehend scale on the writers’ part, the small numbers or Space Marines are plenty sufficient for the Imperium’s needs.


The Space Marines of today look very different from the glory days of Rogue Trader, where they earned the nickname [[beakie]] for their respected and loved helmets.  
Space Marines the selves specialize in achieving strategic objectives for the Imperial Guard and Mechanicus forces to capitalize on. Give them a mission and it will be completed. Making sure their success matters is up to everyone else. Each company is often spread across a planetary conflict since each Marine is so powerful that hardly any are needed to achieve a vital objective when supported by Guard forces such as tanks and artillery. Even at the tactical level aiding the Imperial Guard a single Marine will simply move around the skirmish to key points and curbstomp to make the enemy incapable of having any hope of victory. Basically, a Chapter of Space Marines should not be thought of as an army but as a collective of Master Chiefs.


Also, contrary to popular belief, Chaos Spess Mehreens are better then their non-heretical counterparts - better at failing (I'm looking at you, [[Indrick Boreale|Abaddon]]) and making memes ([[SPESS MEHREENS|SIINDRI]] and TEH [[Empra|METAL BOXES]]) that is...
Unfortunately for the Imperium, spreading the Guard and Marines so thinly across the galaxy is necessary as rapid response is not really possible due to the whims of the Warp. Especially with Warp entities actively interfering.


Denizens of /tg/ are prone to claiming a wide variety of things about the Space Marines, usually about their sexual activity (or lack of it), ranging from assertations that the genitalia of a Space Marine is nonfunctional to claims that they are castrated during the creation process. They never have any supporting evidence for these theories and it is not clear whether or not Space Marines are allowed to have sex, which chapters would allow them to have sex, if they even can have sex, if they're still capable of normal human reproduction if they can have sex and are allowed to have sex, or what bits they may or may not still possess. Still, that doesn't stop anyone from stating their personal opinion as if it were fact. There is also the debate on weither or not they are biologicaly immortal which has both been confirmed and denied in the novels but never brought up in the codice. Both Dan Abnett and  
It should be noted that per "Fall of Cadia," [[Abaddon| a certain armless failure]] mustered a force of CSM ''ten times'' the size of the original Legion (i.e. Luna Wolves) for the 13th Black Crusade. So yeah, no wonder the poor Cadians didn't stand a chance—although ''technically,'' Abaddon only won because he flung the remains of a [[Blackstone Fortress]] at the planet's surface. He had a lot of Marines and daemons but cultists generally can’t survive long in the Eye. Most likely he had the means to seize any strategic objectives he wanted but not a sufficient auxiliary force to push home the advantages nor reliably keep the territory he took. Even if he did, cultists are batshit insane and so can’t exactly be relied on to follow orders competently.
Graham McNeill though claim that they are indeed immortal but that they still visibly age (wrinkles, graying hair etc), it should be noted that their age is only skin deep and that they are in just as good physical condition as when they first became Astartes.


==Official /tg/ Space Marine Chapters==
[[Games Workshop|Geedubs]] [[Meme|has a hard-on for Space Marines]]. [[Slaanesh|Between the writers favoritism and the "Spots the Space Marine" fiasco, it's gotten to the point where they should seek professional help]].
[[File:Cloten.jpg|300px|right|thumb|THE RAPE TRAIN HAS NO BRAKES!!!]]
One of /tg/'s favorite pastimes is creating new and exciting chapters of the Adeptus Astartes based on silly concepts. [[/tg/|/tg/'s]] [[/tg/'s homebrews|homebrew]] chapters include:


*[[Adeptus Orthodontus]]
'''THIS JUST IN: THE SPACE MARINES JUST GOT AN [[Skub|SKUBPGRADE]]! See [[Primaris Marines]]'''
*[[Angry Marines]]
*[[Aqua Marines]]
*[[Bald Marines]]
*[[Bro Marines|Alpha Sigma Sigma]]
*[[The Wonderful Misadventures of: Inquisitor Fob and the Classy Marines|Classy Marines]]
*[[Censor Marines]]
*[[Disco Marines]]
*[[Dorf Marines]]
*[[Drunk Marines]]
*[[Sigmar Marines|Emperor's Hammers]]
*[[Emperor's Paragons]]
*[[Golden Aquilas]]
*[[Lazy Marines]]
*[[Manly Marines]]
*[[Metal Marines]]
*[[Mexicarines]]
*[[Mole Marines]]
*[[Pretty Marines]]
*[[Reasonable Marines]]
*[[Scary Marines]]
*[[Section 8]]
*[[Silly Marines]]
*[[Sleepy Marines|Dream Warriors]]
*[[Star Shanks]]
*[[Elderly Marines]]


===Second Wave of /tg/ Space Marine Chapters===
==History==
After the release of Deathwatch: Rites of Battle, /tg/ quickly flung itself at the chapter creation rules and began to produce a second wave of /tg/ chapters. Noticably more serious business then the previous chapters, these Spess Mahreens range from the widely popular Emperor's Nightmare, to the derpy Flesh Helms.
[[File:Prayer before battle.jpg|250px|left|thumb|Marine with half his FUCKING face missing, skulls in the wall, bolter laying ready, and servitors with hoods swinging censers. Ladies and gents, [[Warhammer 40k]].]]
After the end of the [[Age of Strife]], the Emperor of Mankind (overachieving at it's finest) wanted to reunite [[humanity]] in a [[Great Crusade]] across the galaxy, and he realized that in order to do this he would need one epic-ass army and equally epic generals to lead it. He created the [[Primarchs]], his sons, to be his generals, and let me tell you, these guys were some of the most insanely powerful badasses in all the lore of 40k, and that is saying something. (There is a story in which [[Sanguinius|one of them]] snaps a fucking [[Bloodthirster]]'s spine over his knee.) From their DNA, he created the [[First Founding|Legiones Astartes, the first Space Marines]]. But before that he did a trial run with the Prototype Legionaries where only a few survived and was the foundation of Space Marine Legions.


*[[Abyssal Jaws]]
Their first task was to locate their Primarchs, because the [[Chaos Gods|Gods]] of [[Chaos]] had scattered them across the galaxy in an attempt to foil the Emperor's efforts at human reunification (they were basically just butt-hurt that they didn't have some baddass buttfucking sons; [[Slaanesh]] approved!). All of the Primarchs were eventually recovered and reunited with their respective legions, but then, at the height of the Space Marines' power, disaster struck. [[Horus]], the Emperor's most trusted Primarch, fell to Chaos and turned traitor along with his legion, the [[Luna Wolves]], and several others followed suit. After much [[Grimdark|sorrow, pain, and civil warring]], the Emperor killed Horus personally (Daddy issues at their finest yet again), but was mortally wounded in the process, which is why he is now a zombie being kept alive by the technologies of the Golden Throne (Undead Heresy?).
*[[Brotherhood of the Gauntlet]]
*[[Brotherhood of the Megalith]]
*[[Deep Ones (Tiji Sector)|Deep Ones]]
*[[Desert Fangs]]
*[[Emperor's Bears]]
*[[Emperor's Nightmare]]
*[[Eyes of Mordred]]
*[[Flesh Helms]]
*[[Guardians Exemplar]]
*[[Ice Serpents]]
*[[Knights Inductor]]
*[[Lumbermarines]]
*[[Rising Sons]]


==GW Space Marine Chapters==
The traitor legions, who are now known as the <s>[[Chaos Space Marines]]</s> TRAITOR ASTARTES, were defeated and pushed back to the [[Eye of Terror]]. All of the Primarchs that did not fall to Chaos during the Horus Heresy either disappeared or were [[Ferrus_Manus|killed]], and until very recently, none remained to lead the Space Marines. ([[Roboute Guilliman]], Primarch of the Ultrasmurfs, long enshrined and [[Matthew Ward|(according to some people)]] healing in stasis has recently been revived after ten thousand years). In addition, after the Heresy, the Legions were mostly [[Second Founding|split into smaller "Chapters"]] of up to a thousand Marines according to the teachings of the [[Codex Astartes]] (although some Chapters, such as the [[Space Wolves]] and the [[Black Templars]], do not follow Astartes orthodoxy and maintain forces in much greater numbers, and [[Dark Angels|some chapters]] go so far as to form almost legion-strength forces.)
[[File:Dante1.jpg|200px|right|thumb|1,100 years and still kickin', U Mad, Papa Smurf?]]
*[[Black Templars]] - Institutionally crusading.
*[[Blood Angels]] - <s>Institutionally [[Rage|unstable]].</s> <s> Institutionally bloody</s> <s>bloodstitutionally blood</s> <s>BLOOD BLOOD BLOOD FOR THE BLOOD GOD.</s> {{BLAM|HERESY!}}
*[[Blood Ravens]] - Institutionally Thieves.
*[[Crimson Fists]] - Institutionally underdogs.
*[[Dark Angels]] - Institutionally <s>treasonous</s> LOYAL.
*[[Deathwatch]] - Institutionally xenocidal.
*[[Flesh Tearers]] - Institutionally <s>unstable</s> <s>treasonous</s> hungry.
*[[Grey Knights]] - Institutionally [[Mary_Sue|superior]].
*[[Imperial Fists]] - Institutionally camping.
*[[Iron Hands]] - Institutionally mechanized.
*[[Legion of the Damned]] - Institutionally incorporeal.
*[[Marines Malevolent]] - Institutionally assholes.
*[[Mentors]] - Institutionally academic.
*[[Raptors]] - Institutionally reasonable
*[[Raven Guard]] - Institutionally [[Troll|tricksy]].
*[[Salamanders]] - Institutionally burny.
*[[Space Wolves]] - <s>Institutionally viking</s> <s>Institutionally wolves</s> <s>wolfstitutionally wolf</s> WOLF WOLF WOLF.
*[[Ultramarines]] - Institutionally <s>lame</s> [[Codex_Astartes|orthodox]].
*[[White Scars]] - Institutionally speedy.


==Space Marine Chapter Masters==
The Space Marines are most commonly looked upon as warrior-monks, generally referring to each other as "Brother", "Battle Brother" or some variation thereof based on rank, spending most or all of their time training, in battle, or venerating the Emperor. However, no two Chapters are exactly alike, and many differ wildly from the standard perception of the Marines. The Space Wolves, as one example, appear to be much less disciplined than most other Chapters, maintaining a much larger force than permitted by the Codex and frequently having great feasts with much merriment and drinking (the Space Wolves happen to produce the only intoxicating beverage known to have any effect on Marine physiology, and which liquefies the innards of non-Astartes). Their attitude toward others in the Imperium can also differ greatly from Chapter to Chapter or even from marine to marine. Some are very idealistic, believing very strongly in their role as protectors of humanity (such as the [[Lamenters]], the [[Celestial Lions]] or the [[Salamanders]]). Others, like the [[Black Templars]], tend to disregard the ordinary elements of the Imperium, and emphasize much more their role as a weapon against its enemies. And some are [[Blood Angels | just]] [[Angry Marines | angry]].
*[[Marneus Calgar]] (A.K.A Papa smurf) - Chapter Master of the Ultramarsmur.....I mean [[Ultramarines]].
*[[Dante]] - Chapter Master of the [[Blood Angels]]. '''Beware!!!!'''.Dante is watching you!
*[[Logan Grimnar]] - Great Wolf of the [[Space Wolves]].
*[[Azrael]] - Supreme Grand Master of the [[Dark Angels]].
*Vladimir Pugh - Chapter Master of the [[Imperial Fists]].
*High Marshall [[Helbrecht]] - High Marshall of the [[Black Templars]].
*Jubal Khan  - Chapter Master of the [[White Scars]]'
*Tu'Shan - Master of the Fire Drakes,[[Salamanders]]
*Azariah Kyras - Former Chapter Master of the [[Blood Ravens]] who was killed for being a filthy, despicable, traitorous, no good follower of Chaos. Later replaced by [[Gabriel Angelos]].
*Sarpedon - Chapter Master of the [[Soul Drinkers]].
*Gabriel Seth - Chapter Master of the Flesh Tearers.


== Rivalries ==
Their attitude towards the Emperor can also vary. Although they are typically believed to worship him as a deity like most of the rest of the Imperium, the Space Marines are, by virtue of their gene-seeds, derived from the Primarchs and hence the Emperor himself, making them much closer to him than most humans. In fact, many of the Space Marine chapters' beliefs maintain some of the old [[Imperial Truth]] that the Emperor was not a god, but simply the greatest of mortal men, worthy of praise and veneration but not a deity proper. Although it is true that the majority of the Chapters certainly venerate him in an orthodox manner, others just scream his name a lot because that's tradition.<i>The exact degree of Emperor-worship in the Space Marine chapters is a bit mushy. Some openly refer to the Emperor as the God-Emperor while others are outright contemptuous of the idea. [[Excoriators|Captain Zachariah Kersh]], later Chapter Master, was such a nah-sayer but was converted by his experiences during the destruction of the Cholercaust on Certus-Minor. This could mean that among the various Chapters the exact degree of veneration of the Emperor could be entirely a personal choice rather than explicit doctrine. But again the inconsistencies therein make it hard to judge. Alternatively to this theme being a result of lazy writers is that it is in fact a clever but under-developed effect of the progression of the plot of Warhammer 40k. Such that by the end of the 41st millennium, things are so awful that even the Space Marines seek resolve in the worship of the God-Emperor.</i>.
*'''Ultramarines and the Word Bearers''' - The Ultramarines are pissed off of the Word Bearers about a great many things: 1)They Turned traitor  2)They sent millions of cultists as meat shields during the battle of maccrage, which the Ultramarines saw as dishonorable and Disgusting 3)They almost destroyed Maccrage 4)They still hold a grudge leading back to the Horus Heresy where they were defeated and humiliated and 5)They hate them for being smurfs.
[[Image:Blingmarine.jpg|thumb|right|The great Papa Smurf hisself.]]
Space Marines are generally regarded as having something of an "unfair advantage" in the tabletop, mainly because every young 40k player has a strong liking for them, and almost every unit in the listings has at least a 3+ armor save, making them rather hard to kill, especially when considering armies such as the Blood Angels have models that allow players to roll an additional "Feel No Pain" 4+ save if they fail the 3+ one. The problem is that it took 3 Space Marine Chapter books in 5th Edition to come up with a Space Marine Codex framework that didn't suck (almost nothing in C:SW is non-competitive or poorly priced), which is why Long Fangs are usually 50 points cheaper than their Space Marine counterparts, while being twice as effective. Why are Devastators supposedly more expensive? Combat tactics. Yeah, you're never going to use it. The Ultramarines in particular are an extremely popular choice of Space Marine Chapter, and their blue design coupled with the small size of the miniatures often leads to them being referred to as "Smurfs." Thanks to [[Indrick Boreale]], the Space Marines in general are frequently called "Spess Mehreens," or variations to that effect. The Space Marines of today look very different from the glory days of Rogue Trader, when they earned the nickname "[[beakie|beakies]]" because of their signature helmets.


*'''Ultramarines and the Alpha Legion''' - The Alpha Legion led the Ultramarines halfway across the Galaxy on a fool's errand that ultimately ensured they were nowhere near the Imperial Palace during the Horus Heresy. Adding insult to injury, they inflicted enormous casualties on the Ultramarines, and though they succeeded in killing Alpharius, the Alpha Legion's command structure was so decentralized that it did little to affect them.
Denizens of /tg/ are prone to claiming a wide variety of things about the Space Marines, usually about their sexual activity (or lack thereof), ranging from assertions that the genitalia of a Space Marine is nonfunctional to claims that they are castrated during the creation process. They never have any supporting evidence for these theories and it is not clear whether or not Space Marines are allowed to have sex, which Chapters would allow them to have sex, if they even can have sex, if they're still capable of normal human reproduction, or what bits they may or may not still possess. Still, that doesn't stop anyone from stating their personal opinion as if it were fact. The most revealed, beyond a few hints about [[Lukas the Trickster]] being a womanizer in the Space Wolves codex and books, is that a female Inquisitorial henchwoman got an eyeful of a naked Grey Knight novice and was rather impressed by what she saw. The Grey Knight, naturally, had no idea why she seemed so interested. Another hint is a Remembrancer that saw a Marine naked and referred to his manhood as “equine”.


*'''Blood Angels and the World Eaters''' - Both constantly compete for the superiority of melee combat and also the angriest motherfucking berserker full of rage.
An interesting point to note is that right below this segment on the right is an image of a Marine with a loin-cloth. If there is no modesty to protect, why protect it? One suspects that the reason Marines aren't afforded the luxury of sex (aside from distraction from serving the Emperor), is that they'd kill whatever unfortunate woman or xenos livestock they take a fancy to.
The point is, due to psychological conditioning and likely the sterilizing effects of the augmentation process, followed by a century plus of service to the Emperor in radiation and toxic filled environments, they are simply disinclined towards it, and wouldn't result in any more meat-shields for the Emperor's glorious wars regardless, thus only serving the [[Slaanesh|arch-hedonist.]]


*'''Blood Angels and the Black Legion (Possibly)''' - Considering that Horus killed their Primarch Sanguinius (who, before the heresy, were closer than any other Primarch) which resulted in them suffering from the Red Thirst and the Black Rage, the Blood Angels probably despise the Black Legion to the point of pure obsession.
==Creation==
[[File:1396451926378.jpg|400px|thumb|right|From deranged lab-experiment to fucking [[awesome]].]]
Knowing [[Chaos|just]] [[Tyranids|what]] [[Necron|the]] [[Dark Eldar|fuck]] [[Ork|was]] [[Eldar|waiting]] for humanity in space, the Emperor of Mankind designed the [[gene-seed]], [[Gene-seed#The_Organs|nineteen special organs]] to enhance the regular human body to keep the Space Marines going when fighting these monstrosities. Over a series of several years, human adolescents, dubbed aspirants, are selected through a rigorous process which varies from Chapter to Chapter. They are always male, with cited reasons including that Astartes are basically clones of their Primarchs, and by extension the Emperor, and that the geneseed requires portions of the Y-chromosome to function, extreme amounts of testosterone, women just plain being weaker and far more emotional than men and therefore would cost more to bring up to snuff, etc. They are also probably, given such individuals are logical sources to look for talent in combat, [[Grimdark|some form of child soldier]]. When their training goes to the next stage, the aspirants are implanted with the initial gene-seed. They then become neophytes, Space Marines in training. As the gene-seed is implanted into them, the neophytes also go through hypnotic conditioning to hone their responses. By the time they're done, the subject has few impulses beyond fighting and killing in the name of the Emperor (it's sometimes thought that this is what kills their sex drive) and most of their memories of their earlier lives are all but forgotten. The only mental frailties remaining are a "fear" (ATSKNF notwithstanding) of failure and experiencing notable stress when severely injured or crippled, as they are no longer able to fulfill their function.


*'''World Eaters and the Grey Knights''' - Angron was banished back to the Warp by Grey Knights during the first battle of Armageddon, which resulted in the World Eaters defeat. Angron has since been resurfacing, and has sworn revenge.
After receiving all these organs and conditioning, it's highly arguable if a Space Marine still qualifies as human. Though the [[Imperium of Man]] has basic "kill on sight" orders for most non-humans and venerates the "Holy Human Form", the topic of whether or not Space Marines violate this edict is ignored, mostly because they were designed by the Emperor and thus considered holy creations. There is also an understandable hesitance to declare war on the only thing standing between the Imperium and the unfathomable evil of the [[Chaos Gods]]. Arguably Marines are no less human than those of the Mechanicum, just with organic implants instead of bionics, and cog boys still count as 100% right and proper humans (even if most of them consider themselves a separate species or at least "humans 2.0").


*'''Raven Guard and the Black Legion''' - The Raven Guard were the hardest hit by the Istvaan V massacre. Though all of the traitor legions were involved, the Raven Guard holds a special hatred for the former Luna Wolves and Horus, a hatred which has transferred over to [[Abaddon]] and the Black Legion.  
In fact, this religious need to adhere to the Holy Human Form may be why the Emperor designed the gene-seed to be a bio-enhancement project and not a genetic modification one; all of a Space Marine's inhuman abilities are a result of the artificially engineered organs shoved into their bodies during their creation, either directly (the secondary heart or multi-lung) or indirectly (the Ossmodula, which alters their hormone balance and makes their skeleton growth go berserk). Consequently, this means a Space Marine would technically pass a genetic scan of being "human" better than an [[abhuman]] like an [[Ogryn]] or [[Ratling]] would. The holiness of the Human Form came long before the Horus Heresy, so this theory is likely, anyways. Besides, the Emperor did attempt genetic modification but it proved either fraught with peril ''(ie. The Thunder Warriors)'' or prohibitively expensive ''(Valdor claimed that the entire productive capacity of the Imperium would be unable to generate anything else if Custodians were the primary forces)''. <s>Gene</s> Bio-enhancements are also much more conductive to mass-production. Of course, so long as the genetics are merely ''added'' to the human genome instead of (drastically) ''changing'' the genome, then it can easily be argued the enhancements are no different than using technological tools like auspex or lasguns.


*'''Imperial Fists and the Iron Warriors''' - Imagine their rivalry akin to World War I. The Imperial Fists are the brits who love making defenses, while the Iron Warriors are the Germans who also love making defenses but also love destroying stuff. Also, Perturabo hated Rogal Dorn for being Daddy's golden boy and his constant boasting of the fortifications of the Imperial Palace. Perturabo eventually bested Dorn and the Imperial Fists by making a huge space fortress that Dorn then tried to attack in an effort to bring Perturabo to justice. Inside the fortress was nothing but inwardly-faced gunlines, meaning the entire thing was a trap and wound up cutting down enormous numbers of the Imperial Fists before they could retreat. Perturabo, naturally, found this fucking hilarious.
Yes, this tramples all over the spirit of the law (not really, adding to something is just that; addition) whilst technically adhering to the letter, but it's hardly unique -- see the Ecclesiarchy having its own army of battle nuns and priests despite being formally forbidden to have "men" under arms.


*'''Dark Angels and Grey Knights''' - Grey Knights looking into Caliban tend to "disappear into the warp" a lot.  
Another theory is that the Space Marines were designed this way for more symbolic reasons. Done this way Marines retain a link to humanity; all were born human, no more than any other citizen. They became more through science and training but they aren't some new species or a warrior caste. As Marines they are beyond humans but they know where they came from. The regular citizens see the Marines as the best of humanity, proxies for the Emperor's power. The Marines remember humans are their kin and while they are more than human they are still the same species, all coming from the same root. The power vested in them doesn't pass by blood, it passes by merit and a normal citizen can still aspire to become an Astartes even if it's a long shot. The Emperor's whole deal was based around humanity, so he built something that could be a symbol to all humanity. He could have bred a new war species but he altered us because his dream of the Imperium was the dream of humanity. Symbolic difference, sure, but it matters. There's a reason Space Marines are venerated not feared.


*'''Thousand Sons and the Space Wolves''' - The Space Wolves despised the Red Sorcerers for their practice of magic, and didn't question a goddamned thing after Horus had intentionally given the Wolves incorrect orders (to destroy the Thousand Sons, as opposed to talking Magnus down). Suffice to say, the Space Wolves caused colossal damage to the Thousand Sons, and in the process, destroyed one of the largest depositories of knowledge in the entire fucking Imperium, including a huge amount of information that would have helped the Imperium better fight off its enemies. Horus' dick move forced the Thousand Sons to eventually turn to Tzeentch just to survive. Though the Wolves' offense devastated the Sons, the Legion would nonetheless resurface to cause considerable damage to the Space Wolves: they led a siege on their homeworld and succeeded in causing considerable damage before being driven off. During this offensive, they managed to destroy a series of laboratories, including one that held an entire generation worth of the Space Wolves' Gene-Seed, and Magnus himself was responsible for killing the Space Wolves' chapter-master.
Incidentally, bio-enhancements like the gene-seed are actually more controllable than a genetic enhancing procedure would be, since the resultant outcome is more predictable, more easily mass-produced, and it means that even if a Space Marine could have kids, they would in all likelihood not be different from ordinary humans, since their abilities aren't tied to them on a genetic level, though they would be far more likely to become Space Marines since some amount of genetic compatibility is required.


*'''Iron Hands and the Emperor's Children (possibly)''' - Considering that Fulgrim killed Ferrus Mannus (who, before Fulgrims betrayal, were '''VERY''' close friends), the Iron Hands did not take kindly about that.
It is also noteworthy that as a possibly unintended side effect of their geneseed, Space Marines are enormously well endowed. This is evidenced in the first book of the Horus Heresy series, whereby a Remembrancer described a naked Captain Loken as being "equine." Of course out of all the chapters, only the [[Space Wolves]] and the [[Emperor's Children]](for obvious reasons that shouldn't be discussed) ever seem to take advantage of this factor.


*'''World Eaters and The Emperor's Children''' - In addition to following rival deities, the Emperor's Children lost huge numbers of troops to the World Eaters at Skalthrax. Really, all you need to know is that [[Kharn]] and a Flamer were involved, and that before this incident, the World Eaters were a much more coordinated warband.
==How strong Space Marines are==
Fanboys and opponents constantly argue how strong Astartes are. This entails unfavorable comparisons to super soldiers like Custodians and Thunder Warriors, or comparisons to Ogryns and Imperial Assassins. The crunch can give reasonable estimates, but things like tabletop balancing show its limitations as broad indicators of performance (Guard officers have more wounds than Astartes recruits, although this could be argued as a tabletop representation of plot armour). Thus, it's often a matter of conjecture how far an abbreviated statistic translates into a hypothetical comparison; Strength 4 is weaker than Strength 5, but "Strength" can apply variously to lifting/pressing strength instead of striking force, hence why power-lifters don't necessarily make the best cage fighters.


*'''Dark Angels and Fallen Angels''' - Do ''not'' get between them and a member of their chapter that fell to Chaos. It can only end in tears.
The fluff (and writer) subject Astartes potency to many fluctuations, from absolute gods of battle to DOW1 opening redshirts levels of incompetence. Fans, BL and Codex writers all agree that Astartes are extremely powerful and resilient, with great tactical acumen (see [https://www.youtube.com/watch?v=CMGRa4_UjE4 Astartes - Part Three] ). Most fans agree this representation of them is more canon than most video game trailers (looking at you DOW 3). Astartes Pt.3 shows their post-human skill and advanced equipment are a cut-above even the more competent (renegade) guardsmen.


*'''Thousand Sons and World Eaters:''' Khorne hates sorcery, and so the World Eaters hate the Sons. Sadly for the World Eaters, they're usually well out of the Sons' league; the Thousand Sons tend to pick conflicts selectively, which means the followers of Khorne have rarely even had the chance to fight them. When they have fought, it didn't end well for the Khornates; Sorcery and Inferno bolts tend to have kept the Khornate marines from making much headway - though the World Eaters have significantly higher numbers than the Sons.
It is not difficult to create super soldiers in the Warhammer 40,000 Universe. Examples going as far back as the early Great Crusade show that humans can be brought up to near-Astartes strength through various surgeries that do not involve gene-seed. Presently, just about every militant Imperial arm has their own equivalent of super soldiers, ranging from the Ordo Hereticus and the [[Sisters of Battle]] to the Adeptus Mechanicus with their various [[Skitarii]] forces. Some cultures (such as Necromunda's [[House Goliath]]) even have the facilities and resources to enhance their ''entire'' population with superhuman strength, and even create some individual members with levels of bulk and savagery that outright exceed Space Marines, so when reduced to sheer combat potential a Space Marine doesn't appear to be that special.


==Bros To the End==
A Space Marine's true "strength" lies not with his muscle power or his resistance to injury but in the fact that he is trained and drilled to fight at optimal strength, regardless of whatever battlefield he finds himself in. A Space Marine is capable of fighting centuries-long campaigns, eating toxic foods, surviving in irradiated environments with little to no atmosphere, not requiring sleep, not worrying about the effects of zero-gravity, and more. If he is lost without resupply he can consume the genetic information of local fauna or his enemies to survive, else he can enter hibernation until he is recovered. If he is injured, the wound will seal in mere moments, preventing further damage through blood loss or infection. If he is killed his progenoid glands can be used to create more Space Marines in his place. More importantly, he is disciplined to a level far beyond the scope of an ordinary human soldier and is highly resistant to the psychological trauma inherent to participating in long, bloody wars. Even if you took away his size and muscle power, a Space Marine ''still'' ought to be one of the finest soldiers in existence.
As there are several chapters and legions who despise one another, there's a few that get along damned well.


'''Raven Guard, Salamanders, and Iron Hands''' - True since the great crusade, where these three found they worked extremely well in-concert - The Raven Guard acting as the advance and cutting off critical locations and eliminating command units, the Salamanders in providing the heavy punch to follow this up, and the Iron Hands providing the tide of firepower to support both. Though they're nowhere near as often seen together in this era of [[grimdark|grim darkness]], they are tacitly known to be on good terms with each other and will cheerfully unite if able.
There is also the added benefit that ''outside'' of combat situations, many Space Marines can generally find ways to make themselves useful in ways that roid-raging, uber warriors would find difficult: both [[Fulgrim]] and [[Sanguinius]] encouraged their sons to excel as artists and artisans; the [[Iron Warriors]] and the [[Thousand Sons]] ''(before the Heresy)'' were pretty good architects or scholars; and [[Vulkan]] and his sons were generally quite cool bros. This is [[Lion El'Jonson|not]] [[Angron|the]] [[Konrad Curze|rule]], but it shows how Space Marines ''could'' potentially have adapted to life during peacetime after their task was done.


'''Space Wolves and Dark Angels''' - Lion'el Johnson and Leman Russ didn't like one another, fought a lot, and had a typically adversarial brotherly relationship after Johnson killed a planetary governer that insulted Russ. After a particularly nasty fist-fight over it, the two became fast friends and rivals. Though the Space Wolves and Dark Angels have a never-ending bout of one-upsmanship with one another, it's mostly good-hearted and they can usually count on one another's support.
None of these things translate to tabletop rules so they typically get discounted when trying to compare one to the other, but the context of a fight can be supremely important. For instance, an Ogryn certainly could not survive underwater or in methane atmospheres and would choke to death before the fight even began. It is unclear if other superhuman lines can do all of these things: Custodians are most likely equal if not superior to Astartes in most respects, but they are far more difficult to produce than Space Marines and are too valuable to waste on standard military operations. Thunder Warriors certainly couldn't do everything (and indeed were never intended to survive past the Unification Wars), while Assassins are subject to different upgrades that are more niche to their function. All of them might be physically more powerful than a Space Marine, but either take up more resources to create or are simply unsuited for other tasks.


'''Blood Angels and Imperial Fists''' - Both fought and died in the defense of the Imperial Palace. Broforce = very yes.
==The Lifespan Debate==
[[File:Sons of Corax by MajesticChicken.jpg|450px|thumb|left|When the going gets tough, the tough get going.]]
The lifespan for Astartes is something of a tricky subject. Because although Astartes refer to normal humans as “mortals” and their daddies and Big E never said they were wrong to and although a Salamander from the Great Crusade was found fused by his armor to his ship’s deck (and insane from boredom) ten thousand years later, some dumb bitches don’t want the demigods to be demigods. Probably the same people who imagine Astartes as similar to Halo’s Spartans despite the examples of handfuls of Space Marines butchering entire armies of super aliens and daemons from literally Hell itself (sometimes one and the same). While it’s made clear that Space Marines live many centuries longer than normal humans, exactly how long they’re ''supposed'' to live has never really been elaborated on; and furthermore, keep in mind that the middle age of the upper-class Imperial citizens is circa 3 centuries or so. It doesn’t help that there has never been a Space Marine shown or described to have ever died of anything resembling old age, and that different chapter bloodlines (and writers) each appear to handle aging differently. So there really isn’t any kind of baseline to work with here. Perhaps most central to the issue is the question of whether or not Astartes are biologically immortal. Of course, there’s also the question or whether or not gene-seed from a Primarch instead of hand-me-down man juice makes a difference.


==Other specializations of Space Marines==
On the “for” side, both [[Dan Abnett]] and [[Graham McNeill]] claim that Astartes are indeed immortal, and that although they might physically age (grey hair, wrinkles, etc.) it is only skin deep and they are in just as good physical condition as when they first joined the Astartes, only dying when they are killed. Nick Kyme also appears to be a believer in the immortal point of view (though more in a sitting-stone-gathers-moss-and-lasts-forever kind of way), as in his Salamanders series, an [[wat|Astartes survivor from the Horus-friggin-Heresy was found in a crashed and buried Salamanders starship]]. His armor had melded into the metal of the ship and he could no longer move, but he was alive. He had apparently been sitting there watching over the empty, ancient suits of armor from his fallen brothers for ten thousand years. He was also borderline crazy from all the memories filling his head (thanks eidetic memory, but then if he had human memory he'd have Alzheimers or something) and his vocal cords and muscles were desiccated, but the latter are implied to be due to atrophy from inactivity more than anything else so that doesn't count. [[Nick Kyme]] also touched on the subject in Fall of Damnos, with a Tactical Sergeant remarking that he did not know himself if Astartes could die of old age, or that even if they could he had never heard of it happening - indeed, it would be a dishonor to the warrior lifestyle of a Space Marine to do so. The Night Lords series by Aaron Dembski-Bowden is another in the "for" catagory, at least in that the Astartes refer to humans as "mortals," and Talos, at just 300 years old, is apparently considered young for a Crusade-era, unwarped traitor Space Marine. David Annandale has also made allusions to the longevity of the Astartes. In ‘The Death of Antagonis’ Brother Nithigg of the Black Dragons chapter is noted by Sergeant (later Captain) Volos to be ‘at least 1000’, and showing no signs of slowing down or decrease in combat efficiency.
[[File:Sperm Marine.jpg|200px|thumb|right|I'm in ur w0mb, fertulizan yo eggz]]
*[[Terminator]]
*[[Apothecary]]
*[[Techmarine]]
*[[Librarian]]
*[[Scout]]


==Guidelines of the Space Marines==
On the “against” side, the [[Blood Angels]] are specifically noted for having exceptionally long, but limited lifespans, namely a 1000 years give or take, and Marines from other Chapters don’t live nearly as long. Although they have several major genetic flaws working against them. This has been reaffirmed in the current Blood Angels Codex, and it should be noted that it was written by GW's biggest Space Marine fanboy. Yes, even [[Matt Ward|Ward]] says Space Marines can die of old age. Even Abnett has flip-flopped a bit on it, with Brothers of the Snake (admittedly his first time writing Space Marines) portraying the apothecary Khiron as starting to slow down with his advanced age and not being quite as fit as he used to be. The Space Wolves also have a dedicated unit representing their more senior members in the [[Long Fang]]s. While the canis helix certainly plays a part in their aging, it is also implicit that these warriors represent a more traditional "warrior elder." Maybe most importantly, a highly plot-relevant fact about the duel between [[Abaddon]] and [[Sigismund]] is that everyone present, Abaddon included, agreed that if Sigismund had not been slowed down by his age, he would have been the clear victor, and Abaddon only managed to fight him to a near-mutual-kill draw because he had been protected from aging by living in the Eye of Terror. Other things you can handwave or retcon, but the Black Templar vs the Black Legate is as close to sacrosanct as you get. Although, lore also says that the older a Marine gets, the stronger his augmentations become.


0. Thou shall have no other lords save the Emperor. Except for thy Primarch. And thy Chapter Master. And the Chaplains. And the Captains as well. All right, you'll have lots of lords, but the Emperor shall be first among them.
Of course all of the above might reflect differences in the stability and expression of traits in given "strains" of gene seed. Both the BA and the SW have documented flaws and instabilities in their gene seed whereas the Salamanders descend from a perpetual. Perhaps the IF sit somewhere between those extremes being descended from a the tough as nails, uber durable and stubborn Rogan Dorn.


1. Thou shalt not refer to the Adeptus Sororitas as "Bolter bitches," nor shalt thou go anywhere near our sisters during the time of their "Red Rage," lest thou wishes to be the first human to enter orbit without the aid of a shuttle.


2. Thou shalt not comment on the odd shape of the Inquisitor's head.
Unsurprisingly, BL tends to be inconsistent with their lore. There's 2 reasons for this. 1st is because some gamers would think less of the Space Marines if they could die of old age, which Gee Dubs doesn't want. 2nd is because GW seems to agree that not dying of old age would be great. However, they wouldn't want to anger the part of the fanbase that doesn't want Astartes to be biologically immortal, so GW must be deliberately vague on this. This is retarded because the god-like mystique comes from their immortality. Removing immortality would demote the Astartes from demigods to super-special forces, lacking much of their awe. Woop-dee-fucking-doo. The people who don't want the Astartes to be immortal are whiny bitches who want their own armies to seem more impressive by dragging the Astartes down to a mortal level. Which is pathetic and probably heretical.


3. Thou shalt not do "wheelies" or "donuts" on thine bike.
Others have tried to argue that biological immortality would limit the incentives for Heretic Astartes to seek demonhood, but these people fail to make a key distinction. The inability to die of old age doesn't remove the threat of injury or death. On the other hand, ascending to demonhood leaves you unbound to physics and immune to death, instead being banished for a time. For those wondering, Chaos Marines who remember the Horus Heresy but lack demonhood aren't considered for this debate due to warp fuckery. The Night Lords and Alpha Legion are an exception since their location lacks warp-taint, but it's unknown if any of them are from the Horus Heresy.


4. Thou shalt not have a "kegger" on the eve of battle, thus making yourselves less effective on the morn.(Does not apply to [[Space Wolves]])
Regardless, the true measure of an Astartes is their killing potential. If Astartes can die of old age, they'll more likely die in battle before age takes its toll. If age DOES take its toll, then the loss of potency due to old age will get them killed anyway. However, being ''slowed down'' by old age doesn't count as ''dying'' of old age. General estimates place the average Astartes life expectancy at 400-500 years, becoming a venerable elder and certified badass if they exceed this span.


5. Thou shalt not refer to the Almighty Emperor as "The Righteous Dead Dude."
On a more grimdark note, the Horus Heresy series shows that Astartes are vulnerable to mental traumas like PTSD thanks to a lifetime of war in the meat grinder. It's possible that instead of old age, it's the weight of mental trauma that slows them down. Dan Abnett never wrote those books of course, who believes that Big E wouldn't make super soldiers vulnerable to mental trauma (no galactic ruler worth their salt would allow such ailments to happen if they can prevent it). That is to say, if the Emperor cared enough to bother preventing it if he didn’t intend the Astartes to live past their usefulness (not necessarily killing them, but not replacing them when done as he see’s them as weapons). Others have argued that mental trauma is endured in training, and continues until they become proper Astartes hardened to such struggles.


6. Orks are not "cute!"
Ultimately, it probably comes down to how well an individual’s genetics accept the progenoid’s changes to their genetic template to accept the other implants and whether or not there are major flaws in the gene-seed.


7. Thou shalt not make jokes about the Imperial Guard's weapons.
With the return of The Lion, fresh questions have been raised about just how much the Emperor's creations can stand the test of time. Sleeping beauty has shown significant signs of aging after 10,000 years. On the one hand, if even a Primarch starts showing his age then that might seem like bad news for their sons in the immortality department. On the other hand, all signs of this aging seem to only be in his appearance rather than physicality. Indeed, The Lion managed to best demon-Angron in single combat. [[Anime|Maybe it's old man strength]]?


8. Thou shalt not refer to the Rhino transports as "pimp wagons," nor shalt thou use the phrase, "If the Rhino be rockin', don't come a knockin'."
==Space Marine Chapters==
[[File:40k RPG.jpg|300px|right|thumb|We honestly can't tell whether this is a dude or a chick, so you'll just have to make a guess and face the consequences.]]
*[[Aurora Chapter]] - Institutionally lazily named.
*[[Astral Claws]] - Institutionally secessionist.
*[[Astral Knights]] - Institutionally [[The World Engine|crazy awesome, but totally dead]].
*[[Alpha Legion]] - Institutionally closet loyalists
*[[Avenging Sons]] - Institutionally makes their enemies look good.
*[[Black Dragons]] - Institutionally taking their cue from Wolverine.
*[[Black Templars]] - Institutionally crusaders.
*[[Blood Angels]] - Institutionally [[Black Rage|unstable]].
*[[Blood Ravens]] - Institutionally <s>relic hunters</s> Obsessive Kleptomaniacs.
*[[Space Sharks|Carcharodons Astra]] - Institutionally banished, yet loyal. [[Badab War|Fucking shit up very eclectically.]]
*[[Celebrants]] - Institutionally gradient.
*[[Celestial Lions]] - Institutionally suffering losses from [[Ork Snipers]].
*[[Crimson Fists]] - Institutionally [[Reasonable Marine|reasonable.]]
*[[Dark Angels]] - - Institutionally <s>mysterious</s> <s>Loyal</s> <s>Traitors?</s> LOYAL WITHOUT QUESTION FROM FOUNDING UNTIL DESTRUCTION.
*[[Dark Hands]] - - Institutionally... wait have these guys done anything other then face the Hrud and a couple of Orks?
*[[Dark Hunters]] - Institutionally grim of grim marines.
*[[Death Spectres]] - Institutionally albino.
*[[Deathwatch]] - Institutionally, intentionally and professionally xenocidal. Employed by the [[Inquisition]], recruited from other Chapters.
*[[Doom Eagles]] - Institutionally doomed.
*[[Emperor's Shadows]] - Institutionally Japanese.
*[[Emperor's Spears]] - Institutionally a Celtic.
*[[Excoriators]] - Institutionally ugly.
*[[Executioners]] - Institutionally [[lawful stupid|honorable]].
*[[Exorcists]] - Institutionally [[Heresy|possessed and exorcised]].
*[[Flesh Tearers]] - Institutionally RIP AND TEAR.
*[[Flesh Eaters]] - Institutionally cannibals.
*[[Flame Falcons]] - Institutionally ON FIRE. ALL OF THEM.
*[[Fire Angels]] - Institutionally religious BUT ALSO ON FIRE.
*[[Fire Lords]] - Institutionally [[Flamer|burny]], possibly more so than the [[Salamanders]] (see below).
*[[Fists Exemplar]] - Institutionally were there after the [[Imperial Fists]].
*[[Genesis Chapter]] - Institutionally [[Ultramarines]].
*[[Grey Knights]] - Institutionally killing [[Daemon|Daemons]].
*[[Guardians of the Covenant]] - Institutionally record-keeping Catholic space monks.
*[[Hammers of Dorn]] - Institutionally trolling the Ultramarines.
*[[Hospitallers]] - Institutionally religious.
*[[Howling Griffons]] - Institutionally Black Templars wannabes.
*[[Inceptors]] - Institutionally <blank>.
*[[Imperial Fists]] - Institutionally fortifying this position.
*[[Invaders]] - Institutionally trading blows with Eldar.
*[[Iron Hands]] - Institutionally angry cyborgs.
*[[Iron Snakes]] - Institutionally [[Awesome|Texas Rangers]].
*[[Lamenters]] - Institutionally unlucky.
*[[Legion of the Damned]] - Institutionally undead WHILE ON FIRE!
*[[Marines Errant]] - Institutionally being actual marines.
*[[Marines Malevolent]] - Institutionally MASSIVE assholes.
*[[Mantis Warriors]] - Institutionally misdirecting.
*[[Mentors]] - Institutionally academic. Has not been heard from [[Rogue Trader (Sourcebook)|for a long time]].
*[[Minotaurs]] - Institutionally mysteriously paranoid teamkilling dicks. They are suspected to be in league with the [[High Lords of Terra]] as an attempt to police the Adeptus Astartes. Cause that'll work.
*[[Mortifactors]] - Institutionally Skulls and Bones.
*[[Novamarines]] - Institutionally hating Xenos.
*[[Raptors]] - Institutionally [[Reasonable_Marines|reasonable]] and [[shooty]].
*[[Raven Guard]] - Institutionally [[Troll|tricksy]] and speedy.
*[[Rainbow Warriors]] - Institutionally [[Gay|<s>gay</s>]] not appearing in this game.
*[[Red Scorpions]] - Institutionally pure.
*[[Red Talons]] - Institutionally bloodthirsty, and red.
*[[Relictors]] - Institutionally radical.
*[[Retributors]] - Institutionally tactical, also officially official.
*[[Salamanders]] - Institutionally [[Flamer|burny]]. Also, surprisingly nice for all their... fiery nature.
*[[Sable Swords]] - Institutionally heirs to the [[Astral Knights]].
*[[Scythes of the Emperor]] - Institutionally NOT DEAD YET.
*Shadow Wolves - Institutionally made up by AD-B for his wife, and wiped out in a book he wrote.
*[[Silver Skulls]] - Institutionally [[Shaman|shamanistic]].
*[[Sons of Medusa]] - Institutionally lime green.
*[[Sons of the Phoenix]] - Institutionally totally not the [[Emperor's Children]].
*[[Soul Drinkers]] - Institutionally rebellious.
*[[Space Sharks]] - Institutionally [[Shark|SHARKY]], BITCH!
*[[Space Wolves]] - Institutionally Vikings.
*[[Star Phantoms]] - Institutionally SURPRISE, MOTHERFUCKER!.
*[[Storm Wardens]] - Institutionally Celtic.
*[[Ultramarines]] - Institutionally <s>[[Codex_Astartes|orthodox]]</s> Matt Ward Cultists.
*[[Unnumbered Sons]] - Institutionally without identity.
*[[White Scars]] - Institutionally Mongolian.
*[[White Templars]] - Institutionally Black Templars...but white
*[[Valedictors]] - Institutionally gone, so forget it.


9. The Chapter Master is not a "drag".
==Space Marine Chapter Masters==
[[File:Angels of the Rock.jpg|200px|right|thumb|Tiny head syndrome is a common side effect of the augmentations]]
*[[Marneus Calgar]] - Chapter Master of the [[Ultramarines]]. Received the rank by having the most plot armor, nowadays he has become Guilliman's aide in running Ultramar.
*[[Dante]] - Chapter Master of the [[Blood Angels]]. '''Beware!!!!'''. Dante is watching you! Received the rank for being so old and always wearing a mask, he looks like a man entering his sixties without it.
*[[Logan Grimnar]] - Great Wolf of the [[Space Wolves]]. Is the wolfiest of all the wolf lords without being a furry, also, he cares a lot for the average baseline human.
*[[Azrael]] - Supreme Grand Master of the [[Dark Angels]]. Best at VANQUISHING FOUL TRAITORS FROM OTHER LEGIONS.
*[[Vorn Hagen]] - Chapter Master of the [[Imperial Fists]]. Appointed as Chapter Master <s>out of pity</s> because he was the second best candidate in line for the job, and the [[Darnath Lysander|TRUE HERO]] had turned it down so he could continue doing what he does best (namely make servants of Chaos cry with a generous appliance of [[Thunder Hammer]] to the face). Died in the Second Battle of Terra and was replaced by Gregor Dessian.
*[[Jubal Khan]] - Chapter Master of the [[White Scars]]. Proved his speediness by outracing a bike mounted captain wearing only rollerskates. Was abducted by the [[Red Corsairs]] and tortured to the point that he is permanently crippled and forced to survive strapped to life support systems in the Chapter's Fortress Monastery.
*[[Tu'Shan]] - Master of the Fire Drakes, [[derp|de-Facto]] Chapter Master of the [[Salamanders]]. Forged the burniest flamer.
*[[Kardan Stronos]] - Chapter Master of the [[Iron Hands]](sort of). Was actually democratically elected for diplomatic reasons, temporarily. It's complicated.
*Corvin Severax - Former Chapter Master of the [[Raven Guard]], nicknamed "Master of Shadows". Got the job by being the sneakiest of the sneaky Marines (they were looking for him to officially grant him the rank until the last day). Unfortunately some [[Shadowsun|blue-skinned bitch]] had him killed in the Damocles Gulf (ironically by being even sneakier and trickier then him).
*[[Kayvaan Shrike]] - Formerly Captain of the Raven Guard's third company, and all-around badass that [[get shit done]] in his Primarch's time-honored way (i.e. sneak up to a motherfucker and shred him with [[Lightning Claws]] before vanishing again). Shrike was decided unanimously to be Severax' successor when the latter suffered from an unfortunate severe overdose of Tau gunline; only adding to his [[awesome]].
*[[Kaldor Draigo]] - SUPREME Grand Master of the [[Grey Knights]] and one of [[Matt Ward]]'s [[Mary Sue|Special Snowflakes]]. Honored for being the single biggest Mary Sue in the whole damn setting by being able to survive in the Warp unprotected and uncorrupted. Fortunately, later authors have been working to tone him down and give him an actual personality.
*[[Helbrecht]] - High Marshall of the [[Black Templars]]. Was voted High Marshall for being the angriest of the not [[Angry Marines]]. Has a [[Waifu|tsundere]] relation with [[Imotekh the Stormlord]]
*[[Pedro Kantor]] - Chapter Master of the [[Crimson Fists]]. Got the most votes (read: all three) during the election.
*[[Gabriel Seth]] - Chapter Master of the [[Flesh Tearers]]. Ripped and tore the most during the Chapter Master audition (also kicked one of the judges in the balls), he is a bit tsundere for Dante while still being totally bros with him.
*[[Azariah Kyras]] - Former Chapter Master of the [[Blood Ravens]] who was killed for being a filthy, despicable, traitorous, no good follower of Chaos. Later replaced by [[Gabriel Angelos]].
*Gabriel Angelos, a totally cool dude who had to deal with Kyras heresy, as well as Baldeale's incompetence and having his recruiting worlds invaded by the Tyranids.
*Sarpedon - Chapter Master of the [[Soul Drinkers]] Also, a (bottom) half giant spider mutant. Got all his friends killed for trying to do the right thing. Rookie Grimdark mistake, kid.
*[[Carab Culln]] - Lord High Commander of the [[Red Scorpions]]. Got promoted after the last one was killed. Then got himself mortally wounded and was interred in a [[Dreadnought#Leviathan Pattern|Leviathan Dreadnought]]. Suceeded by [[Casan Sabius]].
*Artekus Bardane - Chapter Master of the [[Relictors]]. Collects and uses Chaos artifacts better then anyone in the Chapter.
*[[Asterion Moloc]] - Chapter Master of the [[Minotaurs]]. No clue how he got the job, our inquiries were met with death threats and top level cease and desist orders. Has a laser-shooting pimp cane and won't mind sacrificing his own people to get the job done.
*[[Lugft Huron]] - Chapter Master of the [[Astral Claws]]. Got the rank by being absolutely awesome, unfortunately he overdid it and caused the [[Badab War]].
*Lias Issodon - Chapter Master of the [[Raptors_(Chapter)|Raptors]]. The most reasonable of the not-[[Reasonable Marines|reasonable marines]].
*[[Tyberos the Red Wake]] - Chapter Master of the [[Space Sharks]], or at least assumed to be. He was the leader of the Carcharodons during the Badab War, but his exact rank was never confirmed until 8th Edition. Still showed the best technique when it came to applying '''RIP AND TEAR''' to heretic asses, assisted by his [[awesome|LIGHTNING CLAW CHAINFISTS]].
*Omadon Tiresias - Chapter Master of the [[Star Phantoms]]. Blinded by warp storms during the evacuation of the Star Phantom home world, he forsook his own sight to save the relics of his Chapter.
*[[Malakim Phoros]] - Chapter Master of the [[Lamenters]]. Not happy with his Chapter being constantly shat upon and sided with Huron during the Badab War. Ohh, you poor man. Despite being utterly screwed and [[Eldrad|dicked with]] due to [[Tzeentch|unbelievably bad fortune]] AND struggling with crippling depression and cynicism, the guy refuses to give up faith in his fellow man. [[Grimdark|Naturally, it only makes things worse.]]
*[[Lord Magyar]] - Chapter Master of [[Mortifactors]]. His artificer armor is made from bone entirely, and though the rule Slow and Purposeful is no more, he definitely IS [[Tactical genius|slow and purposeful]]. He wears a relic [[Typhus|power scythe]]. He is at least [[Awesome|700 years old]]. Also dead, according to a Deathwatch: Swordwind.


10. Thou shalt not check to see if your bolt pistol is loaded by looking down the barrel!
== Rivalries ==
[[File:Moloc.JPG|300px|right|thumb|Everyone hates the Minotaurs]]
While normally above mortal shortcomings, the greatest flaw of the Space Marines is their hubris. They are immensely proud warriors who do not take kindly to having their honor slighted. Some take mental note of this for a later date while others [[rip and tear|take the more direct approach]]. This has created some notable rivalries between the various Chapters, some of which date back to the Great Crusade.


11. Thou shalt not go on panty raids into Sister of Battle monasteries.
*'''Space Wolves and Dark Angels''' - The Space Wolves and Dark Angels have a rather tumultuous and sometimes violent rivalry, but in a way their Legions truly reflect the relationship between brothers. The rivalry itself stems from a confrontation between their Primarchs that stemmed from the different cultures the Primarchs had come up in. During a joint operation between the Wolves and the Dark Angels, the planet's ruler had insulted Russ personally, so Russ resolved to slay him personally. The Lion tried to cut Russ in on his deep strike plan, but Russ would have none of it. He didn't want to defeat the enemy, he wanted to utterly crush them. Frustrated with his brother's lack of cooperation, the Lion launched his strike without the Wolves' help, and Russ fought his way into the planetary ruler's palace just in time to watch the Lion behead him. Furious, Russ threw down his weapons and punched the Lion, starting a lengthy fist fight that only ended when Russ started laughing upon realizing how pointless the fight was and how stupid he'd been. Thinking that Russ was laughing at him, the Lion punched Russ unconscious. When Russ awoke he sought out the Lion to make amends, but he had already departed with his fleet. Though the two would work together again, the Lion was rather unforgiving (oh the irony) towards Russ. To Russ the Lion seemed the antagonist. After all, in the halls of Fenris a brawl between angry brothers was hardly unusual. When the fight ended you'd toast each other and drink away the bruises and move on. To the Lion Russ seemed at fault. After all, in the knightly orders of Caliban striking one's brothers was not done: petty infighting could not be tolerated when monsters slavered at the gate. As is so often the case between brothers, both were at fault and neither would back down. To this day the Space Wolves and Dark Angels (and their successor Chapters) will fight (usually) non-lethal honor duels to "settle the score," though "the score" has never really been agreed on. Occasionally tensions between the two Chapters will boil over into open warfare which is often caused by <strike>Fallen Angels</strike> TRAITORS UNASSOCIATED WITH THE DARK ANGELS hiding amidst the Space Wolves' protectorate worlds, using the tensions to their advantage. Finally it's worth noting that even though the two (former) Legions often fight, they never show that rivalry to the wider Imperium, and they'll set aside their rivalry whenever they need to [[get shit done]] together. Their rivalry is in question now, though, as after the Great Rift opened the Unforgiven came and beat the shit out of Magnus’s army invading Fenris. Originally they thought the sudden explosion of Wulfen numbers meant that the Space Wolves either fell to Chaos, were too mutated to recover and needed a mercy killing, or that there would hardly be any left and just Wulfen remained. Unlike when the last time they showed up at Fenris and attacked the Space Wolves in the belief the Wolves had turned or something, this time the Dark Angels were wary of being used and found out that their assumption was wrong before they could fuck up and thus avoided epic team-killing and instead the First Legion slammed into the daemons and traitor Marines like the Emperor’s own banhammer.


12. Thou shalt not use thy scope for anything outside of battle. Anyone caught using them to spy out life mates shalt lose privileges.
*'''Ultramarines and the Word Bearers''' - The Ultramarines are pissed off at the Word Bearers for a great many things: 1) They turned traitor during what was supposed to be an exercise to patch up their poor relations after the Castigation of Lorgar; 2) They used millions of cultists as meat shields during the [[Battle of Calth]], which the Ultramarines saw as dishonorable and disgusting; 3) They almost destroyed Calth; and finally 4) The battle of Calth was the first battle of the Heresy for the Ultramarines as a whole, meaning that while they were chilling and waiting to go kill some Orks, the Word Bearers suddenly turned around and slaughtered a fuckload of them without warning. They managed to pull through in the end and win by the skins of their teeth, but it was a gigantic blow to the Ultramarines, who now had to fight off a vengeful Legion out of nowhere with almost half their Legion dead, their fleet crippled, ''and the fucking sun of the planet they were on flooding it with deadly radiation''. Not to mention the giant Warp storm that cut them off from the rest of the Imperium, which coincidentally formed at the exact time the Word Bearers attacked...


13. Do not sell thy extra organs on the Black Market.
*'''Ultramarines and the Alpha Legion''' - The Alpha Legion led the Ultramarines halfway across the galaxy on a fool's errand that ultimately ensured they were nowhere near the Imperial Palace during the Horus Heresy. Adding insult to injury, they inflicted enormous casualties on the Ultramarines, and though they succeeded in killing Alpharius (or did they?), the Alpha Legion's command structure was so decentralized that it did little to affect them.


14. Though it is entertaining, thou shalt not wave a fly swatter near the Tyranid fleets.
*'''Ultramarines and the Black Templars (also the Imperial Fists, the Crimson Fists, the Space Wolves, and the Salamanders)''' - When Roboute Guilliman tried to force the Codex Astartes on the Space Marine Legions after the Horus Heresy, some Legions - most notably the Imperial Fists - outright refused, not wanting their legions to be broken down into smaller Chapters. Rogal Dorn called Guilliman a coward, while Guilliman called Dorn a rebel. The Space Wolves and the Salamanders ended up backing Dorn, while the Raven Guard and the White Scars supported Guilliman. The rivalry became so intense that the Imperial Navy even fired on the Imperial Fist strike cruiser ''Terrible Angel'', and it seemed that the Space Marines would war against one another once again. Finally, Rogal Dorn yielded to prevent another war and broke his legion into the Black Templars and the Crimson Fists. As the Ultramarines still were wary of the loyalties of the Imperial Fists and their successors, Sigismund - the first Emperor's Champion and the man that Dorn had appointed to be the Black Templars Chapter Master - declared a 10,000 year crusade in the Emperor's name to prove their loyalty. Even though tensions have since cooled between the Ultramarines and the other Chapters, the Ultramarines are still suspicious about (read: sticking their nose into the business of) the Black Templars as they still refuse to conform to the Codex Astartes, and won't tell the Ultramarines just how huge their Chapter is. In short, Sigismund and Leman Russ told Guilliman where he can shove his Codex Astartes, and he's all anal pained about it.


15. Thou shalt not use thy chainsword as a backscratcher.
*'''Ultramarines and the Iron Warriors''' - [[Uriel Ventris]] and Pasanius Lysane, of the Ultramarines, were sworn to a Death Oath by their Chapter Master Marneus Calgar as punishment for violating the Codex Astartes (specifically, because they had abandoned the rest of their company to assist a Deathwatch Kill-team during the Battle of Tarsus Ultra). Their mission: find and destroy the [[Daemonculaba]]. The quest took the Ultramarines pair to the nightmarish [[Daemon World]] of [[Medrengard]], within the [[Eye of Terror]] itself. Medrengard was the homeworld of the Iron Warriors Traitor Legion. It was also the location of [[Honsou]], the evil Iron Warriors Warsmith who oversaw the Daemonculaba project from within his fortress, Khalan-Ghol. The Ultramarines were successful in destroying the Daemonculaba, and were also able to bring ruination to Khalan-Ghol and Honsou's forces. Uriel Ventris also managed to shoot Honsou in the head. Unfortunately, the Warsmith survived the headshot. Upon realizing the extent of the damage Uriel had caused, Honsou swore revenge and also the utter annihilation of [[Ultramar]]. Honsou was aware that before he ever dealt with Uriel Ventris, the Ultramarines spent years and countless resources and lives to repel a [[Tyranid]] incursion at Tarsis Ultra. Honsou thus unleashed a plan which destroyed every living thing on Tarsis Ultra, and reduced the planet itself to a lifeless rock. Destroying the planet provided no strategic gain to the Iron Warriors; Honsou carried out his horrific genocide simply to spite Uriel Ventris and the Ultramarines. Following this, the Iron Warriors use an army won from the [[Red Corsairs]] to free the [[Daemon Prince]] [[M'kar]], and invade [[Ultramar]]. Though the "Bloodborn" army is beaten back, the Ultramarines lost over one third of their battle-brothers in the attempt, leaving them open to attack for the first time since the First Tyrannic War and unable to properly participate in the Imperial counter-offensive for the [[13th Black Crusade]]. The Ultramarines and the Iron Warriors have thus become bitter enemies-- with Uriel Ventris and Honsou in particular becoming sworn foes.


16. Thou shalt not use thy pistol as a q-tip.
*'''Ultramarines and the Hammers of Dorn''' - The Hammers adhere rigidly to the Codex Astartes, to the point where they point out any deviations from the codex by the Ultramarines. According to the Hammers of Dorn, Guilliman may have had the genius to pen the codex, but the sons of Dorn are the only ones that can bring out its full potential.


17. Thou shalt not attempt to imitate heathen noise marines with "heavy metal" or "death metal" through thy com-speakers.(''Only permitted if aforesaid music venerates the God-Emperor'')
*'''Ultramarines and the Minotaurs''' - While the Minotaurs are hated by everyone the Ultramarines have a special grudge against them, due to the Euxine Incident of the [[Macharian Heresy]]. It just so happened that the loyalist [[Doom Warriors]] and [[Inceptors]] chapters were busy [[skub|fighting each other over a matter of honor]], and [[lawful stupid|refused to stop and aid Imperial forces]]. The Minotaurs were sent to quell the dispute, which they did in their [[rip and tear|usual manner]]. They attacked both sides in force, nearly destroying them wholesale. The Doom Warriors were badly beaten and forced into a barely-organized retreat almost immediately. The Inceptors weren't so lucky. With no way to withdraw they suffered the full onslaught of the Minotaurs and finally surrendered with less then 100 Marines left. The honored 2nd [[Founding]] Chapter was subsequently [[Blood Ravens|robbed of most of their Chapter relics, the Minotaurs stealing them right off their dead bodies]], including their flagship, a relic of the Great Crusade. This brought them a great deal of hatred from the Ultramarines and their successors, who have since forbidden the Minotaurs from entering Ultramar and seek vengeance whenever the opportunity arises.


18. Although tempting, do not attempt to give a Tau a "high-five”.
*'''Blood Angels and the World Eaters''' - Both constantly compete for superiority in melee combat and also the angriest motherfucking berserker full of rage.


19. Thou shalt not laugh at how small IG men are.
*'''Raven Guard and White Scars''' - Supposedly dates back to a huge fucking argument between [[Corax]] and [[Jaghatai Khan]], where the two had a massive spat over the proper use of rapid-reaction forces. Corax insisted they be used as part of infiltration and deep-strike units, and Jaghatai insisted they were to be on the front lines - the two never really saw eye-to-eye, Corax seeing Jaghatai as devastatingly effective, but with the tactical sense of a drunken Space Wolf, and Jaghatai seeing Corax as too cautious and tactical for proper man-fighting. The two would eventually make up after the Horus Heresy, and both the Raven Guard and White Scars would be forced to ally on several occasions - most notably during the infamous Hunt for Voldorius - but an intense rivalry over whose fast-attack doctrine is better persists to this day, and the two factions are still kind of assholes to one another as a result.


20. Thou shalt not bend to the will of nerds playing war games, and act upon your own free will.
*'''Blood Angels and the Black Legion''' - Considering that Horus killed their Primarch (who, before the Heresy, were closer than any other Primarchs) which resulted in them suffering from the Black Rage which eventually causes every descendant of Sanguinius to have visions of being killed by Horus, the Blood Angels probably despise the Black Legion to the point of pure obsession. Also as a rule, the Blood Angels have a special hatred for the [[Abaddon|owner]] of the '''Talon of Horus''', since it killed their <s>father</s> sexy angel daddy.


21. Thou shalt not tap the glass on the Dreadnought.
*'''World Eaters and the Grey Knights''' - Angron was banished back to the Warp by Grey Knights during the first battle of Armageddon, which resulted in the World Eaters' defeat. Angron has since been resurfacing, and has sworn revenge.


22. Thou shalt not feed the Orks.
*'''Raven Guard and the Black Legion (also the Word Bearers, Night Lords, Iron Warriors, and Alpha Legion)''' - The Raven Guard were the second hardest hit by the Drop Site Massacre of Istvaan V ''(the Salamanders got hit worse, but there weren't really enough survivors to hold a grudge)''. Though all of the traitor legions except the Thousand Sons were involved, the Raven Guard holds a special hatred for the former Luna Wolves and Horus, a hatred which has transferred over to [[Abaddon]] and the Black Legion. That said, the Raven Guard go absolutely murderous on any of the Legions who turned on them at Istvaan V.


23. Thou shalt not transmit images of unclothed Sisters through the Astropaths.
*'''Grey Knights and the Space Wolves''' - Officially, there really isn't a rivalry at all. Because officially the Grey Knights don't exist. Unofficially, during the First War for Armageddon, Grey Knights were ordered to fire on dozens of civilian ships because there was a fraction of a shadow of smidgen of a chance that they were tainted by Chaos. The Space Wolves decided this was pretty dickish, and protected the civilians. Naturally, the Inquisition made it worse. Then old [[Logan Grimnar|Loggy]] chops a Grey Knight Grand Master's head off and kills four Justicars, the ugly downward spiral of '''''WTF!?'''''s started there. Eventually, an understanding was reached where the remaining civvies weren't murdered but just mindwiped a bit and Inquisitorial ships would never again come to Fenris or the Wolves would tear them a new asshole. Officially unofficially, the Grey Knights are angry that another Chapter was given even shittier writing than they got.


24. Thou shalt not advertise on thine armour.
*'''Imperial Fists and the Iron Warriors''' - Imagine their rivalry akin to World War I. The Imperial Fists love making defenses, while the Iron Warriors love destroying stuff. Perturabo hated Rogal Dorn for being Daddy's golden boy and his constant boasting of the fortifications of the Imperial Palace. Perturabo eventually bested Dorn and the Imperial Fists by making a huge space fortress that Dorn then tried to attack in an effort to bring Perturabo to justice (known as the 'Iron Cage'). The fortress was nothing but a decoy with inwardly facing gun-lines, meaning the entire thing was a trap and wound up cutting down enormous numbers of the Imperial Fists before they could retreat. Each side was too strong without both of them completely destroying each other. Dorn is still perturbed to this day by the event.


25. Thou shalt not wave fake skulls at the Berserkers.
*'''Thousand Sons and the Space Wolves''' - The Space Wolves despised the Red Sorcerers for their practice of magic, and initially didn't question a goddamned thing after Horus had intentionally given the Wolves incorrect orders (to destroy the Thousand Sons, as opposed to taking Magnus to stand trial). Perhaps the dumbest part of their rivalry is that when they actually showed up at Prospero, Leman Russ felt guilty about just slaughtering the Thousand Sons, so he tried to call Magnus to ask him to stand down so that they could take him in peacefully. Magnus, having assumed Leman Russ was here to kill him had refused to take any calls (and not only prevented his Legion from communicating with the Wolves, but gathered them all so they'd be easier to slaughter) which ended up pissing off the Wolves again and ensuring the Thousand Sons were nearly completely wiped out. Despite this being entirely preventable by their Primarch (on top of causing their fall to Tzeentch) and engineered by Horus (with the Wolves being completely ignorant about it) they still blame the Wolves anyway instead of those [[Derp|other two]]. The Sons would nonetheless resurface to attack the Space Wolves: they led a siege on their homeworld and succeeded in causing considerable damage before being driven off; during this offensive they managed to destroy a series of laboratories, including one that held an entire generation worth of the Space Wolves' Gene-Seed (as well as the cure for the Wulfen curse), and Magnus himself was responsible for killing the Space Wolves' Chapter Master.


26. Thou shalt not wave a red flag near a Chaos Dreadnought.
*'''White Scars and the Space Wolves''' - Thousand Sons were the biggest bros of the Scars during the Great Crusade, their Primarchs were total bros too, so when they figured out that Wolves destroyed Prospero, killed most of the (still totally loyal) Thousand Sons and Magnus forced the surviving ones into going heretic (though some were [[Traitor Legion Loyalists|already corrupted prior]]) (and the Wolves don't even feel any guilt or remorse about their role), none were surprised the Scars kept a huge grudge against the Space Yiffs. Also during the Crusade, the Scars hated being compared to the Wolves because of the apparent link to barbarism. The Wolves themselves also have a thing or two to say about the multiple times Scars hadn't come to help when they could, starting from when they left the Wolves alone against an entire Alpha Legion fleet.


27. Thou shalt not tape pictures to your armour.
*'''White Scars and Death Guard''' - Mostly a personal one between Jaghatai Khan and Mortarion, but there was no love lost to begin with. Solidified when the Khan cut Mortarion's head off and killed his physical body at the Siege of Terra, forcing him to assume a Daemonic form.


28. Thou shalt not release spiders inside the dreadnought.
*'''Iron Hands and the Emperor's Children''' - Prior to the Heresy, Fulgrim and Ferrus Manus were '''extremely''' close friends. Their bond ran so deep that even as Fulgrim declared his intentions of joining the forces of Chaos to Ferrus, asking him to join him in overthrowing the Emperor, Ferrus couldn't open fire on his brother's ship. Naturally, this had some rather nasty effects in the long term, not least of which was Fulgrim decapitating the Gorgon with his own sword. The Iron Hands did not take kindly to this. Also, getting all repressed and logical over the next 10,000 years caused Slaanesh to take breaking them as a challenge.


29. Thou shalt not use thy bolter to kill bees.
*'''World Eaters and The Emperor's Children''' - In addition to following [[Khorne|rival]] [[Slaanesh|deities]], the Emperor's Children lost huge numbers of troops to the World Eaters at [[Battle of Skalathrax|Skalathrax]]. Really, all you need to know is that [[Kharn]] and a Flamer were involved, and that before this incident, the World Eaters were a much more coordinated force.
**'''World Eaters and World Eaters''' - This event caused the World Eaters to break up into warbands.


30. Thou shalt not sniff warp fumes.
*'''Emperor's Children and the Iron Warriors''' - Given that Fulgrim tried to sacrifice Peturabo's soul to Slaanesh to fuel his ascension to Daemon Prince...
** '''Emperor's Children and absolutely everyone else''' - Due to their disturbing habits of enslaving populations and/or stealing other Legion's servants to be used as... [[Slaanesh|''partners'']] for [[/d/|some memorable parties]], absolutely everyone tend to avoid them like walking STD's.


31. Thou shalt eat thy rations.
*'''Dark Angels and FOUL TRAITORS''' - Do ''not'' get between them and a [[Fallen Angels|FOUL TRAITOR TO THE IMPERIUM WHO CERTAINLY HAS NO CONNECTION TO THE SONS OF THE LION]]. It can only end in tears.


32. Thou shalt not steal thy commander’s dinner.
*'''Thousand Sons and World Eaters:''' Khorne hates sorcery, and so the World Eaters hate the Sons. Sadly for the World Eaters, they're usually well out of the Sons' league; the Thousand Sons tend to pick conflicts selectively, which means the followers of Khorne have rarely even had the chance to fight them. Also, it doesn't do much to appease Khorne's bloodlust, since there is no blood or skulls to offer, just dust. Then again, there are some exceptions, namely [[Iskandar Khayon]] and [[Lheorvine Ukris]], who were total bros, and they were the guys that founded the [[Black Legion]] along with [[Abaddon]].


33. Thou shalt not take the Predator for a walk.
*'''Blood Ravens and EVERYONE:''' Apart from Captain Titus of the Ultramarines, almost every Marine Chapter mentioned in having contact with the Blood Ravens have not been on good terms. Most likely due to their rampant kleptomania. This animosity extends beyond the Space Marines, and into the rest of the Imperium as well; Imperial Guard forces hate them for exterminating the Kronus Liberators, the Mechanicus hates them stealing archeotech, the Ecclesiarchy hates them for their psykers, and the Inquisition doesn't like them for their secrecy.


34. Thou shalt not use the land raider to pick up chicks.
*'''Blood Angels and the Emperor's Children''' - [[Fabius Bile]] stole the blood of Sanguinius from the Blood Angels' Fortress-Monastery as part of a plot to make a clone of the God-Emperor. As the neophyte initiation process for the Blood Angels requires the consumption of some of the aforementioned blood, the Blood Angels and all their Successor Chapters have sworn to find and kill Bile at all costs. (For a while, it looked like they succeeded—that is, until they found out that Bile had begun cloning ''himself''.)


35. Thou shalt beware of strange noise in back of thy land raider.
*'''Iron Hands and Raven Guard and Salamanders''' - The Iron Hands are still pissy about the whole [[Drop Site Massacre|Isstvan V]] thing. They believe that had the Salamanders and Raven Guard followed their Primarch Ferrus Manus they would have won at the Dropsite Massacre. Completely overlooking the fact that they were surprised, surrounded, outgunned and outnumbered nearly 3 to 1. They don't like the Raven Guard in particular for their use of stealth and subterfuge, and also for having a pretty much identical color scheme. The Salamanders aren't too keen about the Iron Hands belief of "purging the weak" and usual disregard for civilian casualties and sometimes their own Marines. The Raven Guard and Salamanders never pulled any of this bullshit with each other, though, and remain close allies, if for nothing other than the Hands constantly being dicks to both of them.


36. Thou shalt guard thy bolter when camping with Imperial Guard.
*'''Marines Malevolent and Salamanders''' - What happens when the galaxy's [[That Guy|greatest assholes]] meet the galaxy's greatest humanitarian Marines? Hilarity, that's what. The hate fueled rivalry that was first widely known came during the Third War for Armageddon where a squad of Marines Malevolent used their [[Whirlwind|Whirlwinds]] to fire upon an Ork-occupied camp, when they ''knew'' that the camp contained hundreds of Imperial civilian hostages, mostly women and children. Oh and guess what their response was, something to do with "Meh, we only serve the Emprah only" and "We didn't know there were ''"that"'' many civilians." As you can imagine, this both horrified and [[Rage|royally pissed off]] the Salamanders, and when these two Chapters met again after the war, Chapter Master Tu'Shan, to put it simply, bitch-slapped the Captain of the Marines Malevolent in front of ''everybody in the city,'' prompting much sniggering and cheering among both Guardsmen and civilians alike. Because of such reaction to complete dickwads, the Salamanders were considered as the '''Heroes of Armageddon''' by popular vote.


37. Thou shalt not use bug bomb against the 'nids.
*'''Aurora Chapter and the Emperor's Spears''' - Fought each other over matters of honor and the Ultramarines judged Aurora Chapter was right, which soured relations of the Emperor's Spears with their primogenitor. Tensions have since lessened but the two Chapters still refuse to fight together.


38. Thou shalt not play Internet games with Tzeentch.
*'''Marines Malevolent and Everyone Else''' - When even [[GW|GeeDubs]] canonically calls them "the worst"... well, 'nuff said.


39. Thou shalt not e-mail the Emperor.
*'''Salamanders and Sons of Medusa''' - During the [[Badab War]] the Salamanders, being friends with the [[Executioners]] chapter (who had been on the wrong side of the fighting), prevented the [[Sons of Medusa]] from taking revenge for the Strike Cruiser Warspite, lost with all hands at the hands of the Executioners, after the Executioners surrendered. The Sons of Medusa have sworn off all contact with the Salamanders and basically implied they would rather see the Imperium lose wars than help a single Salamander live.


40. Thou shalt not e-mail the Emperor spam.
*'''Iron Hands and Successors (especially Red Talons) and Sons of Medusa'''- The Sons of Medusa were formed from Iron Hands and successor Chapter Marines except those from the [[Red Talons]] who professed their belief in the Moirae Doctrine during the [[Nova Terra Interregnum]]'s Moirae Schism. The Red Talons killed all of their schismatics but all other Schismatics essentially formed their own Chapter, which was judged pure by the restored [[High Lords of Terra]] near the end of the [[Age of Apostasy]] and given official recognition outside of normal Chapter Foundings as the Sons of Medusa. The mainstream believers in the [[Omnissiah]] amidst the Iron Hands and all other successors obviously have serious problem with this, but can't act against the Sons of Medusa due to them being officially recognized as a Chapter. Further, the Sons of Medusa outperformed all other Iron Hands successors during the major Crusades whose ending marked the beginning of the [[Age of Redemption]], formally earning the respect of Imperial military bureaucracy and erasing any suspicions over their being specially recognized rather than normally founded. The Sons of Medusa for their part see the mainstream Iron Hands and successors as fools who cling to ancient doctrine over the reality of the situation at hand.


41. Thou should beware of thy Lictor behind cardboard bushes.
*'''Lamenters and Reality Itself''' - Again, enough said.


42. Terminators and glue do not mix.
*'''Fire Angels and Space Sharks'''- The [[Fire Angels]] refused to fight alongside the [[Space Sharks]] during the Badab War, implying some bad blood between the chapters though the severity is unknown.


43. Thou shalt not spray paint armour to make it look cool.
==Bros To the End==
As there are several Chapters and Legions who despise one another, there's a few that get along damned well.


44. Thou shalt not have water gun fights with lasguns. (The Guard needs them.)
*'''Raven Guard, Salamanders, and Iron Hands''' - True since the Great Crusade, where these three found they worked extremely well in-concert - The Raven Guard acting as the advance and cutting off critical locations and eliminating command units, the Salamanders in providing the heavy punch to follow this up, and the Iron Hands providing the tide of firepower to support both. That being said, the Iron Hands' relationship with the Raven Guard and the Salamanders has deteriorated since the Horus Heresy; they believe that had their allies not retreated from the Drop Site Massacre, Ferrus Manus would not have been killed and Horus would have been defeated before he could pose a threat to the Imperium. (It doesn't take a genius to realize that this would have just led to the complete annihilation of their Legions in practice.) It's not really clear if the Hands still fight alongside their former best bros in the 41st millennium, but given the whole "feeding a Raven Guard company to psyker Orks for lulz" thing, it doesn't seem likely.


45. Thou shalt not juggle power weapons.
*'''Salamanders and Blood Angels''' - Though the Salamanders are friendly with most Chapters anyway (and them hating you being a good indication of you being a huge asshole), they're particularly tight with the Blood Angels. Both Chapters are some of the few in the Imperium that actually go out of their way for civilians and put them before pride and glory in battle. This became particularly evident during the [[Armageddon|Second War of Armageddon]], when both fought side-by-side against the [[Orks]] and when [[Dante]] publicly honored [[Tu'Shan]] for his bravery during the war and bitch-slapping the Marines Malevolent Captain.


46. Thou shalt not hide video links in the Sisters of Battle's monastery.
*'''Imperial Fists and their successors''' - Doctrinal differences and martial angst aside, the sons of Dorn have always been on good terms with each other. Whenever a crisis threatens Terra that is too great for a single Chapter, the Imperial Fists and their successors unite to put an end to that threat, such as [[The War of The Beast]], and the [[Age of Apostasy|Second Siege of Terra]] to put [[Goge Vandire]] in his place. Every century, they also come together for an epic swordfighting tournament called the [[Feast of Blades]].


47. Grenades are not water balloons.
*'''Blood Angels, White Scars and Imperial Fists''' - All three fought and died in the defence of the Imperial Palace. Broforce = very yes.


48. Thou shalt not use insect repellent against Tyranids.
*'''Ultramarines and Imperial Fists''' - Similar to the Space Wolves and Dark Angels above, beef about the Codex aside, the two Chapters have always been on very good terms. (I guess the above segment regarding the Ultramarines firing on the Imperial Fists ship is just swept under the rug).


49. Thou shalt not use waterguns against Necron.
*'''Dark Angels and Dark Angel successors''' - THE DARK ANGELS HAVE NO SUCH RELATIONSHIP WITH THEIR SUCCESSOR CHAPTERS. RUMORS THAT DARK ANGEL SUCCESSORS ARE STILL UNDER DIRECT COMMAND FROM THEIR PARENT CHAPTER, EFFECTIVELY STILL MAKING THEM FUNCTION AS A LEGION, ARE OBVIOUSLY LIES AND SLANDER FABRICATED BY THE FOUL HERETICS OF CHAOS, AS SUCH AN ACT WOULD BREAK THE GUIDELINES OF THE CODEX ASTARTES, WHICH LOYAL CHAPTERS WOULD NOT DO-{{BLAM}}


50. Thou shalt not urinate on the Iron Halo.
*'''Astral Claws, Lamenters and Mantis Warriors {Pre-Badab War}''' - When the [[Maelstrom|Maelstrom zone]] needed to be conquered, the [[High Lords of Terra]] create the "Maelstrom Warders", an alliance formed by all these chapters (and the Charnel Guards, who later were withdrawn) to pacify and control the sector, and they got shit done! At some point, the [[Chapter Master]] of the Astral Claws, [[Lugft Huron]], believed the Imperium wasn't helping enough, declared himself "the Tyrant of Badab" and [[Heresy|secession from the Imperium]] (also just before this time, the Astral Claws absorbed the final few survivors of the Tiger Claws, their successor Chapter, after a catastrophic battle and their last fleet going MIA). Both the Lamenters and the Mantis Warriors followed suit, as they were both under command of the Astral Claws and were honorbound to them, but as well some agreeing that the Imperium was indeed bullying the Astral Claws for no reason. [[Badab War|The rest is history]]. After that sordid affair was over with, the Lamenters and the Mantis Warriors were fucked over sent on century long penitence crusades without the right to recruit until it was over (though the Mantis Warriors were allowed to recruit while in penitence after being reduced to 100 Marines). Given that the galaxy [[Great Rift|split right in half]] 13 years before their penance was to be over, it was probably quietly lifted before they were reinforced by [[Primaris Marines]]. Given that the Mantis Warriors have a unit specifically dedicated to hunting the [[Red Corsairs]], the former alliance is quite dead and gone.


51. Daemons are not your friends.
*'''Thousand Sons and Word Bearers {Pre-Heresy.}''' - Lorgar was the closest Primarch-buddy of Magnus, due to the scholarly nature of both. They went separate ways after the Heresy though, probably because Magnus learned who really was behind the Burning of Prospero all along.


52. Barney the Dinosaur is not your friend.
*'''Thousand Sons and White Scars {Pre-Heresy.}''' - As above, The Khan respected his scholarly brother and would have helped him if he was present at Nikaea.


53. Barney is a heretic.
*'''Iron Hands and Emperor's Children {Pre-Heresy.}''' - The culmination of the aforementioned close friendship between the Gorgon and the Phoenix would be a tragic foreshadowing of the fate of the Warmaster and the Great Angel's friendship.


54. Barney merchandise are simply prohibited.
*'''Luna Wolves/Sons of Horus and Blood Angels {Pre-Heresy.}''' - Horus and Sanguinius were the closest two Primarchs before the Heresy, and this extended to their Legions. This went to the point where Horus still wished he had Sanguinius on his side after having given himself over to the Dark Gods fully, and Sanguinius was willing to die if it meant that his brother could be saved even if only through death. This just makes the rivalry between the Black Legion and The Angelic Host that much more sad.


55. Barney is not a Tyranid.
*'''Ultramarines and Genesis Chapter''' - Super close ties due to Genesis Chapter being Ultramarines reserve for Marines. They patrol the galaxy together.


56. Digimon are not in the 40K universe. Really.
* '''Emperor’s Spears, Celestial Lions, and Black Templars''' - the first two stemming from their tripartite brotherhood as the Adeptus Vaelari alongside the defunct Star Scorpions (who’s survivors are now their arch nemesis as the Chaos warband called the Pure) in Elara’s Veil while the latter two are fellow Sons of Dorn. The tragic death of thing is the Lions have a hit-me target painted on their forehead after having major disagreements with the Inquisition over collateral damage. While they’ve avoided extinction due to help from the Spears and the Templars, all three are now neck deep in the Veil with the Pure’s Exilarchy overwhelming half of the region after the Great Rift isolated them from the Imperium.


57. Digimon are not affiliated with the Necron.
==Official /tg/ Space Marine Chapters==
[[File:Cloten.jpg|300px|right|thumb|THE RAPE TRAIN HAS NO BRAKES!!!]]
One of /tg/'s favorite pastimes is creating new and exciting Chapters of the Adeptus Astartes based on silly concepts. [[/tg/|/tg/'s]] [[/tg/'s homebrews|homebrew]] Chapters include:


58. Pokemon are not Digimon!
*[[Adeptus Orthodontus]]
*[[Angry Marines]]
*[[Butthurt Marines]]
*[[The Wonderful Misadventures of: Inquisitor Fob and the Classy Marines|Classy Marines]]
*[[Comedy Marines]]
*[[Disco Marines]]
*[[Dorf Marines]]
*[[Drunk Marines]]
*[[Sigmar Marines|Emperor's Hammers]]
*[[Emperor's Paragons]]
*[[Galactic Partridges]]
*[[Golden Aquilas]]
*[[Inside-Out Marines]]
*[[Lazy Marines]]
*[[Manly Marines]]
*[[Metal Marines]]
*[[Mexicarines]]
*[[Mole Marines]]
*[[Obstinate Marines]]
*[[Pathetic Marines]]
*[[Pretty Marines]]
*[[Reasonable Marines]]
*[[Red Skeletons]]
*[[Scary Marines]]
*[[Silly Marines]]
*[[Sleepy Marines|Dream Warriors]]
*[[Star Shanks]]
*[[Elderly Marines]]
'''As you can see, /tg/ has a problem with creativity.'''


59. Pokemon are not fun to play with.
===Second Founding of /tg/ Space Marine Chapters===
After the release of Deathwatch: Rites of Battle, /tg/ quickly flung itself at the Chapter creation rules and began to produce a second wave of /tg/ Chapters. Noticeably more serious business than the previous Chapters, these Spess Mahreens range from the widely popular Emperor's Nightmare, to the derpy Flesh Helms.


60. Thou shalt not steal candy from babies/orks/gretchin/Commissars.
*[[Abyssal Jaws]] - Institutionally sharky.
*[[Argent Strix]] - Institutionally hungry.
*[[Black Locks]] - Institutionally corsair.
*[[Blood Jaguars]] - Institutionally Aztec.
*[[Brotherhood of the Gauntlet]] - Institutionally Arabic Ghazi.
*[[Brotherhood of the Megalith]] - Institutionally rocky.
*[[Conservators]] - Institutionally poor and under-equipped. It's what happens when you piss of the Mechanicus.
*[[Deep Ones (Tiji Sector)|Deep Ones]] - Institutionally aquatic and environmentally resistant.
*[[Desert Fangs]] - Institutionally [[Angry Marines]] taken seriously.
*[[Dionysus Revelers]] - Institutionally cannibal drunks.
*[[Dune Walkers]] - Institutionally Arabic Nomads.
*[[Emperor's Bears]] - Institutionally lost.
*[[Emperor's Nightmare]] - Institutionally [[Sleepy Marines]] taken seriously.
*[[Eyes of Mordred]] - Institutionally [[Scary Marines]] taken seriously.
*[[Flesh Helms]] - Institutionally [[Imperial Guard]] of the Adeptus Astartes.
*[[Guardians Exemplar]] - Institutionally equal to the [[Marines Malevolent]].
*[[Ice Serpents]] - Institutionally [[Baneblade|mechanized]] for war.
*[[Ice Wraiths]] - Institutionally [[Awesome|cyborg-ice-vampire-yeti-riders]].
*[[Knights Inductor]] - Institutionally [[Reasonable Marines]] taken seriously. Also [[Mary Sues|MARY SUES]], don't mention them on /tg/. You'll just [[troll|cause a shitstorm]]
*[[Knights Repentant]] - Institutionally UTTERLY LOYAL and true pre-heresy [[Word Bearers]].
*[[Lumbermarines]] - Institutionally lumberjacks.
*[[Rising Sons]] - Institutionally BANZAI!!!
*[[Screaming Eagles]] - Institutionally 'MURICAN!!! FUCK YEAH!
*[[Talons of Corvus]] - Institutionally a more heroic [[Command and Conquer|Nod]].
*[[The Sovereign's Appraisal]] - Institutionally loyal and sympathetic despite mutations, being declared renegade, [[Slaanesh]] trying to seduce them and the [[Ultramarines]] and their successors trying to terminate them.
*[[War Brothers]] - Institutionally not giving a damn about what the [[Dark Angels]] want from them.
*[[The Adeptus Estates]] - Institutionally home building.
*[[Mourning Sons]] - Institutionally shedding [[Fist of the North Star|Manly Tears]].
*[[Star Krakens]] - Institutionally Viking, yet not [[Space Wolves|THAT]] Viking. Plus one of the biggest of shits that /tg/ has done right. AND HOW!
*[[Space Knights]] - Institutionally dour.
'''The second wave WOULD show improvements to creativity... If they didn't use a RPG system as a crutch, among other issues.'''


61. Don’t play “Truth or Dare” with Sisters.
== Trivia ==


62. Don’t play “Spin the Bottle” with Sisters.
The name Adeptus Astartes is usually portrayed as meaning Star Adepts. However the name "Astarte" is actually a goddess of fertility, love, war, sex and sexuality from the Eastern Mediterranean regions during the [[Bronze Age]]. Somewhat meta considering that the Emprah was also from that region ''(Anatolia)'' around the same time period. [[HERESY|He may have been horny and/or romantically interested]] [[Rule 63|in the idea of a badass God-Empress]] and [[What|named his sons to symbolically show this]] using a language that only he and [[Ollanius Pius]] [[Derp|are the speakers of]] besides dead people and three of [[Khorne|the]] [[Nurgle|Ruinous]] [[Tzeentch|Powers]] (unlikely given the Emperor was anti-theistic and anti-religious), or this is just the Emperor keeping himself sane by engaging in humor he knows only one loyal person will get, which does not include his last [[Malcador the Sigillite|two]] [[Companion|friends]]. [[Grimdark|No wonder the Emprah doesn't smile much.]] [[Derp|Ironic given that the Astartes is an all-male organization.]]


63. Don’t play “Hangman” with the Inquisitor or Berserker.
However, much as with the [[Arkhan Land|Land]] Raider, a more prosaic explanation was provided in the novel ''The Great Work'', which features flashbacks from the memories of Ezekiel Sedayne (the guy who headed up the development team for the Black Carapace). The project’s coordinator was a mortal woman named Amar ''Astarte'', who was the most accomplished geneticist of the time outside of the Emepror and the Selenite Gene-witches. Following the theft of the Primarchs, Astartes feared that the Space Marines, without the supply of genetic materials from their Primarchs, would fall into deterioration like the Thunder Warriors. And so she blew up the Legions' gene-vault alongside herself; however, the Emperor had already known of this and made several copies of the vault elsewhere.


64. Thou shalt ignore strange voices in your head.
Given the current talent writing for GW, we'll eventually hear of somebody named "Adeptus" who also worked on the project (or even [[Adeptus Terra|all government organization as a whole]]); wouldn't be any dumber than some [[Erda|other things they chose to do.]]


65. Thou shalt not put a cork in the Inquisitors pistol.
==See Also==
*[[Beakie]] - When the Spehss mahrens were awesome looking.


66. Thou shalt not use the Lasgun as a flashlight.
*[[Chaplain]] - The spiritual leaders of the space marines.


67. Thou shalt not hide the Land Raider in a lake.
*[[Female Space Marines]]- Records officially decommissioned and terminated by the [[Inquisition]] on the grounds of [[Heresy]], there is nothing here trust us. E-Commissars will blam you from your monitor when attempting to access said heretical records.


68. The Land Raider is not a hotel room!
*[[Warhammer 40,000: Space Marine]]- The official game of [[Pauldrons]] (despite the fact that the pauldrons in this game are smaller than they should be)


69. Spiking the beer is forbidden.
*[[Warhammer_40,000/Tactics/Space_Marines_(9E)|Space Marines Tactics]]


70. Shotguns are not practice guns.
*[[Guidelines of the Space Marines]]


71. Lasguns don’t make cool disco lights for your party.
*Despite the considerable amount of hate at the space marines nowadays, [[The World Engine|they can still be awesome.]]


72. Pixie wings are not jump packs.
*[[Bretonnia#Knightly Hierarchy|Grail Knights]] - The Warhammer Fantasy equivalent.


73. Thou shalt not replace the Librarians staff with a "Magician’s Wand”
*[[Stormcast Eternals]] (AKA, [[Ground Marines]]), their [[Warhammer: Age of Sigmar]] equivalent.


74. Thou shalt not tip the Terminators over during battle.
*[[Terminator]]


75. Thou shalt not attempt to kill Tyranids with Mortein.
*[[Apothecary]]


76. Thou shalt not do it to @#%$.
*[[Techmarine]]


77. Thou shalt not do it to Nurgle (who would?)
*[[Librarian]]


78. Thou shalt not refer to Lasguns as torches.
*[[Scout]]
 
79. Guard will not be referred to as 'spotlighters'
 
80. ‘Murder in the dark’ is prohibited when Chaos forces are captured.
 
81. Thou shalt not make fun of Chaos’ rusty Power Armour. (We need someone decent to fight with)
 
82. Thou shalt not do Spock impersonations around Eldar.
 
83. Don’t give ‘Fairy wings to Eldar’
 
84. Thou shalt not make liposuction jokes around Eldar.
 
85. Thou shalt not return books late.
 
86. Thou shalt not trade thine bike for a skateboard.
 
87. Thou shalt not ignore the Chaplain as he recites the tales of Spot the Dog.
 
88. Putting corks into the engines of a Landspeeder is not funny.
 
89. C-3P0 is not a Necron ambassador.
 
90. Darth Vader isn’t the son of Abaddon.
 
91. Thou shalt not stay awake after “lights out” unless expressly ordered.
 
92. Thou shalt not use the sentinel Powerlifter as a babe-magnet for the sisters.
 
93. If thou lose thine hand you shalt not nab one off the Imperial Guard.
 
94. Thou shalt not waterfight with civilians.
 
95. “It makes a funny noise” is not an excuse for punching Imperial Guardsmen.
 
96. “He started it” is not an excuse for punching Imperial Guardsmen.
 
97. Thou shalt not get a Sister intoxicated for thy own pleasures.
 
98. Thou shalt not play monster with Orks.
 
99. Thou shalt not taunt a Dreadnought within reach of his foot by calling him "The Tin Man" from “Wizard of Oz”.
 
100. Thou shalt not harass the servitors even if they won’t notice.
 
101. Thou shalt not have an ice cream Superfantasical Day.
 
102. Thy name is not GiX.
 
103. Thou shalt not smoke/inhale/inject illegal pharmaceuticals into thy holy body even though your advanced physiological structure could probably withstand the effects.
 
104. Thou shalt not put "Ecstasy" in the punch when Battle Sisters arrive for a formal meeting with the Chapter's Authorities.
 
105. Thou shalt not practice vampiric tendencies despite your urge to do so.
 
106. Thou shalt not howl when the Chapter Master bends over. (Full Moon Out Tonight!)
 
107. Thou shalt not dare others to eat that squiggly thing.
 
108. Thou shalt not comment on being a better shot then the inquisitor.
 
109. The chaplain is not too preachy.
 
110. Gambling for grots is not allowed.
 
111. Thy sergeant is not a pudgy faggot.
 
112. Thou shalt not smack the Sister’s butt and then wink at her.
 
113. The lab research Tyranids are not for emergency rations.
 
114. Thou shalt not take the emperor titan for a spin.
 
115. Thou shalt not use a flamer to cook a whole cow and leave none for the others.
 
116. Thou shalt not set fly strips outside your tent in a Tyranid war zone.
 
117. Thou shalt not wear Lord Commander Dante's Death Mask (or any Death Masks at all for that matter) on Halloween, any other masquerade parties or for fun, when not in battle!
 
118. Thou shalt not try to see how much a Death Company marine can take (physical and/or psychical)!
 
119. Thou shalt not put "tags" on the Holy Shrouds and/or Banners or write on it in anyway at all.
 
120. Rico’s Roughnecks are not real.
 
121. Thou shalt not over-charge thou bike!
 
122. Thou shalt not use the over-charged engines for "drag-racing"!
 
123. Thou shalt not have a Blood-party (as in tea-party) with Mephiston during battle!
 
124. Thou shalt not play "no blinking" with Mephiston!
 
125. Thou shalt not give Tycho an Ork for his Birthday (or any day at all for that matter, or speak to him about Orks).
 
126. Thou shalt not release Morriar from his restraints or tap in his vital liquids!
 
127. Thou shalt not ask the Sanguinary Priest for something to drink!
 
128. Thou shalt obey these 10 commandments! (Isn't it hard counting when being a scout?)
 
129. Thou shalt not use thy Jump Packs to "fry your dinner"!
 
130. Thou shalt not use thy Jump Packs to get “KFC” or “Macca’s”.
 
131. Thou shalt not kill each other because "thou are the real Sanguinius".
 
132. Thou shalt not make wounds to resemble the wounds of thy mighty Primarch... the Chaplain paint these on your armour!
 
133. Thou shalt not "make bunny-ears" with thy fingers behind the Chaplain whilst he gives battle-orders.
 
134. Thou shalt not indulge in squig-eating contests.
 
135. Thou shalt not fake death in order to get blood from the Sanguinary Priests.
 
136. Thou shalt keep thou armour on, although thou might think thou are invincible, thou DO need thy armour!
 
137. Thou shalt not fall asleep whilst the Chaplain is in prayer.
 
138. Thou shalt not use thy weapons upon thyself, thou still can get hurt.
 
139. Thou shalt not jump out in front of the Rhino to get into the fight whilst still in motion...wait for orders to disembark!
 
140. Thou shalt look both ways before crossing the street.
 
141. Thou shalt not try to "steal" assaults away from battle-brothers....they are allowed some fun too!
 
142. Thou shalt not use thy multi-meltas to light campfires. (In a similar manner, thou shalt not use the Terminator Captain's chainfist to open tins of baked beans)
 
143. Thou shalt not make jokes about the Tyranid's mighty One-Eyed monster (eye, pirate matey... guk!).
 
144. Thou shalt not mistake the Harlequin's Kiss for some fruity clown prank.
 
145. Thou shalt not light cigarettes near the Hellhounds.
 
146. Thou shalt not bribe the Inquisitor to bring down Exterminatus on your ex-wife.
 
147. Genestealers ARE NOT trying to rob you of your denim trousers.
 
148. Thou shalt not chase thy Gretchen with a fork.
 
149. Thou shalt not call the firearms of the Imperial Guard “Sega Lock-Ons”.
 
150. Thou shalt not call the Adeptus Arbites “pigs” or “the filth”.
 
151. Thou shalt not place buckets of water over the Inquisitors door.
 
152. Inquisitors are not “Nigel no-friends”
 
153. Thou shalt not use thy laser sight to blind Imperial Guard.
 
154. Thou shalt not remove the Imperial Guards power packs from their Lasguns while they are asleep.
 
155. Thou shalt not play “frisbee” with a Tau Shield Drone.
 
156. Remember: a Primarch is for life, not for Christmas.
 
157. Thou shalt not eat toast in your power armour (I'm not going to hoover the crumbs out of the toes again).
 
158. Thou shalt not put fridge magnets on thy power armour. (Even if you have been to Cornwall.)
 
159. Thou shalt not tune into FM rock on your intercom.
 
160. Thou shalt not put bananas in the commander's rhino's exhaust pipes.
 
161. Thou shalt not hang "Pine Fresh" on Moriar (even if he is a bit ripe by now!)
 
162. Scented Pine Trees hanging off Rear Vision mirrors in favour of the Dice, is now prohibited.
 
163. Thou shalt not offer to clean the sister's armour whilst they change.
 
164. Thou shalt not use Power weapons or Chain-weapons to cut your food.
 
165. Thou shalt remove the batteries from weapons to put in your RC toys.
 
166. Thou shalt not swap the salt and pepper.
 
167. Thou shalt not play "I see, I see what you don't see" over the intercom during battles!
 
168. Thou shalt not "go out to get cigarettes" during prayers!
 
167. Thou shalt not make remarks about the physical appearance of Sisters.
 
168. Thou shalt not swap your battle-brothers gun with a waterpistol.
 
169. Thou shalt not participate in any intoxication (i.e. alcohol) contests with Imperial Guards.
 
170. Thou shalt not ask a Sister if her armour isn't too small.
 
171. Thou shalt not ask a Sister about her age.
 
172. “No” means “No”.
 
173. Thou shalt not ask a Sister if you might donate some of your own Gene-seed.
 
174. Thou shalt not make cat-sounds when Sisters argue.
 
175. Thou shalt refer to Sister Supreme as 'Mistress'.
 
176. Thou shalt not refer to Ork Dreadnoughts as 'garbage bins'.
 
177. Thou shalt not make funny noises during a speech/prayer.
 
178. Thou shalt not "play shooting range" with Gretchen’s.
 
179. Thou shalt not brag about how many you've killed with a Dark Eldar.
 
180. Thou shalt not write or "put tags" on vehicles and/or armour.
 
181. Thou shalt not use Servitors to catch your paper.
 
182. Thou shalt not play "fetch" with Tyranids using grenades.
 
183. Thou shalt not yell “catfight!” when Sisters argue.
 
184. Thou shalt not press the buttons in a demolisher tank.
 
185. Thou shalt not hum cartoon theme songs when around the Tau (like Smurfs)
 
186. Thou shalt not refuse the Sisters your chocolate rations, especially during the time of their "Red rage".
 
187. Thou shalt never refer to the size of a Sisters rear armour.
 
188. Thou shalt always offer to rub a Sisters feet after battle. I need not explain why.
 
189. Thou shalt always carry thine universal remote control when facing Necrons.
 
190. Thou shalt never offer to sell your soul to the Dark Eldar for beer money. Not even in jest.
 
191. Thou shalt never ask a Daemonette for some "handiwork", else thou will have to join the Sisters.
 
192. Thou shalt not remind your commander how many times he has been slain by the badly-coloured Tyranid.
 
193. Thou shalt leave the plasma gun well and truly alone.
 
194. Thou shalt not play Russian roulette with automatic weapons. It doesn't work (or it does too well, actually).
 
195. Thou shalt not shave the Space Wolves while they are asleep .
 
196. Thou shalt not load the dice.
 
197. Thou shalt not move that extra little inch in movement phase.
 
198. Thou shalt not fire thy bolter at enemies you can't really see but at a leg sticking out of a building.
 
199. Thou shalt follow thy rulebook.
 
200. Thou shalt not make up rules.
 
201. Thou are not fearless... thou art fearless... ugh anyone got a codex?
 
202. Thou shalt not laugh at the cultist.
 
203. Thou shalt beware of bird poo when greater daemon of Tzeentch is around.
 
204. Thou shalt not throw soap at Nurglings.
 
205. Thou shalt not use penicillin-tipped bolts in your boltgun against Nurglings.
 
206. Thou shalt not waste thy 15 minutes free time trying to get laid.
 
207. Thou shalt beware of possessed 2-liter coke bottles.
 
208. Thou shalt not stare at feet during the battle march.
 
209. Thou shalt not aim at thy commanders back.
 
210. Thou shalt watch thy foot steps.
 
211. Beware of the drunken Leman Russ.
 
212. Thou shalt not binge drink with the Imperial Guard.
 
213. Thou shalt not challenge a Daemon Prince to a fist fight.
 
214. Thou art expendable.
 
215. Thou shalt look before thou leaps.
 
216. Thou shalt not bring your sack lunch to battle.
 
217. Thou shalt not use thy bike as a battering ram.
 
218. Thou shalt beware of potholes and speed bumps.
 
219. Lord Logan is not "Wolfie".
 
220. Seraphim do not want to join the "Mile High Club".
 
221. Spiky bits are not meant for hanging laundry on.
 
222. Ultra scout is not "little boy blue".
 
223. Never refer to the Canoness as "big momma".
 
224. Thou shalt not put “kick me” signs on thou brothers backs.
 
225. Thou shalt not nail Nurglings to the back of the rhino as fuzzy decorations.
 
226. Thou shalt not put itching powder in a Dreadnought.
 
227. Thou shalt not wink suggestively at Daemonettes.
 
228. Thou shalt not use can openers on Ork Dreadnoughts.
 
229. Thou shalt not replace the commissars' comm-link with a plasma grenade for a laugh.
 
230. Thou shalt not refer to armoured companies as agoraphobes.
 
231. Thou shalt not ask techmarines to put mag wheels on your bike.
 
232. Thou shalt not use a looted Terrorfex for Halloween.
 
233. Thou shalt not sneak into the rock while the Dark angels are asleep and discover that their secret is that all the high ranking angels wear dresses. Er... oops...
 
234. Thou shalt not invite babes back to the monastery.
 
235. Thou shalt not spike drinks with Sanguinius’ blood.
 
236. Thou shalt not step on Guardsmen and then say that you didn't see them.
 
237. Thou shalt not refer to Paul Sawyer as "The Great Unclean One".
 
238. Thou shalt not call a Dark Angel "Jessica Alba".
 
239. Thou shalt not give a Sister of Battle breast implants.
 
230. Neither shalt thou ask whether those “guns” are real or not.
 
231. Thou shalt never say anything about the Squats.
 
232. Thou shalt not overheat a plasma gun for a college prank.
 
233. Thou shalt not give the Death Company caffeine.
 
234. Thou shalt not insult a Thousand Son about his privates.
 
235. Thou shalt not taunt a Space Wolf with a piece of steak.
 
236. Thou shalt not put a "kick me" sign on the Golden Throne.
 
237. Thou shalt not poop thy power armor.
 
238. Thou shalt not make mention of the irony that a Grot blaster is a Lasgun, only the Orks admit it is crappy.
 
239. Thou shalt not overclock thine Pentium and use it as a plasma weapon.
 
240. Thou shalt not intentionally overheat a plasma weapon and give it to an IG. (Hey thanks mate!... What’s that bleeping sound?... SPLAT)
 
241. Thou shalt not trip over Tau.
 
242. Thou shalt not attempt to steal a Tau's weapon "to give to the poor Guardsmen".
 
243. Thou shalt not moon the Tau in combat. They are good shots.
 
244. Thou shalt not invoke the wraith of conures. If you are foolish enough to do so, a conure the size of two to four titans shalt descend upon the table and inflict his wraith.
 
245. Thou shalt not attempt to borrow Tau stealth suits so that you might spy on the sisters in their quarters.
 
246. Thou shalt not attempt to rebuild a Necron as a washing machine.
 
247. Thou shalt not laugh at the poorly painted armies. (Haha look at that purple Tau!... Guk!)
 
248. Thou shalt not play “fetch” with a Kroot flesh-hound using a guardsman.
 
249. Thou shalt not go big game fishing for Manta Missile Destroyers.
 
250. Thou shalt not try to change the batteries on a Scarab.
 
251. Thou shalt not use the Blades of Reason to trim thy fingernails.
 
252. Thou shalt not feed the warp beasts.
 
253. Thou shalt not pet the Kroot hounds.
 
254. Thou shalt not ask the Sisters whether it's dyed or real.
 
255. Thou shalt not call Old One Eye "Surf and Turf".
 
256. Thou shalt not moonlight as a security guard if thine armour is red.
 
257. Thou shalt not use the Hellhound to cook thy rations.
 
258. Thou shalt not use thy power armour's vid-link to prank call the Imperial Guard storm troopers.
 
259. Thou shalt not sneak up on thy commanding officer, and yell "BLOOD FOR THE BLOOD GOD" in his ear.
 
260. Thy bolter is not to be used to shoot cans off walls.
 
261. Thou shalt not steal the Land Speeder to "pick up Sisters".
 
262. The Leman Russ is not a kettle. Do not attempt to use it to make tea. Nor coffee.
 
263. Thou shalt not attempt to empty your waste-paper basket into an Ork Dreadnought.
 
264. Thou shalt not refer to the Rhino as a "Clown Car", although thou might think it is.
 
265. When throwing thy holiest of His grenades always count to three, yes three, not one, for it is not the holiest of numbers, or two, for the holiness of two pales in comparison, but three, yes three, not one or two, unless thou shalt be proceeding to three.
 
266. Thou shalt not refer to the Machine Spirit as "Cruise Control".
 
267. Thou shalt not use blind grenades to sneak into the Sister's encampment.
 
268. Thou shalt not mention the name "Buffy" when near the Blood Angels.
 
269. Thou shalt not use Necron Scarabs as "Boogie Boards".
 
270. Thou shalt not call Harlequins “psychedelic” nor “groovy”
 
271. Thou shalt never show an army of orks more than two Harlequins at once.
 
272. Thou shalt never laugh at the laughing god.
 
273. Thou shalt never play “Hide and Seek” with Librarians or Inquisitors.
 
274. Thou shalt not play “tag” with Gaunts.
 
275. Thou shalt never tie power armour laces together.
 
276. Thou shalt never say "Resistance is futile" to the Adeptus Mechanicus.
 
277. Thou shalt never criticize the “paper boys” in the Adeptus Administratum.
 
278. Thou shalt not sell chapter property (e.g. battle barge, fortress monastery) on eBay.
 
279. Thou shalt not put a cork in thine battle brothers waste disposal outlet tube.
 
280. Thou should not "entertain" The Adeptus Sororitas in your billet.
 
281. Thou shalt not refer to Imperial Guardsmen as "Cannon fodder".
 
282. The Imperial Guard Colonel did not visit a fancy-dress shop.
 
283. The lasgun is not to be used to carve your name into the Land Raider's/ Predator's/ Rhino's/ Razorbacks/ Leman Russ's/ Titan's armour plating. (It won’t work anyway)
 
284. Thou shalt not lend Imperial Guardsmen your power armour or swap places for a day with Guardsmen.
 
285. Thou shalt not try to perform brain surgery wearing power armour.
 
286. Thou shalt not assume that because thy can take a bolter hit in the head, the Guardsman over there can too.
 
287. Thou shalt not use Tau shoulder pads as padding in games of cricket.
 
288. Thou shalt not hide the keys to the battle barge.
 
289. Thou shalt not call Ork Dreadnoughts/Killer Kans "R2-D2's big brother".
 
290. Thou shalt not threaten thy enemy with a "plasma enema" and thou shalt not carry out the act.
 
291. Thou shalt not flirt with the Banshee. They are the enemy.
 
292. Thou can not date a Dark Eldar Wych. They are the enemy too.
 
292. Thou shalt not steal the Battle Sisters makeup.
 
293. Thou shalt not try on the Battle Sisters armour to see if it compares to your own.
 
294. Thou shalt not make fun of Warp Spiders guns.
 
295. Thou shalt not take the Land Raider for a joy ride.
 
296. Thou shalt not perform dare devil stunts in the Rhino. Especially if thine brethren are in the back.
 
297. Thou shalt not hijack the Battle Sisters Immolator. Especially if there are any Battle Sisters still on board!
 
298. Thou shalt not add bits to thine armour to try to pass thyself off as a Battle Sister.
 
299. Thou shalt not try to dance with a Banshee on the field of battle.
 
300. Thou shalt not throw sticks for the Space Wolves.


301. Thou shalt not play “fetch” with the Space Wolf Commanders “pet” Fenrissian Wolves.
*[[Kill Marine]] of Deathwatch


302. Thou shalt not keep a Tyranid as a pet.
*[[Codex Astartes]]


303. Thou shalt not challenge a Carnifex to a game of “catch”.
*[[Insignium Astartes]]


304. Thou can not tie a Wraithlords laces together (they don't have any).
*[[Space Marine Chapter]]


305. Thou shalt not call a Battle Sister “babe”.
*[[Space Marine Chapter Creation Tables]]


306. Thou shalt not be envious of the IG unit who art friends to the Sister Famulous!
*[[Renegade Space Marine Chapter Creation Table]] - For when you hate both the Imperium and Chaos.


307. Thou shalt not steal the Tau pulse rifles, even if they are better than bolters.
*[[Legion Consul]]
 
308. Thou shalt not stick “Honk if you think I'm sexy” on the Sisters' Rhino.
 
309. Thou shalt not honk if thy sees a sticker saying “Honk if you think I'm sexy” on a Sister's Rhino.
 
310. Thou shalt not ask thy battle sister if they would like to slip into something more comfortable.
 
311. The hellhound is not something you put on a leash and take for "walkies".
 
312. Thou shalt not arm-wrestle with Tactical Dreadnoughts.
 
313. Thou shalt not watch whilst the battle sisters change out of their power armour.
 
314. Ork Warbosses are not toys, you can not try to pull their arms off and jump up and down on them.
 
315. Don't kick Grots.
 
316. Thou shalt not slice three toes off each foot of the Tau and see how well they walk.
 
317. Thou shalt not relieve thy self behind a tree during battle.
 
318. Thou shalt not go to thy Great Emperor and make him "perform an illegal operation and be shut down".
 
319. Thou shalt not wrestle thy battle sisters and try to "pin them down".
 
320. An Iron Halo is not a toy.
 
321. A tank is not a toy.
 
322. A Dreadnought is not a toy.
 
323. Thou shalt not jump on the back of a Dreadnought in battle and see how long thou can stay on.
 
324. Thou shalt not play toy soldiers with the Guardsmen.
 
325. The Space Hulk is not a wrestler.
 
326. Spiky bitz are not 'cool'.
 
327. Khorne is a Chaos God, not a food.
 
328. Thou shalt not use lightning claws as scissors.
 
329. Thou shalt not use power armour power points to plug in thy GameBoy.
 
330. Thou shalt not use hellions skyboards to impress the sisters.
 
331. Thou shalt not place a flashing light on top of the rhino so that it is easier to find in the car park.
 
332. If showing a tau how thy boltgun works thou will not give it to him the wrong way round.
 
333. A Necron is not a Mecano kit.
 
334. Nurglings are not over date.
 
335. Thou shalt not make unfunny, fucktarded lists.
 
336. Thou shalt not parody the 10 Commandments in anyway, shape or form. This fucked-up list is thus scheduled by a committee of Chaplains of all First Founding Chapters. Those responsible for it's conception and the insinuation of such Heresies on the part of the Adeptus Astartes shall be cleansed of their wickedness.
 
337. Thou shalt not use 'Ye Olde Butcherede Englishe'.
 
338. Thou shalt continue giving money to Games Workshop until thine wallet is empty.
 
339. Thou shalt ignore rules 336 and 337.
 
340. Thou shalt not use the orbital drop pods for burger runs.
 
341. Thou shalt buy from Crazy Hassan.
 
342. TAKBEER!
 
343. [[Emperor|ALLAH]]-HU-AKBAR!
 
344. YE SHALT RESORT TO NEWER FORMS OF COMEDY. RATHER THAN INVOKING THE SAME IDIOTIC JOKE ABOUT SPACE MARINES AND SISTERS BEING CAPABLE OF HIGHSCHOOL-ESQUE FORNICATION AND GENERAL DOUCHEFAGGOTRY.
 
345. Thou shalt not put on rap music whenever a salamander is in sight.
 
346. Although tempting, Thou shalt not invite Night Lords to Imperial Halloween parties.
 
347. Thou shalt not ask the Iron Warriors to do road constructions.
 
348. Thou shalt not attend an Emperor's Children concert.
 
349. Thou shalt not use orbital bombardment command for fire works.
 
350. Thou shalt not attempt to tame a Space Wolf.
 
351. Thou shalt not refer to Rubric Marines as "Caspers".
 
352. Thee shalt stop writing this on thee toilet stall's wall.
 
353. Thou shalt not use Skull Probes to "check the plumbing" in the Sisters of Battle shower rooms.
 
354. [[Profit]]
 
355. Thou shalt kill.
 
356. <s>Thou shalt spill BLOOD FOR THE BLOOD GOD!</s> {{BLAM}}
 
357. Thou shalt not refer to thy Salamander brethren as; 'niggers', 'blackies', 'slaves', 'monkeys', 'niggershits', 'homeboyz' nor 'shitskins'.
 
358. Provided thou art a Salamander thyself, thou may disregard rule 357 at thy discretion.
 
359. Thou shall not refer to the Emperor as my 'Undead homeboy'
 
360. Thou shalt molest Matt Ward.
 
361. Thou shalt brutalize Matt Ward in the most gruesome and most painful way ever imaginable.
 
362. Thou shalt not anger Sly Marbo thy he shalt rip thou head off.
 
363. Thou shalt not, although tempting, buttfuck the Daemonettes. Doing so is HERESY!
 
364. Thou shalt not refer to the Blood Angels as the sparkling vampire marines.
 
==See Also==
[[File:Fuuu.jpg|180px|right|thumb|FUUUUUUU-]]
*[[Beakie]] - When the Spehss mahreens were awesome.
*[[Chaplain]] - The spiritual leaders of the space marines.
*<s>[[Female Space Marines]]</s> - Records officially decommissioned and terminated by the [[Inquisition]] on the grounds of heresy, there is nothing here trust us. E-Commissars will blam you from your monitor when attempting to access said heretical records.
*[[Warhammer 40,000: Space Marine]]- The official game of [[Pauldrons]]
*[[Warhammer 40,000/Tactics/Space Marines|Tactics/Space Marines]]


==External Links==
==External Links==
*[http://wh40k.lexicanum.com/wiki/Space_Marine Lexicanum on Space Marines]
* [https://youtu.be/XQwTyGeoprA The Emperor's speech on the Space Marines]
* [https://warhammer40k.fandom.com/wiki/Space_Marines WH40k Wikia on Astartes]
* [http://wh40k.lexicanum.com/wiki/Space_Marine Lexicanum on Space Marines]
* [https://en.wikipedia.org/wiki/Space_Marine_(Warhammer_40,000) Wikipedia Article]
* [http://wackycamper.deviantart.com/art/Space-Marine-Commandments-88741651 The Commandments of the Space Marine]
* [http://www.youtube.com/watch?v=13nM17TV_sU/ Rap song dedicated to the mighty-ass space marines.]
* [http://www.youtube.com/watch?v=BMzWrDSNN4Y/ Another rap dedicated to the mighty-ass space marines.]
* [https://www.youtube.com/watch?v=bzPuK1vib_c Emperor's quote about the Space Marines in a remix done from If the Emperor had a Text-to-Speech Device glory.]
* [https://www.youtube.com/watch?v=shRHZLheEJI What is to be a space marine, in thrash metal version!]


==Gallery==
==Gallery==
 
<center>
<gallery>
<gallery>
File:Xenos sighted.jpg
File:Pingas.png
File:Pyramidheadspacemarine.jpg
File:Troll Emperor.jpg
File:New Marine.jpg
Image:1227373581722.gif
Image:Femalemini.jpg
File:Correction.JPG|Drill Abbots '''hate''' him!
File:Stuffy.jpg|Build a Marine Workshop
File:Pauldronius.png|[[Pauldron]]ius
File:Brother Sergeant Aznable.jpg|'''EEECK!'''
image:steelrain.jpg|Steel Rain in action!
image:steelrain.jpg|Steel Rain in action!
Image:1207335921499.jpg
File:Reasonablemarine.png|Don't fuck with [[Reasonable Marines]].
Image:LEGO_SpaceMarines_by_Jerac.jpg|Brick by brick we shall conquer
Image:LEGO_SpaceMarines_by_Jerac.jpg|Brick by brick we shall conquer.
Image:1228559892410.jpg|The scary thig is that this isn't fan art, seriously, this was an official GW product
File:1285382081001.jpg|Apparently, marines '''DO''' in fact have tiny heads.
Image:Horny Marine.gif|'''Hump the heretic, penetrate the unclean, cum in the corrupt and impure'''
File:Sperm Marine.jpg|I'm in ur w0mb, fertulizan yo eggz
File:1294948918986.jpg|Salamander Space Marines training starts at a reasonably young age
Image:1227373581722.gif|Space Marine chicks...do they exist?
Image:Femalemini.jpg|Yes, yes they do.
Image:Primarchs_as_teen_girls.png|<span style="color:#FF55FF;" color="pink">'''Primarchs are the most popular girls at WH40K High'''
File:Gearing up.jpg|A rare glimpse at a Space Marine without his fuckretarded pauldrons on
File:1285382081001.jpg|Apparently, marines '''DO''' in fact have tiny heads
File:Amuricuh.jpg|What historians didn't want you to believe
File:Amuricuh.jpg|What historians didn't want you to believe
File:Correction.JPG
File:Yes they can.jpg|[[Skub|A matter of some contention.]]
File:Stuffy.jpg|Build a Marine Workshop
File:False.jpg|Taking a page from their fallen brothers.
File:Pauldronius.png
Image:Primarchs_as_teen_girls.png|<span style="color:#FF55FF;" color="pink">'''[[Rule 63]] Primarchs are the most popular girls at [[HS40K]]'''
File:Xenos sighted.jpg
File:Gearing up.jpg|A rare glimpse at a Space Marine without his awesome pauldrons on
File:Brother Sergeant Aznable.jpg|'''EEECK!'''
File:Armour of Bulk.png|Space Marines and ridiculous suits of armour go hand in hand.
File:Yes they can.jpg|Truth be told...
File:BruceAstartes.jpg|Brother Campbell brings a world into Imperial compliance.
File:Pingas.png|
File:Pyramidheadspacemarine.jpg|
File:Reasonablemarine.png|Don't fuck with Reasonable Marines
File:Troll Emperor.jpg
File:SpessM.jpg|Indrick Boreale nearly turned Space Marines into the laughing stock of the entire franchise.
File:SpessM.jpg|Indrick Boreale nearly turned Space Marines into the laughing stock of the entire franchise.
</span>
File:Angels of Derp.jpg|Space Marines as depicted during the dark ages of GW art (aka 2nd Edition)
Image:1228559892410.jpg|The scary thing is that this isn't fan art, seriously, this was an official GW product.
File:Warhammer 40k space marines we'll find your mom mother storytellers storytime missing child lost little girl.jpg|Now gather around children as I recount to you the exploits of the Emperor's chosen...
Image:1207335921499.jpg|The Space Wizards of Warpwarts have mastered the art of profecting the power of the warp through small wooden sticks. How they refrain from breaking them is a mystery.
Image:Horny Marine.gif|'''Hump the heretic, penetrate the mutant, cum in the alie-'''{{BLAM}} {{BLAM|SLAANESH WORSHIPPER!}}
</gallery>
</center>


</gallery>
{{Imperium}}
[[Category:Imperial]][[Category:Warhammer 40,000]]
{{Marines-Forces}}
{{Marines-Official}}
{{Marines-Characters}}
{{WH40k-Factions}}

Latest revision as of 11:30, 22 June 2023

This article is awesome. Do not fuck it up.
WE ARE THE EMPRAH'S FUREH! Also, Beakie.

For the vidya gaem, please see: Warhammer 40,000: Space Marine

"Give me a hundred Space Marines. Or failing that give me a thousand other troops."

– Attributed to Rogal Dorn, Primarch of the Imperial Fists

"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed. They will be untouched by plague or disease, no sickness will blight them. They will have tactics, strategies and machines so that no foe can best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear."

The God-Emperor of Mankind

The Space Marines, also known as SPESS MEHREENS (or Marinelets or (canonically) Firstborn now that the Chadmarines are here) and canonically named the Adeptus Astartes are an army in the Warhammer 40,000 universe. They are bio-enhanced super soldiers clad in Power Armour, and are generally regarded as the toughest warriors to ever serve the Emperor (except for the Adeptus Custodes, Imperial Assassins and the now-obsoleted Thunder Warriors). The average Space Marine is around eight feet tall. They used to be seven feet in the old fluff, but Dan Abnett and the rest of Games Workshop have a hard-on for gigantism (though they have addressed the problems real-life gigantism can cause by throwing in more bio-engineering) so they jacked them up a foot, though RPGs from Fantasy Flight Games and games by THQ scaled them back to the more reasonable seven feet (though some eight foot people do exist in real life). Although do note that the height of Marines can vary greatly; some can even reach ten feet, like Asterion Moloc. "Giant gods of war" is far more believable, considering their insane feats and ability for a handful of them to face down an Ork WAAAGH!!! and Tyranid Hive Fleets, yet still make a major difference. Oversight of the Adeptus are by the Ordo Astartes of the Inquisition.

Internally, they have bones that can repel anything short of a boltgun round and can breathe underwater even without their helmets on because they have a third (artificial/augmetic) lung. They can also breathe all but the most potent of toxic fumes with little to no damage to their respiratory system, have two hearts, and live for hundreds of years (they may be functionally immortal, but they usually die in battle after a few centuries, so nobody can be sure, although a Salamander was found in armor fused to his ship and he was ten thousand years old and alive and aware...and batshit insane for having only his brothers’ corpses to look at for ten millennia and his body had severely atrophied). They are vastly more powerful in their official descriptions than they actually are in the Warhammer 40,000 tabletop game (although the Marines statted in Dark Heresy or Rogue Trader (RPG) are walking rapemachines, and the player character Marines in Deathwatch are hard as nails). Much like the Chaos Space Marines are the 40k successors of the Warriors of Chaos, Space Marines are the 40k successors of Warrior Priests, right down to their BALD. Portrayals range from hardcore but plausible super-soldiers to shameless Mary Sues who could fight off Batman with one hand and the Joker with the other, considering their fluff feats and the things they defeat, defeating Batman and the Joker while missing all his limbs would be completely unsurprising for an Astartes. Although occasionally, they serve to make other galactic forces seem superior. More like the Ineptes Astartes.

They account for approximately 35% of the playable armies (counting chaos space marines) in 40k, over 21.4% (yeah, I thought that was a pretty conservative estimate too) of played armies among the 40k fandom (factoring in that people can collect and play more than one 40k army), and as of October 2010, receive about 50% or more of new releases. While there are many, many chapters that you can choose from, the actual armies basically boil down to seven main choices: Ultramarines, Dark Angels, Blood Angels, Space Wolves, Grey Knights, Legion of the Damned (barely), Deathwatch, Black Templars (previously NOT ANYMORE!) and everybody else (with the Chaos Space Marines accounting for three more codexes). Everyone who's a successor of the first two choices follows their codex and generally share their units, while the "everybody else" just follows the generic Space Marine codex. Don't let the promotional art fool you, though; the Space Marine army isn't exclusively Ultramarines. It used to be that you also had individual codices the Black Templars, but they got folded into the generic Space Marine army. At least they still get special chapter-specific units, which is more than can be said for the likes of the Salamanders or other important yet still-neglected chapters. But nooo, the Ultramarines need every type of special character...

Contrary to that, fluff-wise Space Marines are amongst the smallest factions in the game. With Loyalist Marines combined they number just above one million in a galaxy where the Imperium alone has more or less a million honest to God inhabited worlds (deepshit colonies with a population of only a few million may or may not be included in that number). In fact, any single capital-class space ship may have a population higher than the entirety of Marines in the Galaxy. Furthermore, Marine armies are extremely fractured, very rarely deployed at above a company per war zone. GW never cared to explain how forces so small could have such a huge impact on the battlefields, when Orks, Guard, and Tyranids could field their troops in the millions, and Chaos can convert entire populations of planets (which is often tens of billions), though by rubbing two brain-cells together we can imagine a combination of them being just that powerful and focusing on opening opportunities for their Strike Cruiser or Battle Barge to blow everyone up. (While the scale is certainly off, it might be less off than you think. Space marines are more "armor" than "infantry". In WWII, entire campaigns involving millions of soldiers have been decided by battles focused around some hundred tanks, although this argument ignores that Astartes are infantry and that those battles mattered only due to the hundreds of thousands of other tanks also fighting, fundamentally there are too many important locations on a planet for a hundred or even a thousand maybe hundred thousand Space Marines to matter). Regardless, everything that is something in the setting has a tendency to at least have a bit Space Marines in it, if they aren't flat-out the protagonists. Expect enormous campaigns to revolve around a few companies, regardless of the involved numbers of Guardsmen and enemy xenos and chaotic characters, and the Marines to be the key to victory in any given war.

The main reason for the small numbers, though, seems to be that Games Workshop and the Black Library authors have no sense of scale. For example, the largest battle of the Great Crusade was the battle for what became known as Armageddon. It had a measly eight million soldiers and several hundred thousand Space Marines. To say nothing of Mechanicus forces. Fast forward ten thousand years and most major battles or campaigns of the setting that require Space Marines only have dozens to hundreds of regiments, the average regiment size being ten thousand men in the lore. Either because you only need to take out a shield generator, that miraculously is the only one or one of a few instead of bajillions around the globe, so the Navy can wipe out the enemy or, more likely, the aforementioned non-existent concept of scale. So, in battles that actually need Astartes there will usually be rough one Marine per one hundred or one thousand Guardsmen depending on how important the battle is. A battle with dozens of regiments often has elements of multiple Chapters involved and easily can have several thousand Marines of various Chapters fighting in the battle. On top of that, it is rare for Astartes to be needed in the first place outside of major invasions of strategically important worlds by particularly advanced alien or daemonic threats. When coupled with the complete lack of any ability to comprehend scale on the writers’ part, the small numbers or Space Marines are plenty sufficient for the Imperium’s needs.

Space Marines the selves specialize in achieving strategic objectives for the Imperial Guard and Mechanicus forces to capitalize on. Give them a mission and it will be completed. Making sure their success matters is up to everyone else. Each company is often spread across a planetary conflict since each Marine is so powerful that hardly any are needed to achieve a vital objective when supported by Guard forces such as tanks and artillery. Even at the tactical level aiding the Imperial Guard a single Marine will simply move around the skirmish to key points and curbstomp to make the enemy incapable of having any hope of victory. Basically, a Chapter of Space Marines should not be thought of as an army but as a collective of Master Chiefs.

Unfortunately for the Imperium, spreading the Guard and Marines so thinly across the galaxy is necessary as rapid response is not really possible due to the whims of the Warp. Especially with Warp entities actively interfering.

It should be noted that per "Fall of Cadia," a certain armless failure mustered a force of CSM ten times the size of the original Legion (i.e. Luna Wolves) for the 13th Black Crusade. So yeah, no wonder the poor Cadians didn't stand a chance—although technically, Abaddon only won because he flung the remains of a Blackstone Fortress at the planet's surface. He had a lot of Marines and daemons but cultists generally can’t survive long in the Eye. Most likely he had the means to seize any strategic objectives he wanted but not a sufficient auxiliary force to push home the advantages nor reliably keep the territory he took. Even if he did, cultists are batshit insane and so can’t exactly be relied on to follow orders competently.

Geedubs has a hard-on for Space Marines. Between the writers favoritism and the "Spots the Space Marine" fiasco, it's gotten to the point where they should seek professional help.

THIS JUST IN: THE SPACE MARINES JUST GOT AN SKUBPGRADE! See Primaris Marines

History[edit]

Marine with half his FUCKING face missing, skulls in the wall, bolter laying ready, and servitors with hoods swinging censers. Ladies and gents, Warhammer 40k.

After the end of the Age of Strife, the Emperor of Mankind (overachieving at it's finest) wanted to reunite humanity in a Great Crusade across the galaxy, and he realized that in order to do this he would need one epic-ass army and equally epic generals to lead it. He created the Primarchs, his sons, to be his generals, and let me tell you, these guys were some of the most insanely powerful badasses in all the lore of 40k, and that is saying something. (There is a story in which one of them snaps a fucking Bloodthirster's spine over his knee.) From their DNA, he created the Legiones Astartes, the first Space Marines. But before that he did a trial run with the Prototype Legionaries where only a few survived and was the foundation of Space Marine Legions.

Their first task was to locate their Primarchs, because the Gods of Chaos had scattered them across the galaxy in an attempt to foil the Emperor's efforts at human reunification (they were basically just butt-hurt that they didn't have some baddass buttfucking sons; Slaanesh approved!). All of the Primarchs were eventually recovered and reunited with their respective legions, but then, at the height of the Space Marines' power, disaster struck. Horus, the Emperor's most trusted Primarch, fell to Chaos and turned traitor along with his legion, the Luna Wolves, and several others followed suit. After much sorrow, pain, and civil warring, the Emperor killed Horus personally (Daddy issues at their finest yet again), but was mortally wounded in the process, which is why he is now a zombie being kept alive by the technologies of the Golden Throne (Undead Heresy?).

The traitor legions, who are now known as the Chaos Space Marines TRAITOR ASTARTES, were defeated and pushed back to the Eye of Terror. All of the Primarchs that did not fall to Chaos during the Horus Heresy either disappeared or were killed, and until very recently, none remained to lead the Space Marines. (Roboute Guilliman, Primarch of the Ultrasmurfs, long enshrined and (according to some people) healing in stasis has recently been revived after ten thousand years). In addition, after the Heresy, the Legions were mostly split into smaller "Chapters" of up to a thousand Marines according to the teachings of the Codex Astartes (although some Chapters, such as the Space Wolves and the Black Templars, do not follow Astartes orthodoxy and maintain forces in much greater numbers, and some chapters go so far as to form almost legion-strength forces.)

The Space Marines are most commonly looked upon as warrior-monks, generally referring to each other as "Brother", "Battle Brother" or some variation thereof based on rank, spending most or all of their time training, in battle, or venerating the Emperor. However, no two Chapters are exactly alike, and many differ wildly from the standard perception of the Marines. The Space Wolves, as one example, appear to be much less disciplined than most other Chapters, maintaining a much larger force than permitted by the Codex and frequently having great feasts with much merriment and drinking (the Space Wolves happen to produce the only intoxicating beverage known to have any effect on Marine physiology, and which liquefies the innards of non-Astartes). Their attitude toward others in the Imperium can also differ greatly from Chapter to Chapter or even from marine to marine. Some are very idealistic, believing very strongly in their role as protectors of humanity (such as the Lamenters, the Celestial Lions or the Salamanders). Others, like the Black Templars, tend to disregard the ordinary elements of the Imperium, and emphasize much more their role as a weapon against its enemies. And some are just angry.

Their attitude towards the Emperor can also vary. Although they are typically believed to worship him as a deity like most of the rest of the Imperium, the Space Marines are, by virtue of their gene-seeds, derived from the Primarchs and hence the Emperor himself, making them much closer to him than most humans. In fact, many of the Space Marine chapters' beliefs maintain some of the old Imperial Truth that the Emperor was not a god, but simply the greatest of mortal men, worthy of praise and veneration but not a deity proper. Although it is true that the majority of the Chapters certainly venerate him in an orthodox manner, others just scream his name a lot because that's tradition.The exact degree of Emperor-worship in the Space Marine chapters is a bit mushy. Some openly refer to the Emperor as the God-Emperor while others are outright contemptuous of the idea. Captain Zachariah Kersh, later Chapter Master, was such a nah-sayer but was converted by his experiences during the destruction of the Cholercaust on Certus-Minor. This could mean that among the various Chapters the exact degree of veneration of the Emperor could be entirely a personal choice rather than explicit doctrine. But again the inconsistencies therein make it hard to judge. Alternatively to this theme being a result of lazy writers is that it is in fact a clever but under-developed effect of the progression of the plot of Warhammer 40k. Such that by the end of the 41st millennium, things are so awful that even the Space Marines seek resolve in the worship of the God-Emperor..

The great Papa Smurf hisself.

Space Marines are generally regarded as having something of an "unfair advantage" in the tabletop, mainly because every young 40k player has a strong liking for them, and almost every unit in the listings has at least a 3+ armor save, making them rather hard to kill, especially when considering armies such as the Blood Angels have models that allow players to roll an additional "Feel No Pain" 4+ save if they fail the 3+ one. The problem is that it took 3 Space Marine Chapter books in 5th Edition to come up with a Space Marine Codex framework that didn't suck (almost nothing in C:SW is non-competitive or poorly priced), which is why Long Fangs are usually 50 points cheaper than their Space Marine counterparts, while being twice as effective. Why are Devastators supposedly more expensive? Combat tactics. Yeah, you're never going to use it. The Ultramarines in particular are an extremely popular choice of Space Marine Chapter, and their blue design coupled with the small size of the miniatures often leads to them being referred to as "Smurfs." Thanks to Indrick Boreale, the Space Marines in general are frequently called "Spess Mehreens," or variations to that effect. The Space Marines of today look very different from the glory days of Rogue Trader, when they earned the nickname "beakies" because of their signature helmets.

Denizens of /tg/ are prone to claiming a wide variety of things about the Space Marines, usually about their sexual activity (or lack thereof), ranging from assertions that the genitalia of a Space Marine is nonfunctional to claims that they are castrated during the creation process. They never have any supporting evidence for these theories and it is not clear whether or not Space Marines are allowed to have sex, which Chapters would allow them to have sex, if they even can have sex, if they're still capable of normal human reproduction, or what bits they may or may not still possess. Still, that doesn't stop anyone from stating their personal opinion as if it were fact. The most revealed, beyond a few hints about Lukas the Trickster being a womanizer in the Space Wolves codex and books, is that a female Inquisitorial henchwoman got an eyeful of a naked Grey Knight novice and was rather impressed by what she saw. The Grey Knight, naturally, had no idea why she seemed so interested. Another hint is a Remembrancer that saw a Marine naked and referred to his manhood as “equine”.

An interesting point to note is that right below this segment on the right is an image of a Marine with a loin-cloth. If there is no modesty to protect, why protect it? One suspects that the reason Marines aren't afforded the luxury of sex (aside from distraction from serving the Emperor), is that they'd kill whatever unfortunate woman or xenos livestock they take a fancy to. The point is, due to psychological conditioning and likely the sterilizing effects of the augmentation process, followed by a century plus of service to the Emperor in radiation and toxic filled environments, they are simply disinclined towards it, and wouldn't result in any more meat-shields for the Emperor's glorious wars regardless, thus only serving the arch-hedonist.

Creation[edit]

From deranged lab-experiment to fucking awesome.

Knowing just what the fuck was waiting for humanity in space, the Emperor of Mankind designed the gene-seed, nineteen special organs to enhance the regular human body to keep the Space Marines going when fighting these monstrosities. Over a series of several years, human adolescents, dubbed aspirants, are selected through a rigorous process which varies from Chapter to Chapter. They are always male, with cited reasons including that Astartes are basically clones of their Primarchs, and by extension the Emperor, and that the geneseed requires portions of the Y-chromosome to function, extreme amounts of testosterone, women just plain being weaker and far more emotional than men and therefore would cost more to bring up to snuff, etc. They are also probably, given such individuals are logical sources to look for talent in combat, some form of child soldier. When their training goes to the next stage, the aspirants are implanted with the initial gene-seed. They then become neophytes, Space Marines in training. As the gene-seed is implanted into them, the neophytes also go through hypnotic conditioning to hone their responses. By the time they're done, the subject has few impulses beyond fighting and killing in the name of the Emperor (it's sometimes thought that this is what kills their sex drive) and most of their memories of their earlier lives are all but forgotten. The only mental frailties remaining are a "fear" (ATSKNF notwithstanding) of failure and experiencing notable stress when severely injured or crippled, as they are no longer able to fulfill their function.

After receiving all these organs and conditioning, it's highly arguable if a Space Marine still qualifies as human. Though the Imperium of Man has basic "kill on sight" orders for most non-humans and venerates the "Holy Human Form", the topic of whether or not Space Marines violate this edict is ignored, mostly because they were designed by the Emperor and thus considered holy creations. There is also an understandable hesitance to declare war on the only thing standing between the Imperium and the unfathomable evil of the Chaos Gods. Arguably Marines are no less human than those of the Mechanicum, just with organic implants instead of bionics, and cog boys still count as 100% right and proper humans (even if most of them consider themselves a separate species or at least "humans 2.0").

In fact, this religious need to adhere to the Holy Human Form may be why the Emperor designed the gene-seed to be a bio-enhancement project and not a genetic modification one; all of a Space Marine's inhuman abilities are a result of the artificially engineered organs shoved into their bodies during their creation, either directly (the secondary heart or multi-lung) or indirectly (the Ossmodula, which alters their hormone balance and makes their skeleton growth go berserk). Consequently, this means a Space Marine would technically pass a genetic scan of being "human" better than an abhuman like an Ogryn or Ratling would. The holiness of the Human Form came long before the Horus Heresy, so this theory is likely, anyways. Besides, the Emperor did attempt genetic modification but it proved either fraught with peril (ie. The Thunder Warriors) or prohibitively expensive (Valdor claimed that the entire productive capacity of the Imperium would be unable to generate anything else if Custodians were the primary forces). Gene Bio-enhancements are also much more conductive to mass-production. Of course, so long as the genetics are merely added to the human genome instead of (drastically) changing the genome, then it can easily be argued the enhancements are no different than using technological tools like auspex or lasguns.

Yes, this tramples all over the spirit of the law (not really, adding to something is just that; addition) whilst technically adhering to the letter, but it's hardly unique -- see the Ecclesiarchy having its own army of battle nuns and priests despite being formally forbidden to have "men" under arms.

Another theory is that the Space Marines were designed this way for more symbolic reasons. Done this way Marines retain a link to humanity; all were born human, no more than any other citizen. They became more through science and training but they aren't some new species or a warrior caste. As Marines they are beyond humans but they know where they came from. The regular citizens see the Marines as the best of humanity, proxies for the Emperor's power. The Marines remember humans are their kin and while they are more than human they are still the same species, all coming from the same root. The power vested in them doesn't pass by blood, it passes by merit and a normal citizen can still aspire to become an Astartes even if it's a long shot. The Emperor's whole deal was based around humanity, so he built something that could be a symbol to all humanity. He could have bred a new war species but he altered us because his dream of the Imperium was the dream of humanity. Symbolic difference, sure, but it matters. There's a reason Space Marines are venerated not feared.

Incidentally, bio-enhancements like the gene-seed are actually more controllable than a genetic enhancing procedure would be, since the resultant outcome is more predictable, more easily mass-produced, and it means that even if a Space Marine could have kids, they would in all likelihood not be different from ordinary humans, since their abilities aren't tied to them on a genetic level, though they would be far more likely to become Space Marines since some amount of genetic compatibility is required.

It is also noteworthy that as a possibly unintended side effect of their geneseed, Space Marines are enormously well endowed. This is evidenced in the first book of the Horus Heresy series, whereby a Remembrancer described a naked Captain Loken as being "equine." Of course out of all the chapters, only the Space Wolves and the Emperor's Children(for obvious reasons that shouldn't be discussed) ever seem to take advantage of this factor.

How strong Space Marines are[edit]

Fanboys and opponents constantly argue how strong Astartes are. This entails unfavorable comparisons to super soldiers like Custodians and Thunder Warriors, or comparisons to Ogryns and Imperial Assassins. The crunch can give reasonable estimates, but things like tabletop balancing show its limitations as broad indicators of performance (Guard officers have more wounds than Astartes recruits, although this could be argued as a tabletop representation of plot armour). Thus, it's often a matter of conjecture how far an abbreviated statistic translates into a hypothetical comparison; Strength 4 is weaker than Strength 5, but "Strength" can apply variously to lifting/pressing strength instead of striking force, hence why power-lifters don't necessarily make the best cage fighters.

The fluff (and writer) subject Astartes potency to many fluctuations, from absolute gods of battle to DOW1 opening redshirts levels of incompetence. Fans, BL and Codex writers all agree that Astartes are extremely powerful and resilient, with great tactical acumen (see Astartes - Part Three ). Most fans agree this representation of them is more canon than most video game trailers (looking at you DOW 3). Astartes Pt.3 shows their post-human skill and advanced equipment are a cut-above even the more competent (renegade) guardsmen.

It is not difficult to create super soldiers in the Warhammer 40,000 Universe. Examples going as far back as the early Great Crusade show that humans can be brought up to near-Astartes strength through various surgeries that do not involve gene-seed. Presently, just about every militant Imperial arm has their own equivalent of super soldiers, ranging from the Ordo Hereticus and the Sisters of Battle to the Adeptus Mechanicus with their various Skitarii forces. Some cultures (such as Necromunda's House Goliath) even have the facilities and resources to enhance their entire population with superhuman strength, and even create some individual members with levels of bulk and savagery that outright exceed Space Marines, so when reduced to sheer combat potential a Space Marine doesn't appear to be that special.

A Space Marine's true "strength" lies not with his muscle power or his resistance to injury but in the fact that he is trained and drilled to fight at optimal strength, regardless of whatever battlefield he finds himself in. A Space Marine is capable of fighting centuries-long campaigns, eating toxic foods, surviving in irradiated environments with little to no atmosphere, not requiring sleep, not worrying about the effects of zero-gravity, and more. If he is lost without resupply he can consume the genetic information of local fauna or his enemies to survive, else he can enter hibernation until he is recovered. If he is injured, the wound will seal in mere moments, preventing further damage through blood loss or infection. If he is killed his progenoid glands can be used to create more Space Marines in his place. More importantly, he is disciplined to a level far beyond the scope of an ordinary human soldier and is highly resistant to the psychological trauma inherent to participating in long, bloody wars. Even if you took away his size and muscle power, a Space Marine still ought to be one of the finest soldiers in existence.

There is also the added benefit that outside of combat situations, many Space Marines can generally find ways to make themselves useful in ways that roid-raging, uber warriors would find difficult: both Fulgrim and Sanguinius encouraged their sons to excel as artists and artisans; the Iron Warriors and the Thousand Sons (before the Heresy) were pretty good architects or scholars; and Vulkan and his sons were generally quite cool bros. This is not the rule, but it shows how Space Marines could potentially have adapted to life during peacetime after their task was done.

None of these things translate to tabletop rules so they typically get discounted when trying to compare one to the other, but the context of a fight can be supremely important. For instance, an Ogryn certainly could not survive underwater or in methane atmospheres and would choke to death before the fight even began. It is unclear if other superhuman lines can do all of these things: Custodians are most likely equal if not superior to Astartes in most respects, but they are far more difficult to produce than Space Marines and are too valuable to waste on standard military operations. Thunder Warriors certainly couldn't do everything (and indeed were never intended to survive past the Unification Wars), while Assassins are subject to different upgrades that are more niche to their function. All of them might be physically more powerful than a Space Marine, but either take up more resources to create or are simply unsuited for other tasks.

The Lifespan Debate[edit]

When the going gets tough, the tough get going.

The lifespan for Astartes is something of a tricky subject. Because although Astartes refer to normal humans as “mortals” and their daddies and Big E never said they were wrong to and although a Salamander from the Great Crusade was found fused by his armor to his ship’s deck (and insane from boredom) ten thousand years later, some dumb bitches don’t want the demigods to be demigods. Probably the same people who imagine Astartes as similar to Halo’s Spartans despite the examples of handfuls of Space Marines butchering entire armies of super aliens and daemons from literally Hell itself (sometimes one and the same). While it’s made clear that Space Marines live many centuries longer than normal humans, exactly how long they’re supposed to live has never really been elaborated on; and furthermore, keep in mind that the middle age of the upper-class Imperial citizens is circa 3 centuries or so. It doesn’t help that there has never been a Space Marine shown or described to have ever died of anything resembling old age, and that different chapter bloodlines (and writers) each appear to handle aging differently. So there really isn’t any kind of baseline to work with here. Perhaps most central to the issue is the question of whether or not Astartes are biologically immortal. Of course, there’s also the question or whether or not gene-seed from a Primarch instead of hand-me-down man juice makes a difference.

On the “for” side, both Dan Abnett and Graham McNeill claim that Astartes are indeed immortal, and that although they might physically age (grey hair, wrinkles, etc.) it is only skin deep and they are in just as good physical condition as when they first joined the Astartes, only dying when they are killed. Nick Kyme also appears to be a believer in the immortal point of view (though more in a sitting-stone-gathers-moss-and-lasts-forever kind of way), as in his Salamanders series, an Astartes survivor from the Horus-friggin-Heresy was found in a crashed and buried Salamanders starship. His armor had melded into the metal of the ship and he could no longer move, but he was alive. He had apparently been sitting there watching over the empty, ancient suits of armor from his fallen brothers for ten thousand years. He was also borderline crazy from all the memories filling his head (thanks eidetic memory, but then if he had human memory he'd have Alzheimers or something) and his vocal cords and muscles were desiccated, but the latter are implied to be due to atrophy from inactivity more than anything else so that doesn't count. Nick Kyme also touched on the subject in Fall of Damnos, with a Tactical Sergeant remarking that he did not know himself if Astartes could die of old age, or that even if they could he had never heard of it happening - indeed, it would be a dishonor to the warrior lifestyle of a Space Marine to do so. The Night Lords series by Aaron Dembski-Bowden is another in the "for" catagory, at least in that the Astartes refer to humans as "mortals," and Talos, at just 300 years old, is apparently considered young for a Crusade-era, unwarped traitor Space Marine. David Annandale has also made allusions to the longevity of the Astartes. In ‘The Death of Antagonis’ Brother Nithigg of the Black Dragons chapter is noted by Sergeant (later Captain) Volos to be ‘at least 1000’, and showing no signs of slowing down or decrease in combat efficiency.

On the “against” side, the Blood Angels are specifically noted for having exceptionally long, but limited lifespans, namely a 1000 years give or take, and Marines from other Chapters don’t live nearly as long. Although they have several major genetic flaws working against them. This has been reaffirmed in the current Blood Angels Codex, and it should be noted that it was written by GW's biggest Space Marine fanboy. Yes, even Ward says Space Marines can die of old age. Even Abnett has flip-flopped a bit on it, with Brothers of the Snake (admittedly his first time writing Space Marines) portraying the apothecary Khiron as starting to slow down with his advanced age and not being quite as fit as he used to be. The Space Wolves also have a dedicated unit representing their more senior members in the Long Fangs. While the canis helix certainly plays a part in their aging, it is also implicit that these warriors represent a more traditional "warrior elder." Maybe most importantly, a highly plot-relevant fact about the duel between Abaddon and Sigismund is that everyone present, Abaddon included, agreed that if Sigismund had not been slowed down by his age, he would have been the clear victor, and Abaddon only managed to fight him to a near-mutual-kill draw because he had been protected from aging by living in the Eye of Terror. Other things you can handwave or retcon, but the Black Templar vs the Black Legate is as close to sacrosanct as you get. Although, lore also says that the older a Marine gets, the stronger his augmentations become.

Of course all of the above might reflect differences in the stability and expression of traits in given "strains" of gene seed. Both the BA and the SW have documented flaws and instabilities in their gene seed whereas the Salamanders descend from a perpetual. Perhaps the IF sit somewhere between those extremes being descended from a the tough as nails, uber durable and stubborn Rogan Dorn.


Unsurprisingly, BL tends to be inconsistent with their lore. There's 2 reasons for this. 1st is because some gamers would think less of the Space Marines if they could die of old age, which Gee Dubs doesn't want. 2nd is because GW seems to agree that not dying of old age would be great. However, they wouldn't want to anger the part of the fanbase that doesn't want Astartes to be biologically immortal, so GW must be deliberately vague on this. This is retarded because the god-like mystique comes from their immortality. Removing immortality would demote the Astartes from demigods to super-special forces, lacking much of their awe. Woop-dee-fucking-doo. The people who don't want the Astartes to be immortal are whiny bitches who want their own armies to seem more impressive by dragging the Astartes down to a mortal level. Which is pathetic and probably heretical.

Others have tried to argue that biological immortality would limit the incentives for Heretic Astartes to seek demonhood, but these people fail to make a key distinction. The inability to die of old age doesn't remove the threat of injury or death. On the other hand, ascending to demonhood leaves you unbound to physics and immune to death, instead being banished for a time. For those wondering, Chaos Marines who remember the Horus Heresy but lack demonhood aren't considered for this debate due to warp fuckery. The Night Lords and Alpha Legion are an exception since their location lacks warp-taint, but it's unknown if any of them are from the Horus Heresy.

Regardless, the true measure of an Astartes is their killing potential. If Astartes can die of old age, they'll more likely die in battle before age takes its toll. If age DOES take its toll, then the loss of potency due to old age will get them killed anyway. However, being slowed down by old age doesn't count as dying of old age. General estimates place the average Astartes life expectancy at 400-500 years, becoming a venerable elder and certified badass if they exceed this span.

On a more grimdark note, the Horus Heresy series shows that Astartes are vulnerable to mental traumas like PTSD thanks to a lifetime of war in the meat grinder. It's possible that instead of old age, it's the weight of mental trauma that slows them down. Dan Abnett never wrote those books of course, who believes that Big E wouldn't make super soldiers vulnerable to mental trauma (no galactic ruler worth their salt would allow such ailments to happen if they can prevent it). That is to say, if the Emperor cared enough to bother preventing it if he didn’t intend the Astartes to live past their usefulness (not necessarily killing them, but not replacing them when done as he see’s them as weapons). Others have argued that mental trauma is endured in training, and continues until they become proper Astartes hardened to such struggles.

Ultimately, it probably comes down to how well an individual’s genetics accept the progenoid’s changes to their genetic template to accept the other implants and whether or not there are major flaws in the gene-seed.

With the return of The Lion, fresh questions have been raised about just how much the Emperor's creations can stand the test of time. Sleeping beauty has shown significant signs of aging after 10,000 years. On the one hand, if even a Primarch starts showing his age then that might seem like bad news for their sons in the immortality department. On the other hand, all signs of this aging seem to only be in his appearance rather than physicality. Indeed, The Lion managed to best demon-Angron in single combat. Maybe it's old man strength?

Space Marine Chapters[edit]

We honestly can't tell whether this is a dude or a chick, so you'll just have to make a guess and face the consequences.

Space Marine Chapter Masters[edit]

Tiny head syndrome is a common side effect of the augmentations
  • Marneus Calgar - Chapter Master of the Ultramarines. Received the rank by having the most plot armor, nowadays he has become Guilliman's aide in running Ultramar.
  • Dante - Chapter Master of the Blood Angels. Beware!!!!. Dante is watching you! Received the rank for being so old and always wearing a mask, he looks like a man entering his sixties without it.
  • Logan Grimnar - Great Wolf of the Space Wolves. Is the wolfiest of all the wolf lords without being a furry, also, he cares a lot for the average baseline human.
  • Azrael - Supreme Grand Master of the Dark Angels. Best at VANQUISHING FOUL TRAITORS FROM OTHER LEGIONS.
  • Vorn Hagen - Chapter Master of the Imperial Fists. Appointed as Chapter Master out of pity because he was the second best candidate in line for the job, and the TRUE HERO had turned it down so he could continue doing what he does best (namely make servants of Chaos cry with a generous appliance of Thunder Hammer to the face). Died in the Second Battle of Terra and was replaced by Gregor Dessian.
  • Jubal Khan - Chapter Master of the White Scars. Proved his speediness by outracing a bike mounted captain wearing only rollerskates. Was abducted by the Red Corsairs and tortured to the point that he is permanently crippled and forced to survive strapped to life support systems in the Chapter's Fortress Monastery.
  • Tu'Shan - Master of the Fire Drakes, de-Facto Chapter Master of the Salamanders. Forged the burniest flamer.
  • Kardan Stronos - Chapter Master of the Iron Hands(sort of). Was actually democratically elected for diplomatic reasons, temporarily. It's complicated.
  • Corvin Severax - Former Chapter Master of the Raven Guard, nicknamed "Master of Shadows". Got the job by being the sneakiest of the sneaky Marines (they were looking for him to officially grant him the rank until the last day). Unfortunately some blue-skinned bitch had him killed in the Damocles Gulf (ironically by being even sneakier and trickier then him).
  • Kayvaan Shrike - Formerly Captain of the Raven Guard's third company, and all-around badass that get shit done in his Primarch's time-honored way (i.e. sneak up to a motherfucker and shred him with Lightning Claws before vanishing again). Shrike was decided unanimously to be Severax' successor when the latter suffered from an unfortunate severe overdose of Tau gunline; only adding to his awesome.
  • Kaldor Draigo - SUPREME Grand Master of the Grey Knights and one of Matt Ward's Special Snowflakes. Honored for being the single biggest Mary Sue in the whole damn setting by being able to survive in the Warp unprotected and uncorrupted. Fortunately, later authors have been working to tone him down and give him an actual personality.
  • Helbrecht - High Marshall of the Black Templars. Was voted High Marshall for being the angriest of the not Angry Marines. Has a tsundere relation with Imotekh the Stormlord
  • Pedro Kantor - Chapter Master of the Crimson Fists. Got the most votes (read: all three) during the election.
  • Gabriel Seth - Chapter Master of the Flesh Tearers. Ripped and tore the most during the Chapter Master audition (also kicked one of the judges in the balls), he is a bit tsundere for Dante while still being totally bros with him.
  • Azariah Kyras - Former Chapter Master of the Blood Ravens who was killed for being a filthy, despicable, traitorous, no good follower of Chaos. Later replaced by Gabriel Angelos.
  • Gabriel Angelos, a totally cool dude who had to deal with Kyras heresy, as well as Baldeale's incompetence and having his recruiting worlds invaded by the Tyranids.
  • Sarpedon - Chapter Master of the Soul Drinkers Also, a (bottom) half giant spider mutant. Got all his friends killed for trying to do the right thing. Rookie Grimdark mistake, kid.
  • Carab Culln - Lord High Commander of the Red Scorpions. Got promoted after the last one was killed. Then got himself mortally wounded and was interred in a Leviathan Dreadnought. Suceeded by Casan Sabius.
  • Artekus Bardane - Chapter Master of the Relictors. Collects and uses Chaos artifacts better then anyone in the Chapter.
  • Asterion Moloc - Chapter Master of the Minotaurs. No clue how he got the job, our inquiries were met with death threats and top level cease and desist orders. Has a laser-shooting pimp cane and won't mind sacrificing his own people to get the job done.
  • Lugft Huron - Chapter Master of the Astral Claws. Got the rank by being absolutely awesome, unfortunately he overdid it and caused the Badab War.
  • Lias Issodon - Chapter Master of the Raptors. The most reasonable of the not-reasonable marines.
  • Tyberos the Red Wake - Chapter Master of the Space Sharks, or at least assumed to be. He was the leader of the Carcharodons during the Badab War, but his exact rank was never confirmed until 8th Edition. Still showed the best technique when it came to applying RIP AND TEAR to heretic asses, assisted by his LIGHTNING CLAW CHAINFISTS.
  • Omadon Tiresias - Chapter Master of the Star Phantoms. Blinded by warp storms during the evacuation of the Star Phantom home world, he forsook his own sight to save the relics of his Chapter.
  • Malakim Phoros - Chapter Master of the Lamenters. Not happy with his Chapter being constantly shat upon and sided with Huron during the Badab War. Ohh, you poor man. Despite being utterly screwed and dicked with due to unbelievably bad fortune AND struggling with crippling depression and cynicism, the guy refuses to give up faith in his fellow man. Naturally, it only makes things worse.
  • Lord Magyar - Chapter Master of Mortifactors. His artificer armor is made from bone entirely, and though the rule Slow and Purposeful is no more, he definitely IS slow and purposeful. He wears a relic power scythe. He is at least 700 years old. Also dead, according to a Deathwatch: Swordwind.

Rivalries[edit]

Everyone hates the Minotaurs

While normally above mortal shortcomings, the greatest flaw of the Space Marines is their hubris. They are immensely proud warriors who do not take kindly to having their honor slighted. Some take mental note of this for a later date while others take the more direct approach. This has created some notable rivalries between the various Chapters, some of which date back to the Great Crusade.

  • Space Wolves and Dark Angels - The Space Wolves and Dark Angels have a rather tumultuous and sometimes violent rivalry, but in a way their Legions truly reflect the relationship between brothers. The rivalry itself stems from a confrontation between their Primarchs that stemmed from the different cultures the Primarchs had come up in. During a joint operation between the Wolves and the Dark Angels, the planet's ruler had insulted Russ personally, so Russ resolved to slay him personally. The Lion tried to cut Russ in on his deep strike plan, but Russ would have none of it. He didn't want to defeat the enemy, he wanted to utterly crush them. Frustrated with his brother's lack of cooperation, the Lion launched his strike without the Wolves' help, and Russ fought his way into the planetary ruler's palace just in time to watch the Lion behead him. Furious, Russ threw down his weapons and punched the Lion, starting a lengthy fist fight that only ended when Russ started laughing upon realizing how pointless the fight was and how stupid he'd been. Thinking that Russ was laughing at him, the Lion punched Russ unconscious. When Russ awoke he sought out the Lion to make amends, but he had already departed with his fleet. Though the two would work together again, the Lion was rather unforgiving (oh the irony) towards Russ. To Russ the Lion seemed the antagonist. After all, in the halls of Fenris a brawl between angry brothers was hardly unusual. When the fight ended you'd toast each other and drink away the bruises and move on. To the Lion Russ seemed at fault. After all, in the knightly orders of Caliban striking one's brothers was not done: petty infighting could not be tolerated when monsters slavered at the gate. As is so often the case between brothers, both were at fault and neither would back down. To this day the Space Wolves and Dark Angels (and their successor Chapters) will fight (usually) non-lethal honor duels to "settle the score," though "the score" has never really been agreed on. Occasionally tensions between the two Chapters will boil over into open warfare which is often caused by Fallen Angels TRAITORS UNASSOCIATED WITH THE DARK ANGELS hiding amidst the Space Wolves' protectorate worlds, using the tensions to their advantage. Finally it's worth noting that even though the two (former) Legions often fight, they never show that rivalry to the wider Imperium, and they'll set aside their rivalry whenever they need to get shit done together. Their rivalry is in question now, though, as after the Great Rift opened the Unforgiven came and beat the shit out of Magnus’s army invading Fenris. Originally they thought the sudden explosion of Wulfen numbers meant that the Space Wolves either fell to Chaos, were too mutated to recover and needed a mercy killing, or that there would hardly be any left and just Wulfen remained. Unlike when the last time they showed up at Fenris and attacked the Space Wolves in the belief the Wolves had turned or something, this time the Dark Angels were wary of being used and found out that their assumption was wrong before they could fuck up and thus avoided epic team-killing and instead the First Legion slammed into the daemons and traitor Marines like the Emperor’s own banhammer.
  • Ultramarines and the Word Bearers - The Ultramarines are pissed off at the Word Bearers for a great many things: 1) They turned traitor during what was supposed to be an exercise to patch up their poor relations after the Castigation of Lorgar; 2) They used millions of cultists as meat shields during the Battle of Calth, which the Ultramarines saw as dishonorable and disgusting; 3) They almost destroyed Calth; and finally 4) The battle of Calth was the first battle of the Heresy for the Ultramarines as a whole, meaning that while they were chilling and waiting to go kill some Orks, the Word Bearers suddenly turned around and slaughtered a fuckload of them without warning. They managed to pull through in the end and win by the skins of their teeth, but it was a gigantic blow to the Ultramarines, who now had to fight off a vengeful Legion out of nowhere with almost half their Legion dead, their fleet crippled, and the fucking sun of the planet they were on flooding it with deadly radiation. Not to mention the giant Warp storm that cut them off from the rest of the Imperium, which coincidentally formed at the exact time the Word Bearers attacked...
  • Ultramarines and the Alpha Legion - The Alpha Legion led the Ultramarines halfway across the galaxy on a fool's errand that ultimately ensured they were nowhere near the Imperial Palace during the Horus Heresy. Adding insult to injury, they inflicted enormous casualties on the Ultramarines, and though they succeeded in killing Alpharius (or did they?), the Alpha Legion's command structure was so decentralized that it did little to affect them.
  • Ultramarines and the Black Templars (also the Imperial Fists, the Crimson Fists, the Space Wolves, and the Salamanders) - When Roboute Guilliman tried to force the Codex Astartes on the Space Marine Legions after the Horus Heresy, some Legions - most notably the Imperial Fists - outright refused, not wanting their legions to be broken down into smaller Chapters. Rogal Dorn called Guilliman a coward, while Guilliman called Dorn a rebel. The Space Wolves and the Salamanders ended up backing Dorn, while the Raven Guard and the White Scars supported Guilliman. The rivalry became so intense that the Imperial Navy even fired on the Imperial Fist strike cruiser Terrible Angel, and it seemed that the Space Marines would war against one another once again. Finally, Rogal Dorn yielded to prevent another war and broke his legion into the Black Templars and the Crimson Fists. As the Ultramarines still were wary of the loyalties of the Imperial Fists and their successors, Sigismund - the first Emperor's Champion and the man that Dorn had appointed to be the Black Templars Chapter Master - declared a 10,000 year crusade in the Emperor's name to prove their loyalty. Even though tensions have since cooled between the Ultramarines and the other Chapters, the Ultramarines are still suspicious about (read: sticking their nose into the business of) the Black Templars as they still refuse to conform to the Codex Astartes, and won't tell the Ultramarines just how huge their Chapter is. In short, Sigismund and Leman Russ told Guilliman where he can shove his Codex Astartes, and he's all anal pained about it.
  • Ultramarines and the Iron Warriors - Uriel Ventris and Pasanius Lysane, of the Ultramarines, were sworn to a Death Oath by their Chapter Master Marneus Calgar as punishment for violating the Codex Astartes (specifically, because they had abandoned the rest of their company to assist a Deathwatch Kill-team during the Battle of Tarsus Ultra). Their mission: find and destroy the Daemonculaba. The quest took the Ultramarines pair to the nightmarish Daemon World of Medrengard, within the Eye of Terror itself. Medrengard was the homeworld of the Iron Warriors Traitor Legion. It was also the location of Honsou, the evil Iron Warriors Warsmith who oversaw the Daemonculaba project from within his fortress, Khalan-Ghol. The Ultramarines were successful in destroying the Daemonculaba, and were also able to bring ruination to Khalan-Ghol and Honsou's forces. Uriel Ventris also managed to shoot Honsou in the head. Unfortunately, the Warsmith survived the headshot. Upon realizing the extent of the damage Uriel had caused, Honsou swore revenge and also the utter annihilation of Ultramar. Honsou was aware that before he ever dealt with Uriel Ventris, the Ultramarines spent years and countless resources and lives to repel a Tyranid incursion at Tarsis Ultra. Honsou thus unleashed a plan which destroyed every living thing on Tarsis Ultra, and reduced the planet itself to a lifeless rock. Destroying the planet provided no strategic gain to the Iron Warriors; Honsou carried out his horrific genocide simply to spite Uriel Ventris and the Ultramarines. Following this, the Iron Warriors use an army won from the Red Corsairs to free the Daemon Prince M'kar, and invade Ultramar. Though the "Bloodborn" army is beaten back, the Ultramarines lost over one third of their battle-brothers in the attempt, leaving them open to attack for the first time since the First Tyrannic War and unable to properly participate in the Imperial counter-offensive for the 13th Black Crusade. The Ultramarines and the Iron Warriors have thus become bitter enemies-- with Uriel Ventris and Honsou in particular becoming sworn foes.
  • Ultramarines and the Hammers of Dorn - The Hammers adhere rigidly to the Codex Astartes, to the point where they point out any deviations from the codex by the Ultramarines. According to the Hammers of Dorn, Guilliman may have had the genius to pen the codex, but the sons of Dorn are the only ones that can bring out its full potential.
  • Ultramarines and the Minotaurs - While the Minotaurs are hated by everyone the Ultramarines have a special grudge against them, due to the Euxine Incident of the Macharian Heresy. It just so happened that the loyalist Doom Warriors and Inceptors chapters were busy fighting each other over a matter of honor, and refused to stop and aid Imperial forces. The Minotaurs were sent to quell the dispute, which they did in their usual manner. They attacked both sides in force, nearly destroying them wholesale. The Doom Warriors were badly beaten and forced into a barely-organized retreat almost immediately. The Inceptors weren't so lucky. With no way to withdraw they suffered the full onslaught of the Minotaurs and finally surrendered with less then 100 Marines left. The honored 2nd Founding Chapter was subsequently robbed of most of their Chapter relics, the Minotaurs stealing them right off their dead bodies, including their flagship, a relic of the Great Crusade. This brought them a great deal of hatred from the Ultramarines and their successors, who have since forbidden the Minotaurs from entering Ultramar and seek vengeance whenever the opportunity arises.
  • Blood Angels and the World Eaters - Both constantly compete for superiority in melee combat and also the angriest motherfucking berserker full of rage.
  • Raven Guard and White Scars - Supposedly dates back to a huge fucking argument between Corax and Jaghatai Khan, where the two had a massive spat over the proper use of rapid-reaction forces. Corax insisted they be used as part of infiltration and deep-strike units, and Jaghatai insisted they were to be on the front lines - the two never really saw eye-to-eye, Corax seeing Jaghatai as devastatingly effective, but with the tactical sense of a drunken Space Wolf, and Jaghatai seeing Corax as too cautious and tactical for proper man-fighting. The two would eventually make up after the Horus Heresy, and both the Raven Guard and White Scars would be forced to ally on several occasions - most notably during the infamous Hunt for Voldorius - but an intense rivalry over whose fast-attack doctrine is better persists to this day, and the two factions are still kind of assholes to one another as a result.
  • Blood Angels and the Black Legion - Considering that Horus killed their Primarch (who, before the Heresy, were closer than any other Primarchs) which resulted in them suffering from the Black Rage which eventually causes every descendant of Sanguinius to have visions of being killed by Horus, the Blood Angels probably despise the Black Legion to the point of pure obsession. Also as a rule, the Blood Angels have a special hatred for the owner of the Talon of Horus, since it killed their father sexy angel daddy.
  • World Eaters and the Grey Knights - Angron was banished back to the Warp by Grey Knights during the first battle of Armageddon, which resulted in the World Eaters' defeat. Angron has since been resurfacing, and has sworn revenge.
  • Raven Guard and the Black Legion (also the Word Bearers, Night Lords, Iron Warriors, and Alpha Legion) - The Raven Guard were the second hardest hit by the Drop Site Massacre of Istvaan V (the Salamanders got hit worse, but there weren't really enough survivors to hold a grudge). Though all of the traitor legions except the Thousand Sons were involved, the Raven Guard holds a special hatred for the former Luna Wolves and Horus, a hatred which has transferred over to Abaddon and the Black Legion. That said, the Raven Guard go absolutely murderous on any of the Legions who turned on them at Istvaan V.
  • Grey Knights and the Space Wolves - Officially, there really isn't a rivalry at all. Because officially the Grey Knights don't exist. Unofficially, during the First War for Armageddon, Grey Knights were ordered to fire on dozens of civilian ships because there was a fraction of a shadow of smidgen of a chance that they were tainted by Chaos. The Space Wolves decided this was pretty dickish, and protected the civilians. Naturally, the Inquisition made it worse. Then old Loggy chops a Grey Knight Grand Master's head off and kills four Justicars, the ugly downward spiral of WTF!?s started there. Eventually, an understanding was reached where the remaining civvies weren't murdered but just mindwiped a bit and Inquisitorial ships would never again come to Fenris or the Wolves would tear them a new asshole. Officially unofficially, the Grey Knights are angry that another Chapter was given even shittier writing than they got.
  • Imperial Fists and the Iron Warriors - Imagine their rivalry akin to World War I. The Imperial Fists love making defenses, while the Iron Warriors love destroying stuff. Perturabo hated Rogal Dorn for being Daddy's golden boy and his constant boasting of the fortifications of the Imperial Palace. Perturabo eventually bested Dorn and the Imperial Fists by making a huge space fortress that Dorn then tried to attack in an effort to bring Perturabo to justice (known as the 'Iron Cage'). The fortress was nothing but a decoy with inwardly facing gun-lines, meaning the entire thing was a trap and wound up cutting down enormous numbers of the Imperial Fists before they could retreat. Each side was too strong without both of them completely destroying each other. Dorn is still perturbed to this day by the event.
  • Thousand Sons and the Space Wolves - The Space Wolves despised the Red Sorcerers for their practice of magic, and initially didn't question a goddamned thing after Horus had intentionally given the Wolves incorrect orders (to destroy the Thousand Sons, as opposed to taking Magnus to stand trial). Perhaps the dumbest part of their rivalry is that when they actually showed up at Prospero, Leman Russ felt guilty about just slaughtering the Thousand Sons, so he tried to call Magnus to ask him to stand down so that they could take him in peacefully. Magnus, having assumed Leman Russ was here to kill him had refused to take any calls (and not only prevented his Legion from communicating with the Wolves, but gathered them all so they'd be easier to slaughter) which ended up pissing off the Wolves again and ensuring the Thousand Sons were nearly completely wiped out. Despite this being entirely preventable by their Primarch (on top of causing their fall to Tzeentch) and engineered by Horus (with the Wolves being completely ignorant about it) they still blame the Wolves anyway instead of those other two. The Sons would nonetheless resurface to attack the Space Wolves: they led a siege on their homeworld and succeeded in causing considerable damage before being driven off; during this offensive they managed to destroy a series of laboratories, including one that held an entire generation worth of the Space Wolves' Gene-Seed (as well as the cure for the Wulfen curse), and Magnus himself was responsible for killing the Space Wolves' Chapter Master.
  • White Scars and the Space Wolves - Thousand Sons were the biggest bros of the Scars during the Great Crusade, their Primarchs were total bros too, so when they figured out that Wolves destroyed Prospero, killed most of the (still totally loyal) Thousand Sons and Magnus forced the surviving ones into going heretic (though some were already corrupted prior) (and the Wolves don't even feel any guilt or remorse about their role), none were surprised the Scars kept a huge grudge against the Space Yiffs. Also during the Crusade, the Scars hated being compared to the Wolves because of the apparent link to barbarism. The Wolves themselves also have a thing or two to say about the multiple times Scars hadn't come to help when they could, starting from when they left the Wolves alone against an entire Alpha Legion fleet.
  • White Scars and Death Guard - Mostly a personal one between Jaghatai Khan and Mortarion, but there was no love lost to begin with. Solidified when the Khan cut Mortarion's head off and killed his physical body at the Siege of Terra, forcing him to assume a Daemonic form.
  • Iron Hands and the Emperor's Children - Prior to the Heresy, Fulgrim and Ferrus Manus were extremely close friends. Their bond ran so deep that even as Fulgrim declared his intentions of joining the forces of Chaos to Ferrus, asking him to join him in overthrowing the Emperor, Ferrus couldn't open fire on his brother's ship. Naturally, this had some rather nasty effects in the long term, not least of which was Fulgrim decapitating the Gorgon with his own sword. The Iron Hands did not take kindly to this. Also, getting all repressed and logical over the next 10,000 years caused Slaanesh to take breaking them as a challenge.
  • World Eaters and The Emperor's Children - In addition to following rival deities, the Emperor's Children lost huge numbers of troops to the World Eaters at Skalathrax. Really, all you need to know is that Kharn and a Flamer were involved, and that before this incident, the World Eaters were a much more coordinated force.
    • World Eaters and World Eaters - This event caused the World Eaters to break up into warbands.
  • Emperor's Children and the Iron Warriors - Given that Fulgrim tried to sacrifice Peturabo's soul to Slaanesh to fuel his ascension to Daemon Prince...
    • Emperor's Children and absolutely everyone else - Due to their disturbing habits of enslaving populations and/or stealing other Legion's servants to be used as... partners for some memorable parties, absolutely everyone tend to avoid them like walking STD's.
  • Thousand Sons and World Eaters: Khorne hates sorcery, and so the World Eaters hate the Sons. Sadly for the World Eaters, they're usually well out of the Sons' league; the Thousand Sons tend to pick conflicts selectively, which means the followers of Khorne have rarely even had the chance to fight them. Also, it doesn't do much to appease Khorne's bloodlust, since there is no blood or skulls to offer, just dust. Then again, there are some exceptions, namely Iskandar Khayon and Lheorvine Ukris, who were total bros, and they were the guys that founded the Black Legion along with Abaddon.
  • Blood Ravens and EVERYONE: Apart from Captain Titus of the Ultramarines, almost every Marine Chapter mentioned in having contact with the Blood Ravens have not been on good terms. Most likely due to their rampant kleptomania. This animosity extends beyond the Space Marines, and into the rest of the Imperium as well; Imperial Guard forces hate them for exterminating the Kronus Liberators, the Mechanicus hates them stealing archeotech, the Ecclesiarchy hates them for their psykers, and the Inquisition doesn't like them for their secrecy.
  • Blood Angels and the Emperor's Children - Fabius Bile stole the blood of Sanguinius from the Blood Angels' Fortress-Monastery as part of a plot to make a clone of the God-Emperor. As the neophyte initiation process for the Blood Angels requires the consumption of some of the aforementioned blood, the Blood Angels and all their Successor Chapters have sworn to find and kill Bile at all costs. (For a while, it looked like they succeeded—that is, until they found out that Bile had begun cloning himself.)
  • Iron Hands and Raven Guard and Salamanders - The Iron Hands are still pissy about the whole Isstvan V thing. They believe that had the Salamanders and Raven Guard followed their Primarch Ferrus Manus they would have won at the Dropsite Massacre. Completely overlooking the fact that they were surprised, surrounded, outgunned and outnumbered nearly 3 to 1. They don't like the Raven Guard in particular for their use of stealth and subterfuge, and also for having a pretty much identical color scheme. The Salamanders aren't too keen about the Iron Hands belief of "purging the weak" and usual disregard for civilian casualties and sometimes their own Marines. The Raven Guard and Salamanders never pulled any of this bullshit with each other, though, and remain close allies, if for nothing other than the Hands constantly being dicks to both of them.
  • Marines Malevolent and Salamanders - What happens when the galaxy's greatest assholes meet the galaxy's greatest humanitarian Marines? Hilarity, that's what. The hate fueled rivalry that was first widely known came during the Third War for Armageddon where a squad of Marines Malevolent used their Whirlwinds to fire upon an Ork-occupied camp, when they knew that the camp contained hundreds of Imperial civilian hostages, mostly women and children. Oh and guess what their response was, something to do with "Meh, we only serve the Emprah only" and "We didn't know there were "that" many civilians." As you can imagine, this both horrified and royally pissed off the Salamanders, and when these two Chapters met again after the war, Chapter Master Tu'Shan, to put it simply, bitch-slapped the Captain of the Marines Malevolent in front of everybody in the city, prompting much sniggering and cheering among both Guardsmen and civilians alike. Because of such reaction to complete dickwads, the Salamanders were considered as the Heroes of Armageddon by popular vote.
  • Aurora Chapter and the Emperor's Spears - Fought each other over matters of honor and the Ultramarines judged Aurora Chapter was right, which soured relations of the Emperor's Spears with their primogenitor. Tensions have since lessened but the two Chapters still refuse to fight together.
  • Marines Malevolent and Everyone Else - When even GeeDubs canonically calls them "the worst"... well, 'nuff said.
  • Salamanders and Sons of Medusa - During the Badab War the Salamanders, being friends with the Executioners chapter (who had been on the wrong side of the fighting), prevented the Sons of Medusa from taking revenge for the Strike Cruiser Warspite, lost with all hands at the hands of the Executioners, after the Executioners surrendered. The Sons of Medusa have sworn off all contact with the Salamanders and basically implied they would rather see the Imperium lose wars than help a single Salamander live.
  • Iron Hands and Successors (especially Red Talons) and Sons of Medusa- The Sons of Medusa were formed from Iron Hands and successor Chapter Marines except those from the Red Talons who professed their belief in the Moirae Doctrine during the Nova Terra Interregnum's Moirae Schism. The Red Talons killed all of their schismatics but all other Schismatics essentially formed their own Chapter, which was judged pure by the restored High Lords of Terra near the end of the Age of Apostasy and given official recognition outside of normal Chapter Foundings as the Sons of Medusa. The mainstream believers in the Omnissiah amidst the Iron Hands and all other successors obviously have serious problem with this, but can't act against the Sons of Medusa due to them being officially recognized as a Chapter. Further, the Sons of Medusa outperformed all other Iron Hands successors during the major Crusades whose ending marked the beginning of the Age of Redemption, formally earning the respect of Imperial military bureaucracy and erasing any suspicions over their being specially recognized rather than normally founded. The Sons of Medusa for their part see the mainstream Iron Hands and successors as fools who cling to ancient doctrine over the reality of the situation at hand.
  • Lamenters and Reality Itself - Again, enough said.
  • Fire Angels and Space Sharks- The Fire Angels refused to fight alongside the Space Sharks during the Badab War, implying some bad blood between the chapters though the severity is unknown.

Bros To the End[edit]

As there are several Chapters and Legions who despise one another, there's a few that get along damned well.

  • Raven Guard, Salamanders, and Iron Hands - True since the Great Crusade, where these three found they worked extremely well in-concert - The Raven Guard acting as the advance and cutting off critical locations and eliminating command units, the Salamanders in providing the heavy punch to follow this up, and the Iron Hands providing the tide of firepower to support both. That being said, the Iron Hands' relationship with the Raven Guard and the Salamanders has deteriorated since the Horus Heresy; they believe that had their allies not retreated from the Drop Site Massacre, Ferrus Manus would not have been killed and Horus would have been defeated before he could pose a threat to the Imperium. (It doesn't take a genius to realize that this would have just led to the complete annihilation of their Legions in practice.) It's not really clear if the Hands still fight alongside their former best bros in the 41st millennium, but given the whole "feeding a Raven Guard company to psyker Orks for lulz" thing, it doesn't seem likely.
  • Salamanders and Blood Angels - Though the Salamanders are friendly with most Chapters anyway (and them hating you being a good indication of you being a huge asshole), they're particularly tight with the Blood Angels. Both Chapters are some of the few in the Imperium that actually go out of their way for civilians and put them before pride and glory in battle. This became particularly evident during the Second War of Armageddon, when both fought side-by-side against the Orks and when Dante publicly honored Tu'Shan for his bravery during the war and bitch-slapping the Marines Malevolent Captain.
  • Imperial Fists and their successors - Doctrinal differences and martial angst aside, the sons of Dorn have always been on good terms with each other. Whenever a crisis threatens Terra that is too great for a single Chapter, the Imperial Fists and their successors unite to put an end to that threat, such as The War of The Beast, and the Second Siege of Terra to put Goge Vandire in his place. Every century, they also come together for an epic swordfighting tournament called the Feast of Blades.
  • Blood Angels, White Scars and Imperial Fists - All three fought and died in the defence of the Imperial Palace. Broforce = very yes.
  • Ultramarines and Imperial Fists - Similar to the Space Wolves and Dark Angels above, beef about the Codex aside, the two Chapters have always been on very good terms. (I guess the above segment regarding the Ultramarines firing on the Imperial Fists ship is just swept under the rug).
  • Dark Angels and Dark Angel successors - THE DARK ANGELS HAVE NO SUCH RELATIONSHIP WITH THEIR SUCCESSOR CHAPTERS. RUMORS THAT DARK ANGEL SUCCESSORS ARE STILL UNDER DIRECT COMMAND FROM THEIR PARENT CHAPTER, EFFECTIVELY STILL MAKING THEM FUNCTION AS A LEGION, ARE OBVIOUSLY LIES AND SLANDER FABRICATED BY THE FOUL HERETICS OF CHAOS, AS SUCH AN ACT WOULD BREAK THE GUIDELINES OF THE CODEX ASTARTES, WHICH LOYAL CHAPTERS WOULD NOT DO-*BLAM*
  • Astral Claws, Lamenters and Mantis Warriors {Pre-Badab War} - When the Maelstrom zone needed to be conquered, the High Lords of Terra create the "Maelstrom Warders", an alliance formed by all these chapters (and the Charnel Guards, who later were withdrawn) to pacify and control the sector, and they got shit done! At some point, the Chapter Master of the Astral Claws, Lugft Huron, believed the Imperium wasn't helping enough, declared himself "the Tyrant of Badab" and secession from the Imperium (also just before this time, the Astral Claws absorbed the final few survivors of the Tiger Claws, their successor Chapter, after a catastrophic battle and their last fleet going MIA). Both the Lamenters and the Mantis Warriors followed suit, as they were both under command of the Astral Claws and were honorbound to them, but as well some agreeing that the Imperium was indeed bullying the Astral Claws for no reason. The rest is history. After that sordid affair was over with, the Lamenters and the Mantis Warriors were fucked over sent on century long penitence crusades without the right to recruit until it was over (though the Mantis Warriors were allowed to recruit while in penitence after being reduced to 100 Marines). Given that the galaxy split right in half 13 years before their penance was to be over, it was probably quietly lifted before they were reinforced by Primaris Marines. Given that the Mantis Warriors have a unit specifically dedicated to hunting the Red Corsairs, the former alliance is quite dead and gone.
  • Thousand Sons and Word Bearers {Pre-Heresy.} - Lorgar was the closest Primarch-buddy of Magnus, due to the scholarly nature of both. They went separate ways after the Heresy though, probably because Magnus learned who really was behind the Burning of Prospero all along.
  • Thousand Sons and White Scars {Pre-Heresy.} - As above, The Khan respected his scholarly brother and would have helped him if he was present at Nikaea.
  • Iron Hands and Emperor's Children {Pre-Heresy.} - The culmination of the aforementioned close friendship between the Gorgon and the Phoenix would be a tragic foreshadowing of the fate of the Warmaster and the Great Angel's friendship.
  • Luna Wolves/Sons of Horus and Blood Angels {Pre-Heresy.} - Horus and Sanguinius were the closest two Primarchs before the Heresy, and this extended to their Legions. This went to the point where Horus still wished he had Sanguinius on his side after having given himself over to the Dark Gods fully, and Sanguinius was willing to die if it meant that his brother could be saved even if only through death. This just makes the rivalry between the Black Legion and The Angelic Host that much more sad.
  • Ultramarines and Genesis Chapter - Super close ties due to Genesis Chapter being Ultramarines reserve for Marines. They patrol the galaxy together.
  • Emperor’s Spears, Celestial Lions, and Black Templars - the first two stemming from their tripartite brotherhood as the Adeptus Vaelari alongside the defunct Star Scorpions (who’s survivors are now their arch nemesis as the Chaos warband called the Pure) in Elara’s Veil while the latter two are fellow Sons of Dorn. The tragic death of thing is the Lions have a hit-me target painted on their forehead after having major disagreements with the Inquisition over collateral damage. While they’ve avoided extinction due to help from the Spears and the Templars, all three are now neck deep in the Veil with the Pure’s Exilarchy overwhelming half of the region after the Great Rift isolated them from the Imperium.

Official /tg/ Space Marine Chapters[edit]

THE RAPE TRAIN HAS NO BRAKES!!!

One of /tg/'s favorite pastimes is creating new and exciting Chapters of the Adeptus Astartes based on silly concepts. /tg/'s homebrew Chapters include:

As you can see, /tg/ has a problem with creativity.

Second Founding of /tg/ Space Marine Chapters[edit]

After the release of Deathwatch: Rites of Battle, /tg/ quickly flung itself at the Chapter creation rules and began to produce a second wave of /tg/ Chapters. Noticeably more serious business than the previous Chapters, these Spess Mahreens range from the widely popular Emperor's Nightmare, to the derpy Flesh Helms.

The second wave WOULD show improvements to creativity... If they didn't use a RPG system as a crutch, among other issues.

Trivia[edit]

The name Adeptus Astartes is usually portrayed as meaning Star Adepts. However the name "Astarte" is actually a goddess of fertility, love, war, sex and sexuality from the Eastern Mediterranean regions during the Bronze Age. Somewhat meta considering that the Emprah was also from that region (Anatolia) around the same time period. He may have been horny and/or romantically interested in the idea of a badass God-Empress and named his sons to symbolically show this using a language that only he and Ollanius Pius are the speakers of besides dead people and three of the Ruinous Powers (unlikely given the Emperor was anti-theistic and anti-religious), or this is just the Emperor keeping himself sane by engaging in humor he knows only one loyal person will get, which does not include his last two friends. No wonder the Emprah doesn't smile much. Ironic given that the Astartes is an all-male organization.

However, much as with the Land Raider, a more prosaic explanation was provided in the novel The Great Work, which features flashbacks from the memories of Ezekiel Sedayne (the guy who headed up the development team for the Black Carapace). The project’s coordinator was a mortal woman named Amar Astarte, who was the most accomplished geneticist of the time outside of the Emepror and the Selenite Gene-witches. Following the theft of the Primarchs, Astartes feared that the Space Marines, without the supply of genetic materials from their Primarchs, would fall into deterioration like the Thunder Warriors. And so she blew up the Legions' gene-vault alongside herself; however, the Emperor had already known of this and made several copies of the vault elsewhere.

Given the current talent writing for GW, we'll eventually hear of somebody named "Adeptus" who also worked on the project (or even all government organization as a whole); wouldn't be any dumber than some other things they chose to do.

See Also[edit]

  • Beakie - When the Spehss mahrens were awesome looking.
  • Chaplain - The spiritual leaders of the space marines.
  • Female Space Marines- Records officially decommissioned and terminated by the Inquisition on the grounds of Heresy, there is nothing here trust us. E-Commissars will blam you from your monitor when attempting to access said heretical records.

External Links[edit]

Gallery[edit]

Institutes within the Imperium of Man
Adeptus Terra: Adeptus Administratum - Adeptus Astra Telepathica
Adeptus Astronomica - Senatorum Imperialis
Adeptus Mechanicus: Adeptus Titanicus - Explorator Fleet - Legio Cybernetica - Skitarii
Armed Forces: Adeptus Arbites - Adeptus Custodes - Planetary Defense Force - Sisters of Silence
Imperial Army: Afriel Strain - Adeptus Astartes - Gland War Veteran
Imperial Guard - Imperial Navy - Imperial Knights - Militarum Tempestus
Imperial Cult: Adeptus Ministorum - Adepta Sororitas - Death Cults - Schola Progenium
Inquisition: Ordo Astartes - Ordo Astra - Ordo Calixis - Ordo Chronos - Ordo Hereticus
Ordo Machinum - Ordo Malleus - Ordo Militarum - Ordo Necros - Ordo Sepulturum
Ordo Sicarius - Ordo Xenos
Officio Assassinorum: Adamus - Callidus - Culexus - Eversor - Maerorus - Vanus - Venenum - Vindicare
Great Crusade: Corps of Iterators - Legiones Astartes - Remembrancer Order - Solar Auxilia
Unification Wars: Legio Cataegis
Other: League of Black Ships - Logos Historica Verita
Navis Nobilite - Rogue Traders - Ambassador Imperialis
Abhumans & Denizens: Beastmen - Caryatids - Felinids - Humans - Nightsiders - Troths - Neandors
Ogryns - Ratlings - Scalies - Scavvies - Squats - Subs - Pelagers - Longshanks
Shadowkiths
Notable Members: God-Emperor of Mankind - Malcador the Sigillite
The Perpetuals - The Primarchs - Sebastian Thor
Erda - Ollanius Pius
Forces of the Codex Compliant Astartes
Command: Apothecary - Brother-Captain - Brother-Sergeant - Chaplain - Chapter Master
Command Squad - Honour Guard - Librarian - Techmarine
Troops: Assault Squad - Centurion Squad - Chapter Serf - CATs - Devastator Squad
Scout Squad - Servo-skull (Data Skull - Skull Probe) - Tactical Squad
Terminator Squad - Veteran Squad
Great Crusade-era: Breacher Siege Squad - Consul - Despoiler Squad - Destroyer Squad
Legiones Decurion - Legion Herald - Legion Outrider Squad - Legion Vigilator
Moritat - Master of the Signal - Praetor - Reconnaissance Squad - Seeker Squad
Sky Hunter Squad - Tactical Support Squad - Inductii
Structures: Castellum Stronghold
Walkers: Dreadnought (Castraferrum - Contemptor - Deredeo - Leviathan)
Transports: Land Raider - Mastodon Heavy Assault Transport - Razorback Transport
Rhino Transport - Spartan Assault Tank - Termite
Vehicles: Bike Squad - Javelin Attack Speeder - Jetbike - Kratos Heavy Assault Tank
Land Speeder - Predator Tank - Sabre Tank Hunter - Sicaran Battle Tank
Vindicator
Ordnance: Hunter - Legion Arquitor Bombard - Rapier Armoured Carrier - Stalker
Thunderfire Cannon - Whirlwind
Flyers: Caestus Assault Ram - Fire Raptor - Orgus Flyer - Storm Eagle - Stormbird
Stormhawk - Stormraven - Stormtalon - Thunderhawk - Xiphon Interceptor
Superheavy Tanks: Cerberus Heavy Tank Destroyer - Fellblade Super-Heavy Tank
Typhon Heavy Siege Tank
Spacecraft: Boarding Torpedo - Drop Pod - Space Marine Landing Craft
Allied Space Marines: Fallen Angel - Primaris Marine - Blood Angels - Dark Angels
Deathwatch - Grey Knights - Space Wolves - Black Templars
Chapters of the Adeptus Astartes
First Founding
(M29)
Blood AngelsDark AngelsImperial FistsIron HandsRaven GuardSalamandersSpace WolvesUltramarinesWhite Scars
Second Founding
(021.M31)
Angels of AbsolutionAngels EncarmineAngels PorphyrAngels of RedemptionAngels SanguineAngels of VengeanceAngels VermillionAurora ChapterBlack ConsulsBlack GuardBlack TemplarsBlood DrinkersBrazen ClawsCrimson FistsDestroyersDoom EaglesEagle WarriorsExcoriatorsFists ExemplarFlesh TearersGenesis ChapterInceptorsIron SnakesLibatorsLions SableMaraudersMortifactorsNemesisNovamarinesObsidian GlaivesPatriarchs of UlixisPurple StarsPraetors of OrpheusRampagersRaptorsRed TalonsRevilersSilver EaglesSilver SkullsSoul DrinkersStorm LordsWhite ConsulsWolf Brothers
Third to
Twelfth Founding
(M32-M35)
Astral ClawsAngels PenitentAngels RevenantCharnel GuardDark PaladinsExecutionersFlesh EatersHalo BrethrenHowling GriffonsIron KnightsMantis WarriorsMarines MalevolentNight SwordsSable Swords (initial) - Scythes of the EmperorSpace SharksSons of Guilliman
Thirteenth Founding
(M35)
Death SpectresExorcists
Fourteenth to
Twentieth Founding
Angels of FireAvenging SonsCelebrants
Twenty-First Founding
(991.M35)
Black DragonsBlood GorgonsFire HawksFlame FalconsLamentersMinotaursSons of AntaeusTiger Claws
Twenty-Second to
Twenty-Sixth Founding
(M35-M41)
Angels of VigilanceAngels ExcelsisCelestial LionsDark HuntersDisciples of CalibanEmperor's SpearsFire AngelsGolden SonsHospitallersImperial HarbingersIron LordsKnights of the RavenMarines ErrantMentorsFire Claws/RelictorsStar PhantomsSubjugators
Ultima Founding
(999.M41/000.M42 to 012.M42)
Angels of DefianceBlack VipersBlades of VengeanceCastellans of the RiftCovenant of FireDark KrakensFulminatorsKnights CeruleanKnights of the ChaliceKnights of ThunderNecropolis HawksNemesorsPraetors of UltramarPrime AbsolversRift StalkersSilver DrakesSilver TemplarsSons of the PhoenixStorm ReapersUmbral KnightsUnnumbered SonsValiant BladesVoid TridentsWolfspear
Unknown Founding AbsolversAccipitersAdulatorsAngel GuardAngels EradicantAngels of RetributionAstral KnightsBlood RavensBlood SwordsBrazen DrakesBringers of JudgementBrothers PenitentCarmine BladesCowled WardensCrimson CastellansCrimson ConsulsCrimson ScythesDark HandsDark SonsDeath EaglesDoom WarriorsEmperor's ShadowsFire LordsGuardians of the CovenantGraven SpectresHammers of DornHarbingersHawk LordsInvadersIron CrusadersIron TalonsJade DragonsKnights of BloodKnights UnyieldingMarines ExemplarThe NamelessNight WatchRainbow WarriorsReclaimersRed HuntersRed ScorpionsRed SeraphsRed TemplarsRetributorsSable Swords (refounded) • Shadow WolvesSolar HawksSons of OrarStar DragonsStormwatchersStorm GiantsStorm WardensValedictorsViper LegionVorpal SwordsWhite TemplarsStorm Wings
Unsanctioned Founding Consecrators (founding unknown, but likely after 2nd Founding) • Sons of Medusa (separated from parent Chapters, ratified by edict) • Steel Confessors (de facto 22nd Founding, de jure ratified by edict) • Ashen Claws (separatist Raven Guard Legion exiles, nominal loyalists)
Others Astartes PraesesDeathwatchGrey KnightsJudgedLegion of the Damned
Famous loyalist members of the Adeptus Astartes
Black Templars: Grimaldus - Helbrecht - Sigismund - Tankred
Blood Angels: Acrion - Astorath - Azkaellon - Corbulo - Dante - Donatos Aphael
Erasmus Tycho - Karlaen - Lemartes - Mephiston - Meros
Moriar - Rafen - Raldoron - Sanguinor - Thalastian Jorus
Blood Ravens: Apollo Diomedes - Avitus - Azariah Kyras - Brother-Sergeant Matiel
Cyrus - Davian Thule - Force Commander Aramus - Gabriel Angelos
Indrick Boreale - Isador Akios - Jonah Orion - Martellus - Tarkus - Thaddeus
Crimson Fists: Alessio Cortez - Alexis Polux - Pedro Kantor
Dark Angels: Asmodai - Azrael - Belial - Corswain - Ezekiel - Lazarus - Luther - Naaman - Sammael - Zahariel
Flesh Tearers: Gabriel Seth - Nassir Amit
Grey Knights: Anval Thawn - Arvann Stern - Castellan Crowe
Hyperion - Kaldor Draigo - Vorth Mordrak
Imperial Fists: Darnath Lysander - Slaughter Koorland - Maximus Thane
Tor Garadon - Vorn Hagen - Fafnir Rann
Iron Hands: Malkaan Feirros - Kardan Stronos
Lamenters: Malakim Phoros
Minotaurs: Asterion Moloc - Hecaton Aiakos - Ivanus Enkomi
Raptors: Lias Issodon
Raven Guard: Kayvaan Shrike - Korvydae - Kyrin Solaq
Red Scorpions: Carab Culln - Casan Sabius - Sevrin Loth - Sirae Karagon
Red Talons: Autek Mor
Salamanders: Adrax Agatone - Bray'arth Ashmantle - Tu'Shan - Vulkan He'stan - Xavier
Space Sharks: Tyberos the Red Wake
Space Wolves: Arjac Rockfist - Bjorn the Fell Handed - Bran Redmaw - Canis Wolfborn
Haegr the Mountain - Krom Dragongaze - Logan Grimnar - Lukas the Trickster
Njal Stormcaller - Ragnar Blackmane - Ulrik
Ultramarines: Aeonid Thiel - Antaro Chronus - Captain Titus - Cato Sicarius
Illiyan Nastase - Marneus Calgar - Ortan Cassius - Remus Ventanus
Severus Agemman - Torias Telion - Uriel Ventris - Varro Tigurius
White Scars: Kor'sarro Khan
Playable Factions in Warhammer 40,000
Imperium: AdMech: Adeptus Mechanicus - Mechanicus Knights
Army: Imperial Guard - Imperial Knights - Imperial Navy - Militarum Tempestus - Space Marines
Inquisition: Inquisition - Sisters of Battle - Deathwatch - Grey Knights
Other: Adeptus Custodes - Adeptus Ministorum - Death Cults - Officio Assassinorum - Sisters of Silence
Chaos: Chaos Daemons - Chaos Space Marines - Lost and the Damned - Chaos Knights
Xenos: Aeldari: Dark Eldar - Eldar - Eldar Corsairs - Harlequins - Ynnari
Tyranids: Genestealer Cults - Tyranids
Others: Necrons - Orks - Tau - Leagues of Votann