Minelayer: Difference between revisions
1d4chan>Biggus Berrus mNo edit summary |
imported>Administrator m 47 revisions imported |
||
(46 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Minepig.jpg|300px|right|thumb|Oh god what the hell am I looking at!?]] | [[File:Minepig.jpg|300px|right|thumb|Oh god what the hell am I looking at!?]] | ||
The [[Ork]] '''Minelayer''' is by far one of the weirdest (by Ork standards anyway) and least aerodynamic aircraft used by the Orks. Seriously, it is a fifty ton floating metal barrel. This craft is suspended in mid-air by powerful repulsor fields and uses its powerful engines to propel itself in clouds of black smoke. It is sometimes armed with a [[Killkannon|Killkannon]] or multiple [[Big_Shoota|Big Shootas]] and features a cavernous bomb bay. | |||
These usually contain row upon row of specially-built Repulsor Mines, which themselves contain weaker repulsor fields. These mines are placed by Minelayer's claw and after their fields are activated, they float in mid air until someone passes under them. This will collapse the delicate repulsor field, causing the mine to fall on top of him. The unlucky trespasser is torn to shreds by a massive explosion, if the fall of a heavy mine doesn't kill him first. They are usually used against light Imperial ships as smaller fighters are too small and fast for the mine to be effective at all. | These usually contain row upon row of specially-built [[Grenades & Explosives#Repulsor Mine|Repulsor Mines]], which themselves contain weaker repulsor fields. These mines are placed by Minelayer's [[Miscellaneous_Weapons#Grabbin'_Klaw|claw]] and after their fields are activated, they float in mid air until someone passes under them. This will collapse the delicate repulsor field, causing the mine to fall on top of him. The unlucky trespasser is torn to shreds by a massive explosion, if the fall of a heavy mine doesn't kill him first. They are usually used against light Imperial ships as smaller fighters are too small and fast for the mine to be effective at all. | ||
Minelayer's Mine Grabber is also used for light crane work by Ork Mekboys. The craft is sometimes used as a dropship, its bays filled with angry Boyz instead of the mines. | Minelayer's Mine Grabber is also used for light crane work by Ork Mekboys. The craft is sometimes used as a [[Landa|dropship]], its bays filled with angry [[Ork_Boy|Boyz]] instead of the mines. | ||
They are best seen in the [[Warhammer 40,000: Space Marine|SPESS MAHREEN]] video game. | They are best seen in the [[Warhammer 40,000: Space Marine|SPESS MAHREEN]] video game, where they act as dropships. | ||
== Fanmade Rules == | |||
=== 8th Edition === | |||
A Minelayer is a single model, it is armed with 2 Big Shootas and 2 Twin Grot Sponsons. | |||
{| class=wikitable | |||
|- valign=top | |||
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv !! Points | |||
|- | |||
| Ork Minelayer || 16" || 5+ || 5+ || 6 || 6 || 20 || 4 || 6 || 4+ || 200 | |||
|- | |||
|} | |||
{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities !! Points | |||
|- | |||
| Big Shoota || 36" || Assault 3 || 5 || 0 || 1 || - || 0 | |||
|- | |||
| Construction Krane || Melee || Melee || User || -1 || 2 || This weapon hits on a 3+. || 15 | |||
|- | |||
| Twin Grot Sponson || 24” || Assault 4 || 4 || 0 || 1 || This weapon hits on a 4+. || 0 | |||
|- | |||
| Killkannon || 24” || Heavy d6 || 8 || -2 || 2 || - || 15 | |||
|} | |||
Wargear: | |||
*This model is armed with Kustom Repulsors. | |||
*It must take either: | |||
** A Mine bay. | |||
**Or a Transport Hold. | |||
*This model may take a Construction Krane for 15 points. | |||
*This model may take up to 2 additional Big Shootas for 5 points each. | |||
*This model may replace its Big Shoota for a Killkannon for 15 points. | |||
'''Abilities:''' | |||
*'''Dakkadakkadakka''' | |||
*'''’ere we go''' | |||
*'''Explodes:''' | |||
**If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. If this model is equipped with a Mine bay it instead explodes on a 4+, and each unit within 2D6” suffers D3 mortal wounds. | |||
*Mine Bay: | |||
**If this model has a Mine Bay then it contains 12 mines. It may deploy up to 3 mines (at least 3" away from each other, as grots are runty and slow loaders) during your movement phase. Mines have the following profile: | |||
{| class=wikitable | |||
|- valign=top | |||
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv | |||
|- | |||
| Ork Mine || 0” || - || - || 1 || 4 || 1 || - || 4|| 5+ | |||
|- | |||
|} | |||
:An Ork Mine explodes if it is within 3" of any units (friend or foe) at the end of a movement or charge phase. Each time an Ork Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound on the nearest enemy unit, and on a 6 it inflicts D3 mortal wounds on that unit. The Ork Mine is then destroyed. | |||
*Transport Hold: Some Ork Kaptins consider mines to be pansy nonsense, and much prefer to fill their holds with angry ork boys. | |||
**If this model has a transport hold, it gains the TRANSPORT keyword and it may transport up to 20 ORK INFANTRY models. Each MEGA ARMOUR or JET PACK model takes up 2 spaces. | |||
*Construction Krane: | |||
**If this model took a Construction Krane it may also transport 1 KILLA KANZ model, but while doing so it may not use the Construction Krane profile and subtracts 2” from its movement characteristic. | |||
*Scoutin’ Ahead: | |||
**During deployment, you can set up a Minelayer behind enemy lines instead of placing it on the battlefield. At the end of any of your Movement phases, the Minelayer can swoop around to ambush the foe - set it up anywhere on the battlefield that is more than 9" away from any enemy models. | |||
*Kustom Repulsors: | |||
**Enemy units attempting to charge a model with a Kustom Repulsor must subtract 2” from their charge distance. | |||
Category: Faction: <Clan>, Faction: Ork, Fly, Ork Minelayer, Vehicle | |||
=== 9th Edition === | |||
A Minelayer is a single model, it is armed with 2 Big Shootas and 2 Twin Big Shootas. | |||
{| class=wikitable | |||
|- valign=top | |||
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Save !! Points | |||
|- | |||
| Ork Minelayer [1] (15-20 Wounds Remaining) || 16" || 6+ || 5+ || 6 || 6 || 20 || 4 || 6 || 4+ || 200 | |||
|- | |||
| Ork Minelayer [2] (5-14+ Wounds Remaining) || 14" || 6+ || 6+ || 6 || 6 || N/A || D3 || 6 || 4+ || | |||
|- | |||
| Ork Minelayer [3] (1-4+ Wounds Remaining) || 12" || 6+ || 6+ || 6 || 6 || N/A || 1 || 6 || 4+ || | |||
|- | |||
|} | |||
{| class=wikitable | |||
|- valign=top | |||
! Weapon !! Range !! Type !! S !! AP !! D !! Abilities !! Points | |||
|- | |||
| Big Shoota || 36" || Dakka 5/3 || 5 || 0 || 1 || - || 0 | |||
|- | |||
| Construction Krane || Melee || Melee || User || -1 || 2 || This weapon hits on a 3+. || 15 | |||
|- | |||
| Twin Big Shoota || 36” || Dakka 10/6 || 5 || 0 || 1 || - || 0 | |||
|- | |||
| Killkannon || 24” || Heavy d6 || 8 || -2 || 2 || Blast || 15 | |||
|- | |||
| Zzap Gun || 36” || Heavy 1 || * || -3 || 3 || Each time this weapon is selected to shoot with, roll 2D6 to determine the Strength of all its attacks: on a 11+ each successful hit inflicts D3 mortal wounds on the target in addition to any normal damage, and the bearer suffers 1 mortal wound.|| 5 | |||
|} | |||
Wargear: | |||
*This model is armed with Kustom Repulsors. | |||
*It must take either: | |||
** A Mine bay. | |||
**Or a Transport Hold. | |||
*This model may take a Construction Krane for 15 points. | |||
*This model may take up to 2 additional Big Shootas for 5 points each or 2 Zzap Guns for 5 points each. | |||
*This model may replace one Big Shoota for a Killkannon for 15 points. | |||
'''Abilities:''' | |||
*'''Ramshackle''' | |||
*'''’ere we go''' | |||
*'''Explodes:''' | |||
**If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. If this model is equipped with a Mine bay it instead explodes on a 4+, and each unit within 2D6” suffers D3 mortal wounds. | |||
*Mine Bay: | |||
**If this model has a Mine Bay then it contains 12 mines. It may deploy up to 3 mines (at least 3" away from each other, as grots are runty and slow loaders) during your movement phase. Mines have the following profile: | |||
{| class=wikitable | |||
|- valign=top | |||
! Name !! M !! WS !! BS !! S !! T !! W !! A !! Ld !! Sv | |||
|- | |||
| Ork Mine || 0” || - || - || 1 || 4 || 1 || - || 4|| 5+ | |||
|- | |||
|} | |||
:An Ork Mine explodes if it is within 3" of any units (friend or foe) at the end of a movement or charge phase. Each time an Ork Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound on the nearest enemy unit, and on a 6 it inflicts D3 mortal wounds on that unit. The Ork Mine is then destroyed. | |||
*Transport Hold: Some Ork Kaptins consider mines to be pansy nonsense, and much prefer to fill their holds with angry ork boys. | |||
**If this model has a transport hold, it gains the TRANSPORT keyword and it may transport up to 20 ORK INFANTRY models. Each MEGA ARMOUR or JET PACK model takes up 2 spaces. | |||
*Construction Krane: | |||
**If this model took a Construction Krane it may also transport 1 KILLA KANZ model, but while doing so it may not use the Construction Krane profile and subtracts 2” from its movement characteristic. | |||
*Swoopin' Down: | |||
**During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. | |||
*Kustom Repulsors: | |||
**Enemy units attempting to charge a model with a Kustom Repulsor must subtract 2” from their charge distance. | |||
[https://cults3d.com/en/3d-model/game/ork-minelayer-remaster-for-3d-print Free Ork Minelayer 3D file] | |||
Category: Faction: <Clan>, Faction: Ork, Fly, Ork Minelayer, Vehicle | |||
[[Category: Warhammer 40,000]] | |||
[[Category: Xenos]] | |||
[[Category: Orks]] | |||
[[Category: Vehicles]] | |||
[[Category: Skimmers]] | |||
{{Template:Orks-Forces}} | {{Template:Orks-Forces}} | ||
Latest revision as of 12:59, 22 June 2023

The Ork Minelayer is by far one of the weirdest (by Ork standards anyway) and least aerodynamic aircraft used by the Orks. Seriously, it is a fifty ton floating metal barrel. This craft is suspended in mid-air by powerful repulsor fields and uses its powerful engines to propel itself in clouds of black smoke. It is sometimes armed with a Killkannon or multiple Big Shootas and features a cavernous bomb bay.
These usually contain row upon row of specially-built Repulsor Mines, which themselves contain weaker repulsor fields. These mines are placed by Minelayer's claw and after their fields are activated, they float in mid air until someone passes under them. This will collapse the delicate repulsor field, causing the mine to fall on top of him. The unlucky trespasser is torn to shreds by a massive explosion, if the fall of a heavy mine doesn't kill him first. They are usually used against light Imperial ships as smaller fighters are too small and fast for the mine to be effective at all.
Minelayer's Mine Grabber is also used for light crane work by Ork Mekboys. The craft is sometimes used as a dropship, its bays filled with angry Boyz instead of the mines.
They are best seen in the SPESS MAHREEN video game, where they act as dropships.
Fanmade Rules[edit | edit source]
8th Edition[edit | edit source]
A Minelayer is a single model, it is armed with 2 Big Shootas and 2 Twin Grot Sponsons.
Name | M | WS | BS | S | T | W | A | Ld | Sv | Points |
---|---|---|---|---|---|---|---|---|---|---|
Ork Minelayer | 16" | 5+ | 5+ | 6 | 6 | 20 | 4 | 6 | 4+ | 200 |
Weapon | Range | Type | S | AP | D | Abilities | Points |
---|---|---|---|---|---|---|---|
Big Shoota | 36" | Assault 3 | 5 | 0 | 1 | - | 0 |
Construction Krane | Melee | Melee | User | -1 | 2 | This weapon hits on a 3+. | 15 |
Twin Grot Sponson | 24” | Assault 4 | 4 | 0 | 1 | This weapon hits on a 4+. | 0 |
Killkannon | 24” | Heavy d6 | 8 | -2 | 2 | - | 15 |
Wargear:
- This model is armed with Kustom Repulsors.
- It must take either:
- A Mine bay.
- Or a Transport Hold.
- This model may take a Construction Krane for 15 points.
- This model may take up to 2 additional Big Shootas for 5 points each.
- This model may replace its Big Shoota for a Killkannon for 15 points.
Abilities:
- Dakkadakkadakka
- ’ere we go
- Explodes:
- If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. If this model is equipped with a Mine bay it instead explodes on a 4+, and each unit within 2D6” suffers D3 mortal wounds.
- Mine Bay:
- If this model has a Mine Bay then it contains 12 mines. It may deploy up to 3 mines (at least 3" away from each other, as grots are runty and slow loaders) during your movement phase. Mines have the following profile:
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Ork Mine | 0” | - | - | 1 | 4 | 1 | - | 4 | 5+ |
- An Ork Mine explodes if it is within 3" of any units (friend or foe) at the end of a movement or charge phase. Each time an Ork Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound on the nearest enemy unit, and on a 6 it inflicts D3 mortal wounds on that unit. The Ork Mine is then destroyed.
- Transport Hold: Some Ork Kaptins consider mines to be pansy nonsense, and much prefer to fill their holds with angry ork boys.
- If this model has a transport hold, it gains the TRANSPORT keyword and it may transport up to 20 ORK INFANTRY models. Each MEGA ARMOUR or JET PACK model takes up 2 spaces.
- Construction Krane:
- If this model took a Construction Krane it may also transport 1 KILLA KANZ model, but while doing so it may not use the Construction Krane profile and subtracts 2” from its movement characteristic.
- Scoutin’ Ahead:
- During deployment, you can set up a Minelayer behind enemy lines instead of placing it on the battlefield. At the end of any of your Movement phases, the Minelayer can swoop around to ambush the foe - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
- Kustom Repulsors:
- Enemy units attempting to charge a model with a Kustom Repulsor must subtract 2” from their charge distance.
Category: Faction: <Clan>, Faction: Ork, Fly, Ork Minelayer, Vehicle
9th Edition[edit | edit source]
A Minelayer is a single model, it is armed with 2 Big Shootas and 2 Twin Big Shootas.
Name | M | WS | BS | S | T | W | A | Ld | Save | Points |
---|---|---|---|---|---|---|---|---|---|---|
Ork Minelayer [1] (15-20 Wounds Remaining) | 16" | 6+ | 5+ | 6 | 6 | 20 | 4 | 6 | 4+ | 200 |
Ork Minelayer [2] (5-14+ Wounds Remaining) | 14" | 6+ | 6+ | 6 | 6 | N/A | D3 | 6 | 4+ | |
Ork Minelayer [3] (1-4+ Wounds Remaining) | 12" | 6+ | 6+ | 6 | 6 | N/A | 1 | 6 | 4+ |
Weapon | Range | Type | S | AP | D | Abilities | Points |
---|---|---|---|---|---|---|---|
Big Shoota | 36" | Dakka 5/3 | 5 | 0 | 1 | - | 0 |
Construction Krane | Melee | Melee | User | -1 | 2 | This weapon hits on a 3+. | 15 |
Twin Big Shoota | 36” | Dakka 10/6 | 5 | 0 | 1 | - | 0 |
Killkannon | 24” | Heavy d6 | 8 | -2 | 2 | Blast | 15 |
Zzap Gun | 36” | Heavy 1 | * | -3 | 3 | Each time this weapon is selected to shoot with, roll 2D6 to determine the Strength of all its attacks: on a 11+ each successful hit inflicts D3 mortal wounds on the target in addition to any normal damage, and the bearer suffers 1 mortal wound. | 5 |
Wargear:
- This model is armed with Kustom Repulsors.
- It must take either:
- A Mine bay.
- Or a Transport Hold.
- This model may take a Construction Krane for 15 points.
- This model may take up to 2 additional Big Shootas for 5 points each or 2 Zzap Guns for 5 points each.
- This model may replace one Big Shoota for a Killkannon for 15 points.
Abilities:
- Ramshackle
- ’ere we go
- Explodes:
- If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. If this model is equipped with a Mine bay it instead explodes on a 4+, and each unit within 2D6” suffers D3 mortal wounds.
- Mine Bay:
- If this model has a Mine Bay then it contains 12 mines. It may deploy up to 3 mines (at least 3" away from each other, as grots are runty and slow loaders) during your movement phase. Mines have the following profile:
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Ork Mine | 0” | - | - | 1 | 4 | 1 | - | 4 | 5+ |
- An Ork Mine explodes if it is within 3" of any units (friend or foe) at the end of a movement or charge phase. Each time an Ork Mine explodes, roll a D6; on a 1 it fails to inflict any harm, on a 2-5 it inflicts 1 mortal wound on the nearest enemy unit, and on a 6 it inflicts D3 mortal wounds on that unit. The Ork Mine is then destroyed.
- Transport Hold: Some Ork Kaptins consider mines to be pansy nonsense, and much prefer to fill their holds with angry ork boys.
- If this model has a transport hold, it gains the TRANSPORT keyword and it may transport up to 20 ORK INFANTRY models. Each MEGA ARMOUR or JET PACK model takes up 2 spaces.
- Construction Krane:
- If this model took a Construction Krane it may also transport 1 KILLA KANZ model, but while doing so it may not use the Construction Krane profile and subtracts 2” from its movement characteristic.
- Swoopin' Down:
- During deployment, you can set up this unit high in the skies instead of setting it up on the battlefield. If you do so, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.
- Kustom Repulsors:
- Enemy units attempting to charge a model with a Kustom Repulsor must subtract 2” from their charge distance.
Category: Faction: <Clan>, Faction: Ork, Fly, Ork Minelayer, Vehicle