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It wasn't supposed to be like this.
{{Promotions}}
[[File:45308.jpg|400px|thumb|right|"Okay ladies, which one of you let their manslave out of the kitchen?"]]
The men walking up and down fleshmarket road look at me with a mixture of outright hatred and open lust. I can feel their eyes on me, stripping away my dirty spidersilk rags with their minds, their imaginations filling in the few blanks left to them. They want me - I can see it in their dark, furious eyes - but they all know the stories of what my kind do to the men that slip into our embrace, and that fear keeps them away. So they just stare and sneer as I display myself for them, running my hands over my supple curves, their every glance like a knife in my heart.
 
'''Drow''', more commonly known as "Dark Elves", are a common reoccurring type of [[elf]], first introduced in [[Dungeons & Dragons]] as a matriarchal society of black-skinned and white-haired subterranean elves who are literally allergic to sunlight. Unlike real-life underground species that develop pale skin, drow have black skin due to the curse laid upon them when their demon-goddess [[Lolth]] turned them away from the other elven gods. They produce adamantine equipment (which falls apart in sunlight, yet is bad-ass underground), take slaves, are ruled by an abusive matriarchy that likes S&M, have magic resistance, really like spiders and hate most other elves.
I was supposed to change things.
 
In short, they'd be fucking cool, were it not for the fact that 90% of all player character Drow will be Chaotic Good and be Rebelling Against The Evils Of Their Race, thanks to the raging hard-on underages and other tryhards have for [[Drizzt]]. As a result, even though dark elf pr0n is A) common, B) totally acceptable given their canon behavior, and C) totally relevant when somebody asks for dark elf pictures (see B), people still get whiny on /tg/ at anything moderately crude. Sure, we're trying to hold back the tide of cancer, but where dark elves are concerned, it's totally good.
None of the other women who work the road have this problem. The half-elves never want for company; they can charge what they like and there'll always be someone willing to pay. Most of them own their own homes; they come and go for a few weeks at a time when money is tight, safe in the knowledge that they don't have to shame themselves for long. The humans, by far the majority, compete fiercely with each other for the attentions of the men who come to browse the wares, but always good-naturedly; they gather around small fires for warmth, laughing and cackling like harpies. I tried to join them, once. They drove me away with rocks and curses. Even the half-orcs still find enough trade; they work those too poor to buy service from anyone else, but for many of the bastards who come here, one wet hole is much the same as any other.
 
Designers have mooted plenty other visions of subterranean elf, sometimes superficially looking like drow, sometimes even ''called'' "drow", that bend the definition given above. Largely because of that anti-Drizzt constituency we mentioned. We'll get to those, below.
I should have been on stage, playing my Qua'shael flute, surrounded by an enraptured audience. And for a while, I was; the haunting, lilting strains of music won me many friends and admirers when I came to the city, until I chose to discard the glamoured mask that had disguised me as one of the surface elves. It should have been a moment of glory; proof that my kind, hated and shunned by those who walk under the sun, are as capable of kindness and beauty as they are.
 
==History==
I should have known better.
Drow were first mentioned in the second, 1978 hardback of the [[Monster Manual]] for [[Advanced Dungeons & Dragons]] 1st edition, under "Elf". Here: "The 'Black Elves,' or drow, are only legend. They purportedly dwell deep beneath the surface in a strange subterranean realm. The drow are said to be as dark as faeries are bright and as evil as the latter are good. Tales picture them as weak fighters but strong magic-users." Contemporaneously they are fleshed out in ''[[Against the Giants|G3: Hall of the Fire Giant King]]''.
 
They beat me, robbed me, smashed the magical heirloom that my parents had cherished ever since we fled Menzobaranzen and colonized the tunnels nearer the surface. They chased me through the streets, cast me out of my rented room, and would have seen me lynched if I hadn't managed to slip away with Lolth's mocking laughter ringing in my ears.
They truly sprang onto the world in the followup [[Drow Trilogy]] [[Adventure Path]] which, with its sequel [[Queen of the Demonweb Pits]], fleshed out the [[Underdark]], drow culture, and [[Lolth]]. They subsequently entered the [[Fiend Folio]], and Gygax himself gave them PC stats in ''Unearthed Arcana''.  (More on that in a minute.)
 
They...tolerate me, now, on the fringes of society. Probably because they think it's funny, imagining me as some once-high and mighty Priestess cast down into the gutters to ply my the trade I've been reduced to. The mocking jibes and insults they throw suggest as much.
The already-popular villains exploded in popularity as a PC race following the release of the Drizzt novels to the point of parody, oversaturation, and backlash, though all three have died down with time and distance.  
 
Slut.
I guess we can't go any further without talking about the controversy, can we? Alright, so a lot of the things in drow culture are supposed to be opposites of what other races see as normal: drow are matriarchal, consider clothing (besides underwear) to be a sign of weakness, adore spiders and hate puppies, and have their skin and hair colors inverted from humans. Oh, and they're also Evil! Yeah, put all these facts together at once and you don't even need to ask the [[SJW]]s what the accidental implications are. Things aren't helped by the internet's eternal love affair with simplifying things down into jokes, so it didn't take long before drow picked up the stereotype "darker-skinned elves are ruled by evil feminazis and have a savage, half-civilized culture of betrayal."
 
Spider-kisser.
To tell you what you already know, there's some grains of truth to the unfortunate implications, but there's also more than a little bad-faith trolling at play, until people who didn't know anything about them but the memes took it seriously. First and foremost regarding their skin tone: drow are almost never described as having ''any'' human skin tones in any sources (originally their black skin was ''literal'' onyx in color, and in modern depictions they tend towards blatantly fantastical hues of grey, purple, or blue), and their facial features are usually drawn to resemble either Caucasian or Asiatic appearance rather than an African. With dark skin, light hair, and (sometimes) red eyes, the effect the artists were going for was ''photonegative'' rather than "person of color." Sadly this was lost on a lot of people, such as whoever drew the porny ''Queen of the Spiders'' cover (where their skin was an ashen dark tan ''a la'' South India), pretty much every Japanese artist (where they tend towards the coffee with latte end of the skin spectrum), and one particular writer who described drow hair as "curly."
 
Dirty, filthy little Drow whore.
Even the "evil" thing wasn't supposed to dominate drow culture. Drizzt was rocking the Good alignment as far back as 1988, then in 1991 [[Eilistraee]] was written in to show drow weren't inherently evil, the evil gods were just on top right now and the good ones were still clawing back territory.
 
I want to lash out, I want to scream, I want to tell them - I'm done, they've won, and I just want to go home. I don't want to spend my nights huddled in freezing, stinking alleyways, posing and exposing myself to the men who come along, examining us like pieces of meat set out for display, hoping and dreading for the moment where one of them will push some money into my hand, lead me into the shadows, and use me for his satisfaction.
As of the [[5e|present]], the drow have seemingly moved past the backlash to hit the most popular spot they've ever been in. They were introduced as a ''core'' PC race for the first time in 5e (albeit the only one at launch to have a built-in penalty), the second major adventure line for the edition took place in the Underdark and gave them a ton of focus (and was retconned to be a massive plot by their patron goddess to boot), and they tend to cameo in most other adventure lines or collections and get new monster versions added with each new Monster Manual equivalent.
 
There's a gang of them there, now. I can see them on the other side of the street in a clandestine huddle, shooting me the occasional glance before going back to their whispered conversation. Deciding what exactly they're going to do with me, probably. I wait until one looks up at me and catch his eye, giving him a smile that I hope isn't too false and fluttering my eyelashes at him. He ducks back into his group, eyes wide with surprise, and there's another flutter of bobbing heads as they talk amongst themselves.
In-universe, the drow backstory mostly boils down to them being victims of the bitter breakup between [[Corellon]] and [[Lolth]]. Basically, when the two gods started fighting, this led to a great [[elf]] civil war as elves chose to follow either one god or the other. When Lolth's side lost, she and her followers were all kicked out of the realms controlled by the [[Seldarine]], and that extended to her elf followers, who fled into the [[Underdark]] to avoid further retribution. There, they stewed over their defeat and fully turned to the dark powers in hopes of rebuilding and one day launching a massive counterattack to destroy those who had driven them from the surface - old-school drow were implied to worship all manner of unsavory deities and [[Demon Prince]]s, but due to the [[Forgotten Realms]], and in particular the [[Drizzt]] novels, Lolth eventually became the defacto henotheistic patron goddess of all drow.
 
My heart skips a beat and the bottom drops out of my stomach as they come to a decision and start to approach me. Visions - some memories, some the product of my ghoulish imagination - flicker through my mind, tormenting me with the idea of what's going to happen. They're going to take turns, fucking me one by one, cheering each other on and calling out baser and baser instructions. They're going to have me at once, forcing themselves into the body they've purchased and pumping every hole full of their seed. They'll push me on the ground and -
==Woodrot on the Family Tree==
The drow don't exactly get on well with other races, but they are still elves, so the family tree can produce some rather odd branches.
I swallow, hard, forcing the thoughts away as the men cross the road and sidle up to me. There's six of them, all youths - possessed of that strange, gangly awkwardness humans go through before entering full adulthood, with a variety of bad facial hair and patches of acne spread across them apparently at random. Beyond that, I don't care enough look too closely at them. I just want to them to do their business with me, give me my money, and go.
 
Famously, drow are often transformed by [[Lolth]] into half-drow, half-spider [[centaur]] creatures traditionally known as [[drider]]s. In several editions, they also created the [[chitine]]s, a race of humanoid spiders.
"Good evening, gentlemen." I say, the forced smile still on my face. "See anything you like?"
 
An incredibly rare mutation amongst the drow are the '''Szarki''', meaning "Ghost Spiders" - drow afflicted with albinism. First appearing in the form of a prominent antagonist character in the original [[Maztica]] novels, who was transformed into a [[drider]] at their end, the szarki were fleshed out in 3.5's ''Drow of the Underdark''. They are mechanically identical to drow, but their albinism allows them to pass themselves off as elves, so they are coddled and trained as elite infiltrators.
The words come out on automatic. There's another flurry of muttered conversations, and one of the youths is pushed forwards.
 
A common "sacred rite" for drow priestesses of [[Lolth]] is to bang a powerful [[demon]] known as a [[glabrezu]]. The resultant [[Half-Fiend]] offspring is known as a [[Draegloth]].
"I - uh, that is to say, we - uh, we're going to purchase you. For a friend." He pauses, worrying at a thin, whispy attempt at a beard before continuing. "It's his birthday."
 
In AD&D, drow also had a unique [[Half-Dragon]] offshoot race that was half [[Deep Dragon]], known simply as the "Drow-Dragon". In 3e, this idea was tweaked and replaced with a race of drow-dragons born of [[Shadow Dragon]] lineage, called ''Zekyl''. These in turn gave rise to a race called the ''draa'zekyl'', who could shapeshift between purely drow and purely draconic forms.
A little spark of hope flares. Just one of them. I'm only going to have to handle one of them. Less money, but it means I might be able to claw my way out of the encounter with a few shreds of dignity.
 
Much like how [[Duergar]] have the long-forgotten "good but still [[Underdark]]-dwelling" counterpart of Grey Dwarves, so too do Drow have such a counterpart race: the [[Rockseer Elf]]. [[Mystara]] has its own unique elf race that takes the drow's niche, the [[Shadow Elf]].
"But we have to watch!" Another voice, whining and reedy, pipes up from the back. "To, uh, make sure you don't hurt him! You'll only drag him off and sacrifice him to your evil gods if we don't!"
 
==Drow vs. Tieflings: "Evil is Sexy!"==
The smile on my face flickers and my heart breaks a little more. That's all I'm ever going to be to these people. No matter that I'm dressed in rags and selling myself on the streets for change, I'll always be the evil, manipulative seductress in their eyes. I was a fool to even dream of thinking I could change things by coming here.
During the 80s and 90s, drow rose to incredible popularity amongst D&D fans. Whilst their players were often derided as [[Mary Sue]]s and snowflakes, this didn't stop them from becoming loved and adored by many D&D players - drow were D&D's ''original'' "sexy bad (boys/girls)" race, and they profited from it by catapaulting into prominence. As the 2000s came along, things seemed even sweeter for them; from the flurry of splatbooks about them in 3rd edition, drow went on to truly benefit from 4th edition, which simultaneously freed them of the scourge of [[Level Adjustment]] and came up with [[Nentir Vale|a base setting]] that made their status as spooky [[Underdark]] dwellers work ''for'' them, by making it official that the average village would '''not''' greet a drow adventurer with torch-wielding mobs, simply because the average surface-dweller has no idea what a drow ''is''. It seemed like the dark star of the drow would rise ever higher...
 
"That's fine." I lie. "Where's the lucky boy?"
But the mid-2000s also brought something the drow had never faced before: a challenger for their niche as "D&D's sexy bad guys". There had been other playable monstrous races in the past (to put it mildly), but none of them had ever really challenged the drow as embodying the "exil is cool and/or sexy" trope before. [[Orc]]s (and [[Half-Orc]]s)? Please; normies didn't even know that orc [[monstergirl]]s could be a ''thing'' until the [[Warcraft]] movie! [[Shadar-Kai]]? They weren't even ''playable'' when they debuted! But 4th edition finally gave them a real legitimate challenger:
 
Another one is pushed forwards. He gives me a nervous look and a little wave. In happier circumstances, I might have thought it was cute. But before I can even open my mouth to talk about money, a heavy purse is shoved into my hands.
[[Tiefling]]s.
 
"Here. That should cover your, uh, your...your fee. Right?"
The idea that tieflings could be "sexy bad guys" thanks to their [[fiend]]ish heritage wasn't ''entirely'' new - DiTerlizzi's illustration made that pretty damn obvious. But tieflings, being watered-down [[cambion]]s, lacked that association with inherent evil (and defensive pre-retaliation from all other races) which the drow had earned. They also lacked the stigma of being associated with [[Drizzt|Drizzt do'Urden]] and his annoying fanboys. And to make matters worse 4e both made tieflings a core race in the [[Player's Handbook]] (Drow were stuck in the [[Forgotten Realms]] Player's Guide, a 4e [[splatbook]]) ''and'' it actively promoted the tiefling for Bad Boy roleplayers, to the point that the Wizards Presents: Races & Classes design guide even notes that 4e tieflings were created to give the antihero/cool dark character players a race to gravitate towards.
 
The last word sounds almost pleading. I weigh the purse up and down in my hand, letting the moment stretch on and on. This is the moment - I could throw it back in the faces, tell them to go to hell, tell them that I'm better than this - that I'm not just some cheap, common whore to be bought with their money. The moment stretches, and for a beautiful eternity, I imagine myself doing just that.
The result was that many drow fans jumped ship to become tiefling fans instead.
 
And then it ends, and I hurriedly tuck the purse away into my bag, looking away and furiously blinking away tears of shame and disgust. Because that's what I am. A cheap, common whore. Meat to be bought and used. Flesh for rent.
==(A)D&D==
===First Edition===
Transaction complete, I lead the little gang back into the alley, so we can have some semblance of privacy and a bit of respite from the wind. They follow in silence, like children following a schoolteacher, until I stop and shuck what remains of my clothes away in a quick gesture. There's no art to it, no slow tease and strip - just a couple of knots to untie and a shrug of my shoulders, and the ragged gossamer falls away, leaving me bare and exposed to their hungry eyes.
There never were Drow in the BXCMI line. This line did spin up some underworld elves incompatible with surface elves - the Shadow Elves, the Schattenalfen - but those were Aztec or post-Aztec. Shadow Elves farm spiders in, like, one city only. LEAVE THEM ALONE!!
 
And oh, how they stare, their gazes devouring every inch of my slender, black skin. They begin to call out instructions, telling me to turn this way or that, to bend over, to push my breasts together. Some of them circle around, and I can almost feel how much they want to start grabbing at me, to feel the warmth and tightness of my body in their hands. It's humiliating, and I can feel myself blushing fiercely as one of them tells me to lean back against a barrel and open my legs.
Where Drow did exist, starting at Greyhawk, Gygax (at first) restricted them to the role of monsters, due to their in-game lore. Both [[Drizzt Do'Urden]] (in Icewind Vale, not Greyhawk ... and arguably not Forgotten Realms at first, either) and [[Viconia de'Vir]] were exceptions, with backstories to explain why they're on the surface instead of down in the Underdark.
 
"Yea, yea!" He says, licking his lips and staring at the soft slit of flesh between my thighs. "Now show us your cunt! Spread it for us!"
That said, Gygax wasn't entirely ignorant to his audience. PC stats for drow elves appeared, alongside the other [[Underdark]] [[Demihuman]]s ([[duergar]] and [[svirfneblin]]) in the original [[Unearthed Arcana]] for AD&D 1e. They were still quite strong, but nerfed from their appearance in the Drow Trilogy for instance knocking out that spell-resistance. They were also less powerful than their 2e incarnations:
::No ability score penalties or modifiers.
What else can I do? They've bought me. They own me. I force a lascivious grin and use two fingers to spread my delicate folds, exposing my most intimate place for them, a soft, pink flower amidst a field of ebony skin. There's a chorus of ooh's and aah's. One joker even pipes up with "Oh, wow! I thought she'd be, I dunno, purple or something!"
::Sunlight Sensitivity: -2 penalty to Dexterity and "to hit" rolls and enemies gain a +2 bonus to saves vs. drow attacks when both the drow and their opponent are in bright light. If the dark elf is in shadow and the opponent is brightly lit, this changes to a -1 to hit penalty/+1 save bonus instead.
::Unlike drow NPCs, drow PCs do ''not'' have 50% magic resistance. They cannot regain this trait without a Wish spell.
A snappy retort blossoms flickers through my mind, like the ghost of the person I was before all this, but it chokes and dies when another elbows the birthday boy in the ribs and says. "Go on, Martin, get stuck in there! Use your tongue, I think girls like that."
::Drow do not gain the weapon bonuses of normal elves, but instead are ambidextrous.
::Drow have Infravision 12'.
"Oh yes, darling, we do. Come here and taste me." I purr. It's a lie. I don't want this - this false intimacy, this pretense that they care about what I like or don't like. I just want them to fuck me, to blow their loads, and leave me alone. But I keep the sultry look nailed to my face and beckon Martin forwards with my other hand. He shuffles up to me, gives me a strained, anxious look, and drops to his knees, taking ahold of my thighs and leaning in close to my slit.
::Drow females have movement rate 15', whilst males have movement rate 12'.
::Drow have the Stealth and Detect Secret Doors abilities of [[elves]], and the Stonecunning ability of [[dwarves]].
He reaches for me, gently tracing his fingers along the lines of my folds and poking at my entrance, exploring my most intimate space with an inexpert touch. His warm breath washes over me, tingling against my skin, and I can't stop myself from gasping and jumping as he gives me a hesitant, experimental lick. I hate the horrid little spark of pleasure that flows through me as he laps at me again, longer and deeper this time, teasing my folds apart and leaving a glimmering trail of wetness behind. Shame curdles in my gut at the knowledge that some of that wetness is mine, and I bite my lip hard, screwing my eyes shut and trying to fight down the low gasps and heavy breaths fighting to get free as Martin continues to lick and suck at my flesh.
::Drow have access to the spell-like abilities of Dancing Lights, Faerie Fire and Darkness 5' Radius. They gain access to Detect Magic, Know Alignment and Levitate at 4th level, with female drow also gaining Clairvoyance, Detect Lie, Dispel Magic and Suggestion at that level. All spell-like abilities are usable 1/day.
::Available classes: [[Cleric]], Warrior ([[Fighter]], [[Ranger]], [[Cavalier]]), [[Rogue]] (Thief, [[Acrobat]], [[Assassin]]), [[Wizard|Magic-User]].
"Is she okay?" A voice whispers. "Her face is all funny. Is he hurting her?"
::Class levels for Drow Males: [[Cleric]] 7, [[Fighter]] 10, Magic-User 18, [[Thief]]/[[Acrobat]] Unlimited, [[Assassin]] 12, [[Ranger]] 14
::Class levels for Drow Females: [[Cleric]] Unlimited, [[Fighter]] 12, Magic-User 11, [[Thief]]/[[Acrobat]] Unlimited, [[Assassin]] 12, [[Ranger]] 14
"Nah." Another voice, older, more confident. "She's getting off on it. Fuckin' whore's enjoying herself. Go on, Marty, work her clit! Make the bitch come for us!"
 
Naturally, when 2e rolled along, [[The Complete Book of]] [[Elves]] [[splatbook]] also provided new rules for playable Drow and holy ''fuck'' were they powerful... IF you were playing in the Underdark.
It's true. I feel sick and humiliated, betrayed by my own body, but it's true. It's been so long since I'd felt any sort of tenderness, physical or mental, that even this fake tenderness is coaxing a reaction from me. I let out a thin, whining gasp as my client pulls away.
 
+2 Dex, +1 Int, -1 Constitution, -2 Charisma for initial ability score modifiers, and with racial maximums of 18, 20, 17, 19, 18 and 16 for Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma respectively. They have a bunch of spell-like abilities, all usable once per day; Dancing Lights, Faerie Fire, and Darkness by default, with Levitate, Know Alignment and Detect Magic gained at level 4. Drow [[Cleric]]s get even more, in the form of Clairvoyance, Detect Lie, Suggestion and Dispel Magic. Also, they ''start'' with Magic Resistance 50% and increase it by +2% per level, to a max of 80%, and get a +2 bonus on all saves involving magic.
"Her what?"
 
So, what's the drawback? Aside from the sensitivity to light (-2 penalty to Dexterity and Attack Rolls, enemies are +2 bonus to saves vs. drow spells), they also lose their powers if they spend more than two weeks outside of the Underdark, losing 10% Magic Resistance and one spell-like ability each day. If they go back to the Underdark, they get their powers back if they spend 1 day for each week they spent on the surface. Also, they get a -4 penalty to Reaction rolls against other elves, and increase their experience costs by +20%.
"Her clit, dumbass. Look, here."
 
===3rd edition===
There's a sudden, sharp burst of pleasure as another pair of hands go to work on me, encouraging my clit out of its hood and stimulating the sensitive little bud. My toes clench and unclench, my legs trembling as the two men work me, pushing my treacherous body further and further towards an orgasm I don't want but know is coming.
3E managed to make it almost a whole year before caving in and making the Drow a full and proper player character race in the 2001 ''Forgotten Realms Campaign Setting''. They had the usual elf boni and flaws, plus: +2 Int, +2 Cha; Darkvision 120' instead of elf-normal lowlight vision; Spell resistance of 11 + character level; +2 to will saves against spells; the ability to cast dancing lights, darkness, and faerie fire as spell-like abilities 1/day; proficiencies with hand crossbow, rapier, and shortsword instead of elf-normal; sudden bright sunlight will blind a drow for 1 round; and the drow will be dazzled until they leave the bright light. Male drow have [[wizard]] as their favored class, female drow have [[cleric]] (of [[Lolth]]) as favored class.
 
"Come on. Come on, you dark elf slut." The older one's voice hisses in my ear as I squirm around Martin's eager tongue, lapping at my building wetness. "I bet you love this, don't you? You spend your whole life bossing men around, but this is where you really want to be. Sucking dick and getting fucked for money in our city."
The larger array of spell-like abilities they had in AD&D, such as Levitation, are retconned in this edition as being exclusive to drow nobility only. That's not to say mechanics to let a PC have access to these powers were completely unavailable.
 
No, no, no - he's wrong, he's lying, I know he is, but - my whole body snaps tight as the two men tip me over the edge, flecks of wetness running down my kicking, spasming legs as sweat blossoms across my skin and lighting surges through my veins. I go rigid, then limp, sliding off the barrel in a boneless heap, hating every inch of myself and fighting back tears. I screw my eyes shut tighter, desperately hoping for the ground to open up and swallow me, sparing me the sight that I know is going to be waiting when I open my eyes. Slowly, after what feels like both an eternity of dread, I sit up and look at them.
They had an article on their culture in [[Dragon Magazine]] #298 that really emphasized the darker side of drow culture. Want a sample? According to this lore, drow don't die out because, despite their tendency to murder and torture each other, they're as fertile as [[orc]]s, with females normally conceiving twins and triplets. They normally only birth a single baby, though, because the strongest usually kills and absorbs the others in the womb; these prenatal struggles actually produce orgasms more intense than anything a drow female might feel elsewhere. This sensation, ''chad-zak'', is explicitly called out as the main reason why drow women are willing to get pregnant at all, considering the selfish power-hungry bitches they generally are.
 
Several of the youths are partially undressed, hands pumping around their erections, watching me with unbridled lust. I can only imagine how I look to them - sitting naked in the gutter, my white hair, unwashed and hacked short hanging in unkempt tangles around my narrow, delicate face, staring at them with large, soft red eyes as I recover from the throws of my first orgasm in months.
[[Eberron]] has a drow sub-race called the Umbragen, who possess strange, mystical powers connecting to the darkness. Mechanically, this is represented by replacing their spell saving throw bonus with a + 2 racial bonus to Hide & Move Silently checks, swapping their weapon proficiencies for longbow, shortbow, longsword & rapier, and making their [[Favored Class]] into [[warlock]], plus a racial-restricted set of variant abilities for [[soulknife]] and a bevy of racial feats. All of this appears in [[Dragon Magazine]] #330.
 
Martin unbelts his trousers and lets them fall to the ground, the noise of his buckle rattling off the cold stone sounding like the click of a prison door slamming shut on me.
===4th edition===
The 4E Monster Manual had some explicit monsters-as-races in the back, and the Drow were one of them, although they got an identical repost in the 4e [[Forgotten Realms]] Player's Guide alongside the [[Genasi]] -- fittingly, since FR basically created the idea of Drow PCs.
"So, uh, what do you guys want me to do next?" He says, turning to his companions.
 
For Drow, +2 Dex and +2 Cha or +2 Wis, Darkvision, +2 Intimidate, +2 Stealth, Fey Origin, Trance, and one racial encounter power (Llothtouched) that could be used as a minor action for one of two effects that last until the drow's next turn: a close-burst-1 darkness spell the drow can see through, or a faerie-fire spell that gives combat advantage against the target.
"Shit, man, whatever you want." One says. "I mean, we bought her."
 
Drow had a couple of [[Dragon Magazine]] articles available to them. Issue #367 featured the article "Children of Darkness", a setting-neutral (in that it was equally applicable to both the [[Nentir Vale]] and the [[Forgotten Realms]]) guide to drow with new racial feats, a racial [[Paragon Path]] (the Curseborn) and a racial [[Epic Destiny]] (the Redeemed Drow). Ironically, it brought back the idea of drow having greater racial magic without touching upon the old mechanics; a paragon level racial feat called Highborn Drow gave the drow a third effect to their Lolthtouched racial power; Webs of Darkness creates blinding webbing of solidified shadow that ensnare all enemies in a close blast 3. This was then followed by issue #413, which abounded in new racial themes for drow; the Bregan D'Aerthe Mercenary, the Elderboy, the Melee-Magthere Champion, the Sorcere Adept, the House Priestess, the Widow of Arach-Tinilith, the Ooze Master, the Secret Apostate, and the Skulker of Vhaeraun.
"Get her to suck your dick!" Another voice. "Come on, look at those lips. I wanna see what they look like around your dick."
 
   
===5th edition===
There's a few more words shot back and forth, but I tune them out, crawling up to my knees and brushing my hair away from my face. I already know what's coming. My body isn't my own - it belongs to them now. It'll fuck and suck and come and be come on, or in, at their will, not mine. Martin turns back towards me, his erection swinging back and forth in front of my face, and I obediently reach out and take it in my hand. He's hot, and hard, and I can feel the eager tremble of his heartbeat as I begin stroking him, working my hand up and down his shaft as the others cluster around for a better look. One of them kneels behind me, wrapping one arm around my midsection and knotting the fingers of his other through my hair. I can feel his naked torso pressed up against my back as he pushes my head forwards, inexorably guiding my mouth onto his stiff, throbbing prick.
Drow are '''finally''' an outright core PC racial option in the Player's Handbook, as an elven subraceThe usual elf advantages, along with +1 Cha, 120' darkvision, automatic knowing some spells: the 'dancing lights' cantrip at 1st, the 'faerie fire' 1/day at 3rd level, and 'darkness' 1/day at 5th level. Automatic weapon proficiencies are hand-crossbows, rapiers and shortswords. They are also the ''only'' core race to receive an explicit ''penalty'' in the core book: if the drow or the drow's target are in direct sunlight, the drow has disadvantage on attack rolls and perception rolls. It's not as crippling as it sounds in practice, but it ''is'' annoying as hell. Better hope you fight indoors a lot, and/or play them in an adventure designed around spelunking or limited sun exposure, like ''Out of the Abyss'' or ''Curse of Strahd''. 
 
Silence falls, filling the air with thick, wet sounds as I suck him. He's washed, at least, so I don't have to worry about the taste of old sweat and stale come making me gag, and the youth behind me slips his hand up to cradle one of my breasts, holding it in his palm and gently massaging the firm, black flesh as I bob my head back and forth upon the hardness in my mouth. I can feel the other men staring at me; their eyes fixed to my full, dark lips wrapped around their companion's cock, the difference between our skin thrown into stark relief.
Xanathar's Guide gave them a boost with a new racial feat; Drow High Magic. Reflecting the "noble drow" spell-like abilities of AD&D, this feat grants a drow the ability to cast Detect Magic at will and both Levitate and Dispel Magic once per long rest without a spell slot.
 
"Gods, look at her." One of them mutters. "You were right, Garth. The little whore really is into this."
{{D&D4e-Races}}
{{D&D5e-Races}}
No. I'm not. I'm really not. My jaw aches, and I the salty taste of his precome floods my mouth. I just want him to be done. Maybe, just maybe, if I can force him to finish now, I can take the money and leave without submitting to the final indignity of being fucked in front of them. I slowly begin to pick up the face, sucking him faster and deeper with every stroke, washing my tongue over his head every time I come to the top of his shaft, then plunging down again until he pushes against the back of my throat. Martin's breathing comes in short, ragged gasps from somewhere above me. His cock twitches, pulses, and I know he's getting close. A little spark of hope flares into life. I just need a little more time to work, a little longer until his balls contract and -
 
==Pathfinder==
- his cock pops free of my mouth in a shower of saliva, thick ropes stretching out between my open lips and his glistening head before snapping and splattering down across the swell of my bust. I let out a moan of frustration as the men laugh, slapping Martin on the back.
[[File:Drow B1.png|right|300px]]
Pathfinder ditches the [[Lolth]] aspect and instead makes Drow aligned to assorted [[Demon Prince]]s instead. They got playable templates for the first time in their Bestiary entry, and updated versions thereof in the Advanced Races Guide. Pathfinder goes back to really, really freaking old Drow lore by stating that there's two kinds of Drow; normal Drow, and Noble Drow, who're even tougher and nastier, with a lot more magical powers. These were handled as separate races in the Bestiary, but ARG instead changed it to a Drow race with a bunch of racial feats to simulate Noble Drow abilities, which is arguably more balanced.
"Gotta pace yourself, man. Y'almost missed the main course." One of them says. The older one, again. He leers down at me as I try and wipe the worst of the mess off my face, desperately trying to salvage what little dignity I can. "Don't tell me you don't want to get into this bitch's cunt."
 
Fluff-wise, they're tied into the weird sf-bent of the [[Golarion]] setting, being the descendants of elves who refused to flee the planet in the face of a catastrophe, and turned to demon worship to survive.  First-generation drow are actually the result of elves who've broken really bad physically and psychologically transforming into dark elves.  Natural-born drow aren't actually innately evil, but their culture, which engages in the traditional practices of slavery, human sacrifice, etc., with the lovely addition of [[fleshcrafting]], is so hideously corrupt that almost all of them end up bad anyway. They aren't matriarchal like classic drow either, just assholes. Their [[drider]]s are... well, see that page.
I'm done. I don't have the heart to try fighting any more; first the grotesque, forced orgasm, and now the torment of having come so close to finishing him early has has broken any impulse I might have had to take charge of the situation. My shoulders slump and I stare, numb and miserable, into the gutter before looking up at the pack of men prowling around me like vultures.
 
Unfortunately, the Drow seem to be getting the axe as a consequence of [[Pathfinder Second Edition|the second edition of the game]] trying to further unmoor itself from D&D, as the reboot of 2E and Starfinder that's going to be under the in-house ORC license will be retconning the existence of the Drow entirely and replacing their position as race of pure evil and demon-worshippers with the [[Serpentfolk]]. There will be a new group of underground elves to be introduced but we do not know their skin color or general outlook at this time.
"How do you want me, sir?" I say, my voice flat and dead, not even pretending to be enjoying myself any more.
 
===Drow===
They immediately break into a rough squabble, talking excitedly about how they want to see me fucked. A pair of them even break off from the group, pulling and pushing my limp, tired body into various poses to demonstrate positions they don't know the names for. One of them mentions anal, and I feel tears welling up in the corners of my eyes when the words "face down in the gutter, like the worthless, fucking spider-kissing whore she is" drift out of the group.
* Ability Score Modifiers: +2 Dex, +2 Cha, -2 Con
* Size: Medium
Martin shoots me a strange, sideways look. It's almost apologetic. "Look, I'm the one doing...uh, doing...her. So I get to choose, right?" He says. "I just want it to be, y'know...kinda normal? I mean, that's why we're doing this, right?"
* Speed: 30 feet
* Darkvision 120 feet
The general murmur of sullen acknowledgements drowns out the bubble of short, bitter laughter that chokes its way out of my throat. Normal. He's paying to fuck someone that most of the people in this wretched city would happily see dead, in a cold, damp, miserable back-alley, and he wants it to be normal. His false sympathy feels like a slap in the face, and my stomach twists in dread as the chatter dies off and he comes for me.
* Drow Immunities: Drow are immune to Magic Sleep Effects and get a +2 racial bonus to saves vs. Enchantments.
* Keen Senses: +2 Racial Bonus on Perception checks.
My skin crawls as Martin takes me by the shoulders, gently guiding me down onto my back. The stones are cold under my skin, and I can feel the slow, icy trickle of water moving down the gutter against my spine as his hands slip lower, tracing their way down the slender lines of my body, cupping and playing with my breasts with clumsy enthusiasm, like he's never touched a woman's body before. His fingers move to my nipples, taking hold of the little buds and curiously playing with them, rolling them between his fingers, squeezing and pinching. Shame, hot and raw, floods through me as my body starting to respond to his ministrations - my legs sighing open, my back arching towards him - as little sparks of horrid pleasure flutter through me.
* Spell Resistance: 6 + class level
* Spell-Like Abilities: Dancing Lights, Darkness and Faerie Fire, each 1/day.
It's almost a relief when he finally moves on, kissing his way down my midsection, lapping at my bellybutton with his tongue, the little spot of wet head sliding down to my legs with crushing inevitability. Still, the first lap at my folds draws a ragged breath from me, half a gasp and half a sob, and I can feel my lower lips starting to become slick and ready for him. Then, worst of all, the others kneel around me in a semicircle, hands wrapped around and steadily pumping their jutting pricks to the sight of their friend coaxing my body into readiness. The shame of selling myself to a man is one thing; the disgust I feel at how my body reacts is another; the humiliation of being forced to perform for an audience is almost more than I can bare.
* Light Blindness: Abrupt exposure to bright light blinds a drow for 1 minute and leaves them dazzled on all subsequent rounds until they get out of the light.
* Poison Use: Drow don't risk poisoning themselves when they apply poison to weapons, etc.
"Come on, man, enough of the lovey-dovey shit. Just fuck her already." One of them pipes up. Martin looks up, wiping his mouth clean of my juices with his hand, and scowls at the speaker.
* Weapon Familiarity: Free proficiency in Hand Crossbow, Rapier and Shortsword.
 
"Geez, fine." He mutters. "I just wanted to make sure she - "
===Noble Drow===
* Ability Score Modifiers: +4 Dex, +2 Int, +2 Wis, +2 Cha, -2 Con
"Ah, who cares what she thinks." Another says. "Like Garth said, she's probably getting off on this. Even if she ain't, she's just a whore. She ain't got much say in things."
* Size: Medium
* Speed: 30 feet
They act as if I'm not actually there with them, neatly shutting me out of their perceptions when they aren't occupied with touching and teasing me, not even bothering to glance down at me as they talk. And why should they? I'm just a thing, bought and owned, to them. You don't pay any attention to a book or a lamp when you're not using it. Why should I expect anything different?
* Darkvision 120 feet
* Drow Immunities: Drow are immune to Magic Sleep Effects and get a +2 racial bonus to saves vs. Enchantments.
Martin sighs and shrugs, then shuffles forwards, lining himself up to my entrance. I have to fight the urge to pull away from him as his swollen head bumps against my slid, slowly easing the delicate folds aside as his heat and hardness invades my body. The penetration is slow, inexpert; he pushes himself inside in fits and starts, his hands grasping the curve of my hips for support as he completes our union.
* Keen Senses: +2 Racial Bonus on Perception checks.
* Spell Resistance: 11 + character level
"How is she? What does she feel like?" One of the youths asks.
* Spell-Like Abilities:
** Constant: Detect Magic
"It's, uh, she's good." Martin gasps. I stare up at the stars as he draws back, then thrusts into me again, the motion smoother and more confident. "She's smooth and hot and wet. Really tight as well. It feels amazing. "
** At-Will: Dancing Lights, Deeper Darkness, Faerie Fire, Feather Fall, Levitate
** 1/Day: Divine Favor, Dispel Magic, Suggestion
It feels awful. I feel detached, hollow and empty, but simultaneously tight and full; I can feel every one of Martin's thrusts as he fucks me, the head of his cock relentlessly rubbing against my slick inner walls. He watches me, dull brown eyes locked onto my soft red ones, biting his tongue in concentration as he studies my expressions; he tries different speeds, alters the angle of his penetration, learning which ones make me gasp or moan and repeating them incessantly, until my thighs are soaked with my wetness and my face flushed with arousal, like a bitch in heat. His hands wander up and down my body, caressing my black, sweat-streaked skin, teasing my breasts or catching in my hair in a parody of lovemaking as he fucks me, fucks me in the gutter for the amusement of his friends. They work themselves frantically, faces red and screwed up, bulging cockheads aimed square at my face and breasts.
* Light Blindness: Abrupt exposure to bright light blinds a drow for 1 minute and leaves them dazzled on all subsequent rounds until they get out of the light.
* Poison Use: Drow don't risk poisoning themselves when they apply poison to weapons, etc.
My body crawls and shudders with unwanted stimulation; Martin pulls my hips upwards and leans back, hitting my g-spot and setting my tired form aflame with horrid pleasure; the look of triumph on his face as I suddenly tense and cry out, writhing and spasming on the cold cobbles makes me want to weep. A few of them applaud, clapping and cheering as I shudder around his cock, the last of my orgasm draining away like the water running through the gutters beneath me. They don't give me any time to recover. I feel Martin's hands hooking under my legs and pulling me deeper onto him, his cock pummeling my insides faster and faster. One of the youths around me grunts and shoves his prick forwards, and a moment later, I feel the hot, liquid slap of his seed spraying across my breasts. Almost as if it was a signal, the other four reach their own climax; one by one they ejaculate across me, their come splattering across my narrow, pretty face and pert chest in warm streaks. I can feel it on me, pearly-white against my black skin, feel it tricking and spreading across my body in time with Martin's thrusting. My lips sigh open and I can taste it; bitter and salty, the white strings stretching out and slipping into my open mouth as I gasp and shudder.
* Weapon Familiarity: Free proficiency in Hand Crossbow, Rapier and Shortsword.
 
A moment later, Martin himself finishes; I feel the hot, hard length inside my sopping cunt twitch before a rush of warm heat floods my insides. He pulls out, his cock glistening with both of our fluids, frantically jacking himself as the last thick strings of seed spray out across my belly.
{{Pathfinder-Races}}
 
The urge to curl up and cry is overwhelming. Seed drips from my nose in long strings and oozes out of my slit as I sit up, staring blearily off into the middle distance as the gang of men cleans themselves up and gets dressed. I feel degraded, polluted; I desperately want to scrub myself raw in the vain hope wiping away the come now drying in the cool air will somehow rid me of the uncleanliness settling under my skin. An awkward silence descends; now dressed, Martin turns to look back at me, huddled miserably in the gutter, doing my best to wipe the sticky mess off my face and tease it out of my dirty, ratty white hair. I look up and our eyes meet; he opens his mouth to say something, a flicker of regret in his eyes.
==Starfinder==
[[File:Drow SF 2.png|left|200px]]
"Come on, man, time's wasting." One of his compatriots calls, slapping him on the shoulder to get his attention. "Father'll go spare if he knows we're out this late. We gotta go before anyone misses us."
[[File:Drow SF 1.png|right|200px]]
{{topquote|I should've listened to my cousin Gaila. He said to me, 'Quark, I've got one word for you: Weapons. No one ever went broke selling weapons.'|Deep Space Nine}}
The moment stretches, the man's eyes lingering on me for a heartbeat more. I desperately want him to say something - anything, even just 'goodbye', just a little thing to acknowledge me as a person, rather than the object he's bought and spent the evening using.
With Alien Archive 1, the Drow are back. While they're still socially divided into normals and nobles, the stat difference is gone. They're still assholes, they're still into slavery and puppy-kicking cruelty, but now they've diversified into the wholesome and socially conscious industry of interstellar arms trafficking.  Drow society is matriarchal again, although men can Han Solo their way to riches by smuggling guns.  
 
But there's nothing. The moment ends and he's gone, scuttling out of the alleyway with his friends, leaving me discarded in the gutters like a piece of trash. Wiping away the tears gathering in my eyes, I stagger over to my bag and pull out a towel and the purse full of money. The towel is stiff and grimy with dried seed, and it pricks my skin as I fiercely rub myself down with it, opening the purse and spilling the coins out onto the cobbles with a soft jingle. I pause at the sight; there more there than I'd have expected - more than I'd charge a usual client, and I throw the towel aside, clawing up the coins with sudden, desperate greed and counting them out. Numbers tick by in my head as I add up the little stash of gold I'd managed to save from earlier nights of whoring, until a wide, manic grin - the first in what feels like an eternity - cracks across my face, and a whooping, crazed laugh splits from my throat.
===Drow===
* Ability Score Modifiers: +2 Dex, +2 Cha, -2 Con
I have enough.
* Size and Type: Medium humanoid with elf subtype
* Darkvision 60 feet
I don't have to do this any more.
* Drow Immunities: Drow are immune to Magic Sleep Effects and get a +2 racial bonus to saves vs. Enchantment spells and effects.
* Keen Senses: +2 Racial Bonus on Perception checks.
I can go home.
* Light Blindness: A drow exposed to bright light is blinded for 1 round and dazzled as long as they remain in areas of bright light.
* Drow Magic: Dancing Lights, Detect Magic; In addition drow count as having the Minor Psychic Power feat for the purpose of meeting prerequisites, and if a drow takes the Psychic Power feat, they can add the drow's limning light supernatural ability to the list of spell-like abilities they have available.
 
{{Starfinder-Races}}
 
== Eberron ==
Drow in [[Eberron]] have unique fluff. Like all elves, drow were formerly slaves to Xen'drik's [[Giant]] Empire, but they remained when the now light skinned elves having split and left their native land of Xen'drik for Aerenal 38,000 years ago. By culture ''they'' are the original and "normal" elves are the offshoot. Most of them live in the jungle or ruins of giant civilization on Xen'drik instead of underground, they speak Giant instead of Undercommon, and they aren't associated with spiders, with the largest group of drow preferring Scorpions instead.  
 
There are a handful of known types of drow, with each tribe being of one of these types, but the published material explicitly states more exist beyond the known areas. The Qualtiar are nomadic tribes that love scorpions. The Sulatar are giant loyalist who have really ancient magic and are obsessed with fire. The Hantar'kul or "Blood Hunters" believe they are destined to rule Xen'drik and seek to remove the foreigners, who they see as the biggest obstacle to their rule. The Umbragen avoided the dragon by settling underground and selling their soul to a dark power known as "Umbra". The Umbragen are fighting, and losing, a battle with a daelkyr lord's army and seek weapons to aid in that fight, as they are too prideful to ask for help.
 
While the campaign setting says "sahuagin and drow are not ideal races for player characters", they actually make more sense than most campaign settings. In Eberron, most drow aren't crazy religious cultists and come into conflict with heroes because they are simply territorial people that believe that, as they were servants of the giant empire when it fell, the remains of giant civilization belong to them and all the "archaeologists" from the north are robbers. Typical NPC Drow are still typically evil though. ''City of Stormreach'' states that "a few drow exiles have found their way to the city, and others have chosen to abandon their old ways and settle among humanity", "drow who don’t subscribe to their race’s ruthless ways come to the city to escape the cruel life of the wilds" and that Drow often come to the city to trade. This seems to have been a fairly decent number, as the demographics of Stormreach state Drow, Goblinoids, Giants and other monsters combine to make 5% of the 11,650 population, so there are ''hundreds'' of Drow that aren't actively hostile to humanity. Further ''Secrets of Xen'drik'' explicitly states that Drow tribes beyond the known ones are likely out there past the "charted" parts of the continent, so there may be non-hostile tribes of drow out there.
 
== Exandria ==
Like in many other settings, the drow of Exandria delved into the Underdark at the command of the goddess Lolth. Unfortunately for these dark elves, though, the Underdark of Exandria is apparently quite a bit more dangerous. The types of civilizations the drow might live in beneath the surface of other settings seem to be constantly beset by aberrations and other monsters to a overwhelming degree. As a result, Lolth is actually becoming increasingly unpopular with the drow race, who turn to alternative gods. Most prominently is an entity called the Luxon worshiped by the people of the Kryn Dynasty of the continent of Wildemount. Because the Luxon reincarnates those who die into newborns within a certain range regardless of the baby's race, it's led to a situation where a goblin could have been a drow noble in a past life, or vice versa. Though some drow still remain loyal to the Spider Queen, things have gotten so dire for Lolth that most of her faithful in Wildemount are goblinoids, with the drow head matron mother in the continent of Wildemount reduced to hiding out in a goblinoid fortress.
 
==Half-Drow==
You may be curious; given that the [[drow]] are still [[elves]], even if they are evil slave-taking bastards, can they [[Half-Elf|interbreed with humans]] too? Well, ironically, D&D never really gave that angle much attention - even though Gygax probably would have agreed if you'd pointed it out that half-drow would make far more believable PC options than pure-blooded drow, being neither as overpowered as old-school drow were nor able to advance in the drow's twisted society and thus less likely to drink the kool-aid & be evil themselves. So, for the most part, half-drow have been ignored throughout D&D's history.
 
The very first mention of the idea was as "half-casts" (''sic'') in D3 for AD&D 1e; leaving unspoken if these be drow/human or - more likely just from the dating-pool - drow/elf, or even drow/bugbear. The half-drow are subsequently expanded in that edition's [[Unearthed Arcana]]. They're (human) [[half-elves]], but with the drow's sunlight vulnerability trait slapped on top (in short, whilst exposed to sunlight, you suffer -2 dexterity and a -2 penalty on your to-hit rolls, and your foes get a +2 bonus to their saving throws against your attacks - this decreases to a -1 to hit penalty and a +1 save bonus if you're in shadow but your victim is in direct sunlight). Not exactly the kind of thing to make people interested.
 
The half-drow seemed destined to be forgotten... and then came [[Ed Greenwood]], who, amongst his many ''other'' [[Magical Realm|"inspirations" from his belief in the Free Love movements of the 60s]] that he slipped into the [[Forgotten Realms]], found the drow to particularly tickle his fancy. So, after coming up with things like [[Eilistraee]], naturally, he needed a place to put in half-drow. Enter Dambrath, a region in the "[[Shining South]]" that he decided to make ruled over by the Cintri; a race of half-drow descended from the ancient drow conquest of Dambrath under the reign of a particularly foolish human king... well, alright, technically, the Cintri are a melting pot of half-drow and [[half-elf]] bloodlines, since they descend as much from the half-elf [[cleric]]s of [[Loviatar]] who helped the drow conquer the place - after all, Loviatar is basically the Realm's goddess of evil BDSM and femdom, so she's got that in common with [[Lolth]], to the point that Lolth even lets Loviatar's faith be the state religion of Dambrath - but they're still mixed human and drow bloodlines, so it counts. So yes, basically a [[Magical Realm]] of femdom fantasies where any male might be a slave to a drow on the surface and still roleplay. Later editions had the humans [[HFY|rise up and slaughter the domineering knife ear bitches]] because let's face it, even to a submissive hornyposter a realistic medieval stasis setting slavery would ''not'' be a pleasant one unless he is a beautiful hunk a.k.a Reality Ensues.
 
Ironically, despite the Cintri, no 2e version of the half-drow statblock ever debuted, not even in the Shining South [[splatbook]] that introduced Dambrath to the Realms' fanbase. But it did mean that half-drow made it into 3rd edition in a [[Forgotten Realms]] [[splatbook]] - [[Races of Faerun]], to be precise. Of course, like their 1e counterparts, they were not particularly well-differentiated mechanically from their half-elf roots; a 3e half-drow is, officially, a [[half-elf]] with Darkvision 60 feet and replacing Elf Blood with Drow Blood, so they're treated as Drow for race-targeting stuff instead of [[Elf]].  
 
Eberron, likewise, states half-drow exist, typically results of trysts in Stormreach, but doesn't actually do anything with them or give them stats. The implication is that Half-Drow exist but are exceptionally rare and with the drow population that interacts peacefully with humans being the mere hundreds their rarity likely ''is'' exceptional. Still, Eberron works on the idea that player characters are ''supposed'' to be exceptional in general, and playing one isn't off limits.
 
A more mechanically invested version of the 3e half-drow didn't come to be until towards the end of the edition's lifespan, when the 3e version of the [[splatbook]] "Drow of the Underdark". It states "Half-drow have the standard racial traits of half-elves given in the Player’s Handbook, except that their favored class is the class in which they have the most levels. In addition, rather than elf blood, they have drow blood. Since drow is a subrace of elf, the net effect is that they have elf blood as well. The specification of drow blood means that for all special abilities and effects particular to a drow, a half-drow is considered a drow."
 
Additionally, both properly half-Drow characters AND half-elf characters with only a little bit of Drow heritage, like the Drow equivalent of a Tiefling or Aasimar, could take the following feat during character-creation:
 
::'''''DROW LEGACY'''''
::The drow blood in your veins runs true and grants you some abilities from that heritage.
::'''Prerequisite:''' Half-elf with drow ancestry.
::'''Benefit:''' You have a +2 racial bonus on Will saves against spells and spell-like abilities. You have darkvision out to 60 feet. You receive Exotic Weapon Proficiency (hand crossbow), as well as, Undercommon and the drow dialect of Elven as automatic languages.
::If you have an Intelligence score of 13 or higher, you also gain the following spell-like abilities, each usable once per day: dancing lights, darkness, and faerie fire. Your caster level equals your class level.
::'''Special:''' Taking this feat also causes you to have light sensitivity: You are dazzled (–1 circumstance penalty on attack rolls, saves, and checks) in bright sunlight or within the radius of a daylight spell.
 
In Pathfinder, half-drow are represented by alternate racial traits for stock half-elves. Half-Elves can trade their superior multiclassing ability for darkvision, which is strictly better if that character isn't multiclassing anyways, or low-light vision for darkvision and light blindness. They can trade their bonus feat and multiclassing bonuses for dancing lights, darkness, and faerie fire as spell like abilities, which absolutely isn't worth it. Finally they can trade their bonus feat for proficiency in hand crossbow, rapier, and shortsword, which ''also'' isn't worth it since anyone who would bother with those weapons is already proficient with those weapons or is playing half-elf in the first place to get the bonus feat.
 
Perhaps the best the poor half-drow have ever had it has been in 5th edition, where a half-elf can trade their two free skill proficiencies for the drow's racial spell-like abilities; it's not much, but at least it's something to represent drow ancestry, and it's decently beefy compared to the AD&D and Races of Faerun depictions. Once again, it was a [[Forgotten Realms]] sourcebook that brought them out of the darkness - the Sword Coast Adventurer's Guide.
 
Drow-elf crossbreeds are given the briefest of mentions in the original Vault of the Drow as part of an encounter with "rakes" (think outcast punks) in the (under)city [[Erelhei-Cinlu]]. They have never been statted in any form, but are probably close enough to half-drow to use that template. Still, there's possibilities here for a creative DM.
 
==See also==
Dark Elves exist in [[Ptolus]] as NPC characters. They worship a [[Galchutt]] named [[Gorgoth-Lol]], which means "totez not Lolth LOL" in the elvish tongue.
 
* [[Seldarine]] - The gods of the [[Elf]] and [[Drow]] pantheons.
 
* [[Drizzt|Drizzt Do'Urden]] - A... [[skub|polarizing character]], but still the most famous and iconic drow hero in ''D&D''.
 
* [[Viconia de'Vir]] - A [[cleric]] of Shar in the ''[[Baldur's Gate]]'' games, and a good example of a "PC-friendly" drow who ''isn't'' a chaotic good Drizzt clone. Also [[Bioware]]'s first "sexy, mildly-evil-but-mostly-misunderstood lady love interest" character, setting the template for all those that followed. (Looking at you, Bastila, Morrigan, Isabela, Jack...) Had an incredibly complex, tragic and deep story in the sequel involving brotherly love and sacrifice. Her template may have set off a series of dominoes resulting in the next entry...
 
* [[Drowtales]]: When an admittedly-skilled bunch of [[drawfag|artists]] with the mental maturity of a blighted potato make a webcomic series financed by sponsor-avatar insertion, porn requests, and (the worst) ''plot dictation'', and slather copious amounts of [[Skub]] onto it. Said artists also have an axe against humanity/BDSM lesbian fetish to grind. ''Mostly'' the latter.
 
* [[Unified Setting/Drow]] - Arctic merchant vikings who ride giant lobsters, but still have black skin and white hair.
 
* [[Sandwich Stoutaxe]]: 1d4chan's take on the heroic Drow, she was abandoned by her family and raised by a Dwarf. So named because said dwarf found her in a basket that he thought was full of sandwiches.
 
* [[Dungeons & Dragons 3rd Edition races]]
 
==Official Art Gallery==
<gallery>
Queen of the Spiders.jpg|Looks like a trashy 80's Manowar album but OK.
Drow MM 2e.png
Spiderbound Drow Warrior.jpg
Drow mistress and her man slave.jpeg|Drow gender relations in a nutshell
Drow Adventurer vs Carrion Crawlers.jpg
3e Drow Demon-Binder (Marilith).jpg
4e Drow Demon-Binder (Marilith).jpg
4e Drow Priestess.jpg
Drow of the Underdark 3e Cover.jpg
3e Drow Warleader.jpg
Drow Priestesses (DotU).jpg
Starfinder Drow.jpg
Bathing Drow Noble.png
Drow Prosthetic (DotU).jpg
Drizzt by Todd Lockwood.jpg|did I mention the [[Drizzt|Mary Sues]] yet?
Drow scouts by jonhodgson.jpg|[[Meme|Welcome to the jungle]], where you can play a Drow however you want
Xendrik Drow.jpg|Xen'drik's drows like to tattoo themselves with scorpion venom.
Drow FF 1e.jpg
Drow 3e.jpg
Drow and slaves MTF 5e.webp
Drow ARG 1.png
Drow ARG 2.png
Drow ARG 3.png
</gallery>
 
==Fanart==
<gallery>
drow_blackface.jpg|not racist; or at least not THAT kind of racist
Drows_in_SPEEES.jpg|in the skin darkness of the future, there is only Mary Sues. A.k.A [[Drowtales]]: How to be a mangaka-faggot with cognitive dissonance.
Yafgc drow matriarchy advantages.png|drow men have [[Rule 34|a place]] in their matriarchy
Throne of the Drow.jpg
The Scarlet Tarantula (Drow Monk).jpg
TgplaysDrow.png|In surface world, adventurers are always looking for a party. In matriarchal Underdark, matron makes a party out of you!
68bfixo0xnm41.jpg|Drow gender dynamics in a nutshell
</gallery>
 
==Monstergirls==
{{Monstergirls}}
[[Image:MGE Dark Elf.jpg|300px|thumb|right|The Dark Elf maiden is an alluring creature, if in a different way to her light-skinned cousin.]]
 
Given that female elves are practically canon [[monstergirls]] in [[Dungeons & Dragons]] to begin with (where do you think [[Half-Elves]] come from? Human women pouncing on cute elven men? Pah!), and that the drow are both female led ''and'' have a long tradition of cheesecake/pin-up tier femdom-heavy artwork for their females - there's a reason drow are often mocked on nu-/tg/ as a culture made up of cheesy BDSM pin-up art - it should be no surprise that drow feature in works of erotica just as frequently as their surface cousins. Indeed, the talk of D&D sessions everywhere must have had since the late 90's, inevitably, sexualized Drow raids owing to Greenwood's [[Magical Realm]]. Often called "Dark Elves", their skin tone ranges from the actual drow onyx/blue/purple to more dusky brown colors, which leads to the nickname "chocolate elves" being used for erotic female drow characters.
 
Given the heavy BDSM themes in actual drow society, it should be no surprise that drow monstergirls are usually portrayed as dominatrixes in the same way. Asian hentai artists, however, like to subvert the idea by portraying them as submissives instead of dominatrixes; chocolate elf slaves and maids are as old as [[Elf slave, wat do?]] threads. Might have something to do with [[/pol/|dark skin being considered inferior in Asian cultures]].
 
In the [[Monster Girl Encyclopedia]], the Dark Elves have willingly embraced [[succubus]]ization, unlike their Light Elf kindred. This has turned them into a perverse culture of dominatrixes, who take human men as their sexual slaves. They were some of the setting's earliest [[skub]] when it was confirmed that they actually do practice incest, with young dark elves being taught the arts of sexual dominance, bondage and sado-masochism by using their fathers as their subs, yeesh.
 
==MonsterGirl Gallery==
<gallery>
File:CestreeandDrow.jpg
File:Dark elf.jpg
File:Fertile Drow Sorceress.jpg
File:Chocolate elf.jpg|Because chocobutt best butt.
File:Dominantchocobutt.png|Finally manga delivers canon dark elves
File:Dark elf vs High elf.jpg
File:Pink Haired Drow.png
File:Dark Elf Butt.jpg
File:Dark Elf Matriarch.jpg
File:Drow and Broken Mirror.jpg
File:Drow Cleric.jpg
File:Drow Duelist.jpg
File:Dark Elf Sorceress.jpg
File:Drow Fantasy Armor.jpg
File:Drow Harpist.jpg
File:Drow Queen Valsharess Fanart.jpg
File:Drow Matron Mother.jpeg
File:Drow Sorceress.jpg
File:Drow Sorceress 2.jpg
File:Drow Vampiress.jpg
File:Drow Violinist.jpg
File:Drow Swordsinger.jpg
File:Skimpily Clad Drow Sorceress.png
File:Shortstack Dark Elf.png|This height is canon in [[Dungeons & Dragons|D&D]]
 
</gallery>

Latest revision as of 03:18, 21 June 2023

This article contains PROMOTIONS! Don't say we didn't warn you.
"Okay ladies, which one of you let their manslave out of the kitchen?"

Drow, more commonly known as "Dark Elves", are a common reoccurring type of elf, first introduced in Dungeons & Dragons as a matriarchal society of black-skinned and white-haired subterranean elves who are literally allergic to sunlight. Unlike real-life underground species that develop pale skin, drow have black skin due to the curse laid upon them when their demon-goddess Lolth turned them away from the other elven gods. They produce adamantine equipment (which falls apart in sunlight, yet is bad-ass underground), take slaves, are ruled by an abusive matriarchy that likes S&M, have magic resistance, really like spiders and hate most other elves.

In short, they'd be fucking cool, were it not for the fact that 90% of all player character Drow will be Chaotic Good and be Rebelling Against The Evils Of Their Race, thanks to the raging hard-on underages and other tryhards have for Drizzt. As a result, even though dark elf pr0n is A) common, B) totally acceptable given their canon behavior, and C) totally relevant when somebody asks for dark elf pictures (see B), people still get whiny on /tg/ at anything moderately crude. Sure, we're trying to hold back the tide of cancer, but where dark elves are concerned, it's totally good.

Designers have mooted plenty other visions of subterranean elf, sometimes superficially looking like drow, sometimes even called "drow", that bend the definition given above. Largely because of that anti-Drizzt constituency we mentioned. We'll get to those, below.

History[edit | edit source]

Drow were first mentioned in the second, 1978 hardback of the Monster Manual for Advanced Dungeons & Dragons 1st edition, under "Elf". Here: "The 'Black Elves,' or drow, are only legend. They purportedly dwell deep beneath the surface in a strange subterranean realm. The drow are said to be as dark as faeries are bright and as evil as the latter are good. Tales picture them as weak fighters but strong magic-users." Contemporaneously they are fleshed out in G3: Hall of the Fire Giant King.

They truly sprang onto the world in the followup Drow Trilogy Adventure Path which, with its sequel Queen of the Demonweb Pits, fleshed out the Underdark, drow culture, and Lolth. They subsequently entered the Fiend Folio, and Gygax himself gave them PC stats in Unearthed Arcana. (More on that in a minute.)

The already-popular villains exploded in popularity as a PC race following the release of the Drizzt novels to the point of parody, oversaturation, and backlash, though all three have died down with time and distance.

I guess we can't go any further without talking about the controversy, can we? Alright, so a lot of the things in drow culture are supposed to be opposites of what other races see as normal: drow are matriarchal, consider clothing (besides underwear) to be a sign of weakness, adore spiders and hate puppies, and have their skin and hair colors inverted from humans. Oh, and they're also Evil! Yeah, put all these facts together at once and you don't even need to ask the SJWs what the accidental implications are. Things aren't helped by the internet's eternal love affair with simplifying things down into jokes, so it didn't take long before drow picked up the stereotype "darker-skinned elves are ruled by evil feminazis and have a savage, half-civilized culture of betrayal."

To tell you what you already know, there's some grains of truth to the unfortunate implications, but there's also more than a little bad-faith trolling at play, until people who didn't know anything about them but the memes took it seriously. First and foremost regarding their skin tone: drow are almost never described as having any human skin tones in any sources (originally their black skin was literal onyx in color, and in modern depictions they tend towards blatantly fantastical hues of grey, purple, or blue), and their facial features are usually drawn to resemble either Caucasian or Asiatic appearance rather than an African. With dark skin, light hair, and (sometimes) red eyes, the effect the artists were going for was photonegative rather than "person of color." Sadly this was lost on a lot of people, such as whoever drew the porny Queen of the Spiders cover (where their skin was an ashen dark tan a la South India), pretty much every Japanese artist (where they tend towards the coffee with latte end of the skin spectrum), and one particular writer who described drow hair as "curly."

Even the "evil" thing wasn't supposed to dominate drow culture. Drizzt was rocking the Good alignment as far back as 1988, then in 1991 Eilistraee was written in to show drow weren't inherently evil, the evil gods were just on top right now and the good ones were still clawing back territory.

As of the present, the drow have seemingly moved past the backlash to hit the most popular spot they've ever been in. They were introduced as a core PC race for the first time in 5e (albeit the only one at launch to have a built-in penalty), the second major adventure line for the edition took place in the Underdark and gave them a ton of focus (and was retconned to be a massive plot by their patron goddess to boot), and they tend to cameo in most other adventure lines or collections and get new monster versions added with each new Monster Manual equivalent.

In-universe, the drow backstory mostly boils down to them being victims of the bitter breakup between Corellon and Lolth. Basically, when the two gods started fighting, this led to a great elf civil war as elves chose to follow either one god or the other. When Lolth's side lost, she and her followers were all kicked out of the realms controlled by the Seldarine, and that extended to her elf followers, who fled into the Underdark to avoid further retribution. There, they stewed over their defeat and fully turned to the dark powers in hopes of rebuilding and one day launching a massive counterattack to destroy those who had driven them from the surface - old-school drow were implied to worship all manner of unsavory deities and Demon Princes, but due to the Forgotten Realms, and in particular the Drizzt novels, Lolth eventually became the defacto henotheistic patron goddess of all drow.

Woodrot on the Family Tree[edit | edit source]

The drow don't exactly get on well with other races, but they are still elves, so the family tree can produce some rather odd branches.

Famously, drow are often transformed by Lolth into half-drow, half-spider centaur creatures traditionally known as driders. In several editions, they also created the chitines, a race of humanoid spiders.

An incredibly rare mutation amongst the drow are the Szarki, meaning "Ghost Spiders" - drow afflicted with albinism. First appearing in the form of a prominent antagonist character in the original Maztica novels, who was transformed into a drider at their end, the szarki were fleshed out in 3.5's Drow of the Underdark. They are mechanically identical to drow, but their albinism allows them to pass themselves off as elves, so they are coddled and trained as elite infiltrators.

A common "sacred rite" for drow priestesses of Lolth is to bang a powerful demon known as a glabrezu. The resultant Half-Fiend offspring is known as a Draegloth.

In AD&D, drow also had a unique Half-Dragon offshoot race that was half Deep Dragon, known simply as the "Drow-Dragon". In 3e, this idea was tweaked and replaced with a race of drow-dragons born of Shadow Dragon lineage, called Zekyl. These in turn gave rise to a race called the draa'zekyl, who could shapeshift between purely drow and purely draconic forms.

Much like how Duergar have the long-forgotten "good but still Underdark-dwelling" counterpart of Grey Dwarves, so too do Drow have such a counterpart race: the Rockseer Elf. Mystara has its own unique elf race that takes the drow's niche, the Shadow Elf.

Drow vs. Tieflings: "Evil is Sexy!"[edit | edit source]

During the 80s and 90s, drow rose to incredible popularity amongst D&D fans. Whilst their players were often derided as Mary Sues and snowflakes, this didn't stop them from becoming loved and adored by many D&D players - drow were D&D's original "sexy bad (boys/girls)" race, and they profited from it by catapaulting into prominence. As the 2000s came along, things seemed even sweeter for them; from the flurry of splatbooks about them in 3rd edition, drow went on to truly benefit from 4th edition, which simultaneously freed them of the scourge of Level Adjustment and came up with a base setting that made their status as spooky Underdark dwellers work for them, by making it official that the average village would not greet a drow adventurer with torch-wielding mobs, simply because the average surface-dweller has no idea what a drow is. It seemed like the dark star of the drow would rise ever higher...

But the mid-2000s also brought something the drow had never faced before: a challenger for their niche as "D&D's sexy bad guys". There had been other playable monstrous races in the past (to put it mildly), but none of them had ever really challenged the drow as embodying the "exil is cool and/or sexy" trope before. Orcs (and Half-Orcs)? Please; normies didn't even know that orc monstergirls could be a thing until the Warcraft movie! Shadar-Kai? They weren't even playable when they debuted! But 4th edition finally gave them a real legitimate challenger:

Tieflings.

The idea that tieflings could be "sexy bad guys" thanks to their fiendish heritage wasn't entirely new - DiTerlizzi's illustration made that pretty damn obvious. But tieflings, being watered-down cambions, lacked that association with inherent evil (and defensive pre-retaliation from all other races) which the drow had earned. They also lacked the stigma of being associated with Drizzt do'Urden and his annoying fanboys. And to make matters worse 4e both made tieflings a core race in the Player's Handbook (Drow were stuck in the Forgotten Realms Player's Guide, a 4e splatbook) and it actively promoted the tiefling for Bad Boy roleplayers, to the point that the Wizards Presents: Races & Classes design guide even notes that 4e tieflings were created to give the antihero/cool dark character players a race to gravitate towards.

The result was that many drow fans jumped ship to become tiefling fans instead.

(A)D&D[edit | edit source]

First Edition[edit | edit source]

There never were Drow in the BXCMI line. This line did spin up some underworld elves incompatible with surface elves - the Shadow Elves, the Schattenalfen - but those were Aztec or post-Aztec. Shadow Elves farm spiders in, like, one city only. LEAVE THEM ALONE!!

Where Drow did exist, starting at Greyhawk, Gygax (at first) restricted them to the role of monsters, due to their in-game lore. Both Drizzt Do'Urden (in Icewind Vale, not Greyhawk ... and arguably not Forgotten Realms at first, either) and Viconia de'Vir were exceptions, with backstories to explain why they're on the surface instead of down in the Underdark.

That said, Gygax wasn't entirely ignorant to his audience. PC stats for drow elves appeared, alongside the other Underdark Demihumans (duergar and svirfneblin) in the original Unearthed Arcana for AD&D 1e. They were still quite strong, but nerfed from their appearance in the Drow Trilogy for instance knocking out that spell-resistance. They were also less powerful than their 2e incarnations:

No ability score penalties or modifiers.
Sunlight Sensitivity: -2 penalty to Dexterity and "to hit" rolls and enemies gain a +2 bonus to saves vs. drow attacks when both the drow and their opponent are in bright light. If the dark elf is in shadow and the opponent is brightly lit, this changes to a -1 to hit penalty/+1 save bonus instead.
Unlike drow NPCs, drow PCs do not have 50% magic resistance. They cannot regain this trait without a Wish spell.
Drow do not gain the weapon bonuses of normal elves, but instead are ambidextrous.
Drow have Infravision 12'.
Drow females have movement rate 15', whilst males have movement rate 12'.
Drow have the Stealth and Detect Secret Doors abilities of elves, and the Stonecunning ability of dwarves.
Drow have access to the spell-like abilities of Dancing Lights, Faerie Fire and Darkness 5' Radius. They gain access to Detect Magic, Know Alignment and Levitate at 4th level, with female drow also gaining Clairvoyance, Detect Lie, Dispel Magic and Suggestion at that level. All spell-like abilities are usable 1/day.
Available classes: Cleric, Warrior (Fighter, Ranger, Cavalier), Rogue (Thief, Acrobat, Assassin), Magic-User.
Class levels for Drow Males: Cleric 7, Fighter 10, Magic-User 18, Thief/Acrobat Unlimited, Assassin 12, Ranger 14
Class levels for Drow Females: Cleric Unlimited, Fighter 12, Magic-User 11, Thief/Acrobat Unlimited, Assassin 12, Ranger 14

Naturally, when 2e rolled along, The Complete Book of Elves splatbook also provided new rules for playable Drow and holy fuck were they powerful... IF you were playing in the Underdark.

+2 Dex, +1 Int, -1 Constitution, -2 Charisma for initial ability score modifiers, and with racial maximums of 18, 20, 17, 19, 18 and 16 for Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma respectively. They have a bunch of spell-like abilities, all usable once per day; Dancing Lights, Faerie Fire, and Darkness by default, with Levitate, Know Alignment and Detect Magic gained at level 4. Drow Clerics get even more, in the form of Clairvoyance, Detect Lie, Suggestion and Dispel Magic. Also, they start with Magic Resistance 50% and increase it by +2% per level, to a max of 80%, and get a +2 bonus on all saves involving magic.

So, what's the drawback? Aside from the sensitivity to light (-2 penalty to Dexterity and Attack Rolls, enemies are +2 bonus to saves vs. drow spells), they also lose their powers if they spend more than two weeks outside of the Underdark, losing 10% Magic Resistance and one spell-like ability each day. If they go back to the Underdark, they get their powers back if they spend 1 day for each week they spent on the surface. Also, they get a -4 penalty to Reaction rolls against other elves, and increase their experience costs by +20%.

3rd edition[edit | edit source]

3E managed to make it almost a whole year before caving in and making the Drow a full and proper player character race in the 2001 Forgotten Realms Campaign Setting. They had the usual elf boni and flaws, plus: +2 Int, +2 Cha; Darkvision 120' instead of elf-normal lowlight vision; Spell resistance of 11 + character level; +2 to will saves against spells; the ability to cast dancing lights, darkness, and faerie fire as spell-like abilities 1/day; proficiencies with hand crossbow, rapier, and shortsword instead of elf-normal; sudden bright sunlight will blind a drow for 1 round; and the drow will be dazzled until they leave the bright light. Male drow have wizard as their favored class, female drow have cleric (of Lolth) as favored class.

The larger array of spell-like abilities they had in AD&D, such as Levitation, are retconned in this edition as being exclusive to drow nobility only. That's not to say mechanics to let a PC have access to these powers were completely unavailable.

They had an article on their culture in Dragon Magazine #298 that really emphasized the darker side of drow culture. Want a sample? According to this lore, drow don't die out because, despite their tendency to murder and torture each other, they're as fertile as orcs, with females normally conceiving twins and triplets. They normally only birth a single baby, though, because the strongest usually kills and absorbs the others in the womb; these prenatal struggles actually produce orgasms more intense than anything a drow female might feel elsewhere. This sensation, chad-zak, is explicitly called out as the main reason why drow women are willing to get pregnant at all, considering the selfish power-hungry bitches they generally are.

Eberron has a drow sub-race called the Umbragen, who possess strange, mystical powers connecting to the darkness. Mechanically, this is represented by replacing their spell saving throw bonus with a + 2 racial bonus to Hide & Move Silently checks, swapping their weapon proficiencies for longbow, shortbow, longsword & rapier, and making their Favored Class into warlock, plus a racial-restricted set of variant abilities for soulknife and a bevy of racial feats. All of this appears in Dragon Magazine #330.

4th edition[edit | edit source]

The 4E Monster Manual had some explicit monsters-as-races in the back, and the Drow were one of them, although they got an identical repost in the 4e Forgotten Realms Player's Guide alongside the Genasi -- fittingly, since FR basically created the idea of Drow PCs.

For Drow, +2 Dex and +2 Cha or +2 Wis, Darkvision, +2 Intimidate, +2 Stealth, Fey Origin, Trance, and one racial encounter power (Llothtouched) that could be used as a minor action for one of two effects that last until the drow's next turn: a close-burst-1 darkness spell the drow can see through, or a faerie-fire spell that gives combat advantage against the target.

Drow had a couple of Dragon Magazine articles available to them. Issue #367 featured the article "Children of Darkness", a setting-neutral (in that it was equally applicable to both the Nentir Vale and the Forgotten Realms) guide to drow with new racial feats, a racial Paragon Path (the Curseborn) and a racial Epic Destiny (the Redeemed Drow). Ironically, it brought back the idea of drow having greater racial magic without touching upon the old mechanics; a paragon level racial feat called Highborn Drow gave the drow a third effect to their Lolthtouched racial power; Webs of Darkness creates blinding webbing of solidified shadow that ensnare all enemies in a close blast 3. This was then followed by issue #413, which abounded in new racial themes for drow; the Bregan D'Aerthe Mercenary, the Elderboy, the Melee-Magthere Champion, the Sorcere Adept, the House Priestess, the Widow of Arach-Tinilith, the Ooze Master, the Secret Apostate, and the Skulker of Vhaeraun.

5th edition[edit | edit source]

Drow are finally an outright core PC racial option in the Player's Handbook, as an elven subrace. The usual elf advantages, along with +1 Cha, 120' darkvision, automatic knowing some spells: the 'dancing lights' cantrip at 1st, the 'faerie fire' 1/day at 3rd level, and 'darkness' 1/day at 5th level. Automatic weapon proficiencies are hand-crossbows, rapiers and shortswords. They are also the only core race to receive an explicit penalty in the core book: if the drow or the drow's target are in direct sunlight, the drow has disadvantage on attack rolls and perception rolls. It's not as crippling as it sounds in practice, but it is annoying as hell. Better hope you fight indoors a lot, and/or play them in an adventure designed around spelunking or limited sun exposure, like Out of the Abyss or Curse of Strahd.

Xanathar's Guide gave them a boost with a new racial feat; Drow High Magic. Reflecting the "noble drow" spell-like abilities of AD&D, this feat grants a drow the ability to cast Detect Magic at will and both Levitate and Dispel Magic once per long rest without a spell slot.

Dungeons & Dragons 4th Edition Races
Player's Handbook 1 DragonbornDwarfEladrinElfHalf-ElfHalflingHumanTiefling
Player's Handbook 2 DevaGnomeGoliathHalf-OrcShifter
Player's Handbook 3 GithzeraiMinotaurShardmindWilden
Monster Manual 1: BugbearDoppelgangerGithyankiGoblinHobgoblinKoboldOrc
Monster Manual 2 BullywugDuergarKenku
Dragon Magazine GnollShadar-kai
Heroes of Shadow RevenantShadeVryloka
Heroes of the Feywild HamadryadPixieSatyr
Eberron's Player's Guide ChangelingKalashtarWarforged
The Manual of the Planes Bladeling
Dark Sun Campaign Setting MulThri-kreen
Forgotten Realms Player's Guide DrowGenasi
Dungeons & Dragons 5th Edition Races
Player's Handbook DragonbornDrowDwarfElfGnomeHalf-ElfHalf-OrcHalflingHumanTiefling
Dungeon Master's Guide AasimarEladrin
Elemental Evil Player's Guide AarakocraGenasiGoliathSvirfneblin
Sword Coast Adventurer's Guide DuergarGhostwise HalflingSvirfneblinTiefling Variants
Mordenkainen's Tome of Foes Baatific TieflingsDuergarEladrinGithyankiGithzeraiSea ElfShadar-kaiSvirfneblin
Volo's Guide to Monsters AasimarBugbearFirbolgGoblinGoliathHobgoblinKenkuKoboldLizardfolkOrcTabaxiTritonYuan-Ti Pureblood
Eberron: Rising from the Last War BugbearChangelingGoblinHobgoblinShifterWarforged
Guildmaster's Guide to Ravnica CentaurElfGoblinHumanLoxodonMinotaurSimic HybridVedalken
Mythic Odysseys of Theros HumanCentaurLeoninMinotaurSatyrTriton
Plane Shift: Amonkhet AvenKhenraMinotaurNaga
Plane Shift: Innistrad Human
Plane Shift: Ixalan GoblinHumanMerfolkOrcSirenVampire
Plane Shift: Kaladesh AetherbornDwarfElfHumanVedalken
Plane Shift: Zendikar ElfGoblinHumanKorMerfolkVampire
One Grung Above Grung
Astral Adventurer's Guide Astral ElfAutognomeGiffHadozeePlasmoidThri-kreen
Dragonlance: Shadow of the Dragon Queen Kender
Unearthed Arcana GlitchlingMinotaurRevenant

Pathfinder[edit | edit source]

Pathfinder ditches the Lolth aspect and instead makes Drow aligned to assorted Demon Princes instead. They got playable templates for the first time in their Bestiary entry, and updated versions thereof in the Advanced Races Guide. Pathfinder goes back to really, really freaking old Drow lore by stating that there's two kinds of Drow; normal Drow, and Noble Drow, who're even tougher and nastier, with a lot more magical powers. These were handled as separate races in the Bestiary, but ARG instead changed it to a Drow race with a bunch of racial feats to simulate Noble Drow abilities, which is arguably more balanced.

Fluff-wise, they're tied into the weird sf-bent of the Golarion setting, being the descendants of elves who refused to flee the planet in the face of a catastrophe, and turned to demon worship to survive. First-generation drow are actually the result of elves who've broken really bad physically and psychologically transforming into dark elves. Natural-born drow aren't actually innately evil, but their culture, which engages in the traditional practices of slavery, human sacrifice, etc., with the lovely addition of fleshcrafting, is so hideously corrupt that almost all of them end up bad anyway. They aren't matriarchal like classic drow either, just assholes. Their driders are... well, see that page.

Unfortunately, the Drow seem to be getting the axe as a consequence of the second edition of the game trying to further unmoor itself from D&D, as the reboot of 2E and Starfinder that's going to be under the in-house ORC license will be retconning the existence of the Drow entirely and replacing their position as race of pure evil and demon-worshippers with the Serpentfolk. There will be a new group of underground elves to be introduced but we do not know their skin color or general outlook at this time.

Drow[edit | edit source]

  • Ability Score Modifiers: +2 Dex, +2 Cha, -2 Con
  • Size: Medium
  • Speed: 30 feet
  • Darkvision 120 feet
  • Drow Immunities: Drow are immune to Magic Sleep Effects and get a +2 racial bonus to saves vs. Enchantments.
  • Keen Senses: +2 Racial Bonus on Perception checks.
  • Spell Resistance: 6 + class level
  • Spell-Like Abilities: Dancing Lights, Darkness and Faerie Fire, each 1/day.
  • Light Blindness: Abrupt exposure to bright light blinds a drow for 1 minute and leaves them dazzled on all subsequent rounds until they get out of the light.
  • Poison Use: Drow don't risk poisoning themselves when they apply poison to weapons, etc.
  • Weapon Familiarity: Free proficiency in Hand Crossbow, Rapier and Shortsword.

Noble Drow[edit | edit source]

  • Ability Score Modifiers: +4 Dex, +2 Int, +2 Wis, +2 Cha, -2 Con
  • Size: Medium
  • Speed: 30 feet
  • Darkvision 120 feet
  • Drow Immunities: Drow are immune to Magic Sleep Effects and get a +2 racial bonus to saves vs. Enchantments.
  • Keen Senses: +2 Racial Bonus on Perception checks.
  • Spell Resistance: 11 + character level
  • Spell-Like Abilities:
    • Constant: Detect Magic
    • At-Will: Dancing Lights, Deeper Darkness, Faerie Fire, Feather Fall, Levitate
    • 1/Day: Divine Favor, Dispel Magic, Suggestion
  • Light Blindness: Abrupt exposure to bright light blinds a drow for 1 minute and leaves them dazzled on all subsequent rounds until they get out of the light.
  • Poison Use: Drow don't risk poisoning themselves when they apply poison to weapons, etc.
  • Weapon Familiarity: Free proficiency in Hand Crossbow, Rapier and Shortsword.
The Races of Pathfinder
Player's Handbook: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling - Human
Advanced
Race Guide:
Aasimar - Catfolk - Changeling - Dhampir - Duergar
Drow - Fetchling - Gillman - Goblin - Grippli - Hobgoblin
Ifrit - Kitsune - Kobold - Merfolk - Nagaji - Orc - Oread
Ratfolk - Samsaran - Strix - Suli - Svirfneblin - Sylph
Tengu - Tiefling - Undine - Vanara - Vishkanya - Wayang
Bestiaries: Android - Astomoi - Caligni - Deep One Hybrid - Gathlain
Gnoll - Kasatha - Munavri - Naiad - Orang-Pendak
Reptoid - Rougarou - Shabti - Trox - Yaddithian
Adventure Paths: Being of Ib - Kuru
Inner Sea Races: Ghoran - Monkey Goblin - Lashunta - Skinwalker
Syrinx - Triaxian - Wyrwood - Wyvaran
Ultimate Wilderness: Vine Leshy
Blood of the Sea: Adaro - Cecaelia - Grindylow - Locathah - Sahuagin - Triton
Planar Adventures: Aphorite - Duskwalker - Ganzi

Starfinder[edit | edit source]

"I should've listened to my cousin Gaila. He said to me, 'Quark, I've got one word for you: Weapons. No one ever went broke selling weapons.'"

– Deep Space Nine

With Alien Archive 1, the Drow are back. While they're still socially divided into normals and nobles, the stat difference is gone. They're still assholes, they're still into slavery and puppy-kicking cruelty, but now they've diversified into the wholesome and socially conscious industry of interstellar arms trafficking. Drow society is matriarchal again, although men can Han Solo their way to riches by smuggling guns.

Drow[edit | edit source]

  • Ability Score Modifiers: +2 Dex, +2 Cha, -2 Con
  • Size and Type: Medium humanoid with elf subtype
  • Darkvision 60 feet
  • Drow Immunities: Drow are immune to Magic Sleep Effects and get a +2 racial bonus to saves vs. Enchantment spells and effects.
  • Keen Senses: +2 Racial Bonus on Perception checks.
  • Light Blindness: A drow exposed to bright light is blinded for 1 round and dazzled as long as they remain in areas of bright light.
  • Drow Magic: Dancing Lights, Detect Magic; In addition drow count as having the Minor Psychic Power feat for the purpose of meeting prerequisites, and if a drow takes the Psychic Power feat, they can add the drow's limning light supernatural ability to the list of spell-like abilities they have available.
The Races of Starfinder
Core Races: Android - Human - Kasatha - Lashunta - Shirren - Vesk - Ysoki
Legacy Races: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling
Expanded Races: Aasimar - Amrantah - Anassanoi - Astrazoan - Bantrid - Barathu - Bolida - Borai - Brakim - Brenneri
Cephalume - Contemplative - Copaxi - Damai - Dessamar - Dirindi - Draelik - Dragonkin - Dromada
Drow - Elebrian - Embri - Endiffian - Espraksa - Ferran - Formian - Ghibrani - Ghoran - Goblin - Gosclaw
Gray - Haan - Hanakan - Hobgoblin - Hortus - Ifrit - Ijtikri - Ikeshti - Ilthisarian - Izalguun - Kalo - Kanabo
Kayal - Khizar - Kiirinta - Kish - Maraquoi - Morlamaw - Neskinti - Nuar - Orc - Oread - Osharu - Pahtra
Phentomite - Quorlu - Ramiyel - Raxilite - Reptoid - Ryphorian - Sarcesian - Sazaron - Screedreep
Scyphozoan - Selamid - Seprevoi - Shakalta - Shatori - Shimreen - Shobhad - Skittermander - Spathinae
SRO - Stellifera - Strix - Suli - Svartalfar - Sylph - Telia - Tiefling - Trinir - Trox - Undine - Uplifted Bear
Urog - Varculak - Verthani - Vilderaro - Vlaka - Witchwyrd - Woioko - Wrikreechee

Eberron[edit | edit source]

Drow in Eberron have unique fluff. Like all elves, drow were formerly slaves to Xen'drik's Giant Empire, but they remained when the now light skinned elves having split and left their native land of Xen'drik for Aerenal 38,000 years ago. By culture they are the original and "normal" elves are the offshoot. Most of them live in the jungle or ruins of giant civilization on Xen'drik instead of underground, they speak Giant instead of Undercommon, and they aren't associated with spiders, with the largest group of drow preferring Scorpions instead.

There are a handful of known types of drow, with each tribe being of one of these types, but the published material explicitly states more exist beyond the known areas. The Qualtiar are nomadic tribes that love scorpions. The Sulatar are giant loyalist who have really ancient magic and are obsessed with fire. The Hantar'kul or "Blood Hunters" believe they are destined to rule Xen'drik and seek to remove the foreigners, who they see as the biggest obstacle to their rule. The Umbragen avoided the dragon by settling underground and selling their soul to a dark power known as "Umbra". The Umbragen are fighting, and losing, a battle with a daelkyr lord's army and seek weapons to aid in that fight, as they are too prideful to ask for help.

While the campaign setting says "sahuagin and drow are not ideal races for player characters", they actually make more sense than most campaign settings. In Eberron, most drow aren't crazy religious cultists and come into conflict with heroes because they are simply territorial people that believe that, as they were servants of the giant empire when it fell, the remains of giant civilization belong to them and all the "archaeologists" from the north are robbers. Typical NPC Drow are still typically evil though. City of Stormreach states that "a few drow exiles have found their way to the city, and others have chosen to abandon their old ways and settle among humanity", "drow who don’t subscribe to their race’s ruthless ways come to the city to escape the cruel life of the wilds" and that Drow often come to the city to trade. This seems to have been a fairly decent number, as the demographics of Stormreach state Drow, Goblinoids, Giants and other monsters combine to make 5% of the 11,650 population, so there are hundreds of Drow that aren't actively hostile to humanity. Further Secrets of Xen'drik explicitly states that Drow tribes beyond the known ones are likely out there past the "charted" parts of the continent, so there may be non-hostile tribes of drow out there.

Exandria[edit | edit source]

Like in many other settings, the drow of Exandria delved into the Underdark at the command of the goddess Lolth. Unfortunately for these dark elves, though, the Underdark of Exandria is apparently quite a bit more dangerous. The types of civilizations the drow might live in beneath the surface of other settings seem to be constantly beset by aberrations and other monsters to a overwhelming degree. As a result, Lolth is actually becoming increasingly unpopular with the drow race, who turn to alternative gods. Most prominently is an entity called the Luxon worshiped by the people of the Kryn Dynasty of the continent of Wildemount. Because the Luxon reincarnates those who die into newborns within a certain range regardless of the baby's race, it's led to a situation where a goblin could have been a drow noble in a past life, or vice versa. Though some drow still remain loyal to the Spider Queen, things have gotten so dire for Lolth that most of her faithful in Wildemount are goblinoids, with the drow head matron mother in the continent of Wildemount reduced to hiding out in a goblinoid fortress.

Half-Drow[edit | edit source]

You may be curious; given that the drow are still elves, even if they are evil slave-taking bastards, can they interbreed with humans too? Well, ironically, D&D never really gave that angle much attention - even though Gygax probably would have agreed if you'd pointed it out that half-drow would make far more believable PC options than pure-blooded drow, being neither as overpowered as old-school drow were nor able to advance in the drow's twisted society and thus less likely to drink the kool-aid & be evil themselves. So, for the most part, half-drow have been ignored throughout D&D's history.

The very first mention of the idea was as "half-casts" (sic) in D3 for AD&D 1e; leaving unspoken if these be drow/human or - more likely just from the dating-pool - drow/elf, or even drow/bugbear. The half-drow are subsequently expanded in that edition's Unearthed Arcana. They're (human) half-elves, but with the drow's sunlight vulnerability trait slapped on top (in short, whilst exposed to sunlight, you suffer -2 dexterity and a -2 penalty on your to-hit rolls, and your foes get a +2 bonus to their saving throws against your attacks - this decreases to a -1 to hit penalty and a +1 save bonus if you're in shadow but your victim is in direct sunlight). Not exactly the kind of thing to make people interested.

The half-drow seemed destined to be forgotten... and then came Ed Greenwood, who, amongst his many other "inspirations" from his belief in the Free Love movements of the 60s that he slipped into the Forgotten Realms, found the drow to particularly tickle his fancy. So, after coming up with things like Eilistraee, naturally, he needed a place to put in half-drow. Enter Dambrath, a region in the "Shining South" that he decided to make ruled over by the Cintri; a race of half-drow descended from the ancient drow conquest of Dambrath under the reign of a particularly foolish human king... well, alright, technically, the Cintri are a melting pot of half-drow and half-elf bloodlines, since they descend as much from the half-elf clerics of Loviatar who helped the drow conquer the place - after all, Loviatar is basically the Realm's goddess of evil BDSM and femdom, so she's got that in common with Lolth, to the point that Lolth even lets Loviatar's faith be the state religion of Dambrath - but they're still mixed human and drow bloodlines, so it counts. So yes, basically a Magical Realm of femdom fantasies where any male might be a slave to a drow on the surface and still roleplay. Later editions had the humans rise up and slaughter the domineering knife ear bitches because let's face it, even to a submissive hornyposter a realistic medieval stasis setting slavery would not be a pleasant one unless he is a beautiful hunk a.k.a Reality Ensues.

Ironically, despite the Cintri, no 2e version of the half-drow statblock ever debuted, not even in the Shining South splatbook that introduced Dambrath to the Realms' fanbase. But it did mean that half-drow made it into 3rd edition in a Forgotten Realms splatbook - Races of Faerun, to be precise. Of course, like their 1e counterparts, they were not particularly well-differentiated mechanically from their half-elf roots; a 3e half-drow is, officially, a half-elf with Darkvision 60 feet and replacing Elf Blood with Drow Blood, so they're treated as Drow for race-targeting stuff instead of Elf.

Eberron, likewise, states half-drow exist, typically results of trysts in Stormreach, but doesn't actually do anything with them or give them stats. The implication is that Half-Drow exist but are exceptionally rare and with the drow population that interacts peacefully with humans being the mere hundreds their rarity likely is exceptional. Still, Eberron works on the idea that player characters are supposed to be exceptional in general, and playing one isn't off limits.

A more mechanically invested version of the 3e half-drow didn't come to be until towards the end of the edition's lifespan, when the 3e version of the splatbook "Drow of the Underdark". It states "Half-drow have the standard racial traits of half-elves given in the Player’s Handbook, except that their favored class is the class in which they have the most levels. In addition, rather than elf blood, they have drow blood. Since drow is a subrace of elf, the net effect is that they have elf blood as well. The specification of drow blood means that for all special abilities and effects particular to a drow, a half-drow is considered a drow."

Additionally, both properly half-Drow characters AND half-elf characters with only a little bit of Drow heritage, like the Drow equivalent of a Tiefling or Aasimar, could take the following feat during character-creation:

DROW LEGACY
The drow blood in your veins runs true and grants you some abilities from that heritage.
Prerequisite: Half-elf with drow ancestry.
Benefit: You have a +2 racial bonus on Will saves against spells and spell-like abilities. You have darkvision out to 60 feet. You receive Exotic Weapon Proficiency (hand crossbow), as well as, Undercommon and the drow dialect of Elven as automatic languages.
If you have an Intelligence score of 13 or higher, you also gain the following spell-like abilities, each usable once per day: dancing lights, darkness, and faerie fire. Your caster level equals your class level.
Special: Taking this feat also causes you to have light sensitivity: You are dazzled (–1 circumstance penalty on attack rolls, saves, and checks) in bright sunlight or within the radius of a daylight spell.

In Pathfinder, half-drow are represented by alternate racial traits for stock half-elves. Half-Elves can trade their superior multiclassing ability for darkvision, which is strictly better if that character isn't multiclassing anyways, or low-light vision for darkvision and light blindness. They can trade their bonus feat and multiclassing bonuses for dancing lights, darkness, and faerie fire as spell like abilities, which absolutely isn't worth it. Finally they can trade their bonus feat for proficiency in hand crossbow, rapier, and shortsword, which also isn't worth it since anyone who would bother with those weapons is already proficient with those weapons or is playing half-elf in the first place to get the bonus feat.

Perhaps the best the poor half-drow have ever had it has been in 5th edition, where a half-elf can trade their two free skill proficiencies for the drow's racial spell-like abilities; it's not much, but at least it's something to represent drow ancestry, and it's decently beefy compared to the AD&D and Races of Faerun depictions. Once again, it was a Forgotten Realms sourcebook that brought them out of the darkness - the Sword Coast Adventurer's Guide.

Drow-elf crossbreeds are given the briefest of mentions in the original Vault of the Drow as part of an encounter with "rakes" (think outcast punks) in the (under)city Erelhei-Cinlu. They have never been statted in any form, but are probably close enough to half-drow to use that template. Still, there's possibilities here for a creative DM.

See also[edit | edit source]

Dark Elves exist in Ptolus as NPC characters. They worship a Galchutt named Gorgoth-Lol, which means "totez not Lolth LOL" in the elvish tongue.

  • Viconia de'Vir - A cleric of Shar in the Baldur's Gate games, and a good example of a "PC-friendly" drow who isn't a chaotic good Drizzt clone. Also Bioware's first "sexy, mildly-evil-but-mostly-misunderstood lady love interest" character, setting the template for all those that followed. (Looking at you, Bastila, Morrigan, Isabela, Jack...) Had an incredibly complex, tragic and deep story in the sequel involving brotherly love and sacrifice. Her template may have set off a series of dominoes resulting in the next entry...
  • Drowtales: When an admittedly-skilled bunch of artists with the mental maturity of a blighted potato make a webcomic series financed by sponsor-avatar insertion, porn requests, and (the worst) plot dictation, and slather copious amounts of Skub onto it. Said artists also have an axe against humanity/BDSM lesbian fetish to grind. Mostly the latter.
  • Unified Setting/Drow - Arctic merchant vikings who ride giant lobsters, but still have black skin and white hair.
  • Sandwich Stoutaxe: 1d4chan's take on the heroic Drow, she was abandoned by her family and raised by a Dwarf. So named because said dwarf found her in a basket that he thought was full of sandwiches.

Official Art Gallery[edit | edit source]

Fanart[edit | edit source]

Monstergirls[edit | edit source]

The Dark Elf maiden is an alluring creature, if in a different way to her light-skinned cousin.

Given that female elves are practically canon monstergirls in Dungeons & Dragons to begin with (where do you think Half-Elves come from? Human women pouncing on cute elven men? Pah!), and that the drow are both female led and have a long tradition of cheesecake/pin-up tier femdom-heavy artwork for their females - there's a reason drow are often mocked on nu-/tg/ as a culture made up of cheesy BDSM pin-up art - it should be no surprise that drow feature in works of erotica just as frequently as their surface cousins. Indeed, the talk of D&D sessions everywhere must have had since the late 90's, inevitably, sexualized Drow raids owing to Greenwood's Magical Realm. Often called "Dark Elves", their skin tone ranges from the actual drow onyx/blue/purple to more dusky brown colors, which leads to the nickname "chocolate elves" being used for erotic female drow characters.

Given the heavy BDSM themes in actual drow society, it should be no surprise that drow monstergirls are usually portrayed as dominatrixes in the same way. Asian hentai artists, however, like to subvert the idea by portraying them as submissives instead of dominatrixes; chocolate elf slaves and maids are as old as Elf slave, wat do? threads. Might have something to do with dark skin being considered inferior in Asian cultures.

In the Monster Girl Encyclopedia, the Dark Elves have willingly embraced succubusization, unlike their Light Elf kindred. This has turned them into a perverse culture of dominatrixes, who take human men as their sexual slaves. They were some of the setting's earliest skub when it was confirmed that they actually do practice incest, with young dark elves being taught the arts of sexual dominance, bondage and sado-masochism by using their fathers as their subs, yeesh.

MonsterGirl Gallery[edit | edit source]