Half-Elf

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A mage

Half-Elves are (duh) the children of humans and elves. They maintain many of the characteristics their elvish and human parents, only watered down: For example, they live a wee bit longer than humans (they don't hit venerable until they're over 100 years old) but remain vigorous to the end like the elves. Typically the combination is human father/elven mother (for reasons outlined on the Elf page), but Baldur's Gate had a cad named Coran spawn a child from a human female wizard, so it's quite possible.

Like half-orcs, enjoy a lot of the versatility of humans in Pathfinder, with a floating +2 bonus to any stat they like, free skill focus in any one skill, and the ability to select multiple classes as "favored" for the purposes of multiclassing, while getting elven bonuses to their Will saves and low-light vision. One particularly cool alternate ability lets them trade in skill focus to gain training in any one exotic weapon they like, just in case you always wanted to try an urumi or falcata but didn't wanna spring the feat for it.

A ranger

In 4e, they have a +2 Constitution (from their human parentage), and a choice of +2 Wis or +2 Cha (presumably from Elven parentage). They make shitty rangers, which is also bizarre considering they're descended from the one race that can do it right. They do make pretty amazing bards, and half-elf bards have a specific paragon path dedicated to them. On the other hand, they can warlord like a boss and they get a free encounter power from any class other than their own. If you like trawling through setting guides and back issues of magazines (or have CBLoader), half-elves are the class for you. The only downside is, you're playing a race with "elf" in the name, and nobody wants that.

In 5e, the dev team got out bottles and bottles of anabolic steroids. They are easily the most powerful race in the base book, and just for comparison, look at what they get compared to the poor dragonborn:

A +2 to Charisma, and two +1s in any two other stats, making them good at being Sorcerers and Bards, as they are the only race other than Tieflings who get a full bonus to Charisma. They also retain many elven traits. Also, they can grow beards, which is explicitly mentioned in the PHB. This makes half-elves twice as manly as regular elves (though two times zero is still zero). The Sword Coast Adventurer's Guide lets you switch out the free pair of skill proficiencies for increased Elfy traits - do not take the Keen Senses option, as it's a load of bullshit (Darkvision + Perception proficiency, when you already got Darkvision + 2 free skill proficiencies before). You can, however, take a bunch of more interesting elf traits; the Elf Weapon Proficiency (which is free proficiency with some extra weapons), a 35ft base movement speed, a free cantrip from the Wizard spell list, the Drow Magic trait or, weirdly, a Swim speed of 30 feet to reflect Aquatic Elf ancestry. Despite no Aquatic Elf racial stats showing up in the game so far.

An interesting example of half-elven people are the race of Numenor in the Silmarilion, whose king was Elros Tar-Minyatur son of Eärendil and Elwing, both half elves. The Numenorians were characterized by their tall height, having extremely long lives and a judgment-impairing fear of death, being tricked by Sauron into warring with the gods for immortality (which got their home destroyed Atlantis-style), and are the race from whom Aragorn and the people of Gondor descended.

The half-elves of Ravenloft mix the styles of their human & elven lineages.

As you've probably seen by now on this page, they are also typically sexy ladies. This is not at all uncommon, and is probably some quirk in the breeding process.

Half-Elves in 5e

A bard

Just to give more concrete examples:

Ability Score: +2 Charisma, +1 two ability scores of choice
Typical Alignment: Favor any Chaotic alignment
Size: Medium. Range from 5 to 6 feet tall.
Speed: 30 feet walking.
Darkvision
Fey Ancestry
Skill Versatility: Immediately gain proficiency with two skills of your choice. Can be swapped out with Sword Coast Adventurers Guide Variant rules for one Elven Trait.
Languages: Common, Elvish, one bonus language

SCAG Variant rules for half-elf provide rules for swapping your Skill Versatility for the following:

  • A half-wood elf can take Elf Weapon Training, Fleet of Foot, or Mask of the Wild.
  • A half-high elf can take Elf Weapon Training, or a know any one wizard cantrip
  • A half-drow can take Drow Magic.
  • A half-aquatic elf can take a swim speed of 30 feet.
  • Any half-elf can take Keen Senses. (Because this does literally nothing but grant proficiency in the Perception skill, and Skill Versatility grants already proficiency in any two skills, including Perception, this is literally trading down in every way and no one does this.)
Dungeons & Dragons 2nd Edition Races
Core Dwarf • Elf • Gnome • Half-Elf • Half-Orc • Halfling • Human
Dark Sun Aarakocra • Half-Giant • Mul • Pterran • Thri-kreen
Dragonlance Draconian • Irda • Kender • Minotaur
Mystara Aranea • Ee'ar • Enduk • Lizardfolk (Cayma • Gurrash • Shazak) • Lupin • Manscorpion • Phanaton • Rakasta • Tortle • Wallara
Oriental Adventures Korobokuru • Hengeyokai • Spirit Folk
Planescape Aasimar • Bariaur • Genasi • Githyanki • Githzerai • Modron • Tiefling
Spelljammer Dracon • Giff • Grommam • Hadozee • Hurwaeti • Rastipede • Scro • Xixchil
Ravenloft: Broken One • Flesh Golem • Half-Vistani • Therianthrope
Complete Book Series Alaghi • Beastman • Bugbear • Bullywug • Centaur • Duergar • Fremlin • Firbolg • Flind • Gnoll • Goblin • Half-Ogre • Hobgoblin • Kobold • Mongrelfolk • Ogre • Ogre Mage • Orc • Pixie • Satyr • Saurial • Svirfneblin • Swanmay • Voadkyn • Wemic
Dragon Magazine Half-Dryad • Half-Satyr • Uldra • Xvart
Dungeons & Dragons 4th Edition Races
Player's Handbook 1 Dragonborn • Dwarf • Eladrin • Elf • Half-Elf • Halfling • Human • Tiefling
Player's Handbook 2 Deva • Gnome • Goliath • Half-Orc • Shifter
Player's Handbook 3 Githzerai • Minotaur • Shardmind • Wilden
Monster Manual 1: Bugbear • Doppelganger • Githyanki • Goblin • Hobgoblin • Kobold • Orc
Monster Manual 2 Bullywug • Duergar • Kenku
Dragon Magazine Gnoll • Shadar-kai
Heroes of Shadow Revenant • Shade • Vryloka
Heroes of the Feywild Hamadryad • Pixie • Satyr
Eberron's Player's Guide Changeling • Kalashtar • Warforged
The Manual of the Planes Bladeling
Dark Sun Campaign Setting Mul • Thri-kreen
Forgotten Realms Player's Guide Drow • Genasi
Dungeons & Dragons 5th Edition Races
Player's Handbook Dragonborn • Drow • Dwarf • Elf • Gnome • Half-Elf • Half-Orc • Halfling • Human • Tiefling
Dungeon Master's Guide Aasimar • Eladrin
Elemental Evil Player's Guide Aarakocra • Genasi • Goliath • Svirfneblin
Sword Coast Adventurer's Guide Duergar • Ghostwise Halfling • Svirfneblin • Tiefling Variants
Mordenkainen's Tome of Foes Baatific Tieflings • Duergar • Eladrin • Githyanki • Githzerai • Sea Elf • Shadar-kai • Svirfneblin
Volo's Guide to Monsters Aasimar • Bugbear • Firbolg • Goblin • Goliath • Hobgoblin • Kenku • Kobold • Lizardfolk • Orc • Tabaxi • Triton • Yuan-Ti Pureblood
Eberron: Rising from the Last War Bugbear • Changeling • Goblin • Hobgoblin • Shifter • Warforged
Guildmaster's Guide to Ravnica Centaur • Elf • Goblin • Human • Loxodon • Minotaur • Simic Hybrid • Vedalken
Mythic Odysseys of Theros Human • Centaur • Leonin • Minotaur • Satyr • Triton
Plane Shift: Amonkhet Aven • Khenra • Minotaur • Naga
Plane Shift: Innistrad Human
Plane Shift: Ixalan Goblin • Human • Merfolk • Orc • Siren • Vampire
Plane Shift: Kaladesh Aetherborn • Dwarf • Elf • Human • Vedalken
Plane Shift: Zendikar Elf • Goblin • Human • Kor • Merfolk • Vampire
One Grung Above Grung
Astral Adventurer's Guide Astral Elf • Autognome • Giff • Hadozee • Plasmoid • Thri-kreen
Dragonlance: Shadow of the Dragon Queen Kender
Unearthed Arcana Glitchling • Minotaur • Revenant
The Races of Pathfinder
Player's Handbook: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling - Human
Advanced
Race Guide:
Aasimar - Catfolk - Changeling - Dhampir - Duergar
Drow - Fetchling - Gillman - Goblin - Grippli - Hobgoblin
Ifrit - Kitsune - Kobold - Merfolk - Nagaji - Orc - Oread
Ratfolk - Samsaran - Strix - Suli - Svirfneblin - Sylph
Tengu - Tiefling - Undine - Vanara - Vishkanya - Wayang
Bestiaries: Android - Astomoi - Caligni - Deep One Hybrid - Gathlain
Gnoll - Kasatha - Munavri - Naiad - Orang-Pendak
Reptoid - Rougarou - Shabti - Trox - Yaddithian
Adventure Paths: Being of Ib - Kuru
Inner Sea Races: Ghoran - Monkey Goblin - Lashunta - Skinwalker
Syrinx - Triaxian - Wyrwood - Wyvaran
Ultimate Wilderness: Vine Leshy
Blood of the Sea: Adaro - Cecaelia - Grindylow - Locathah - Sahuagin - Triton
Planar Adventures: Aphorite - Duskwalker - Ganzi
The Races of Starfinder
Core Races: Android - Human - Kasatha - Lashunta - Shirren - Vesk - Ysoki
Legacy Races: Dwarf - Elf - Gnome - Half-Elf - Half-Orc - Halfling
Expanded Races: Aasimar - Amrantah - Anassanoi - Astrazoan - Bantrid - Barathu - Bolida - Borai - Brakim - Brenneri
Cephalume - Contemplative - Copaxi - Damai - Dessamar - Dirindi - Draelik - Dragonkin - Dromada
Drow - Elebrian - Embri - Endiffian - Espraksa - Ferran - Formian - Ghibrani - Ghoran - Goblin - Gosclaw
Gray - Haan - Hanakan - Hobgoblin - Hortus - Ifrit - Ijtikri - Ikeshti - Ilthisarian - Izalguun - Kalo - Kanabo
Kayal - Khizar - Kiirinta - Kish - Maraquoi - Morlamaw - Neskinti - Nuar - Orc - Oread - Osharu - Pahtra
Phentomite - Quorlu - Ramiyel - Raxilite - Reptoid - Ryphorian - Sarcesian - Sazaron - Screedreep
Scyphozoan - Selamid - Seprevoi - Shakalta - Shatori - Shimreen - Shobhad - Skittermander - Spathinae
SRO - Stellifera - Strix - Suli - Svartalfar - Sylph - Telia - Tiefling - Trinir - Trox - Undine - Uplifted Bear
Urog - Varculak - Verthani - Vilderaro - Vlaka - Witchwyrd - Woioko - Wrikreechee