Wyvern Suppression Tank: Difference between revisions
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==== On the Tabletop ==== | ==== On the Tabletop ==== | ||
For what it | When it was introduced in 7th Edition, this thing fired four twin-linked 48" ranged S4 AP6 3" blast templates with the Shred USR. For what it brought, footslogging [[Orks]], Daemons in general (especially Nurglites who will weep when they see how fast plague bearers and Nurglites die without shrouded), Kroot, Guard blobs, Cultists spam lists, L&TD flesh walls and Skyblight swarm spamming [[Tyranids]] can kiss their asses goodbye and people who think they're being funny with Typhus Zombie spam lists will stop grinning in short order. A good strategy is that this thing runs in support of long range tank busting and finishing off dismounted infantry. Another thing to consider is the Shred special rule. It rerolls failed wounds. This is powerful not only against Orks, [[Kroot]], GEQs, and [[Tyranids]], but MEQs will have to roll real well to not lose half their squad to one barrage from this tank. Even if it quickly decreases in effectiveness against higher armor saves. | ||
===== 8th Edition ===== | |||
This thing is a strong contender for the most cost effective infantry shredder in the game. It's agreeably cheap and it comes with indirect fire and 4d6 shots with reroll to wound (even against tanks). Add in a master of ordnance to re-roll those pesky 1s to hit (or throw the Aerial Spotter stratagem on one to re-roll all misses), and your opponents will groan every time they come out of the case. It is unfortunately more fragile than the stock chimera as a legacy of coming open topped, but that can be fairly easily solved by hiding your batteries (you bought at least 3 didn't you) out of line of sight like a good boy. | |||
Revision as of 02:06, 28 September 2018

The Wyvern Suppression Tank is the latest addition to the Imperial Guard (Or Astra Militarum) and their long line up of vehicles. Its battlefield role is to chew up enemy forces with the help of its Stormshard Mortars and provide suppression fire for the advance of the Guardsmen, hence why it's called a suppression tank. Unlike most IG artillery, the Wyvern is designed for close-quarters warfare rather than bombardment from afar.
On the Tabletop
When it was introduced in 7th Edition, this thing fired four twin-linked 48" ranged S4 AP6 3" blast templates with the Shred USR. For what it brought, footslogging Orks, Daemons in general (especially Nurglites who will weep when they see how fast plague bearers and Nurglites die without shrouded), Kroot, Guard blobs, Cultists spam lists, L&TD flesh walls and Skyblight swarm spamming Tyranids can kiss their asses goodbye and people who think they're being funny with Typhus Zombie spam lists will stop grinning in short order. A good strategy is that this thing runs in support of long range tank busting and finishing off dismounted infantry. Another thing to consider is the Shred special rule. It rerolls failed wounds. This is powerful not only against Orks, Kroot, GEQs, and Tyranids, but MEQs will have to roll real well to not lose half their squad to one barrage from this tank. Even if it quickly decreases in effectiveness against higher armor saves.
8th Edition
This thing is a strong contender for the most cost effective infantry shredder in the game. It's agreeably cheap and it comes with indirect fire and 4d6 shots with reroll to wound (even against tanks). Add in a master of ordnance to re-roll those pesky 1s to hit (or throw the Aerial Spotter stratagem on one to re-roll all misses), and your opponents will groan every time they come out of the case. It is unfortunately more fragile than the stock chimera as a legacy of coming open topped, but that can be fairly easily solved by hiding your batteries (you bought at least 3 didn't you) out of line of sight like a good boy.