Piscean Spektor

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The flying, psychic, murder-blender robo-octopus. Fear it. Fear it indeed.

Piscean Spektors are House Delaque Servitors, that are created by taking a Xenos' brain and combining them with the House's technology. They accompany the House's Psy-Gheist Psykers, alongside the Psychoteric Wyrms.

Overview[edit | edit source]

It is believed that these cybernetic hunters are ancient Piscean warriors who come to the depths of the Hives to die in the enclaves of Delaque and have their brains placed in mechanical caskets. In life, a Piscean warrior is a ferocious aquatic alien, shark-headed and inhumanly strong. When its brain is interned in the shell of a Spektor, its connection to the Psychoterica becomes even stronger and it develops psychic powers.

While still a competent warrior, its true strength is its ability to channel the Psychoterica into strange and deadly powers. This same ability allows it to float through the air, rapidly climb structures and move with a disturbing grace. When the Delaque are expecting trouble or staging an important assault, it is often to their Piscean Spektors they will turn to for maximum psychic RIP AND TEAR.

Crunch[edit | edit source]

On Necromunda, these things are brutal. It’s a mobile and deadly close-combat Brute. Stats are fairly normal for a Brute, but note that in addition to Flying, which can make a big difference on complex 3d terrain, the Spektor’s stats feed into its fearsome Psychomantic Claws. The weapons are good enough to make a Psy-Gheist threatening, but on the Spektor they become a massive threat. A Piscean Spektor puts out 10 attacks on the charge, at Weapon Skill 3+, Strength 5, ignoring armour completely. So targeting a T3-4, 1W fighter you expect to be rolling 4-5 injury dice. This level of overkill is going to practically guarantee some hurt on your opponents’ gangs. The best move we’ve seen has been to use the Versatile rule to charge this monstrosity and split its 10 Attacks amongst 2 enemy fighters (you could even target more in some situations). Few models in Necromunda can equal this sort of effect.

Additionally, a Piscean Spektor can take psychoteric mastery for an extra 30 credits, and at Willpower 6+, you’ll actually get to use them. It might not be the best-leveraged use of your spektor, as you’ll probably want it moving quickly across the battlefield and tearing enemy fighters to pieces, but until it gets there, a power like Spatial Psychosis will only add to this fighter’s effectiveness. And since this brute is priced to move at 205 credits, adding 30 credits for more utility and power is a very reasonable ask.

Necromunda: House Delaque
Command: Delaque Master of Shadow - Delaque Phantom
Troops: Delaque Ghost - Delaque Shadow
Nacht-Ghul - Psy-Gheist - Spyker
Psychoteric Thrall
Beasts: Psychoteric Wyrm
Constructs: Cephalopod Spekter - Piscean Spektor
Vehicles: Cargo-8 Ridgehauler - Chronos Pattern Ironcrawler
Hired Guns
& Neutrals:
Agitator - Ammo-Jack - Beastwrangler - Bone Scrivener
Brute-Handler - Chem Dealer - Corpse Grinder - Dome Runner
Gang Lookout - Gun-smyth - Hive Scum - Jagerkin
Outland Beastmaster - Krieg Mester - Master Nautican
Pale Consort - Relicmonger - Rogue Doc - Scabber - Scalies
Slopper - Servitor-Ogryn - Subnautican - Syphonite - Pit Slave
Propagandist - Spyrer - Bounty Hunter