Gargant

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Behold! The Gargant's glorious trouser cannon! Penetrating those who will not submit to the rule of the Orks!

For the giants from Age of Sigmar under a trademarkable name, see Sons of Behemat.

A Gargant is what most would call the Orks' main battle Titan. Closely resembling its smaller Stompa cousins, the Gargant is equivalent to the Imperial Reaver Titan and its most often mocked/praised by /tg/ for its infamous "Trouser Cannon" and goofy looking appearance. The construction of a Gargant alone (or anything larger) on any planet is a sign that something craptastic is about to begin. Like most Ork machinery, each Gargant is a unique albeit crude effigy of the gods Gork and Mork.

Variants[edit | edit source]

Like its smaller Stompa cousins, the Gargant has a wide range of variants and flavors for an Ork to choose from.

Mekboy Gargant[edit | edit source]

A Mekboy Gargant. Subtlety? I never understood that meaning...

The super-superheavy Ork artillery unit.

Big Meks who build their own Gargants, instead of being contracted by other Warbosses, tend to make better, flashier ones for themselves. They rig experimental weaponry and shielding to the frame, and send it into battle wired up and filled to the brim with bits and gubbins. Similar to a Mek's Stompa only bigger, the Mekboy Gargant is constructed by a very powerful Big Mek and is always a sign of prestige and pride upon its completion.

The Mekboy Gargant is invariably a more shooty type of Gargant than most, relying on massive volumes of Dakka, immensely destructive energy weapons, towering force fields, or other similar techno-shenanigans in order to face opposing Titans. Typically helmed by the Big Mek who designed and constructed it, these metal monsters play double-duty, being equal parts war machine and experimental test-bed for the Mekaniak in question.

These gargants are armed with all manner of "kustomized" guns and weaponry: massive and randomly potent Zzap Kannons, auto-loading high-explosive Killkannons, Lifta-Droppa tractor beams for throwing enemy tanks at enemy Titans, unstable grot-guided plasma-rokkits, experimental double-ended Bubblechukkas, and all kinds of other crazy junk. It is the ultimate weapon testing platform.

Where most Gargants have an arm filled with loads of guns and an arm with a fuckhuge close combat weapon, some Mekboy Gargants go so far as to do to look more like replace their close combat weapon with another gun arm, to maximize dakka and mount yet more untested weaponry. Although this may draw the mockery of more traditional Warbosses who chafe at the idea of having a non-choppy Gargant in their ranks, most Big Meks who manage to build one of these don't much care what anyone else thinks of them, since they could just blow them up.

  • Height: 15-20m
  • Length: 10-16m
  • Crew: 70 crew; approx
  • Weight: 1-1.2 kilotonnes; approx

Steam Gargant[edit | edit source]

Choo Choo Motherfuckers! The rape train has no brakes!

Sometimes Feral Ork Pigdoks Boiler Boys (their version of Meks) get particularly inspired, and lay about themselves with all the scrap they can find from their raids. They will rope up their whole tribe into building this ridiculously ramshackle machine. Steam Gargants are exclusively made by Feral Orks, who fight a level of technology approximating that of Warhammer Fantasy Orcs, so it is impressive that they can even conceive of a thing like this, much less build one.

As its name suggests, the Steam Gargant is a steampunk version of the traditional Gargant riding on giant treads instead of feet. This thing could not stand if it weren't for Feral Ork psychosensitivity being higher than the average Space Ork. The giant machine is always made as an effigy of Gork or Mork, and features a big close combat weapon (usually an oversized hammer, axe, spear, or mace), catapult and ballista emplacements, maybe a back-mounted trebuchet or two, rows of platforms for archers, all the trappings of a traditional medieval siege tower, and a GIANT METAL BOILER protruding out of the back.

This fusion of every single medieval siege engine rolled into one is run by Spannas: random Boyz conscripted to work the machine. Spannas are promised the chance to ride the giant beast into battle, literally fighting alongside their god. In truth, most run about inside the beast, maintaining its rickety (even by Ork standards!) structure and keeping the gears turning. Any Pigdoks or Spannas that get a little too excited about making the giant machine band together into a group of Boilerboyz, who form a command chain of foremen underneath the original Pigdok and strongarm the tribe into pouring more resources into the preposterous machine, often demanding even crazier weapons be added to the Gargant. It may or may not feature a chained Weirdboy or two, who will fire off bolts of lightning from the head or heat the boiler with a stream of arcane energy.

Steam Gargants are powered by a giant steam engine, and the boiler is fueled by an endless supply of wood, coal, and anything else burnable that a horde of grots (during the fight) and boyz (after the fight) can steal off the battlefield. Anything burnable in the immediate area will be nicked to throw into the massive firebox. You can map out the entire warpath of a Steam Gargant based solely on the trail of defoliation it leaves behind.

  • Height: 15-20m
  • Length: 10-16m
  • Crew: 70 crew; approx
  • Weight: 1-1.2 kilotonnes; approx

Slasher Gargant[edit | edit source]

Bringing the motherload of all Dick guns into war.

A lesser-known class of Gargant and possibly the most obscure and rarest of them all.

Slasher Gargants or simply known as Slasherz, as their name heavily implies, are Gargants that eschews ranged weapons for a lot of choppy attachments such as Krusha Balls, Mega-Choppas or even a Krushas if the Ork operator is bold enough. In layman's terms, these are the supped-up version of the Goff Klawstompa.

Of course, this is not to say that a Slasher Gargant is dependent entirely on choppy bitz. The Orks there do mount some exclusive ranged weapons for additional firepower, albeit close-ranged ones, such as the Splasha Attack Gun, Cluster Buster, Snapper and the infamous Gut Buster Mega-Kannon. Nevertheless, in a family competing with even bigger sizes or bigger guns, the Slasher Gargant isn't really used that often enough, as its playstyle is very niche and surprisingly, impractical for even the Orks. It is too slow to actually get close enough to its intended target, too big to be considered vulnerable from enemy anti-Titan weapon crews, and too expensive to be mass-produced.

To make this a bit more simpler to understand. Most Orks would consider using the Mekboy Gargant as it is both relatively cheaper and could fire its guns from a safe distance. If not, they might as well build a Great or Mega Gargant which are both tough enough to both take massive punishment before closing in for the kill and could carry more weapons into battle. The Slasher Gargant simply could not compete in a normal battlefield.

  • Height: 15-20m
  • Length: 10-16m
  • Crew: 70 crew; approx
  • Weight: 1-1.2 kilotonnes; approx

Great Gargant[edit | edit source]

A (90's-era Armorcast) Great Gargant. For when you need to pile up the phallic imagery with a boob plate and go full futa.

A massive Ork War Engine, a Great Gargant is comparable to the Warlord Class Titans of the Imperium. These are essentially a Gargant on steroids, and are often powerful enough to hold its own against other races' Titans without the need to gang up on them like their smaller kin. These juggernauts are expensive enough to make even the richest Warboss file for bankruptcy. Due to this, they are somewhat rare; the amount of bullying and vying for resources required to get them built ensures that only the most ambitious Ork Warbosses can raise their massive bipedal forms. The majority of Great Gargants are often accompanied by other smaller Gargants or Stompas, due entirely to the fact that any Waaagh! large enough to create Great Gargants implicitly having enough materiel to spawn lesser Gargants first (not due to any need to hide behind underlings, of course). Great Gargants are a potent threat to any enemy force.

Essentially a mobile mountain made of steel and covered in the biggest, heaviest guns the Orks can come up with, such as: the infamous Gaze of Mork which is what happens when you give a Gargant a laser beam that looks like Cyclops from X-Men, Weirdboy Towers that allow Warpheads to flood themselves with Waaagh! energy from on high and unleash the wrath of Gork and Mork themselves, and Lifta-Droppas or any other Traktor Beam to either pull their targets in to be krumped or lift them into the air and smash them to the ground. It also has a giant Dickgun Belly Gun or Gut Buster Mega-Kannon to blow apart infantry hordes. They often double the amount of 'Soopaguns' found on smaller Gargants, sometimes by a form of crude twin-linking that seems to involve huge amounts of rope, chains and nails. Are you fucked? You're fucked.

  • Height: 26m
  • Length: 20m
  • Crew: 100-150 crew; approx
  • Weight: 2.7 kilotonnes; approx

Mega Gargant[edit | edit source]

The Mega Gargant back in the Age of Yore that is Epic.

These are the largest Ork Gargants (besides the unique Temple Gargant) to date. Equivalent to the Imperium's Emperor Titans. This is what happens when a notable influential Warboss begins to whip up his boyz to create a moving personification of Gork and Mork. Once completed the Mega Gargant would be so big that not even its legs would be effective anymore, and would instead rely on trusty old treads, turning this into a moving Battlefortress battle fortress. Orks get the equivalent of a immodest orgasm and their enemies respectively shits themselves. These Mega Gargants are armed with pretty much anything in the Orks plethora of weapons and can go toe-to-toe with even an Imperator Titan or Warlord Titan.

Like the Imperator Titan, it could be safe to assume that the Mega Gargant is the Ork's equivalent and answer to these God Machines in function. It could be said that the Mega Gargant prioritize as a gigantic line breaker that could instantly turn the tide of a long-drawn slug out. The massive and impressive weaponry that the Mega Gargant could carry would be able create a breach in a defensive formation and allow smaller Ork infantry and vehicles to exploit the situation.

Additionally, the vast amount of weapons would mean that it would also be effective as a giant siege engine. The amount of forward-facing belly guns as well as the Skullkrusha Mega-Cannon would make quick work of any enemy fortresses whilst its Supa-Lifta-Droppa would use the immense weight of enemy Titans against themselves. At close range, the Mega Gargant would utilize its giant Krusha claw arm to rip open the rear end of an Emperor Titan if it got too close. The Mega Gargant is an overall excellent answer to the Imperium's modus operandi of sending a wave of tanks and vehicles.

However there is a catch. The Mega Gargant's large size and sluggish movement makes it exceptionally vulnerable to air and orbital strikes. Furthermore, the majority of the Mega Gargant's weapons are forward-facing, meaning that it is vulnerable to the side and rear. If the Mega Gargant is flanked by a Titan or superheavy tank legion, then it is fucked without proper protection from smaller Gargants and Stompas.

Still, if you don't have the weapons necessary to combat it or lack orbital bombardment, consider yourself quite fucked.

  • Height: 32m
  • Length: 24-26m
  • Crew: 300 crew; approx
  • Weight: 3-5 kilotonnes; approx

Temple Gargant[edit | edit source]

The Gargant from Defenders of Ultramar. The closest thing the Ultramarines would get to a Temple Gargant. Yes, those green lichen on its feet are ORKS.

Sorry Mega Gargant, but you've just been outdone. THIS is the biggest Gargant to date. By far. The personal Gargant of The Beast HIM-MOTHERFUCKING-SELF, this ABSOLUTE UNIT of a Titan was taller than an Emperor-class Titan, could one-shot an entire Titan maniple, and destroyed the Ordinatus Ullanor without even breaking a sweat. It was so big, the six Prime-orks could walk about freely, and regular Gargants could be employed as sentries inside. The Beast's Throneroom within could hold six MEGA-GARGANTS. On top of this, it hovered above the battlefield using a combination of thrusters and gravitic projectors instead of walking/driving around like other Gargants. It was the site of the final battle in books 8, 10 and 11 of The Beast Arises, and its engine core was the place where Vulkan died (again), and it survived having a Primarch smash its engine with a god-weapon and having the two aforementioned demigods crammed into its main power plant (to become literal spanners in the works). It also survived having a naval plasma drive fired at it (an event which can tear a Battle-Barge in half) without collapsing it's shields. WHAT. THE. FUUUUUUUUUU-

Oh, and in case you're wondering what weapons it carried, fluff says that it's smallest weapons were the size of the main weapons on Stompas, and its primary weapon looked more like it belonged on an Imperial Flagship. If anyone ever tries to create rules for this thing, then you're wasting your time, because: a) the model will be over 20 feet tall; b) no-one will ever play you; and c) you will be an outcast from /tg/ forevermore. Expect infinite levels of rage, Slaanesh-imitating, and murder.

Basically, if GW would remake its main headquarters in Nottingham in the shape of a Gargant this would be model-appropriate to the 28mm scale of the Wh40k game. Let that sink for a moment. A model in the same scale as the one you use on the tabletop would be the size of a real-life office building.

On a slight trivia note. The Gargant you see on the right is actually a referenced-template on what a Temple Gargant would look like. Coming from the Defenders of Ultramar comics, this big boi here is an absolute UNIT, rivalling the size of the neighbouring mountains you see here. Although it is called as simply a Gargant by the Smurfs, do take not that the comic was released before any of the War of the Beast saga and Ultramar never really faced a Gargant of such size, so the term Temple Gargant may not really ring any bells to these blue bois. Then again, caution must be taken as Defenders of Ultramar is notorious in /tg/ by its less-than-stellar...artwork...with Space Marine sizes literally changing in each panel and vehicles being shown either way too small or way too large, so take it with a grain of salt.

  • Height: 5-7km; approx
  • Length: 4-6km; approx
  • Crew: 10,000-50,000 crew; approx
  • Weight: 30-50 megatonnes; approx

Fanmade Rules[edit | edit source]

This is for the fanmade rules of the various Gargants that GeeDubs were too lazy to make. Dat ‘anonymus git be roight, we’z Orks ar’ zoggin' pished aboot dem Gee Dub gitz not wroitin' 'em flashy codex roolz fer our Stompaz an' Gargantz! Jokes on dem d'ough, we’ll krump dem mary-sooziez when we'z find oot where Nottingham zoggin' is! Now dem 'umie Stompa's are gettin' a codex, we won't be far behind! Har har!

Gallery[edit | edit source]

Forces ov da Orks
Bosses: Beastboss - Big Mek - Boiler Boy - Meganobz - Painboy
Painboss - Pigdok - Warboss - Warlord - Weirdboy - Wurrboy
Boyz: Boyz (Huntas - Madboyz - Shoota Boyz - Slugga Boyz - Stikk Bommas - Wildboyz)
'Ardboyz - Brutes - Cyborks - Diggas - Gretchin - Nobz - Skarboyz
Oddboys: Burna Boyz - Flash Gitz - Kommandos - Lootas
Mekboyz - Rokkas - Runtherd - Stormboyz - Tankbustas
Feral Orks an'
Beast Snaggas:
Beast Snagga Boy - Boarboyz - Herda - Kill Rig
Squig Catapult - Squiggoth - Squighog Boy - Trappa
Stompy 'fings: Deff Dred - Gorkanaut - Killa Kan - Mega-Dread - Morkanaut
Transports an' Tanks: Battlewagon - Big Lugga - Big Trakks - Bonebreaka - Bonecruncha - Braincrusha
Flakkatrakks - Gobsmasha - Grot Tanks - Grot Trakbike - Gutrippa - Grot MegaTank
Gunwagon - Looted Wagon - Lungbursta - Trukk - Spleenrippa - Weirdboy Tower
Speed Freeks: Boomdakka Snazzwagon - Bowelburna - Cuttas - Deffkilla Wartrike - Junka
Kustom Boosta-Blasta - Megatrakk Scrapjet - Rukkatrukk Squigbuggy
Shokkjump Dragsta - Speedsta - Warbikers - Warbuggy - Wartrakk
Flyboyz: Bomma - Dakkajet - Deffkoptas - Drilla-Killa - Fighta - Fighta-Bomma
Grot Bomms - Landa - Minelayer - Warkoptas - Wazbom Blastajet
Supportin' Dakka: Grot Bomm Launcha - Magna-Kannon - Mek Gunz
Splashy Noggins: Ship Smasha-class Maritime Destroyer
Nautical Kroozer - Ork Submersible
Zoggin' Big and Ded Killy: Battlefortress - Gargant - Kill Tanks - Locomotive Battering Ram - Stompa
Warp Ulks: Ork Assault Boat - Rok
Huts'an Stuff: Big'ed Bossbunka - Dropz - Mekboy Workshop
Gubbinz an' Wots-its: Choppas - Fungus - Ork Gunz - Snotlings - Squigs - Warboars
Vessels of the Orks
Spaceships
Space Station Attack Moon
Battleships Ork Battleship - Space Hulk
Cruisers Light Kroozer - Kroozer - Battlekroozer
Escorts Escort
Logistics Ork Transporter
Roks Rok
Combat Spacecraft Ork Assault Boat
Landships
Armored Trains Locomotive Battering Ram
Titans Stompa - Supa Stompa - Gargant
Great Gargant - Mega Gargant
Temple Gargant
Superheavy Tanks Battlefortress - Gunfortress
Airships
Flying Fortress Heavy Bommer - Mega Bommer
Bommer Fortress
Aerospace Vessels Landa
Seaships
Oceanic Battleships Nautical Kroozer
Maritime Escorts Maritime Escort
Submarines Ork Submersible