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[[File:DrillKin.jpg|150px|right|thumb|[[Deep Rock Galactic|"ROCK AND STONE FOREVER!"]]]]
[[File:DrillKin.jpg|170px|right|thumb|[[Deep Rock Galactic|"ROCK AND STONE FOREVER!"]]]]
Drill-kyn are the rank-and-file Gangers, that make up the bulk of any of [[Necromunda]]'s [[Ironhead Squat Prospector]] parties.  
Drill-kyn are the rank-and-file Gangers, that make up the bulk of any of [[Necromunda]]'s [[Ironhead Squat Prospector]] parties.
==Overview==
==Overview==
Drill-Kyn represent the common workers of the Clan and it is they who are primarily tasked with mining and self-defense. Each is a fighter easily equal to any produced in the Imperial Hives. Drill-Kyn are deeply indebted to their [[Charter Master]]s, and for their service have a fight to an equal share of the spoils of a Charter. It is in this way that each fights all the harder to protect their claims.  
Drill-Kyn represent the common workers of the Clan and it is they who are primarily tasked with mining and self-defense. Each is a fighter easily equal to any produced in the Imperial Hives. Drill-Kyn are deeply indebted to their [[Charter Master]]s, and for their service have a fight to an equal share of the spoils of a Charter. It is in this way that each fights all the harder to protect their claims.


As the most basic mook, Drill-Kyn are given comparatively 'cheaper' equipment. This means that their [[Imperial Mesh Armour]] is of a lighter build and therefore, less protective (Most notably, the lack of a fully enclosed helmet). Nevertheless, they are still leagues above the majority of the denizens of Necromunda save for [[House Van Saar]]. For weapons, they arm themselves with a [[Ironhead Autogun]]s, [[Ironhead Boltgun]]s, [[Flamer#Flamer|Flamers]], [[Meltagun]]s, [[Power Axe]]s, [[Power Weapon#Power Pick|Power Picks]] and a slew of explosives including [[Grenades & Explosives#Blasting Charge|Blasting Charges]], [[Grenades & Explosives#Frag Grenade|Frag Grenades]], [[Grenades & Explosives#Krak Grenade|Krak Grenades]], and [[Grenades & Explosives#Smoke Grenade|Smoke Grenades]].
As the most basic mook, Drill-Kyn are given comparatively 'cheaper' equipment. This means that their [[Imperial Mesh Armour]] is of a lighter build and therefore, less protective (Most notably, the lack of a fully enclosed helmet). Nevertheless, they are still leagues above the majority of the denizens of Necromunda save for [[House Van Saar]]. For weapons, they arm themselves with a [[Ironhead Autogun]]s, [[Ironhead Boltgun]]s, [[Flamer#Flamer|Flamers]], [[Meltagun]]s, [[Power Axe]]s, [[Power Weapon#Power Pick|Power Picks]] and a slew of explosives including [[Grenades & Explosives#Blasting Charge|Blasting Charges]], [[Grenades & Explosives#Frag Grenade|Frag Grenades]], [[Grenades & Explosives#Krak Grenade|Krak Grenades]], and [[Grenades & Explosives#Smoke Grenade|Smoke Grenades]].

Latest revision as of 03:18, 21 June 2023

"ROCK AND STONE FOREVER!"

Drill-kyn are the rank-and-file Gangers, that make up the bulk of any of Necromunda's Ironhead Squat Prospector parties.

Overview[edit | edit source]

Drill-Kyn represent the common workers of the Clan and it is they who are primarily tasked with mining and self-defense. Each is a fighter easily equal to any produced in the Imperial Hives. Drill-Kyn are deeply indebted to their Charter Masters, and for their service have a fight to an equal share of the spoils of a Charter. It is in this way that each fights all the harder to protect their claims.

As the most basic mook, Drill-Kyn are given comparatively 'cheaper' equipment. This means that their Imperial Mesh Armour is of a lighter build and therefore, less protective (Most notably, the lack of a fully enclosed helmet). Nevertheless, they are still leagues above the majority of the denizens of Necromunda save for House Van Saar. For weapons, they arm themselves with a Ironhead Autoguns, Ironhead Boltguns, Flamers, Meltaguns, Power Axes, Power Picks and a slew of explosives including Blasting Charges, Frag Grenades, Krak Grenades, and Smoke Grenades.

Crunch[edit | edit source]

On Necromunda, these are your shooty guys. They output so much dakka you can cover a third of the map in firepower. They also aren't slouches in close-quarters combat too, making them a pretty flexible and versatile unit. Their primary skills are in Shooting and Brawn, whilst their secondary skills includes Combat and Cunning.

Necromunda: Ironhead Squat Prospectors
Command: Charter Master - Drill Master
Troops: Drill-Kyn - Digger - Vartijan Exo-Driller
Vehicles: Cargo-8 Ridgehauler - Chronos Pattern Ironcrawler
Hired Guns
& Neutrals:
Agitator - Ammo-Jack - Beastwrangler - Bone Scrivener
Brute-Handler - Chem Dealer - Corpse Grinder - Dome Runner
Gang Lookout - Gun-smyth - Hive Scum - Jagerkin
Outland Beastmaster - Krieg Mester - Master Nautican
Pale Consort - Relicmonger - Rogue Doc - Scabber - Scalies
Slopper - Servitor-Ogryn - Subnautican - Syphonite - Pit Slave
Propagandist - Spyrer - Bounty Hunter