Drill-Kyn

Drill-kyn are the rank-and-file Gangers, that make up the bulk of any of Necromunda's Ironhead Squat Prospector parties.
Overview[edit | edit source]
Drill-Kyn represent the common workers of the Clan and it is they who are primarily tasked with mining and self-defense. Each is a fighter easily equal to any produced in the Imperial Hives. Drill-Kyn are deeply indebted to their Charter Masters, and for their service have a fight to an equal share of the spoils of a Charter. It is in this way that each fights all the harder to protect their claims.
As the most basic mook, Drill-Kyn are given comparatively 'cheaper' equipment. This means that their Imperial Mesh Armour is of a lighter build and therefore, less protective (Most notably, the lack of a fully enclosed helmet). Nevertheless, they are still leagues above the majority of the denizens of Necromunda save for House Van Saar. For weapons, they arm themselves with a Ironhead Autoguns, Ironhead Boltguns, Flamers, Meltaguns, Power Axes, Power Picks and a slew of explosives including Blasting Charges, Frag Grenades, Krak Grenades, and Smoke Grenades.
Crunch[edit | edit source]
On Necromunda, these are your shooty guys. They output so much dakka you can cover a third of the map in firepower. They also aren't slouches in close-quarters combat too, making them a pretty flexible and versatile unit. Their primary skills are in Shooting and Brawn, whilst their secondary skills includes Combat and Cunning.
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